top = y + height - barvgutter - h,
bar = finger(Math.round(X + barwidth / 2), top + h, barwidth, h, true, type, null, paper).attr({ stroke: "none", fill: colors[multi ? j : i] });
// bar = finger(x, Y + barwidth / 2, Math.round(8 * X), barwidth - 1, false, type, null, paper).attr({stroke: "none", fill: colors[multi ? j : i]});
- if (multi && bars[j]) { // bars[j] did not appear to exist?
- bars[j].push(bar);
- } else {
+ //if (multi && bars[j]) { // bars[j] did not appear to exist?
+ // bars[j].push(bar);
+ ///} else {
bars.push(bar);
- }
+ //}
bar.y = top;
bar.x = Math.round(X + barwidth / 2);