2 * as state management is a bit too complicated inside the builder
3 * it's better to seperate this into this class
5 * This class has references to all the Class instances that make up the window..
8 public class WindowState : Object
10 public Xcls_MainWindow win;
21 PROJECT, // project settings..
22 FILEPROJECT, // project when in file mode
23 PROJECTCODEONLY // when editing code...
26 public State state = State.NONE;
28 public bool children_loaded = false;
31 public Project.Project project;
32 public JsRender.JsRender file;
36 public Xcls_WindowLeftTree left_tree;
37 public Xcls_WindowAddProp add_props;
38 public Xcls_LeftProps left_props;
39 public Xcls_ProjectSettings projectsettings;
40 public ValaProjectSettings vala_projectsettings;
41 public Xcls_RightPalete rightpalete;
42 public Editor code_editor;
43 public Xcls_WindowRooView window_rooview;
44 public Xcls_GtkView window_gladeview;
46 public Xcls_ClutterFiles clutterfiles;
48 public Xcls_WindowLeftProjects left_projects; // can not see where this is initialized..
50 public DialogTemplateSelect template_select;
52 public Xcls_PopoverFileDetails file_details;
55 public Xcls_ValaCompileResults compile_results;
58 public Xcls_DialogPluginWebkit webkit_plugin;
61 public Palete.ValaSource valasource; // the spawner that runs the vala compiler.
62 public Json.Object last_compile_result;
65 public WindowState(Xcls_MainWindow win)
74 // on clutter space...
75 this.projectEditInit();
77 this.projectListInit();
87 this.webkitViewInit();
91 this.fileDetailsInit();
93 this.webkit_plugin = new Xcls_DialogPluginWebkit();
94 this.template_select = new DialogTemplateSelect();
95 this.children_loaded = true;
97 this.left_tree.node_selected.connect((sel) => {
98 if (this.file.xtype == "Roo") {
99 this.window_rooview.sourceview.nodeSelected(sel);
101 this.window_gladeview.sourceview.nodeSelected(sel);
104 this.valasource = new Palete.ValaSource();
105 this.valasource.compiled.connect(this.valaCompiled);
107 this.compile_results = new Xcls_ValaCompileResults();
108 this.compile_results.window = this.win;
109 this.valasource.compile_output.connect(this.compile_results.addLine);
111 this.win.statusbar_compilestatus_label.el.hide();
112 this.win.statusbar_run.el.hide();
113 this.win.search_results.el.hide();
119 public void leftTreeInit()
122 this.left_tree = new Xcls_WindowLeftTree();
123 this.left_tree.ref();
124 this.left_tree.main_window = this.win;
126 this.win.tree.el.pack_start(this.left_tree.el,true, true,0);
127 this.left_tree.el.show_all();
129 this.left_tree.before_node_change.connect(() => {
130 return this.leftTreeBeforeChange();
134 this.left_tree.node_selected.connect((sel) => {
135 this.leftTreeNodeSelected(sel);
138 this.left_tree.changed.connect(() => {
141 if (this.left_tree.getActiveFile().xtype == "Roo" ) {
142 this.window_rooview.requestRedraw();
144 this.window_gladeview.loadFile(this.left_tree.getActiveFile());
151 public bool leftTreeBeforeChange()
153 if (this.state != State.CODE) {
154 this.left_props.finish_editing();
157 if (!this.code_editor.saveContents()) {
163 public void leftTreeNodeSelected(JsRender.Node? sel)
166 print("node_selected called %s\n", (sel == null) ? "NULL" : "a value");
169 this.left_props.el.hide();
171 this.left_props.el.show();
172 this.left_props.load(this.left_tree.getActiveFile(), sel);
173 switch (this.state) {
178 this.rightpalete.clear();
181 this.rightpalete.load(this.left_tree.getActiveFile().palete(), sel.fqn());
187 this.add_props.clear();
190 this.add_props.show(this.left_tree.getActiveFile().palete(), "props", sel.fqn());
196 this.add_props.clear();
199 this.add_props.show(this.left_tree.getActiveFile().palete(), "signals", sel.fqn());
203 this.switchState(State.PREVIEW);
216 public void propsListInit()
219 this.left_props =new Xcls_LeftProps();
220 this.left_props.ref();
221 this.left_props.main_window = this.win;
222 this.win.props.el.pack_start(this.left_props.el,true, true,0);
223 this.left_props.el.show_all();
225 this.left_props.show_editor.connect( (file, node, type, key) => {
226 this.switchState(State.CODE);
227 this.code_editor.show(
238 this.left_props.stop_editor.connect( () => {
239 if (this.state != State.CODE) {
243 var ret = this.code_editor.saveContents();
247 this.switchState(State.PREVIEW);
251 this.left_props.changed.connect(() => {
252 if (this.left_tree.getActiveFile().xtype == "Roo" ) {
253 this.window_rooview.requestRedraw();
255 this.window_gladeview.loadFile(this.left_tree.getActiveFile());
257 this.left_tree.model.updateSelected();
259 if (this.file.xtype=="Gtk") {
260 this.valasource.checkFileSpawn(this.file);
268 //------------- projects edit
270 public void projectEditInit()
272 this.projectsettings =new Xcls_ProjectSettings();
273 this.projectsettings.ref(); /// really?
