2 * This script refer to:
5 * Availability: https://github.com/szimek/signature_pad
9 * @class Roo.bootstrap.BezierSignature
10 * @extends Roo.bootstrap.Component
11 * Bootstrap BezierSignature class
14 * Create a new BezierSignature
15 * @param {Object} config The config object
18 Roo.bootstrap.BezierSignature = function(config){
19 Roo.bootstrap.BezierSignature.superclass.constructor.call(this, config);
25 Roo.extend(Roo.bootstrap.BezierSignature, Roo.bootstrap.Component, {
34 * @cfg {int} canvas height
36 canvas_height: '200px',
39 * @cfg {float|function} Radius of a single dot.
44 * @cfg {float} Minimum width of a line. Defaults to 0.5.
49 * @cfg {float} Maximum width of a line. Defaults to 2.5.
54 * @cfg {integer} Draw the next point at most once per every x milliseconds. Set it to 0 to turn off throttling. Defaults to 16.
59 * @cfg {integer} Add the next point only if the previous one is farther than x pixels. Defaults to 5.
64 * @cfg {string} Color used to clear the background. Can be any color format accepted by context.fillStyle. Defaults to "rgba(0,0,0,0)" (transparent black). Use a non-transparent color e.g. "rgb(255,255,255)" (opaque white) if you'd like to save signatures as JPEG images.
66 bg_color: 'rgba(0, 0, 0, 0)',
69 * @cfg {string} Color used to draw the lines. Can be any color format accepted by context.fillStyle. Defaults to "black".
74 * @cfg {float} Weight used to modify new velocity based on the previous velocity. Defaults to 0.7.
76 velocity_filter_weight: 0.7,
79 * @cfg {function} Callback when stroke begin.
84 * @cfg {function} Callback when stroke end.
88 getAutoCreate : function()
90 var cls = 'roo-signature column';
93 cls += ' ' + this.cls;
103 for(var i = 0; i < col_sizes.length; i++) {
104 if(this[col_sizes[i]]) {
105 cls += " col-"+col_sizes[i]+"-"+this[col_sizes[i]];
115 cls: 'roo-signature-body',
119 cls: 'roo-signature-body-canvas',
120 height: this.canvas_height,
121 width: this.canvas_width
128 style: 'display: none'
136 initEvents: function()
138 Roo.bootstrap.BezierSignature.superclass.initEvents.call(this);
140 var canvas = this.canvasEl();
142 // mouse && touch event swapping...
143 canvas.dom.style.touchAction = 'none';
144 canvas.dom.style.msTouchAction = 'none';
146 this.mouse_btn_down = false;
147 canvas.on('mousedown', this._handleMouseDown, this);
148 canvas.on('mousemove', this._handleMouseMove, this);
149 Roo.select('html').first().on('mouseup', this._handleMouseUp, this);
151 if (window.PointerEvent) {
152 canvas.on('pointerdown', this._handleMouseDown, this);
153 canvas.on('pointermove', this._handleMouseMove, this);
154 Roo.select('html').first().on('pointerup', this._handleMouseUp, this);
157 if ('ontouchstart' in window) {
158 canvas.on('touchstart', this._handleTouchStart, this);
159 canvas.on('touchmove', this._handleTouchMove, this);
160 canvas.on('touchend', this._handleTouchEnd, this);
163 Roo.EventManager.onWindowResize(this.resize, this, true);
166 this.fileEl().on('change', this.uploadImage, this);
175 var canvas = this.canvasEl().dom;
176 var ctx = this.canvasElCtx();
177 var img_data = false;
179 if(canvas.width > 0) {
180 var img_data = ctx.getImageData(0, 0, canvas.width, canvas.height);
182 // setting canvas width will clean img data
185 var style = window.getComputedStyle ?
186 getComputedStyle(this.el.dom, null) : this.el.dom.currentStyle;
188 var padding_left = parseInt(style.paddingLeft) || 0;
189 var padding_right = parseInt(style.paddingRight) || 0;
191 canvas.width = this.el.dom.clientWidth - padding_left - padding_right;
194 ctx.putImageData(img_data, 0, 0);
198 _handleMouseDown: function(e)
200 if (e.browserEvent.which === 1) {
201 this.mouse_btn_down = true;
206 _handleMouseMove: function (e)
208 if (this.mouse_btn_down) {
209 this.strokeMoveUpdate(e);
213 _handleMouseUp: function (e)
215 if (e.browserEvent.which === 1 && this.mouse_btn_down) {
216 this.mouse_btn_down = false;
221 _handleTouchStart: function (e) {
224 if (e.browserEvent.targetTouches.length === 1) {
225 // var touch = e.browserEvent.changedTouches[0];
226 // this.strokeBegin(touch);
228 this.strokeBegin(e); // assume e catching the correct xy...
