4 * Idea is to manage resourse used by the app.
6 * The original code downloaded all the resources before it renders the main window
8 * This is a bit annoying as although they do change quite a bit, it's not on every app start
10 * So the Resource fetching behaviour should be a button on the File view page
11 * That starts the refresh of the resources.
13 * I'm not quite sure how we should flow this - if we do them all at once.. might be a bit of a server
14 * overload... so sequentially may be best...
17 public class Resources : Object
20 public signal void updateProgress(uint cur_pos);
22 static Resources singleton_val;
26 public static Resources singleton()
28 if (singleton_val == null) {
29 singleton_val = new Resources();
40 "bootstrap.builder.html",
46 "Editors/Editor.Roo.grid.Grid.js"
53 public void fetchStart()
55 if (this.fetch_pos > 0) { // only fetch one at a time...
62 public void fetchNext()
64 var cur = this.fetch_pos;
66 this.updateProgress(this.fetch_pos); // min=0;
69 if (cur > this.avail_files.length) {
70 this.updateProgress(0);
75 var target = this.avail_files[cur];
76 var src = "http://git.roojs.org/?p=app.Builder.js;a=blob_plain;f=resources/" + target;
77 if (target == "roodata.json") {
78 src = "http://git.roojs.org/?p=roojs1;a=blob_plain;f=docs/json/roodata.json";
81 this.fetchResourceFrom ( src, target );
85 public void checkResources()
87 bool needsload = false;
88 string[] res = this.avail_files;
90 for (var i = 0; i < res.length; i++ ) {
93 BuilderApplication.configDirectory() + "/resources/" + res[i],
109 public void fetchResourceFrom(string src, string target)
113 print("downloading %s \nto : %s\n", src,target);
114 var session = new Soup.Session ();
115 session.user_agent = "App Builder ";
116 var message = new Soup.Message ("GET", src );
117 session.queue_message (message, (sess, mess) => {
120 var tfn = BuilderApplication.configDirectory() + "/resources/" + target;
121 // create parent directory if needed
122 if (!GLib.FileUtils.test (GLib.Path.get_dirname(tfn), FileTest.IS_DIR)) {
123 var f = GLib.File.new_for_path(GLib.Path.get_dirname(tfn));
124 f.make_directory_with_parents ();
128 // set data??? - if it's binary?
129 FileUtils.set_contents( tfn, (string) message.response_body.data );
133 Palete.Gir.factory("Gtk").loadOverrides(true);
137 Palete.factory("Gtk").load();
141 Palete.factory("Roo").classes = null;
142 Palete.factory("Roo").load();