{
// can we mess with data?!?!?
+ data.listeners['show'] = function() {
+ var r = new Gdk.Rectangle();
+
+ var pb = ow.get_snapshot(r);
+ print(r.width);print(r.height);
+ var gc = new Gdk.GC.c_new(x.window);
+
+ // 10 points all round..
+ var full = new Gdk.Pixmap.c_new (x.window, r.width+20, r.height+20, pb.get_depth());
+ Gdk.draw_drawable (full, gc, pb, 0, 0, 10, 10, r.width, r.height);
+ Gdk.draw_rectangle(full, gc, true, 1, 1, 10, 10);
+
+ var img = new Gtk.Image.from_pixmap ( full, null);
+ //var img = new Gtk.Image.from_file("/home/alan/solarpanels.jpeg");
+ x.add(img)
+ img.show();
+ return 0;
+ })
/**
* first effort..
* sandbox it? - nope then will have dificulting passing. stuff aruond..
src += '_top=new XObject('+ this.mungeToString(data) + ')\n;';
src += '_top.init();\n';
- src += '_top.el.show_all();\n';
+ src += '_top.el.show_all();\n'; // not needed??
var x = new imports.sandbox.Context();
x.add_globals();
//x.get_global_object().a = "hello world";
print(src);
x.eval(src);
+ var r = new Gdk.Rectangle();
+ var pb = x.get_global_object()._top.el.get_snapshot(r);
+ x.get_global_object().el.destroy();
+ x._top = false;
+
+ var gc = new Gdk.GC.c_new(this.el.window);
+
+ // 10 points all round..
+ var full = new Gdk.Pixmap.c_new (this.el.window, r.width+20, r.height+20, pb.get_depth());
+ Gdk.draw_drawable (full, gc, pb, 0, 0, 10, 10, r.width, r.height);
+ Gdk.draw_rectangle(full, gc, true, 1, 1, 10, 10);
+ this.get('view').el.set_from_pixmap(full, null);
+ //var img = new Gtk.Image.from_file("/home/alan/solarpanels.jpeg");
+
+
},
mungeToString: function(obj)