275 this.vala_projectsettings =new ValaProjectSettings();
276 this.vala_projectsettings.ref();
277 this.vala_projectsettings.window = this.win;
279 ((Gtk.Container)(this.win.projecteditview.el.get_widget())).add(this.projectsettings.el);
280 //this.projectsettings.el.show_all();
282 var stage = this.win.projecteditview.el.get_stage();
283 stage.set_background_color( Clutter.Color.from_string("#000"));
285 this.projectsettings.buttonPressed.connect((btn) => {
286 if (this.left_tree.getActiveFile().xtype == "Roo" ) {
288 this.window_rooview.view.renderJS(true);
290 if (btn == "apply") {
291 this.window_rooview.view.renderJS(true);
295 // do nothing for gtk..
297 if (btn == "save" || btn == "apply") {
298 this.win.project.save();
301 this.switchState (State.PREVIEW);
306 // ----------- object adding
307 public void objectAddInit()
310 this.rightpalete = new Xcls_RightPalete();
311 this.rightpalete.ref(); /// really?
312 ((Gtk.Container)(this.win.objectview.el.get_widget())).add(this.rightpalete.el);
313 //this.projectsettings.el.show_all();
315 var stage = this.win.objectview.el.get_stage();
316 stage.set_background_color( Clutter.Color.from_string("#000"));
320 // ----------- properties adding list...
321 // listener uses the properties
322 public void propsAddInit()
325 this.add_props = new Xcls_WindowAddProp();
326 this.add_props.ref(); /// really?
327 ((Gtk.Container)(this.win.addpropsview.el.get_widget())).add(this.add_props.el);
328 //this.projectsettings.el.show_all();
330 var stage = this.win.addpropsview.el.get_stage();
331 stage.set_background_color( Clutter.Color.from_string("#000"));
334 this.add_props.select.connect( (key,type,skel, etype) => {
335 this.left_props.addProp(etype, key, skel, type);
339 public void propsAddShow()
343 public void propsAddHide()
351 // ----------- Add / Edit listener
352 // listener uses the properties
353 //public void listenerInit() { }
354 public void listenerShow()
358 public void listenerHide()
363 // -------------- codeEditor
365 public void codeEditInit()
367 this.code_editor = new Editor();
368 //this.code_editor.ref(); /// really?
369 ((Gtk.Container)(this.win.codeeditview.el.get_widget())).add(this.code_editor.el);
371 this.code_editor.window = this.win;
372 //this.projectsettings.el.show_all();
374 var stage = this.win.codeeditview.el.get_stage();
375 stage.set_background_color( Clutter.Color.from_string("#000"));
378 this.code_editor.save.connect( () => {
380 this.left_tree.model.updateSelected();
381 if (this.left_tree.getActiveFile().xtype == "Roo" ) {
382 this.window_rooview.requestRedraw();
384 this.window_gladeview.loadFile(this.left_tree.getActiveFile());
386 // we do not need to call spawn... - as it's already called by the editor?
