//
// GameViewController.swift
-// GameProjectTest
+// GameProjectTwo
//
-// Created by Alan Knowles on 29/3/2022.
+// Created by Alan Knowles on 30/3/2022.
//
import UIKit
import QuartzCore
import SceneKit
-
-
-
-
-
class GameViewController: UIViewController {
+
+ override func loadView()
+ {
+ let scnView = SCNView()
+ self.view = scnView
+
+ }
+
override func viewDidLoad() {
super.viewDidLoad()
scene.rootNode.addChildNode(ambientLightNode)
// retrieve the ship node
- let ship = scene.rootNode.childNode(withName: "ship", recursively: true)!
+ //let ship = scene.rootNode.childNode(withName: "ship", recursively: true)!
// animate the 3d object
- ship.runAction(SCNAction.repeatForever(SCNAction.rotateBy(x: 0, y: 2, z: 0, duration: 1)))
+ //ship.runAction(SCNAction.repeatForever(SCNAction.rotateBy(x: 0, y: 2, z: 0, duration: 1)))
// retrieve the SCNView
let scnView = self.view as! SCNView
scnView.showsStatistics = true
// configure the view
- scnView.backgroundColor = UIColor.black
+ scnView.backgroundColor = UIColor.red
// add a tap gesture recognizer
- let tapGesture = UITapGestureRecognizer(target: self, action: #selector(handleTap(_:)))
- scnView.addGestureRecognizer(tapGesture)
- scnView.isHidden = true
+ //let tapGesture = UITapGestureRecognizer(target: self, action: #selector(handleTap(_:)))
+ //scnView.addGestureRecognizer(tapGesture)
}
- @objc
- func handleTap(_ gestureRecognize: UIGestureRecognizer) {
- // retrieve the SCNView
- let scnView = self.view as! SCNView
-
- // check what nodes are tapped
- let p = gestureRecognize.location(in: scnView)
- let hitResults = scnView.hitTest(p, options: [:])
- // check that we clicked on at least one object
- if hitResults.count > 0 {
- // retrieved the first clicked object
- let result = hitResults[0]
-
- // get its material
- let material = result.node.geometry!.firstMaterial!
-
- // highlight it
- SCNTransaction.begin()
- SCNTransaction.animationDuration = 0.5
-
- // on completion - unhighlight
- SCNTransaction.completionBlock = {
- SCNTransaction.begin()
- SCNTransaction.animationDuration = 0.5
-
- material.emission.contents = UIColor.black
-
- SCNTransaction.commit()
- }
-
- material.emission.contents = UIColor.red
-
- SCNTransaction.commit()
- }
- }
+
override var shouldAutorotate: Bool {
return true
--- /dev/null
+//
+// HomeViewController.swift
+// UPlab_MVC
+//
+// Created by Ernest.lee on 17/10/2019.
+// Copyright © 2019 Ernest.lee. All rights reserved.
+//
+
+import UIKit
+import SceneKit
+
+
+public extension UIView {
+ enum ViewSide {
+ case Left, Right, Top, Bottom
+ }
+ func addBorder(toSide side: ViewSide, withColor color: CGColor, andThickness thickness: CGFloat) {
+
+ let border = CALayer()
+ border.backgroundColor = color
+
+ switch side {
+ case .Left: border.frame = CGRect(x: frame.minX, y: frame.minY, width: thickness, height: frame.height); break
+ case .Right: border.frame = CGRect(x: frame.maxX, y: frame.minY, width: thickness, height: frame.height); break
+ case .Top: border.frame = CGRect(x: frame.minX, y: frame.minY, width: frame.width, height: thickness); break
+ case .Bottom: border.frame = CGRect(x: frame.minX, y: frame.maxY, width: frame.width, height: thickness); break
+ }
+
+ layer.addSublayer(border)
+ }
+ func anchor(top: NSLayoutYAxisAnchor?, left: NSLayoutXAxisAnchor?, bottom: NSLayoutYAxisAnchor?, right: NSLayoutXAxisAnchor?,
+ paddingTop: CGFloat, paddingLeft: CGFloat, paddingBottom: CGFloat, paddingRight: CGFloat,
+ width: CGFloat, height: CGFloat, enableInsets: Bool) {
+ var topInset = CGFloat(0)
+ var bottomInset = CGFloat(0)
+
+ if #available(iOS 11, *), enableInsets {
+ let insets = self.safeAreaInsets
+ topInset = insets.top
+ bottomInset = insets.bottom
+
+ }
+
+
+ translatesAutoresizingMaskIntoConstraints = false
+
+ if let top = top {
+ self.topAnchor.constraint(equalTo: top, constant: paddingTop+topInset).isActive = true
+ }
+ if let left = left {
+ self.leftAnchor.constraint(equalTo: left, constant: paddingLeft).isActive = true
+ }
+ if let right = right {
+ rightAnchor.constraint(equalTo: right, constant: -paddingRight).isActive = true
+ }
+ if let bottom = bottom {
+ bottomAnchor.constraint(equalTo: bottom, constant: -paddingBottom-bottomInset).isActive = true
+ }
+ if height != 0 {
+ heightAnchor.constraint(equalToConstant: height).isActive = true
+ }
+ if width != 0 {
+ widthAnchor.constraint(equalToConstant: width).isActive = true
+ }
+
+ }
+}
+/*
+ HomeVC is the main controller, it is responsible for Nav bar control and setting up childVC
+ */
+
+class HomeController: UIViewController{
+
+
+
+ //MARK: Properties
+ let mapVC: GameViewController = GameViewController()
+
+
+
+ //MARK: Init
+ override func viewDidLoad() {
+ super.viewDidLoad()
+ view.backgroundColor = .gray
+ setUpVC()
+ setUpNavBar()
+ setConstraints()
+ }
+
+
+
+ func setUpVC(){
+
+ //Map VC
+
+ addChild(mapVC)
+
+ // if let frame = nil {
+ // mapVC.view.frame = frame
+ // }
+
+ view.addSubview(mapVC.view)
+ mapVC.didMove(toParent: self)
+
+
+ }
+
+
+ func setConstraints(){
+ /*
+ mapVC.view.anchor(top: nil, left: nil,
+ bottom: nil, right: nil,
+ paddingTop: 0, paddingLeft: 0, paddingBottom: 0, paddingRight: 0, width: 0, height: 0, enableInsets: false)
+ if #available(iOS 11.0, *) {
+ mapVC.view.topAnchor.constraint(equalTo: view.safeAreaLayoutGuide.topAnchor).isActive = true
+ }
+
+ mapVC.view.addBorder(toSide: .Left, withColor: UIColor.black.cgColor, andThickness: 1.0)
+ */
+
+
+ }
+}
+
+
+
+extension HomeController {
+ func setUpNavBar(){
+ navigationController?.navigationBar.barTintColor = .white
+ navigationController?.navigationBar.isTranslucent = true
+ navigationController?.navigationBar.backgroundColor = .white
+
+
+ let threeButton = UIBarButtonItem(image: #imageLiteral(resourceName: "Image").withRenderingMode(.alwaysOriginal),
+ style: .plain,
+ target: self,
+ action: #selector(handleThree))
+
+
+
+
+ navigationItem.leftBarButtonItems = [threeButton]
+
+ }
+
+ //MARK: - Nav Bar Handler
+
+
+ @objc func handleThree(){
+ //delegate?.handleThreeToggle()
+
+ }
+
+}
+
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