sx = sx < 0 ? 0 : (sx / this.getScaleLevel());
sy = sy < 0 ? 0 : (sy / this.getScaleLevel());
+ context.filLStyle = '#FF0000';
+ console.log(canvas.width);
+ console.log(canvas.height);
+ context.fillRect(0, 0, canvas.width, canvas.height);
+
if(canvas.width > this.outputMaxWidth) {
var scale = this.outputMaxWidth / canvas.width;
canvas.width = canvas.width * scale;
context.scale(scale, scale);
}
- context.filLStyle = '#FF0000';
- console.log(canvas.width);
- console.log(canvas.height);
- context.fillRect(0, 0, canvas.width, canvas.height);
-
context.drawImage(imageCanvas, sx, sy, width, height, x, y, width, height);
break;