},
{
"listeners" : {
- "scroll_event" : "( event) => {\n //Sprint(\"scroll event\");\n var y = _this.filelayout.el.y;\n var dir = event.direction;\n \n var last_child_bottom = _this.filelayout.el.last_child.y + _this.filelayout.el.last_child.height;\n var bottompos = -1 * ( last_child_bottom - this.el.height);\n \n switch (dir) {\n case Clutter.ScrollDirection.UP:\n print(\"Scroll up by %f\\n\", event.y);\n y += event.y /2;\n y = float.min(0, y);\n break;\n \n case Clutter.ScrollDirection.DOWN:\n print(\"Scroll down by %f\\n\", event.y);\n y -= event.y /2 ;\n y = float.min(bottompos, y);\n \n \n break;\n default:\n return false;\n }\n // range of scroll -- can go up -- eg.. -ve value.\n \n\n \n // to work out the max -ve number\n // height of filelayout\n // height of scrollactor..\n \n/*\n if ( (-1 * (y+200)) > ( last_child_bottom - this.el.height)) {\n var nv = _this.filelayout.el.y ;\n if (nv != -1 * ( last_child_bottom - this.el.height)) {\n \n _this.filelayout.el.y = -1 * ( last_child_bottom - this.el.height);\n return true;\n }\n \n return false;\n }\n\n*/\n \n \n// print(\"\\nlast child - this height = %f ==== new y %f\\n \".printf( \n // last_child_bottom - this.el.height,\n // y)); \n // y = float.min(0, y); //??\n // print(\"scroll event of %f - new y = %f \".printf(event.y, y));\n print(\"Set scroll to %f (lcb=%f / height = %f)\\n\", y, last_child_bottom, this.el.height);\n \n _this.filelayout.el.y = y;\n return true;\n \n}"
+ "scroll_event" : "( event) => {\n //Sprint(\"scroll event\");\n var y = _this.filelayout.el.y;\n var dir = event.direction;\n \n var last_child_bottom = _this.filelayout.el.last_child.y + _this.filelayout.el.last_child.height;\n var bottompos = -1 * ( last_child_bottom - (0.5f * this.el.height));\n \n switch (dir) {\n case Clutter.ScrollDirection.UP:\n print(\"Scroll up by %f\\n\", event.y);\n y += event.y /2;\n y = float.min(0, y); // \n break;\n \n case Clutter.ScrollDirection.DOWN:\n print(\"Scroll down by %f\\n\", event.y);\n y -= event.y /2 ;\n y = float.max(bottompos, y);\n \n \n break;\n default:\n return false;\n }\n // range of scroll -- can go up -- eg.. -ve value.\n \n\n \n // to work out the max -ve number\n // height of filelayout\n // height of scrollactor..\n \n/*\n if ( (-1 * (y+200)) > ( last_child_bottom - this.el.height)) {\n var nv = _this.filelayout.el.y ;\n if (nv != -1 * ( last_child_bottom - this.el.height)) {\n \n _this.filelayout.el.y = -1 * ( last_child_bottom - this.el.height);\n return true;\n }\n \n return false;\n }\n\n*/\n \n \n// print(\"\\nlast child - this height = %f ==== new y %f\\n \".printf( \n // last_child_bottom - this.el.height,\n // y)); \n // y = float.min(0, y); //??\n // print(\"scroll event of %f - new y = %f \".printf(event.y, y));\n print(\"Set scroll to %f (lcb=%f / height = %f)\\n\", y, last_child_bottom, this.el.height);\n \n _this.filelayout.el.y = y;\n return true;\n \n}"
},
"# Gee.ArrayList<Xcls_fileitem> fileitems" : "new Gee.ArrayList<Xcls_fileitem>()",
"id" : "scroller",
"* prop" : "layout_manager"
},
{
- "* ctor" : "new Clutter.Text.full(\"Sans 14px\", GLib.Path.get_basename(folderpath), Clutter.Color.from_string(\"#fff\"))",
+ "* ctor" : "new Clutter.Text.full(\"Sans bold 14px\", GLib.Path.get_basename(folderpath), Clutter.Color.from_string(\"#fff\"))",
"* args" : "string folderpath",
"id" : "+foldertitle",
"$ x_expand" : true,
var dir = event.direction;
var last_child_bottom = _this.filelayout.el.last_child.y + _this.filelayout.el.last_child.height;
- var bottompos = -1 * ( last_child_bottom - this.el.height);
+ var bottompos = -1 * ( last_child_bottom - (0.5f * this.el.height));
switch (dir) {
case Clutter.ScrollDirection.UP:
print("Scroll up by %f\n", event.y);
y += event.y /2;
- y = float.min(0, y);
+ y = float.min(0, y); //
break;
case Clutter.ScrollDirection.DOWN:
print("Scroll down by %f\n", event.y);
y -= event.y /2 ;
- y = float.min(bottompos, y);
+ y = float.max(bottompos, y);
break;
public Xcls_foldertitle(Xcls_ClutterFiles _owner , string folderpath)
{
_this = _owner;
- this.el = new Clutter.Text.full("Sans 14px", GLib.Path.get_basename(folderpath), Clutter.Color.from_string("#fff"));
+ this.el = new Clutter.Text.full("Sans bold 14px", GLib.Path.get_basename(folderpath), Clutter.Color.from_string("#fff"));
// my vars (dec)