var offset = this.el.getAlignToXY(this.alignEl, 'tl-tr?',[10,0]);
if (!try_move || exact.equals(offset) || exact[0] == offset[0] ) {
//normal display... or moved up/down.
- this.setXY(offset);
+ this.el.setXY(offset);
var xy = this.alignEl.getAnchorXY('tr', false);
xy[0]+=2;xy[1]+=5;
this.arrowEl.setXY(xy);
var offset = this.el.getAlignToXY(this.alignEl, 'tr-tl?',[-10,0]);
if (!try_move || exact.equals(offset) || exact[0] == offset[0] ) {
//normal display... or moved up/down.
- this.setXY(offset);
+ this.el.setXY(offset);
var xy = this.alignEl.getAnchorXY('tl', false);
xy[0]+=2;xy[1]+=5; // << fix me
this.arrowEl.setXY(xy);
var offset = this.el.getAlignToXY(this.alignEl, 't-b?',[0,-10]);
if (!try_move || exact.equals(offset) || exact[1] == offset[1] ) {
//normal display... or moved up/down.
- this.setXY(offset);
+ this.el.setXY(offset);
var xy = this.alignEl.getAnchorXY('b', false);
xy[0]+=2;xy[1]+=5; // << fix me
this.arrowEl.setXY(xy);
var offset = this.el.getAlignToXY(this.alignEl, 'b-t?',[0,10]);
if (!try_move || exact.equals(offset) || exact[1] == offset[1] ) {
//normal display... or moved up/down.
- this.setXY(offset);
+ this.el.setXY(offset);
var xy = this.alignEl.getAnchorXY('t', false);
xy[0]+=2;xy[1]+=5; // << fix me
this.arrowEl.setXY(xy);