392 // ----------- list of projects on left
393 public void projectListInit()
396 this.left_projects = new Xcls_WindowLeftProjects();
397 this.left_projects.ref();
398 this.win.leftpane.el.pack_start(this.left_projects.el,true, true,0);
399 this.left_projects.el.show_all();
400 this.left_projects.project_selected.connect((proj) => {
401 this.buttonsShowHide();
403 this.clutterfiles.loadProject(proj);
408 // ----------- file view
410 public void fileViewInit()
412 var stage = this.win.rooview.el.get_stage(); // seems odd...
413 this.clutterfiles = new Xcls_ClutterFiles();
414 this.clutterfiles.ref();
415 stage.add_child(this.clutterfiles.el);
416 this.clutterfiles.el.show();
419 this.clutterfiles.open.connect((file) => {
420 this.fileViewOpen(file);
422 this.clutterfiles.el.transitions_completed.connect(() => {
423 if (this.state == State.FILES) {
424 this.win.rooview.el.hide();
426 this.clutterfiles.el.hide();
434 public void fileDetailsInit()
436 this.file_details = new Xcls_PopoverFileDetails();
437 this.file_details.mainwindow = this.win;
438 // force it modal to the main window..
440 this.file_details.success.connect((project,file) =>
442 this.fileViewOpen(file);
447 public void fileViewOpen(JsRender.JsRender file, int line = -1)
449 this.win.project = file.project;
450 this.project = file.project;
454 if (file.xtype == "PlainFile") {
455 this.switchState (State.CODEONLY);
457 this.code_editor.show(file, null, "", "");
459 this.code_editor.scroll_to_line(line);
463 this.switchState (State.PREVIEW);
464 // this triggers loadItems..
465 this.left_tree.model.loadFile(file);
466 if (file.project.xtype == "Gtk" && line> -1 ) {
467 this.window_gladeview.scroll_to_line(line);
473 var ctr= ((Gtk.Container)(this.win.rooview.el.get_widget()));
474 var ctr_p= ((Gtk.Container)(this.win.projecteditview.el.get_widget()));
476 if (file.project.xtype == "Roo" ) {
477 ctr.foreach( (w) => { ctr.remove(w); });
478 ctr_p.foreach( (w) => { ctr_p.remove(w); });
479 ctr.add(this.window_rooview.el);
480 ctr_p.add(this.projectsettings.el);
481 if (file.xtype != "PlainFile") {
482 this.window_rooview.loadFile(file);
483 this.window_rooview.el.show_all();
485 this.projectsettings.el.show_all();
489 ctr.foreach( (w) => { ctr.remove(w); });
490 ctr_p.foreach( (w) => { ctr_p.remove(w); });
491 ctr.add(this.window_gladeview.el);
492 ctr_p.add(this.vala_projectsettings.el);
493 if (file.xtype != "PlainFile") {
494 this.window_gladeview.loadFile(file);
495 this.window_gladeview.el.show_all();
497 this.vala_projectsettings.el.show_all();
499 print("OPEN : " + file.name);
500 if (file.xtype != "PlainFile") {
501 this.win.editpane.el.set_position(this.win.editpane.el.max_position);
503 this.win.setTitle(file.project.name + " : " + file.name);
508 public void setProjectSettings(string type) {
514 // --------- webkit view
515 public void webkitViewInit()
517 this.window_rooview =new Xcls_WindowRooView();
518 this.window_rooview.main_window = this.win;
519 this.window_rooview.ref();
520 ((Gtk.Container)(this.win.rooview.el.get_widget())).add(this.window_rooview.el);
521 this.window_rooview.el.show_all();
523 var stage = this.win.rooview.el.get_stage();
524 stage.set_background_color( Clutter.Color.from_string("#000"));
529 public void gtkViewInit()
531 this.window_gladeview =new Xcls_GtkView();
532 this.window_gladeview.ref();
533 this.window_gladeview.main_window = this.win;
536 public void easingSaveAll()
538 this.win.addpropsview.el.save_easing_state();
539 this.win.codeeditview.el.save_easing_state();
540 this.win.objectview.el.save_easing_state();
541 this.win.projecteditview.el.save_easing_state();
542 this.win.rooview.el.save_easing_state();
543 this.clutterfiles.el.save_easing_state();
546 public void easingRestoreAll()
548 this.win.addpropsview.el.restore_easing_state();
549 this.win.codeeditview.el.restore_easing_state();
550 this.win.objectview.el.restore_easing_state();
551 this.win.projecteditview.el.restore_easing_state();
552 this.win.rooview.el.restore_easing_state();
553 this.clutterfiles.el.restore_easing_state();
556 public void switchState(State new_state)
559 // if the new state and the old state are the same..
