<div>
<div>
<div id="column-1">
- <h2 id="Raphael">
+ <h2>Main Function</h2>
+ <h3 id="Raphael">
Raphael
- </h2>
+ </h3>
<p>
Function that creates canvas for future drawing.
</p>
- <h3>Parameters</h3>
+ <h4>Parameters</h4>
<ol>
<li>container <em>HTMLElement</em> or <em>string</em></li>
<li>width <em>number</em></li>
<li>width <em>number</em></li>
<li>height <em>number</em></li>
</ol>
- <h3>Usage</h3>
+ <h4>Usage</h4>
<pre class="javascript code"><code>
// Creates canvas 320 × 200 at 10, 50</code>
<code>var paper = Raphael(10, 50, 320, 200);</code>
<code>var paper = Raphael(document.getElementById("notepad"), 320, 200);</code>
<code>var paper = Raphael("notepad", 320, 200);</code></pre>
<h2 id="Element">
- Element
+ Element’s generic methods
</h2>
<p>
- Object-wrapper for SVG/VML elements. Returned by Raphael methods.
+ Each object created on the canvas share the same generic methods:
</p>
- <h2 id="zero">
- Element[0]
- </h2>
+ <h3 id="node">
+ node
+ </h3>
<p>
Gives you reference to DOM object, so you can assign event handlers or just randomly mess around.
</p>
- <h3>Usage</h3>
+ <h4>Usage</h4>
<pre class="javascript code"><code>var c = paper.circle(10, 10, 10);</code>
-<code>c[0].onclick = function () { c.attr("fill", "red"); };</code></pre>
- <h2 id="rotate">
- Element.rotate
- </h2>
+<code>c.node.onclick = function () { c.attr("fill", "red"); };</code></pre>
+ <h3 id="rotate">
+ rotate
+ </h3>
<p>
Rotates element by given degree around its center.
</p>
- <h3>Parameters</h3>
+ <h4>Parameters</h4>
<ol>
- <li>degree <em>number</em></li>
+ <li>degree <em>number</em> Degree of rotation (0 – 360°)</li>
+ <li>isAbsolute <em>boolean</em> [optional] Will rotation be relative or absolute</li>
</ol>
- <h3>Usage</h3>
+ <h4>Usage</h4>
<pre class="javascript code"><code>var c = paper.circle(10, 10, 10);</code>
<code>c.rotate(45);</code></pre>
- <h2 id="translate">
- Element.translate
- </h2>
+ <h3 id="translate">
+ translate
+ </h3>
<p>
Moves element around the canvas by given dimensions.
</p>
- <h3>Parameters</h3>
+ <h4>Parameters</h4>
<ol>
- <li>dx <em>number</em></li>
- <li>dy <em>number</em></li>
+ <li>dx <em>number</em> Pixels of translation by X</li>
+ <li>dy <em>number</em> Pixels of translation by Y</li>
</ol>
- <h3>Usage</h3>
+ <h4>Usage</h4>
<pre class="javascript code"><code>var c = paper.circle(10, 10, 10);</code>
<code>c.translate(10, 10);</code></pre>
- <h2 id="matrix">
- Element.matrix
- </h2>
- <p>
- Performs matrix transformation on element.
- </p>
- <h3>Parameters</h3>
- <ol>
- <li>xx <em>number</em></li>
- <li>xy <em>number</em></li>
- <li>yx <em>number</em></li>
- <li>yy <em>number</em></li>
- <li>dx <em>number</em></li>
- <li>dy <em>number</em></li>
- </ol>
- <h3>Usage</h3>
- <pre class="javascript code"><code>var c = paper.circle(10, 10, 10);</code>
-<code>// reflects circle down</code>
-<code>c.matrix(1, 0, 0, -1, 0, 0);</code></pre>
- <h2 id="scale">
- Element.scale
- </h2>
+ <h3 id="scale">
+ scale
+ </h3>
<p>
Scales element by given amount of times.
</p>
- <h3>Parameters</h3>
+ <h4>Parameters</h4>
<ol>
<li>Xtimes <em>number</em></li>
<li>Ytimes <em>number</em></li>
</ol>
- <h3>Usage</h3>
+ <h4>Usage</h4>
<pre class="javascript code"><code>var c = paper.circle(10, 10, 10);</code>
<code>c.scale(1.5, 1.5);</code></pre>
- <h2 id="attr">
- Element.attr
- </h2>
+ <h3 id="attr">
+ attr
+ </h3>
<p>
Sets attributes of elements.
