this.clutterfiles.el.save_easing_state();
this.clutterfiles.el.set_easing_duration(1000);
this.clutterfiles.el.set_pivot_point(0.5f,0.5f);
- this.clutterfiles.el.set_rotation_angle(Clutter.RotateAxis.Y_AXIS, 180.0f);
+ this.clutterfiles.el.set_rotation_angle(Clutter.RotateAxis.Y_AXIS, -180.0f);
this.clutterfiles.el.set_opacity(0);
this.clutterfiles.el.restore_easing_state();
el.restore_easing_state();
+
+ this.clutterfiles.el.save_easing_state();
+ this.clutterfiles.el.set_easing_duration(1000);
+ this.clutterfiles.el.set_pivot_point(0.5f,0.5f);
+ this.clutterfiles.el.set_rotation_angle(Clutter.RotateAxis.Y_AXIS, 0.0f);
+ this.clutterfiles.el.set_opacity(0xff);
+ this.clutterfiles.el.restore_easing_state();
+
+
break;