561 if (new_state == this.state) {
565 // stop werid stuff happening
567 if (this.state == State.FILES
568 && new_state == State.FILEPROJECT
569 && this.left_projects.getSelectedProject() == null) {
572 // save the easing state of everything..
573 this.easingSaveAll();
575 switch (this.state) {
578 if (this.left_tree.getActiveFile() != null) {
579 if (this.left_tree.getActiveFile().xtype == "Roo" ) {
580 this.window_rooview.createThumb();
582 this.window_gladeview.createThumb();
585 // normally we are going from preview to another state.
586 // and different windows hide the preview in differnt ways..
594 this.win.addpropsview.el.set_scale(0.0f,0.0f);
598 this.code_editor.saveContents();
600 this.win.codeeditview.el.set_scale(0.0f,0.0f);
604 // going from codeonly..
606 // enable re-calc of canvas..
608 //this.code_editor.saveContents(); << not yet...
609 if (new_state != State.PROJECTCODEONLY) {
610 this.win.rooview.el.show();
611 this.win.leftpane.el.show();
612 this.win.codeeditview.el.set_scale(0.0f,0.0f);
614 this.win.codeeditview.el.set_pivot_point(0.0f,1.0f); // bottom left
615 this.win.codeeditview.el.set_scale(0.5f,0.5f);
617 while (Gtk.events_pending()) {
618 Gtk.main_iteration();
621 // hides it completely...
627 this.win.objectview.el.set_scale(0.0f,0.0f);
630 case State.FILEPROJECT:
632 case State.PROJECTCODEONLY:
633 if (this.win.project.xtype == "Gtk") {
634 this.vala_projectsettings.save();
636 if (this.state == State.FILEPROJECT) {
637 this.clutterfiles.el.set_scale(1.0f,1.0f);
640 this.win.projecteditview.el.set_scale(0.0f,0.0f);
643 case State.FILES: // goes to preview or codeonly...
647 if (new_state == State.FILEPROJECT) {
649 this.clutterfiles.el.set_easing_duration(1000);
650 this.clutterfiles.el.set_pivot_point(0.5f,1.0f);
651 this.clutterfiles.el.set_scale(0.5f,0.5f);
655 if (new_state == State.CODEONLY) {
656 this.win.rooview.el.hide();
658 this.win.rooview.el.show();
661 this.win.rooview.el.set_easing_duration(1000);
662 this.win.rooview.el.set_rotation_angle(Clutter.RotateAxis.Y_AXIS, 0.0f);
663 this.win.rooview.el.set_scale(1.0f,1.0f);
664 this.win.rooview.el.set_pivot_point(0.5f,0.5f);
665 this.win.rooview.el.set_opacity(0xff);
667 this.clutterfiles.el.set_easing_duration(1000);
668 this.clutterfiles.el.set_pivot_point(0.5f,0.5f);
669 this.clutterfiles.el.set_rotation_angle(Clutter.RotateAxis.Y_AXIS, -180.0f);
670 this.clutterfiles.el.set_opacity(0);
673 //this.clutterfiles.el.hide();
681 var oldstate =this.state;
682 this.state = new_state;
686 this.buttonsShowHide();
689 switch (this.state) {
691 case State.PREVIEW: // this is the default state when working...
692 this.win.editpane.el.show(); // holder for tree and properties..
695 this.left_projects.el.hide();
696 if (oldstate != State.FILES) {
697 // it's handled above..
