2 * as state management is a bit too complicated inside the builder
3 * it's better to seperate this into this class
5 * This class has references to all the Class instances that make up the window..
8 public class WindowState : Object
10 public Xcls_MainWindow win;
19 PROJECT // project settings..
24 public bool children_loaded = false;
27 public Xcls_WindowLeftTree left_tree;
28 public Xcls_WindowAddProp add_props;
29 public Xcls_LeftProps left_props;
30 public Xcls_ProjectSettings projectsettings;
31 public ValaProjectSettings vala_projectsettings;
32 public Xcls_RightPalete rightpalete;
33 public Editor code_editor;
34 public Xcls_WindowRooView window_rooview;
35 public Xcls_GtkView window_gladeview;
36 public Xcls_DialogNewComponent new_file_dialog;
38 public Xcls_WindowLeftProjects left_projects; // can not see where this is initialized..
40 public WindowState(Xcls_MainWindow win)
49 // on clutter space...
50 this.projectEditInit();
52 this.projectListInit();
62 this.webkitViewInit();
68 this.children_loaded = true;
74 public void leftTreeInit()
77 this.left_tree = new Xcls_WindowLeftTree();
79 this.left_tree.main_window = this.win;
81 this.win.tree.el.pack_start(this.left_tree.el,true, true,0);
82 this.left_tree.el.show_all();
84 this.left_tree.before_node_change.connect(() => {
85 return this.leftTreeBeforeChange();
89 this.left_tree.node_selected.connect((sel) => {
90 this.leftTreeNodeSelected(sel);
93 this.left_tree.changed.connect(() => {
94 this.window_rooview.requestRedraw();
95 this.left_tree.model.file.save();
100 public bool leftTreeBeforeChange(JsRender.Node? sel)
102 if (this.state != State.CODE) {
103 this.left_props.finish_editing();
106 if (!this.code_editor.saveContents()) {
112 public void leftTreeNodeSelected(JsRender.Node? sel)
115 print("node_selected called %s\n", (sel == null) ? "NULL" : "a value");
118 this.left_props.el.hide();
120 this.left_props.el.show();
121 this.left_props.load(this.left_tree.getActiveFile(), sel);
122 switch (this.state) {
127 this.rightpalete.clear();
130 this.rightpalete.load(this.left_tree.getActiveFile().palete(), sel.fqn());
136 this.add_props.clear();
139 this.add_props.show(this.left_tree.getActiveFile().palete(), "props", sel.fqn());
145 this.add_props.clear();
148 this.add_props.show(_this.left_tree.getActiveFile().palete(), "signals", sel.fqn());
152 this.switchState(State.PREVIEW);
165 public void propsListInit()
168 this.left_props =new Xcls_LeftProps();
169 this.left_props.ref();
170 this.left_props.main_window = _this;
171 this.win.props.el.pack_start(this.left_props.el,true, true,0);
172 this.left_props.el.show_all();
174 this.left_props.show_editor.connect( (file, node, type, key) => {
175 this.codeEditShow(file, node, type, key);
179 this.left_props.stop_editor.connect( () => {
180 if (this.state != "codeedit") {
184 var ret = this.code_editor.saveContents();
192 this.left_props.changed.connect(() => {
193 if (this.left_tree.getActiveFile().xtype == "Roo" ) {
194 this.window_rooview.requestRedraw();
197 this.window_gladeview.loadFile(this.left_tree.getActiveFile());
199 this.left_tree.model.updateSelected();
200 this.left_tree.model.file.save();
207 //------------- projects edit
209 public void projectEditInit()
211 this.projectsettings =new Xcls_ProjectSettings();
212 this.projectsettings.ref(); /// really?
214 this.vala_projectsettings =new ValaProjectSettings();
215 this.vala_projectsettings.ref();
216 this.vala_projectsettings.window = this;
218 ((Gtk.Container)(this.win.projecteditview.el.get_widget())).add(this.projectsettings.el);
219 //this.projectsettings.el.show_all();
221 var stage = this.win.projecteditview.el.get_stage();
222 stage.set_background_color( Clutter.Color.from_string("#000"));
224 this.projectsettings.buttonPressed.connect((btn) => {
225 if (this.left_tree.getActiveFile().xtype == "Roo" ) {
227 this.window_rooview.view.renderJS(true);
229 if (btn == "apply") {
230 this.window_rooview.view.renderJS(true);
234 // do nothing for gtk..
