// it's handled above..
print ("changing state to preview from NOT files..");
- this.resizeCanvasElements();
-
+
this.win.rooview.el.set_scale(1.0f,1.0f);
- this.win.rooview.el.restore_easing_state();
}
break;
// -- FIXME? this needs to be State aware?
- this.resizeCanvasElements();
-
+
this.win.rooview.el.set_pivot_point(1.0f,0.5f);
- this.win.rooview.el.restore_easing_state();
-
-
-
+
this.win.addpropsview.el.set_scale(1.0f,1.0f);
- this.win.addpropsview.el.restore_easing_state();
- break;
+ break;
case State.OBJECT:
var n = this.left_tree.getActiveElement();
this.rightpalete.load(this.left_tree.getActiveFile().palete(), n == null ? "*top" : n.fqn());
- // this.resizeCanvasElements();
- this.win.rooview.el.restore_easing_state();
-
-
+
this.win.objectview.el.set_scale(1.0f,1.0f);
- this.win.objectview.el.restore_easing_state();
+
break;
this.code_editor.el.show_all();
// caller needs to call editor - show....
- //this.resizeCanvasElements();
- this.win.rooview.el.restore_easing_state();
-
+
this.win.codeeditview.el.set_scale(1.0f,1.0f);
break;
}
- this.resizeCanvasElements();
+
this.win.projecteditview.el.set_scale(1.0f,1.0f);
- this.win.projecteditview.el.restore_easing_state();
- this.win.rooview.el.restore_easing_state();
+
break;
case State.FILES: // can only get here from PREVIEW state.. in theory..