}
var minX = Math.ceil(this.thumbEl.getLeft(true) + this.thumbEl.getWidth() - this.canvasEl.width - maxPaddingLeft);
- var minY = Math.ceil(this.thumbEl.getTop(true) + this.thumbEl.getHeight() - this.canvas.height - maxPaddingTop);
+ var minY = Math.ceil(this.thumbEl.getTop(true) + this.thumbEl.getHeight() - this.canvasEl.height - maxPaddingTop);
var maxX = Math.ceil(this.thumbEl.getLeft(true) + maxPaddingLeft);
var maxY = Math.ceil(this.thumbEl.getTop(true) + maxPaddingTop);