236 if (btn == "save" || btn == "apply") {
237 this.win.project.save();
241 this.projectEditHide();
246 // ----------- object adding
247 public void objectAddInit()
250 this.rightpalete = new Xcls_RightPalete();
251 this.rightpalete.ref(); /// really?
252 ((Gtk.Container)(this.win.objectview.el.get_widget())).add(this.rightpalete.el);
253 //this.projectsettings.el.show_all();
255 stage = _this.win.objectview.el.get_stage();
256 stage.set_background_color( Clutter.Color.from_string("#000"));
260 // ----------- properties adding list...
261 // listener uses the properties
262 public void propsAddInit()
265 this.add_props = new Xcls_WindowAddProp();
266 this.add_props.ref(); /// really?
267 ((Gtk.Container)(this.win.addpropsview.el.get_widget())).add(this.add_props.el);
268 //this.projectsettings.el.show_all();
270 var stage = _this.win.addpropsview.el.get_stage();
271 stage.set_background_color( Clutter.Color.from_string("#000"));
274 this.add_props.select.connect( (key,type,skel, etype) => {
275 this.left_props.addProp(etype, key, skel, type);
279 public void propsAddShow()
283 public void propsAddHide()
291 // ----------- Add / Edit listener
292 // listener uses the properties
293 //public void listenerInit() { }
294 public void listenerShow()
298 public void listenerHide()
303 // -------------- codeEditor
305 public void codeEditInit()
307 this.code_editor = new Editor();
308 this.code_editor.ref(); /// really?
309 ((Gtk.Container)(this.win.codeeditview.el.get_widget())).add(this.code_editor.el);
310 //this.projectsettings.el.show_all();
312 stage = _this.win.codeeditview.el.get_stage();
313 stage.set_background_color( Clutter.Color.from_string("#000"));
316 this.code_editor.save.connect( () => {
317 this.left_tree.model.file.save();
318 this.left_tree.model.updateSelected();
323 // ----------- list of projects on left
324 public void projectListInit()
327 this.left_projects = new Xcls_WindowLeftProjects();
328 this.left_projects.ref();
329 this.win.leftpane.el.pack_start(this.left_projects.el,true, true,0);
330 this.left_projects.el.show_all();
331 this.left_projects.project_selected.connect((proj) => {
333 this.clutterfiles.loadProject(proj);
338 // ----------- file view
340 public void fileViewInit()
342 var stage = this.win.rooview.el.get_stage(); // seems odd...
343 this.clutterfiles = new Xcls_ClutterFiles();
344 this.clutterfiles.ref();
345 stage.add_child(this.clutterfiles.el);
346 this.clutterfiles.el.show_all();
349 this.clutterfiles.open.connect((file) => {
350 this.fileViewOpen(file);
354 public void fileNewInit()
356 this.new_file_dialog = new Xcls_DialogNewComponent();
357 // force it modal to the main window..
358 this.new_file_dialog.el.set_transient_for(this.el);
359 this.new_file_dialog.el.set_modal(true);
361 this.new_file_dialog.success.connect((project,file) =>
363 this.fileViewOpen(file);
369 public void fileViewOpen(JsRender.JsRender file)
371 this.win.project = file.project;
373 this.left_tree.model.loadFile(file);
375 var ctr= ((Gtk.Container)(this.win.rooview.el.get_widget()));
376 var ctr_p= ((Gtk.Container)(this.win.projecteditview.el.get_widget()));
378 if (file.xtype == "Roo" ) {
379 ctr.foreach( (w) => { ctr.remove(w); });
380 ctr_p.foreach( (w) => { ctr_p.remove(w); });
381 ctr.add(this.window_rooview.el);
382 ctr_p.add(this.projectsettings.el);
383 this.window_rooview.loadFile(file);
384 this.window_rooview.el.show_all();
385 this.projectsettings.el.show_all();
388 ctr.foreach( (w) => { ctr.remove(w); });
389 ctr_p.foreach( (w) => { ctr_p.remove(w); });
390 ctr.add(this.window_gladeview.el);
391 ctr_p.add(this.vala_projectsettings.el);
392 this.window_gladeview.loadFile(file);
393 this.window_gladeview.el.show_all();
394 this.vala_projectsettings.el.show_all();
396 print("OPEN : " + file.name);
397 this.editpane.el.set_position(_this.editpane.el.max_position);
398 this.win.setTitle(file.project.name + " : " +file.name);
404 // --------- webkit view
405 public void webkitViewInit()
407 this.window_rooview =new Xcls_WindowRooView();
408 this.window_rooview.ref();
409 ((Gtk.Container)(this.win.rooview.el.get_widget())).add(this.window_rooview.el);
410 this.window_rooview.el.show_all();
412 stage = this.win.rooview.el.get_stage();
413 stage.set_background_color( Clutter.Color.from_string("#000"));
418 public void gtkViewInit()
420 this.window_gladeview =new Xcls_GtkView();
421 this.window_gladeview.ref();
424 public void switchState(State new_state)
429 switch (this.state) {
432 if (this.left_tree.getActiveFile() != null) {
433 if (this.left_tree.getActiveFile().xtype == "Roo" ) {
434 this.window_rooview.createThumb();
436 this.window_gladeview.createThumb();
439 // normally we are going from preview to another state.