232 _handleTouchMove: function (e) {
234 // var touch = event.targetTouches[0];
235 // _this._strokeMoveUpdate(touch);
236 this.strokeMoveUpdate(e);
239 _handleTouchEnd: function (e) {
240 var wasCanvasTouched = e.target === this.canvasEl().dom;
241 if (wasCanvasTouched) {
243 // var touch = event.changedTouches[0];
244 // _this._strokeEnd(touch);
250 this._lastPoints = [];
251 this._lastVelocity = 0;
252 this._lastWidth = (this.min_width + this.max_width) / 2;
253 this.canvasElCtx().fillStyle = this.dot_color;
256 strokeMoveUpdate: function(e)
258 this.strokeUpdate(e);
261 this.throttle(this.strokeUpdate, this.throttle);
264 this.strokeUpdate(e);
268 strokeBegin: function(e)
270 var newPointGroup = {
271 color: this.dot_color,
275 if (typeof this.onBegin === 'function') {
279 this.curve_data.push(newPointGroup);
281 this.strokeUpdate(e);
284 strokeUpdate: function(e)
286 var rect = this.canvasEl().dom.getBoundingClientRect();
287 var point = new this.Point(e.xy[0] - rect.left, e.xy[1] - rect.top, new Date().getTime());
288 var lastPointGroup = this.curve_data[this.curve_data.length - 1];
289 var lastPoints = lastPointGroup.points;
290 var lastPoint = lastPoints.length > 0 && lastPoints[lastPoints.length - 1];
291 var isLastPointTooClose = lastPoint
292 ? point.distanceTo(lastPoint) <= this.min_distance
294 var color = lastPointGroup.color;
295 if (!lastPoint || !(lastPoint && isLastPointTooClose)) {
296 var curve = this.addPoint(point);
298 this.drawDot({color: color, point: point});
301 this.drawCurve({color: color, curve: curve});
311 strokeEnd: function(e)
313 this.strokeUpdate(e);
314 if (typeof this.onEnd === 'function') {
319 addPoint: function (point) {
320 var _lastPoints = this._lastPoints;
321 _lastPoints.push(point);
322 if (_lastPoints.length > 2) {
323 if (_lastPoints.length === 3) {
324 _lastPoints.unshift(_lastPoints[0]);
326 var widths = this.calculateCurveWidths(_lastPoints[1], _lastPoints[2]);
327 var curve = this.Bezier.fromPoints(_lastPoints, widths, this);
334 calculateCurveWidths: function (startPoint, endPoint) {
335 var velocity = this.velocity_filter_weight * endPoint.velocityFrom(startPoint) +
336 (1 - this.velocity_filter_weight) * this._lastVelocity;
338 var newWidth = Math.max(this.max_width / (velocity + 1), this.min_width);
341 start: this._lastWidth
344 this._lastVelocity = velocity;
345 this._lastWidth = newWidth;
349 drawDot: function (_a) {
350 var color = _a.color, point = _a.point;
351 var ctx = this.canvasElCtx();
352 var width = typeof this.dot_size === 'function' ? this.dot_size() : this.dot_size;
354 this.drawCurveSegment(point.x, point.y, width);
356 ctx.fillStyle = color;
360 drawCurve: function (_a) {
361 var color = _a.color, curve = _a.curve;
362 var ctx = this.canvasElCtx();
363 var widthDelta = curve.endWidth - curve.startWidth;
364 var drawSteps = Math.floor(curve.length()) * 2;
366 ctx.fillStyle = color;
367 for (var i = 0; i < drawSteps; i += 1) {
368 var t = i / drawSteps;
374 var x = uuu * curve.startPoint.x;
375 x += 3 * uu * t * curve.control1.x;
376 x += 3 * u * tt * curve.control2.x;
377 x += ttt * curve.endPoint.x;
378 var y = uuu * curve.startPoint.y;
379 y += 3 * uu * t * curve.control1.y;
380 y += 3 * u * tt * curve.control2.y;
381 y += ttt * curve.endPoint.y;
382 var width = curve.startWidth + ttt * widthDelta;
383 this.drawCurveSegment(x, y, width);
389 drawCurveSegment: function (x, y, width) {
390 var ctx = this.canvasElCtx();
392 ctx.arc(x, y, width, 0, 2 * Math.PI, false);
393 this.is_empty = false;
398 var ctx = this.canvasElCtx();
399 var canvas = this.canvasEl().dom;
400 ctx.fillStyle = this.bg_color;
401 ctx.clearRect(0, 0, canvas.width, canvas.height);
402 ctx.fillRect(0, 0, canvas.width, canvas.height);
403 this.curve_data = [];
405 this.is_empty = true;
