scaleLevel = this.thumbEl.getWidth() / 1200;
}
- canvas.width = this.thumbEl.getWidth() / this.getScaleLevel();
+ canvas.width = this.thumbEl.getWidth() / scaleLevel;
- canvas.height = this.thumbEl.getHeight() / this.getScaleLevel();
+ canvas.height = this.thumbEl.getHeight() / scaleLevel;
console.log("CANVAS WIDTH: " + canvas.width);
console.log("CANVAS HEIGHT: " + canvas.height);
- console.log("GETSCALELEVLE: " + this.getScaleLevel());
+ console.log("SCALELEVLE: " + scaleLevel);
switch (this.rotate) {
case 0 :
- var width = (this.thumbEl.getWidth() / this.getScaleLevel() > this.imageEl.OriginWidth) ? this.imageEl.OriginWidth : (this.thumbEl.getWidth() / this.getScaleLevel());
+ var width = (this.thumbEl.getWidth() / scaleLevel > this.imageEl.OriginWidth) ? this.imageEl.OriginWidth : (this.thumbEl.getWidth() / this.getScaleLevel());
var height = (this.thumbEl.getHeight() / this.getScaleLevel() > this.imageEl.OriginHeight) ? this.imageEl.OriginHeight : (this.thumbEl.getHeight() / this.getScaleLevel());
console.log("WIDTH: " + width);