440 // and different windows hide the preview in differnt ways..
446 this.win.addpropsview.el.save_easing_state();
447 this.win.addpropsview.el.set_scale(0.0f,0.0f);
448 this.win.addpropsview.el.restore_easing_state();
454 this.code_editor.saveContents();
455 this.win.codeeditview.el.save_easing_state();
456 this.win.codeeditview.el.set_scale(0.0f,0.0f);
457 this.win.codeeditview.el.restore_easing_state();
462 this.win.objectview.el.save_easing_state();
463 this.win.objectview.el.set_scale(0.0f,0.0f);
464 this.win.objectview.el.restore_easing_state();
468 this.win.projecteditview.el.save_easing_state();
469 this.win.projecteditview.el.set_scale(0.0f,0.0f);
470 this.win.projecteditview.el.restore_easing_state();
474 this.win.rooview.el.save_easing_state();
475 this.win.rooview.el.set_rotation_angle(Clutter.RotateAxis.Y_AXIS, 0.0f);
476 this.win.rooview.el.set_scale(1.0f,1.0f);
477 this.win.rooview.el.restore_easing_state();
479 this.win.clutterfiles.el.hide();
485 var oldstate =this.state;
486 this.state = new_state;
489 this.buttonShowHide();
491 switch (this.state) {
493 case State.PREVIEW: // this is the default state when working...
494 this.win.rooview.el.save_easing_state();
495 this.win.rooview.el.set_scale(1.0f,1.0f);
496 this.win.rooview.el.restore_easing_state();
503 var ae = this.left_tree.getActiveElement();
505 this.state = this.oldstate;
506 this.buttonShowHide();
509 this.add_props.el.show_all();
511 Palete.factory(this.win.project.xtype),
512 this.state == State.LISTENER ? "signals" : "props",
518 this.win.rooview.el.save_easing_state();
519 // -- FIXME? this needs to be State aware?
520 this.resizeCanvasElementsA();
521 this.win.rooview.el.restore_easing_state();
524 this.win.addpropsview.el.save_easing_state();
525 this.win.addpropsview.el.set_scale(1.0f,1.0f);
526 this.win.addpropsview.el.restore_easing_state();
531 this.code_editor.el.show_all();
533 // caller needs to call editor - show....
534 this.win.rooview.el.save_easing_state();
535 this.resizeCanvasElementsA();
536 this.win.rooview.el.restore_easing_state();
539 this.win.codeeditview.el.save_easing_state();
540 this.win.codeeditview.el.set_scale(1.0f,1.0f);
541 this.win.codeeditview.el.restore_easing_state();
546 var n = _this.left_tree.getActiveElement();
548 if (_this.left_tree.model.file == null) {
549 this.state = this.oldstate;
550 this.buttonShowHide();
554 if (n == null && _this.left_tree.model.file.tree != null) {
555 this.state = this.oldstate;
556 this.buttonShowHide();
560 this.rightpalete.el.show_all();
561 this.rightpalete.load(_this.left_tree.getActiveFile().palete(), n == null ? "*top" : n.fqn());
563 this.win.rooview.el.save_easing_state();
564 this.resizeCanvasElementsA();
565 this.win.rooview.el.restore_easing_state();
568 this.win.objectview.el.save_easing_state();
569 this.win.objectview.el.sset_scale(1.0f,1.0f);
570 this.win.objectview.el.restore_easing_state();
575 if (this.win.project.xtype == "Roo") {
576 this.projectsettings.el.show_all();
577 this.projectsettings.show(this.project);
579 this.vala_projectsettings.el.show_all();
580 this.vala_projectsettings.show((Project.Gtk)this.project);
583 this.win.rooview.el.save_easing_state();
584 this.resizeCanvasElementsA();
585 this.win.rooview.el.restore_easing_state();
587 this.win.projecteditview.el.save_easing_state();
588 this.win.projecteditview.el.set_scale(0.0f,0.0f);
589 this.win.projecteditview.el.restore_easing_state();
592 case State.FILES: // can only get here from PREVIEW state.. in theory..