410 return this.el.select('input',true).first();
415 return this.el.select('canvas',true).first();
418 canvasElCtx: function()
420 return this.el.select('canvas',true).first().dom.getContext('2d');
423 getImage: function(type)
430 return this.canvasEl().dom.toDataURL('image/'+type, 1);
433 drawFromImage: function(img_src)
435 var img = new Image();
437 img.onload = function(){
438 this.canvasElCtx().drawImage(img, 0, 0);
443 this.is_empty = false;
446 selectImage: function()
448 this.fileEl().dom.click();
451 uploadImage: function(e)
453 var reader = new FileReader();
455 reader.onload = function(e){
456 var img = new Image();
457 img.onload = function(){
459 this.canvasElCtx().drawImage(img, 0, 0);
461 img.src = e.target.result;
464 reader.readAsDataURL(e.target.files[0]);
467 // Bezier Point Constructor
468 Point: (function () {
469 function Point(x, y, time) {
472 this.time = time || Date.now();
474 Point.prototype.distanceTo = function (start) {
475 return Math.sqrt(Math.pow(this.x - start.x, 2) + Math.pow(this.y - start.y, 2));
477 Point.prototype.equals = function (other) {
478 return this.x === other.x && this.y === other.y && this.time === other.time;
480 Point.prototype.velocityFrom = function (start) {
481 return this.time !== start.time
482 ? this.distanceTo(start) / (this.time - start.time)
489 // Bezier Constructor
490 Bezier: (function () {
491 function Bezier(startPoint, control2, control1, endPoint, startWidth, endWidth) {
492 this.startPoint = startPoint;
493 this.control2 = control2;
494 this.control1 = control1;
495 this.endPoint = endPoint;
496 this.startWidth = startWidth;
497 this.endWidth = endWidth;
499 Bezier.fromPoints = function (points, widths, scope) {
500 var c2 = this.calculateControlPoints(points[0], points[1], points[2], scope).c2;
501 var c3 = this.calculateControlPoints(points[1], points[2], points[3], scope).c1;
502 return new Bezier(points[1], c2, c3, points[2], widths.start, widths.end);
504 Bezier.calculateControlPoints = function (s1, s2, s3, scope) {
505 var dx1 = s1.x - s2.x;
506 var dy1 = s1.y - s2.y;
507 var dx2 = s2.x - s3.x;
508 var dy2 = s2.y - s3.y;
509 var m1 = { x: (s1.x + s2.x) / 2.0, y: (s1.y + s2.y) / 2.0 };
510 var m2 = { x: (s2.x + s3.x) / 2.0, y: (s2.y + s3.y) / 2.0 };
511 var l1 = Math.sqrt(dx1 * dx1 + dy1 * dy1);
512 var l2 = Math.sqrt(dx2 * dx2 + dy2 * dy2);
513 var dxm = m1.x - m2.x;
514 var dym = m1.y - m2.y;
515 var k = l2 / (l1 + l2);
516 var cm = { x: m2.x + dxm * k, y: m2.y + dym * k };
517 var tx = s2.x - cm.x;
518 var ty = s2.y - cm.y;
520 c1: new scope.Point(m1.x + tx, m1.y + ty),
521 c2: new scope.Point(m2.x + tx, m2.y + ty)
524 Bezier.prototype.length = function () {
529 for (var i = 0; i <= steps; i += 1) {
531 var cx = this.point(t, this.startPoint.x, this.control1.x, this.control2.x, this.endPoint.x);
532 var cy = this.point(t, this.startPoint.y, this.control1.y, this.control2.y, this.endPoint.y);
536 length += Math.sqrt(xdiff * xdiff + ydiff * ydiff);
543 Bezier.prototype.point = function (t, start, c1, c2, end) {
544 return (start * (1.0 - t) * (1.0 - t) * (1.0 - t))
545 + (3.0 * c1 * (1.0 - t) * (1.0 - t) * t)
546 + (3.0 * c2 * (1.0 - t) * t * t)
552 throttle: function(fn, wait) {
553 if (wait === void 0) { wait = 250; }
559 var later = function () {
560 previous = Date.now();
562 result = fn.apply(storedContext, storedArgs);
564 storedContext = null;
568 return function wrapper() {
570 for (var _i = 0; _i < arguments.length; _i++) {
571 args[_i] = arguments[_i];
573 var now = Date.now();
574 var remaining = wait - (now - previous);
575 storedContext = this;
577 if (remaining <= 0 || remaining > wait) {
579 clearTimeout(timeout);
583 result = fn.apply(storedContext, storedArgs);
585 storedContext = null;
590 timeout = window.setTimeout(later, remaining);