698 print ("changing state to preview from NOT files..");
701 this.win.rooview.el.set_scale(1.0f,1.0f);
710 var ae = this.left_tree.getActiveElement();
712 this.state = oldstate;
713 this.buttonsShowHide();
714 this.resizeCanvasElements();
715 this.easingRestoreAll();
718 this.add_props.el.show_all();
720 Palete.factory(this.win.project.xtype),
721 this.state == State.LISTENER ? "signals" : "props",
728 // -- FIXME? this needs to be State aware?
730 this.win.rooview.el.set_pivot_point(1.0f,0.5f);
732 this.win.addpropsview.el.set_scale(1.0f,1.0f);
736 var n = this.left_tree.getActiveElement();
738 if (this.file == null) {
739 this.state =oldstate;
740 this.buttonsShowHide();
741 this.resizeCanvasElements();
742 this.easingRestoreAll();
746 if (n == null && this.file.tree != null) {
747 this.state = oldstate;
748 this.buttonsShowHide();
749 this.resizeCanvasElements();
750 this.easingRestoreAll();
754 this.rightpalete.el.show_all();
755 this.rightpalete.load(this.left_tree.getActiveFile().palete(), n == null ? "*top" : n.fqn());
759 this.win.rooview.el.set_pivot_point(1.0f,0.5f);
760 this.win.objectview.el.set_scale(1.0f,1.0f);
766 this.win.codeeditview.el.show();
767 this.code_editor.el.show_all();
768 // caller needs to call editor - show....
769 this.win.codeeditview.el.set_scale(1.0f,1.0f);
770 this.win.rooview.el.set_pivot_point(1.0f,0.5f);
775 // going to codeonly..
776 this.win.codeeditview.el.show();
778 //while (Gtk.events_pending()) {
779 // Gtk.main_iteration();
782 this.win.leftpane.el.hide();
783 this.win.codeeditview.el.show();
784 //while (Gtk.events_pending()) {
785 // Gtk.main_iteration();
789 this.code_editor.el.show_all();
791 this.win.codeeditview.el.set_scale(1.0f,1.0f);
792 this.win.rooview.el.set_pivot_point(1.0f,0.5f);
795 case State.PROJECTCODEONLY:
796 // going to project edit (when in code only)
800 if (this.win.project.xtype == "Roo") {
801 this.projectsettings.el.show_all();
802 this.projectsettings.show(this.win.project);
804 this.vala_projectsettings.el.show_all();
805 this.vala_projectsettings.show((Project.Gtk)this.win.project);
808 this.win.projecteditview.el.set_scale(1.0f,1.0f);
814 this.win.rooview.el.set_pivot_point(1.0f,1.0f); // bottom right..
816 if (this.win.project.xtype == "Roo") {
817 this.projectsettings.el.show_all();
818 this.projectsettings.show(this.win.project);
820 this.vala_projectsettings.el.show_all();
821 this.vala_projectsettings.show((Project.Gtk)this.win.project);
824 this.win.projecteditview.el.set_scale(1.0f,1.0f);
828 case State.FILEPROJECT:
829 var pr = this.left_projects.getSelectedProject();
831 this.win.project = pr;
832 print("FIlE PROJECT - show %s\n", pr.xtype);
834 if (pr.xtype == "Roo") {
835 this.projectsettings.el.show_all();
836 this.projectsettings.show(this.win.project);
838 this.vala_projectsettings.el.show_all();
839 this.vala_projectsettings.show((Project.Gtk)this.win.project);
842 this.win.projecteditview.el.set_scale(1.0f,1.0f);
846 case State.FILES: // can only get here from PREVIEW (or code-only) state.. in theory..
849 this.win.editpane.el.hide(); // holder for tree and properties..
851 this.left_projects.el.show();
853 // rotate the preview to hidden...
