"| void clearFiles" : "() {\n \n this.filelayout.el.remove_all_children();\n // we need to unref all the chidren that we loaded though...\n \n}\n ",
"Clutter.ScrollMode scroll_mode" : "Clutter.ScrollMode.VERTICALLY",
"xtype" : "Actor",
- "| void loadProject" : "(Project.Project pr) {\n // list all the files, and create new Xcls_fileitem for each one.\n \n // LEAK --- we should unref all the chilren...\n this.filelayout.el.y = 0;\n this.clearFiles();\n \n print(\"clutter files - load project: \" + pr.name +\"\\n\");\n // should unref.. them hopefully.\n \n this.project_title_name.el.text = pr.name;\n this.project_title_path.el.text = pr.firstPath();\n \n // file items contains a reference until we reload ...\n this.fileitems = new Gee.ArrayList<Object>();\n\n \n\n var fiter = pr.sortedFiles().list_iterator();\n while (fiter.next()) {\n var a = new Xcls_fileitem(this,fiter.get());\n this.fileitems.add(a);\n\n// a.ref();\n print(\"add to clutter file view: \" + fiter.get().name + \"\\n\");\n this.filelayout.el.add_child(a.el);\n }\n \n // folders...\n \n if (!(pr is Project.Gtk)) {\n return;\n }\n var gpr = (Project.Gtk)pr;\n var def = gpr.compilegroups.get(\"_default_\");\n var items = def.sources;\n \n \n \n for(var i =0 ; i < items.size; i++) {\n \n var files = gpr.files(items.get(i));\n if (files.size < 1) {\n continue;\n }\n\n // add the directory... items.get(i);\n var x = new Xcls_folderitem(this,items.get(i));\n this.fileitems.add(x);\n this.filelayout.el.add_child(x.el);\n \n for(var j =0 ; j < files.size; j++) {\n var y = new Xcls_folderfile(this, files.get(j));\n this.fileitems.add(y);\n y.el.add_child(y.el);\n\n // add file to files.get(j);\n \n }\n \n \n //this.el.set_value(citer, 1, items.get(i) );\n }\n this.el.set_sort_column_id(0,Gtk.SortType.ASCENDING);\n \n \n \n this.el.show();\n}\n",
+ "| void loadProject" : "(Project.Project pr) {\n // list all the files, and create new Xcls_fileitem for each one.\n \n // LEAK --- we should unref all the chilren...\n this.filelayout.el.y = 0;\n this.clearFiles();\n \n print(\"clutter files - load project: \" + pr.name +\"\\n\");\n // should unref.. them hopefully.\n \n this.project_title_name.el.text = pr.name;\n this.project_title_path.el.text = pr.firstPath();\n \n // file items contains a reference until we reload ...\n this.fileitems = new Gee.ArrayList<Object>();\n\n \n\n var fiter = pr.sortedFiles().list_iterator();\n while (fiter.next()) {\n var a = new Xcls_fileitem(this,fiter.get());\n this.fileitems.add(a);\n\n// a.ref();\n print(\"add to clutter file view: \" + fiter.get().name + \"\\n\");\n this.filelayout.el.add_child(a.el);\n }\n \n // folders...\n \n if (!(pr is Project.Gtk)) {\n return;\n }\n var gpr = (Project.Gtk)pr;\n var def = gpr.compilegroups.get(\"_default_\");\n var items = def.sources;\n \n \n \n for(var i =0 ; i < items.size; i++) {\n \n var files = gpr.files(items.get(i));\n if (files.size < 1) {\n continue;\n }\n\n // add the directory... items.get(i);\n var x = new Xcls_folderitem(this,items.get(i));\n this.fileitems.add(x);\n this.filelayout.el.add_child(x.el);\n \n for(var j =0 ; j < files.size; j++) {\n var y = new Xcls_folderfile(this, files.get(j));\n this.fileitems.add(y);\n y.el.add_child(y.el);\n\n // add file to files.get(j);\n \n }\n \n \n //this.el.set_value(citer, 1, items.get(i) );\n }\n \n \n \n this.el.show();\n}\n",
"# Gdk.Pixbuf missing_thumb_pixbuf" : "null",
"@ void open" : "(JsRender.JsRender file)",
"$ xns" : "Clutter",