595 this.win.editpane.el.hide(); // holder for tree and properties..
597 this.left_projects.el.show();
599 var el = this.win.rooview.el;
600 el.save_easing_state();
601 el.set_easing_duration(1000);
603 el.set_rotation_angle(Clutter.RotateAxis.Y_AXIS, 360.0f);
604 el.set_scale(0.0f,0.0f);
607 if (this.win.project != null) {
608 this.left_projects.selectProject(_this.project);
611 el.restore_easing_state();
621 // -- buttons show hide.....
623 public void buttonsShowHide()
625 // basically hide everything, then show the relivant..
627 this.win.backbutton.el.hide();
629 this.win.projectbutton.el.hide(); // show file nav...
630 this.win.editfilebutton.el.hide();
631 this.win.projecteditbutton.el.hide();
634 this.win.objectshowbutton.el.hide(); // add objects
635 this.win.addpropbutton.el.hide();
636 this.win.addlistenerbutton.el.hide();
640 this.win.addprojectbutton.el.hide();
641 this.win.addfilebutton.el.hide();
642 this.win.delprojectbutton.el.hide();
643 this.win.new_window.el.hide();
646 switch (this.state) {
648 case State.PREVIEW: // this is the default state when working...
650 this.win.projectbutton.el.show(); // show file nav...
651 this.win.editfilebutton.el.show();
652 this.win.projecteditbutton.el.show();
655 this.win.objectshowbutton.el.show(); // add objects
656 this.win.addpropbutton.el.show();
657 this.win.addlistenerbutton.el.show();
666 this.win.backbutton.el.show();
667 this.win.objectshowbutton.el.show(); // add objects
668 this.win.addpropbutton.el.show();
669 this.win.addlistenerbutton.el.show();
673 this.win.backbutton.el.show();
675 this.win.addprojectbutton.el.show();
676 this.win.addfilebutton.el.show();
677 this.win.delprojectbutton.el.show();
678 this.win.new_window.el.show();
683 public void resizeCanvasElementsA()
685 Gtk.Allocation alloc;
686 this.win.cluttermebed.get_allocation(out alloc);
687 this.resizeCanvasElements(alloc);
689 public void resizeCanvasElements(Gtk.Allocation alloc)
691 if (!_this.children_loaded) {
695 this.win.clutterfiles.set_size(alloc.width-50, alloc.height);
697 // ------- project view appears at top...
698 this.win.projecteditview.el.set_size(alloc.width-50, alloc.height / 2.0f);
700 // ------- add property/object left - max 300px, min 50... (or disapear..)
702 var avail = alloc.width < 50.0f ? 0 : alloc.width - 50.0f;
703 var palsize = avail < 300.0f ? avail : 300.0f;
704 //print("set palsize size %f\n", palsize);
705 // palate / props : fixed 300 pix
707 this.win.objectview.el.set_size(palsize, alloc.height);
708 this.win.addpropsview.el.set_size(palsize, alloc.height);
712 // -------- code edit min 600
714 var codesize = avail < 800.0f ? avail : 800.0f;
715 //print("set code size %f\n", codesize);
717 this.win.codeeditview.el.set_size(codesize, alloc.height);
718 this.win.rooview.el.set_size(alloc.width-50, alloc.height);
722 switch ( this.state) {
724 var scale = avail > 0.0f ? (avail - codesize -10 ) / avail : 0.0f;
725 this.win.rooview.el.set_scale(scale,scale);
731 var scale = avail > 0.0f ? (avail - palsize -10 ) / avail : 0.0f;
732 this.win.rooview.el.set_scale(scale,scale);