this.win.rooview.el.save_easing_state();
// -- FIXME? this needs to be State aware?
- this.resizeCanvasElementsA();
+ this.resizeCanvasElements();
this.win.rooview.el.restore_easing_state();
// caller needs to call editor - show....
this.win.rooview.el.save_easing_state();
- this.resizeCanvasElementsA();
+ this.resizeCanvasElements();
this.win.rooview.el.restore_easing_state();
this.rightpalete.load(this.left_tree.getActiveFile().palete(), n == null ? "*top" : n.fqn());
this.win.rooview.el.save_easing_state();
- this.resizeCanvasElementsA();
+ this.resizeCanvasElements();
this.win.rooview.el.restore_easing_state();
}
this.win.rooview.el.save_easing_state();
- this.resizeCanvasElementsA();
+ this.resizeCanvasElements();
this.win.rooview.el.restore_easing_state();
this.win.projecteditview.el.save_easing_state();
return true; // do it again in 1 second...
}
// got down to 0 or -1....
- this.resizeCanvasElementsA();
+ this.resizeCanvasElements();
return false;
}