public GLib.List<JsRender> cn; // child files.. (used by project ... should move code here..)
public bool hasParent;
+
+ public Gee.HashMap<string,string> transStrings; // map of md5 -> string.
+
public signal void changed (Node? node, string source);
print("WRITE :%s\n " , this.path);// + "\n" + JSON.stringify(write));
try {
- this.writeFile(this.path, generator.to_data(null));
+ this.writeFile(this.path, generator.to_data(null));
//generator.to_file(this.path);
} catch(Error e) {
print("Save failed");