case 'right':
var exact = this.el.getAlignToXY(this.alignEl, 'tl-tr', [10,0]);
var offset = this.el.getAlignToXY(this.alignEl, 'tl-tr?',[10,0]);
- if (exact.equals(offset)) {
- //normal display...
- this.setXY(exact, this.preanim(arguments, 3));
- var xy = this.alignEl.getAnchorXY(p1, false);
-
+ if (!try_move || exact.equals(offset) || exact[0] == offset[0] ) {
+ //normal display... or moved up/down.
+ this.setXY(offset);
+ var xy = this.alignEl.getAnchorXY('tr', false);
+ xy[0]+=2;xy[1]+=5;
+ this.arrowEl.setXY(xy);
+ return true;
+ }
+ return this.updatePosition('left', false);
+
+ case 'left':
+ var exact = this.el.getAlignToXY(this.alignEl, 'tr-tl', [-10,0]);
+ var offset = this.el.getAlignToXY(this.alignEl, 'tl-tr?',[-10,0]);
+ if (!try_move || exact.equals(offset) || exact[0] == offset[0] ) {
+ //normal display... or moved up/down.
+ this.setXY(offset);
+ var xy = this.alignEl.getAnchorXY('tl', false);
+ xy[0]+=2;xy[1]+=5;
+ this.arrowEl.setXY(xy);
+ return true;
}
-
-
+ return this.updatePosition('right', false);
+
+
}
var xy = this.alignEl.getAnchorXY(p1, false);
xy[0]+=2;xy[1]+=5;
this.arrowEl.setXY(xy);
-
+ return true;
},
hide : function()