data.node.ui.highlight();
}
this.hideProxy();
+ },
+ autoScroll: function(x, y, h, w) {
+ Roo.log("drop zone - autoscroll called");
+ Roo.log([x,y,h,w]);
+ if (this.scroll) {
+ // The client height
+ var clientH = Roo.lib.Dom.getViewWidth();
+
+ // The client width
+ var clientW = Roo.lib.Dom.getViewHeight();
+
+ // The amt scrolled down
+ var st = this.DDM.getScrollTop();
+
+ // The amt scrolled right
+ var sl = this.DDM.getScrollLeft();
+
+ // Location of the bottom of the element
+ var bot = h + y;
+
+ // Location of the right of the element
+ var right = w + x;
+
+ // The distance from the cursor to the bottom of the visible area,
+ // adjusted so that we don't scroll if the cursor is beyond the
+ // element drag constraints
+ var toBot = (clientH + st - y - this.deltaY);
+
+ // The distance from the cursor to the right of the visible area
+ var toRight = (clientW + sl - x - this.deltaX);
+
+
+ // How close to the edge the cursor must be before we scroll
+ // var thresh = (document.all) ? 100 : 40;
+ var thresh = 40;
+
+ // How many pixels to scroll per autoscroll op. This helps to reduce
+ // clunky scrolling. IE is more sensitive about this ... it needs this
+ // value to be higher.
+ var scrAmt = (document.all) ? 80 : 30;
+
+ // Scroll down if we are near the bottom of the visible page and the
+ // obj extends below the crease
+ if ( bot > clientH && toBot < thresh ) {
+ this.el.scrollTo(sl, st + scrAmt);
+ }
+
+ // Scroll up if the window is scrolled down and the top of the object
+ // goes above the top border
+ if ( y < st && st > 0 && y - st < thresh ) {
+ this.el.scrollTo(sl, st - scrAmt);
+ }
+
+ // Scroll right if the obj is beyond the right border and the cursor is
+ // near the border.
+ if ( right > clientW && toRight < thresh ) {
+ this.el.scrollTo(sl + scrAmt, st);
+ }
+
+ // Scroll left if the window has been scrolled to the right and the obj
+ // extends past the left border
+ if ( x < sl && sl > 0 && x - sl < thresh ) {
+ this.el.scrollTo(sl - scrAmt, st);
+ }
+ }
}
});