this.win.rooview.el.save_easing_state();
this.win.rooview.el.set_rotation_angle(Clutter.RotateAxis.Y_AXIS, 0.0f);
this.win.rooview.el.set_scale(1.0f,1.0f);
+ this.win.rooview.el.el.set_opacity(0);
this.win.rooview.el.restore_easing_state();
this.clutterfiles.el.hide();
this.win.rooview.el.save_easing_state();
this.win.rooview.el.set_scale(1.0f,1.0f);
- this.win.rooview.el.el.set_opacity(0);
+
this.win.rooview.el.restore_easing_state();
break;