</p>
- <h3>Parameters</h3>
+ <h4>Parameters</h4>
<ol>
<li>params <em>object</em></li>
</ol>
<p>or</p>
<ol>
- <li>attribute <em>string</em></li>
+ <li>attributeName <em>string</em></li>
<li>value <em>string</em></li>
</ol>
- <h3>Possible parameters</h3>
+ <h4>Possible parameters</h4>
<ul>
- <li>cx</li>
- <li>cy</li>
- <li>dasharray</li>
- <li>fill-opacity</li>
- <li>fill</li>
- <li>font-family</li>
- <li>font-size</li>
- <li>font-weight</li>
- <li>font</li>
- <li>gradient</li>
- <li>height</li>
- <li>joinstyle</li>
- <li>opacity</li>
- <li>r</li>
- <li>rx</li>
- <li>ry</li>
- <li>stroke-opacity</li>
- <li>stroke-width</li>
- <li>stroke</li>
- <li>width</li>
- <li>x</li>
- <li>y</li>
+ <li>cx <em>number</em></li>
+ <li>cy <em>number</em></li>
+ <li>dasharray <em>string</em> [“-”, “.”, “-.”, “-..”, “. ”, “- ”, “--”, “- .”, “--.”, “--..”]</li>
+ <li>fill <em>colour</em></li>
+ <li>fill-opacity <em>number</em></li>
+ <li>font <em>string</em></li>
+ <li>font-family <em>string</em></li>
+ <li>font-size <em>number</em></li>
+ <li>font-weight <em>string</em></li>
+ <li>gradient <em>object</em></li>
+ <li>height <em>number</em></li>
+ <li>opacity <em>number</em></li>
+ <li>path <em>pathString</em></li>
+ <li>r <em>number</em></li>
+ <li>rotation <em>number</em></li>
+ <li>rx <em>number</em></li>
+ <li>ry <em>number</em></li>
+ <li>scale <em>CSV</em></li>
+ <li>stroke <em>colour</em></li>
+ <li>stroke-linecap <em>string</em> [“butt”, “square”, “round”, “miter”]</li>
+ <li>stroke-linejoin <em>string</em> [“butt”, “square”, “round”, “miter”]</li>
+ <li>stroke-miterlimit <em>number</em></li>
+ <li>stroke-opacity <em>number</em></li>
+ <li>stroke-width <em>number</em></li>
+ <li>translation <em>CSV</em></li>
+ <li>width <em>number</em></li>
+ <li>x <em>number</em></li>
+ <li>y <em>number</em></li>
</ul>
- <h3>Usage</h3>
+ <h4>Usage</h4>
<pre class="javascript code"><code>var c = paper.circle(10, 10, 10);</code>
<code>c.attr("fill", "black");</code>
<code>c.attr({fill: "#000", stroke: "#f00", opacity: 0.5});</code></pre>
- <h2 id="getBBox">
- Element.getBBox
- </h2>
+ <h3 id="getBBox">
+ getBBox
+ </h3>
<p>
Returns dimensions of given element.
</p>
- <h3>Parameters</h3>
- <ol>
- <li>n/a</li>
- </ol>
- <h3>Usage</h3>
+ <h4>Usage</h4>
<pre class="javascript code"><code>var c = paper.circle(10, 10, 10);</code>
<code>var width = c.getBBox().width;</code></pre>
- <h2 id="toFront">
- Element.toFront
- </h2>
+ <h3 id="toFront">
+ toFront
+ </h3>
<p>
Moves element to front in hierarchy.
</p>
- <h3>Parameters</h3>
- <ol>
- <li>n/a</li>
- </ol>
- <h3>Usage</h3>
+ <h4>Usage</h4>
<pre class="javascript code"><code>var c = paper.circle(10, 10, 10);</code>
<code>c.toFront();</code></pre>
- <h2 id="circle">
+ <h3 id="toBack">
+ toBack
+ </h3>
+ <p>
+ Moves element to back in hierarchy.
+ </p>
+ <h4>Usage</h4>
+ <pre class="javascript code"><code>var c = paper.circle(10, 10, 10);</code>
+<code>c.toBack();</code></pre>
+ <h2>Graphic Primitives</h2>
+ <h3 id="circle">
circle
- </h2>
+ </h3>
<p>
Creates circle.
