case State.FILES:
// hide files...
this.win.rooview.el.save_easing_state();
+ this.win.rooview.el.show_all();
this.win.rooview.el.set_easing_duration(1000);
this.win.rooview.el.set_rotation_angle(Clutter.RotateAxis.Y_AXIS, 0.0f);
this.win.rooview.el.set_scale(1.0f,1.0f);
}
-
+ this.resizeCanvasElements();
var oldstate =this.state;
this.state = new_state;
this.resizeCanvasElements();
case State.PREVIEW: // this is the default state when working...
this.win.editpane.el.show(); // holder for tree and properties..
- this.win.rooview.el.show();
+
this.left_projects.el.hide();
if (oldstate != State.FILES) {
// it's handled above..
+ print ("changing state to previe without ")
this.win.rooview.el.save_easing_state();
this.win.rooview.el.set_scale(1.0f,1.0f);
this.win.rooview.el.restore_easing_state();
// caller needs to call editor - show....
this.win.rooview.el.save_easing_state();
- this.resizeCanvasElements();
+ //this.resizeCanvasElements();
this.win.rooview.el.restore_easing_state();
this.rightpalete.load(this.left_tree.getActiveFile().palete(), n == null ? "*top" : n.fqn());
this.win.rooview.el.save_easing_state();
- this.resizeCanvasElements();
+ // this.resizeCanvasElements();
this.win.rooview.el.restore_easing_state();
}
this.win.rooview.el.save_easing_state();
- this.resizeCanvasElements();
+ // this.resizeCanvasElements();
this.win.rooview.el.restore_easing_state();
this.win.projecteditview.el.save_easing_state();