// context.scale(scale, scale);
- var sx = Math.min(this.canvasEl.width - this.thumbEl.getWidth(), this.thumbEl.getLeft(true) - this.previewEl.getLeft(true));
- var sy = Math.min(this.canvasEl.height - this.thumbEl.getHeight(), this.thumbEl.getTop(true) - this.previewEl.getTop(true));
+ var sx = this.thumbEl.getLeft(true) - this.previewEl.getLeft(true);
+ var sy = this.thumbEl.getTop(true) - this.previewEl.getTop(true);
console.log("sx: " + sx);
console.log("sy: " + sy);