</p>
- <h3>Parameters</h3>
+ <h4>Parameters</h4>
<ol>
- <li>x <em>number</em></li>
- <li>y <em>number</em></li>
- <li>r <em>number</em></li>
+ <li>x <em>number</em> X coordinate of the centre</li>
+ <li>y <em>number</em> Y coordinate of the centre</li>
+ <li>r <em>number</em> radius</li>
</ol>
- <h3>Usage</h3>
+ <h4>Usage</h4>
<pre class="javascript code"><code>var c = paper.circle(10, 10, 10);</code></pre>
- <h2 id="rect">
+ <h3 id="rect">
rect
- </h2>
+ </h3>
<p>
Creates rectangle.
</p>
- <h3>Parameters</h3>
+ <h4>Parameters</h4>
<ol>
- <li>x <em>number</em></li>
- <li>y <em>number</em></li>
+ <li>x <em>number</em> X coordinate of top left corner</li>
+ <li>y <em>number</em> Y coordinate of top left corner</li>
<li>width <em>number</em></li>
<li>height <em>number</em></li>
- <li>r <em>number</em> [optional]</li>
+ <li>r <em>number</em> [optional] radius for rounded corners, default is 0</li>
</ol>
- <h3>Usage</h3>
+ <h4>Usage</h4>
<pre class="javascript code"><code>// regular rectangle</code>
<code>var c = paper.rect(10, 10, 10, 10);</code>
<code>// rounded rectangle</code>
<code>var c = paper.rect(10, 10, 100, 50, 10);</code></pre>
- <h2 id="ellipse">
+ <h3 id="ellipse">
ellipse
- </h2>
+ </h3>
<p>
Creates an ellipse.
</p>
- <h3>Parameters</h3>
+ <h4>Parameters</h4>
+ <ol>
+ <li>x <em>number</em> X coordinate of the centre</li>
+ <li>y <em>number</em> X coordinate of the centre</li>
+ <li>rx <em>number</em> Horisontal radius</li>
+ <li>ry <em>number</em> Vertical radius</li>
+ </ol>
+ <h4>Usage</h4>
+ <pre class="javascript code"><code>var c = paper.ellipse(100, 100, 30, 40);</code></pre>
+ <h3 id="image">
+ image
+ </h3>
+ <p>
+ Embeds an image in SVG/VML area.
+ </p>
+ <h4>Parameters</h4>
<ol>
+ <li>src <em>string</em></li>
<li>x <em>number</em></li>
<li>y <em>number</em></li>
- <li>rx <em>number</em></li>
- <li>ry <em>number</em></li>
+ <li>width <em>number</em></li>
+ <li>height <em>number</em></li>
</ol>
- <h3>Usage</h3>
- <pre class="javascript code"><code>var c = paper.ellipse(100, 100, 30, 40);</code></pre>
- <h2 id="path">
+ <h4>Usage</h4>
+ <pre class="javascript code"><code>var c = paper.image("apple.png", 10, 10, 100, 100);</code></pre>
+ <h3 id="path">
path
- </h2>
+ </h3>
<p>
Initialise path drawing. In general case this function returns empty path object. To draw path use built in methods like <code>lineTo</code> and <code>curveTo</code>.
</p>
- <h3>Parameters</h3>
+ <h4>Parameters</h4>
<ol>
<li>params <em>object</em> Similar to object for <code><a href="#attr">attr</a></code> method</li>
<li>pathString <em>string</em> [optional] path in SVG path string format. See SVG documentation.</li>
</ol>
- <h3>Usage</h3>
+ <h4>Usage</h4>
<pre class="javascript code"><code>var c = paper.path({stroke: "#036"}).moveTo(10, 10).lineTo(50, 50);</code></pre>
- <h2 id="absolutely">
+ <h2>Path Methods</h2>
+ <h3 id="absolutely">
absolutely
- </h2>
+ </h3>
<p>
Sets trigger to count all following units as absolute ones, unless said otherwise. [<em>on by default</em>]
</p>
- <h3>Usage</h3>
+ <h4>Usage</h4>
<pre class="javascript code"><code>var c = paper.path({stroke: "#036"}).absolutely()
.moveTo(10, 10).lineTo(50, 50);</code></pre>
- <h2 id="relatively">
+ <h3 id="relatively">
relatively
- </h2>
+ </h3>
<p>
Sets trigger to count all following units as relative ones, unless said otherwise.
