// this could actually fail - if the Network drops..
// we will ignore this at present..- client should probably reload
// the whole set of cards if stuff like that fails.
- if (this.fireEvent("drop", this, n, dd, e, data) === false) {
- return false;
- }
+
var info = this.getTargetFromEvent(e,data.source.el);
if (info === false) {
return false;
}
+
+ if (this.fireEvent("drop", this, n, dd, e, data) === false) {
+ return false;
+ }
this.dropPlaceHolder('hide');