src/Builder4/MainWindow.bjs
src/Builder4/MainWindow.vala
"items" : [
{
"listeners" : {
- "clicked" : " ( ) => {\n \n switch(_this.windowstate.state) {\n \t case WindowState.State.FILES:\n\t \t _this.windowstate.switchState(WindowState.State.FILEPROJECT);\n\t \t break;\n \t case WindowState.State.CODEONLY:\n \t \t _this.windowstate.switchState(WindowState.State.PROJECTCODEONLY);\n\t \t break;\n \t default:\n \t _this.windowstate.switchState(WindowState.State.PROJECT);\n \t break;\n\t } \n \n\n\n}"
+ "clicked" : " ( ) => {\n \n switch(_this.windowstate.state) {\n \t case WindowState.State.FILES:\n\t \t _this.windowstate.switchState(WindowState.State.FILEPROJECT);\n\t \t break;\n \t case WindowState.State.CODEONLY:\n \t \t _this.windowstate.switchState(WindowState.State.PROJECTCODEONLY);\n\t \t break;\n \t default:\n \t _this.windowstate.switchState(WindowState.State.PROJECT);\n \t break;\n\t } \n \n}"
},
"* pack" : false,
"xtype" : "Button",
_this.windowstate.switchState(WindowState.State.PROJECT);
break;
}
-
-
-
+
});
}
CODEONLY,
FILES,
PROJECT, // project settings..
- FILEPROJECT // project when in file mode
+ FILEPROJECT, // project when in file mode
+ PROJECTCODEONLY // when editing code...
}
public State state = State.NONE;