</p>
- <h3>Usage</h3>
+ <h4>Usage</h4>
<pre class="javascript code"><code>var c = paper.path({stroke: "#036"}).relatively()
.moveTo(10, 10).lineTo(50, 50);</code></pre>
- <h2 id="redraw">
- redraw
- </h2>
- <p>
- Redraws the path. Make sense to use when points has been changed. This is possible via accessing <code>path</code>
- property of the object. This property is array of objects representing commands given to path.
- </p>
- <h3>Usage</h3>
- <pre class="javascript code"><code>c.path[3].arg[2] = 20;</code>
-<code>c.redraw();</code></pre>
- <h2 id="moveTo">
+ <h3 id="moveTo">
moveTo
- </h2>
+ </h3>
<p>
Moves drawing point to given coordinates.
</p>
- <h3>Parameters</h3>
+ <h4>Parameters</h4>
<ol>
<li>x <em>number</em></li>
<li>y <em>number</em></li>
</ol>
- <h3>Usage</h3>
+ <h4>Usage</h4>
<pre class="javascript code"><code>var c = paper.path({stroke: "#036"}).moveTo(10, 10).lineTo(50, 50);</code></pre>
- <h2 id="lineTo">
+ <h3 id="lineTo">
lineTo
- </h2>
+ </h3>
<p>
Draws straight line to given coordinates.
</p>
- <h3>Parameters</h3>
+ <h4>Parameters</h4>
<ol>
<li>x <em>number</em></li>
<li>y <em>number</em></li>
</ol>
- <h3>Usage</h3>
+ <h4>Usage</h4>
<pre class="javascript code"><code>var c = paper.path({stroke: "#036"}).moveTo(10, 10).lineTo(50, 50);</code></pre>
- <h2 id="cplineTo">
+ <h3 id="cplineTo">
cplineTo
- </h2>
+ </h3>
<p>
Draws curved line to given coordinates. Line will have horizontal anchors on start and on finish.
</p>
- <h3>Parameters</h3>
+ <h4>Parameters</h4>
<ol>
<li>x <em>number</em></li>
<li>y <em>number</em></li>
<li>width <em>number</em></li>
</ol>
- <h3>Usage</h3>
+ <h4>Usage</h4>
<pre class="javascript code"><code>var c = paper.path({stroke: "#036"}).moveTo(10, 10).cplineTo(50, 50);</code></pre>
- <h2 id="curveTo">
+ <h3 id="curveTo">
curveTo
- </h2>
+ </h3>
<p>
- Draws curved line to given coordinates.
+ Draws bicubic curve to given coordinates.
</p>
- <h3>Parameters</h3>
+ <h4>Parameters</h4>
<ol>
<li>x1 <em>number</em></li>
<li>y1 <em>number</em></li>
<li>x3 <em>number</em></li>
<li>y3 <em>number</em></li>
</ol>
- <h3>Usage</h3>
+ <h4>Usage</h4>
+ <pre class="javascript code"><code>var c = paper.path({stroke: "#036"}).moveTo(10, 10).curveTo(10, 15, 45, 45, 50, 50);</code></pre>
+ <h3 id="qcurveTo">
+ qcurveTo
+ </h3>
+ <p>
+ Draws quadratic curve to given coordinates.
+ </p>
+ <h4>Parameters</h4>
+ <ol>
+ <li>x1 <em>number</em></li>
+ <li>y1 <em>number</em></li>
+ <li>x2 <em>number</em></li>
+ <li>y2 <em>number</em></li>
+ </ol>
+ <h4>Usage</h4>
<pre class="javascript code"><code>var c = paper.path({stroke: "#036"}).moveTo(10, 10).curveTo(10, 15, 45, 45, 50, 50);</code></pre>
- <h2 id="addRoundedCorner">
+ <h3 id="addRoundedCorner">
addRoundedCorner
- </h2>
+ </h3>
<p>
Draws quarter of circle form current point.
