case 'left':
var exact = this.el.getAlignToXY(this.alignEl, 'tr-tl', [-10,0]);
- var offset = this.el.getAlignToXY(this.alignEl, 'tl-tr?',[-10,0]);
+ var offset = this.el.getAlignToXY(this.alignEl, 'tr-tl?',[-10,0]);
if (!try_move || exact.equals(offset) || exact[0] == offset[0] ) {
//normal display... or moved up/down.
this.setXY(offset);
if (!try_move || exact.equals(offset) || exact[1] == offset[1] ) {
//normal display... or moved up/down.
this.setXY(offset);
- var xy = this.alignEl.getAnchorXY('tl', false);
+ var xy = this.alignEl.getAnchorXY('b', false);
xy[0]+=2;xy[1]+=5; // << fix me
this.arrowEl.setXY(xy);
return true;
}
- return this.updatePosition('right', false);
+ // fall through
+ try_move = false;
+
+ case 'bottom':
+ var exact = this.el.getAlignToXY(this.alignEl, 'b-t', [0,10]);
+ var offset = this.el.getAlignToXY(this.alignEl, 'b-t?',[0,10]);
+ if (!try_move || exact.equals(offset) || exact[1] == offset[1] ) {
+ //normal display... or moved up/down.
+ this.setXY(offset);
+ var xy = this.alignEl.getAnchorXY('t', false);
+ xy[0]+=2;xy[1]+=5; // << fix me
+ this.arrowEl.setXY(xy);
+ return true;
+ }
+ // fall through
+ return this.updatePosition('top', false);
}
-
- // work out the pointy position.
- var p1 = this.alignment[0].split('-').pop().replace('?','');
- var xy = this.alignEl.getAnchorXY(p1, false);
- xy[0]+=2;xy[1]+=5;
- this.arrowEl.setXY(xy);
- return true;
+ return false;
},
hide : function()