sx = sx < 0 ? 0 : (sx / this.getScaleLevel());
sy = sy < 0 ? 0 : (sy / this.getScaleLevel());
+ console.log(canvas.width);
+ console.log(canvas.height);
if(canvas.width > this.outputMaxWidth) {
var scale = this.outputMaxWidth / canvas.width;
// canvas.width = canvas.width * scale;
context.scale(scale, scale);
}
+ console.log(canvas.width);
+ console.log(canvas.height);
+
context.fillStyle = 'white';
context.fillRect(0, 0, canvas.width, canvas.height);