</p>
- <h3>Parameters</h3>
+ <h4>Parameters</h4>
<ol>
<li>r <em>number</em></li>
<li>dir <em>string</em> two letters direction</li>
</ol>
- <h3>Possible dir values</h3>
+ <h4>Possible dir values</h4>
<dl>
<dt>lu</dt>
<dd>left up</dd>
<dt>dl</dt>
<dd>down left</dd>
</dl>
- <h3>Usage</h3>
+ <h4>Usage</h4>
<pre class="javascript code"><code>var c = paper.path({stroke: "#036"}).moveTo(10, 10).addRoundedCorner(10, "rd");</code></pre>
- <h2 id="andClose">
+ <h3 id="andClose">
andClose
- </h2>
+ </h3>
<p>
Closes the path.
</p>
- <h3>Usage</h3>
+ <h4>Usage</h4>
<pre class="javascript code"><code>var c = paper.path({stroke: "#036"}).moveTo(10, 10).andClose();</code></pre>
- <h2 id="image">
- image
- </h2>
- <p>
- Embeds an image in SVG/VML area.
- </p>
- <h3>Parameters</h3>
- <ol>
- <li>src <em>string</em></li>
- <li>x <em>number</em></li>
- <li>y <em>number</em></li>
- <li>width <em>number</em></li>
- <li>height <em>number</em></li>
- </ol>
- <h3>Usage</h3>
- <pre class="javascript code"><code>var c = paper.image("apple.png", 10, 10, 100, 100);</code></pre>
- <h2 id="group">
- group
- </h2>
- <p>
- Creates a group. Could be useful if you want to group your objects in layers, etc.
- </p>
- <h3>Usage</h3>
- <pre class="javascript code"><code>var c = paper.group();</code></pre>
</div>
<div id="column-2">
<h2>
<h2>
Contents
</h2>
- <ul>
+ <ul id="contents">
<li>
<a href="reference.html#Raphael"><code>Raphael</code></a>
</li>
<li>
- <a href="reference.html#Element"><code>Element</code></a>
- <ul>
- <li>
- <a href="reference.html#zero"><code>0</code></a>
- </li>
- <li>
- <a href="reference.html#rotate"><code>rotate</code></a>
- </li>
- <li>
- <a href="reference.html#translate"><code>translate</code></a>
- </li>
- <li>
- <a href="reference.html#matrix"><code>matrix</code></a>
- </li>
- <li>
- <a href="reference.html#scale"><code>scale</code></a>
- </li>
- <li>
- <a href="reference.html#attr"><code>attr</code></a>
- </li>
- <li>
- <a href="reference.html#getBBox"><code>getBBox</code></a>
- </li>
- <li>
- <a href="reference.html#toFront"><code>toFront</code></a>
- </li>
- </ul>
+ <a href="reference.html#node"><code>node</code></a>
+ </li>
+ <li>
+ <a href="reference.html#rotate"><code>rotate</code></a>
+ </li>
+ <li>
+ <a href="reference.html#translate"><code>translate</code></a>
+ </li>
+ <li>
+ <a href="reference.html#scale"><code>scale</code></a>
+ </li>
+ <li>
+ <a href="reference.html#attr"><code>attr</code></a>
+ </li>
+ <li>
+ <a href="reference.html#getBBox"><code>getBBox</code></a>
+ </li>
+ <li>
+ <a href="reference.html#toFront"><code>toFront</code></a>
+ </li>
+ <li>
+ <a href="reference.html#toBack"><code>toBack</code></a>
</li>
<li>
<a href="reference.html#circle"><code>circle</code></a>
<li>
<a href="reference.html#ellipse"><code>ellipse</code></a>
</li>
+ <li>
+ <a href="reference.html#image"><code>image</code></a>
+ </li>
<li>
<a href="reference.html#path"><code>path</code></a>
<ul>
<li>
<a href="reference.html#relatively"><code>relatively</code></a>
</li>
- <li>
- <a href="reference.html#redraw"><code>redraw</code></a>
- </li>
<li>
<a href="reference.html#moveTo"><code>moveTo</code></a>
</li>
<li>
<a href="reference.html#curveTo"><code>curveTo</code></a>
</li>
+ <li>
+ <a href="reference.html#qcurveTo"><code>qcurveTo</code></a>
+ </li>
<li>
<a href="reference.html#addRoundedCorner"><code>addRoundedCorner</code></a>
</li>
</li>
</ul>
</li>
- <li>
- <a href="reference.html#image"><code>image</code></a>
- </li>
- <li>
- <a href="reference.html#group"><code>group</code></a>
- </li>
- <li>
- <a href="reference.html#linerect"><code>linerect</code></a>
- </li>
</ul>
</div>
<div id="footer">