"| void clearFiles" : "() {\n \n this.filelayout.el.remove_all_children();\n // we need to unref all the chidren that we loaded though...\n \n}\n ",
"Clutter.ScrollMode scroll_mode" : "Clutter.ScrollMode.VERTICALLY",
"xtype" : "Actor",
- "| void loadProject" : "(Project.Project pr) {\n // list all the files, and create new Xcls_fileitem for each one.\n \n // LEAK --- we should unref all the chilren...\n this.filelayout.el.y = 0;\n this.clearFiles();\n \n print(\"clutter files - load project: \" + pr.name +\"\\n\");\n // should unref.. them hopefully.\n \n this.project_title_name.el.text = pr.name;\n this.project_title_path.el.text = pr.firstPath();\n \n this.fileitems = new Gee.ArrayList<Xcls_fileitem>();\n\n \n\n var fiter = pr.sortedFiles().list_iterator();\n while (fiter.next()) {\n var a = new Xcls_fileitem(this,fiter.get());\n this.fileitems.add(a);\n\n// a.ref();\n print(\"add to clutter file view: \" + fiter.get().name + \"\\n\");\n this.filelayout.el.add_child(a.el);\n }\n \n \n \n this.el.show();\n}\n",
+ "| void loadProject" : "(Project.Project pr) {\n // list all the files, and create new Xcls_fileitem for each one.\n \n // LEAK --- we should unref all the chilren...\n this.filelayout.el.y = 0;\n this.clearFiles();\n \n print(\"clutter files - load project: \" + pr.name +\"\\n\");\n // should unref.. them hopefully.\n \n this.project_title_name.el.text = pr.name;\n this.project_title_path.el.text = pr.firstPath();\n \n this.fileitems = new Gee.ArrayList<Xcls_fileitem>();\n\n \n\n var fiter = pr.sortedFiles().list_iterator();\n while (fiter.next()) {\n var a = new Xcls_fileitem(this,fiter.get());\n this.fileitems.add(a);\n\n// a.ref();\n print(\"add to clutter file view: \" + fiter.get().name + \"\\n\");\n this.filelayout.el.add_child(a.el);\n }\n \n // folders...\n \n \n \n \n this.el.show();\n}\n",
"# Gdk.Pixbuf missing_thumb_pixbuf" : "null",
"@ void open" : "(JsRender.JsRender file)",
"$ xns" : "Clutter",