854 this.win.rooview.el.set_easing_duration(1000);
855 this.win.rooview.el.set_pivot_point(0.5f,0.5f);
856 this.win.rooview.el.set_rotation_angle(Clutter.RotateAxis.Y_AXIS, 180.0f);
857 this.win.rooview.el.set_opacity(0);
862 if (this.win.project != null) {
863 this.left_projects.selectProject(this.win.project);
867 this.clutterfiles.el.show();
869 this.clutterfiles.el.set_easing_duration(1000);
870 this.clutterfiles.el.set_pivot_point(0.5f,0.5f);
871 this.clutterfiles.el.set_rotation_angle(Clutter.RotateAxis.Y_AXIS, 0.0f);
872 this.clutterfiles.el.set_opacity(0xff);
880 this.resizeCanvasElements();
881 this.easingRestoreAll();
883 // run the animation.. - then load files...
884 GLib.Timeout.add(500, () =>{
885 this.resizeCanvasElements();
891 public int redraw_count = 0;
892 public void resizeCanvas() // called by window resize .. delays redraw
894 var rc = this.redraw_count;
895 this.redraw_count = 2;
897 GLib.Timeout.add(100, () =>{
898 return this.resizeCanvasQueue();
902 public bool resizeCanvasQueue()
904 //print("WindowState.resizeCanvasQueue %d\n", this.redraw_count);
906 if (this.redraw_count < 1) {
907 return false; // should not really happen...
913 if (this.redraw_count > 0) {
914 return true; // do it again in 1 second...
916 // got down to 0 or -1....
917 this.redraw_count = 0;
918 this.resizeCanvasElements();
922 public void resizeCanvasElements()
924 Gtk.Allocation alloc;
925 this.win.clutterembed.el.get_allocation(out alloc);
927 // print("WindowState.resizeCanvasElements\n");
928 if (!this.children_loaded || this.win.clutterembed == null) {
929 print("WindowState.resizeCanvasElements = ingnore not loaded or no clutterfiles\n");
933 var avail = alloc.width < 50.0f ? 0 : alloc.width - 50.0f;
934 var palsize = avail < 300.0f ? avail : 300.0f;
937 // -------- code edit min 600
939 var codesize = avail < 800.0f ? avail : 800.0f;
942 //print("set code size %f\n", codesize);
946 switch ( this.state) {
949 this.win.rooview.el.set_size(alloc.width-50, alloc.height);
953 this.clutterfiles.set_size(alloc.width-50, alloc.height);
958 this.win.projecteditview.el.set_size(alloc.width-50, alloc.height / 2.0f);
960 // this.win.rooview.el.save_easing_state();
961 //this.win.rooview.el.set_size(alloc.width / 2.0f, alloc.height / 2.0f);
963 this.win.rooview.el.set_scale(0.5f, 0.5f);
964 //this.win.rooview.el.restore_easing_state();
968 this.win.codeeditview.el.set_size(codesize, alloc.height);
969 var scale = avail > 0.0f ? (avail - codesize -10 ) / avail : 0.0f;
970 //this.win.rooview.el.save_easing_state();
972 this.win.rooview.el.set_scale(scale,scale);
973 // this.win.rooview.el.restore_easing_state();
977 this.win.codeeditview.el.set_size(codesize, alloc.height);
978 var scale = avail > 0.0f ? (avail - codesize -10 ) / avail : 0.0f;
979 //this.win.rooview.el.save_easing_state();
980 this.win.rooview.el.hide();
981 this.win.rooview.el.set_scale(scale,scale);
982 // this.win.rooview.el.restore_easing_state();
986 this.win.addpropsview.el.set_size(palsize, alloc.height);
987 var scale = avail > 0.0f ? (avail - palsize -10 ) / avail : 0.0f;
988 this.win.rooview.el.set_scale(scale,scale);
992 this.win.objectview.el.set_size(palsize, alloc.height);
993 var scale = avail > 0.0f ? (avail - palsize -10 ) / avail : 0.0f;
994 //this.win.rooview.el.save_easing_state();
995 this.win.rooview.el.set_scale(scale,scale);
996 // this.win.rooview.el.restore_easing_state();
1001 // -- buttons show hide.....
1003 public void buttonsShowHide()
1005 // basically hide everything, then show the relivant..
