+ // fall through
+ try_move = false;
+
+ case 'bottom':
+ var exact = this.el.getAlignToXY(this.alignEl, 'b-t', [0,10]);
+ var offset = this.el.getAlignToXY(this.alignEl, 'b-t?',[0,10]);
+ if (!try_move || exact.equals(offset) || exact[1] == offset[1] ) {
+ //normal display... or moved up/down.
+ this.setXY(offset);
+ var xy = this.alignEl.getAnchorXY('t', false);
+ xy[0]+=2;xy[1]+=5; // << fix me
+ this.arrowEl.setXY(xy);
+ return true;
+ }
+ // fall through
+ return this.updatePosition('top', false);