1008 this.win.openbtn.el.hide();
1009 this.win.openbackbtn.el.hide();
1011 this.win.backbutton.el.hide();
1014 this.win.editfilebutton.el.hide();
1015 this.win.projecteditbutton.el.hide();
1018 this.win.objectshowbutton.el.hide(); // add objects
1019 this.win.addpropbutton.el.hide();
1020 this.win.addlistenerbutton.el.hide();
1024 this.win.addprojectbutton.el.hide();
1025 this.win.addfilebutton.el.hide();
1026 this.win.delprojectbutton.el.hide();
1028 this.win.search_entry.el.hide();
1029 this.win.search_results.el.hide();
1030 switch (this.state) {
1032 case State.PREVIEW: // this is the default state when working...
1035 this.win.editfilebutton.el.show();
1036 this.win.projecteditbutton.el.show();
1040 this.win.objectshowbutton.el.show(); // add objects
1041 this.win.addpropbutton.el.show();
1042 this.win.addlistenerbutton.el.show();
1043 this.win.search_entry.el.show();
1045 this.win.openbtn.el.show();
1049 case State.CODEONLY:
1050 this.win.openbtn.el.show();
1051 this.win.projecteditbutton.el.show();
1052 this.win.search_entry.el.show();
1056 this.win.search_entry.el.show();
1057 this.win.backbutton.el.show();
1058 this.win.objectshowbutton.el.show(); // add objects ?? can you do this from here?
1059 this.win.addpropbutton.el.show();
1060 this.win.addlistenerbutton.el.show();
1064 case State.LISTENER:
1067 this.win.backbutton.el.show();
1068 this.win.objectshowbutton.el.show(); // add objects
1069 this.win.addpropbutton.el.show();
1070 this.win.addlistenerbutton.el.show();
1074 case State.FILEPROJECT:
1075 case State.PROJECTCODEONLY:
1077 this.win.backbutton.el.show();
1083 if (this.left_projects.getSelectedProject() != null ) {
1084 if (this.left_tree.getActiveFile() != null) {
1086 this.win.openbackbtn.el.show();
1088 this.win.addfilebutton.el.show();
1089 this.win.search_entry.el.show();
1090 this.win.projecteditbutton.el.show();
1094 this.win.addprojectbutton.el.show();
1095 this.win.delprojectbutton.el.show();
1108 public void valaCompiled(Json.Object obj)
1110 // vala has finished compiling...
1111 print("vala compiled");
1113 var buf = this.code_editor.buffer;
1114 buf.check_running = false;
1115 var has_errors = false;
1117 if (obj.has_member("ERR-TOTAL")) {
1118 if (obj.get_int_member("ERR-TOTAL")> 0) {
1121 this.win.statusbar_errors.setNotices( obj.get_object_member("ERR") , (int) obj.get_int_member("ERR-TOTAL"));
1123 this.win.statusbar_errors.setNotices( new Json.Object() , 0);
1126 if (obj.has_member("WARN-TOTAL")) {
1128 this.win.statusbar_warnings.setNotices(obj.get_object_member("WARN"), (int) obj.get_int_member("WARN-TOTAL"));
1130 this.win.statusbar_warnings.setNotices( new Json.Object() , 0);
1133 if (obj.has_member("DEPR-TOTAL")) {
1135 this.win.statusbar_depricated.setNotices( obj.get_object_member("DEPR"), (int) obj.get_int_member("DEPR-TOTAL"));
1138 this.win.statusbar_depricated.setNotices( new Json.Object(),0);
1141 buf.highlightErrorsJson("ERR", obj);
1142 buf.highlightErrorsJson("WARN", obj);
1143 buf.highlightErrorsJson("DEPR", obj);
1145 this.win.statusbar_compilestatus_label.el.hide();
1146 this.win.statusbar_run.el.hide();
1148 if (this.file.xtype == "Gtk") {
1149 this.win.statusbar_compilestatus_label.el.show();
1151 this.win.statusbar_run.el.show();
1153 var gbuf = this.window_gladeview.sourceview;
1154 gbuf.highlightErrorsJson("ERR", obj);
1155 gbuf.highlightErrorsJson("WARN", obj);
1156 gbuf.highlightErrorsJson("DEPR", obj);
1159 this.last_compile_result = obj;