2 * as state management is a bit too complicated inside the builder
3 * it's better to seperate this into this class
5 * This class has references to all the Class instances that make up the window..
8 public class WindowState : Object
10 public Xcls_MainWindow win;
21 PROJECT // project settings..
24 public State state = State.NONE;
26 public bool children_loaded = false;
30 public Project.Project project;
31 public JsRender.JsRender file;
35 public Xcls_WindowLeftTree left_tree;
36 public Xcls_WindowAddProp add_props;
37 public Xcls_LeftProps left_props;
38 public Xcls_ProjectSettings projectsettings;
39 public ValaProjectSettings vala_projectsettings;
40 public Xcls_RightPalete rightpalete;
41 public Editor code_editor;
42 public Xcls_WindowRooView window_rooview;
43 public Xcls_GtkView window_gladeview;
45 public Xcls_ClutterFiles clutterfiles;
47 public Xcls_WindowLeftProjects left_projects; // can not see where this is initialized..
49 public DialogTemplateSelect template_select;
51 public Xcls_PopoverFileDetails file_details;
54 public Xcls_ValaCompileResults compile_results;
57 public Xcls_DialogPluginWebkit webkit_plugin;
60 public Palete.ValaSource valasource; // the spawner that runs the vala compiler.
61 public Json.Object last_compile_result;
64 public WindowState(Xcls_MainWindow win)
73 // on clutter space...
74 this.projectEditInit();
76 this.projectListInit();
86 this.webkitViewInit();
90 this.fileDetailsInit();
92 this.webkit_plugin = new Xcls_DialogPluginWebkit();
93 this.template_select = new DialogTemplateSelect();
94 this.children_loaded = true;
96 this.left_tree.node_selected.connect((sel) => {
97 this.window_gladeview.sourceview.nodeSelected(sel);
99 this.valasource = new Palete.ValaSource();
100 this.valasource.compiled.connect(this.valaCompiled);
102 this.compile_results = new Xcls_ValaCompileResults();
103 this.compile_results.window = this.win;
104 this.valasource.compile_output.connect(this.compile_results.addLine);
110 public void leftTreeInit()
113 this.left_tree = new Xcls_WindowLeftTree();
114 this.left_tree.ref();
115 this.left_tree.main_window = this.win;
117 this.win.tree.el.pack_start(this.left_tree.el,true, true,0);
118 this.left_tree.el.show_all();
120 this.left_tree.before_node_change.connect(() => {
121 return this.leftTreeBeforeChange();
125 this.left_tree.node_selected.connect((sel) => {
126 this.leftTreeNodeSelected(sel);
129 this.left_tree.changed.connect(() => {
132 if (this.left_tree.getActiveFile().xtype == "Roo" ) {
133 this.window_rooview.requestRedraw();
135 this.window_gladeview.loadFile(this.left_tree.getActiveFile());
142 public bool leftTreeBeforeChange()
144 if (this.state != State.CODE) {
145 this.left_props.finish_editing();
148 if (!this.code_editor.saveContents()) {
154 public void leftTreeNodeSelected(JsRender.Node? sel)
157 print("node_selected called %s\n", (sel == null) ? "NULL" : "a value");
160 this.left_props.el.hide();
162 this.left_props.el.show();
163 this.left_props.load(this.left_tree.getActiveFile(), sel);
164 switch (this.state) {
169 this.rightpalete.clear();
172 this.rightpalete.load(this.left_tree.getActiveFile().palete(), sel.fqn());
178 this.add_props.clear();
181 this.add_props.show(this.left_tree.getActiveFile().palete(), "props", sel.fqn());
187 this.add_props.clear();
190 this.add_props.show(this.left_tree.getActiveFile().palete(), "signals", sel.fqn());
194 this.switchState(State.PREVIEW);
207 public void propsListInit()
210 this.left_props =new Xcls_LeftProps();
211 this.left_props.ref();
212 this.left_props.main_window = this.win;
213 this.win.props.el.pack_start(this.left_props.el,true, true,0);
214 this.left_props.el.show_all();
216 this.left_props.show_editor.connect( (file, node, type, key) => {
217 this.switchState(State.CODE);
218 this.code_editor.show(
229 this.left_props.stop_editor.connect( () => {
230 if (this.state != State.CODE) {
234 var ret = this.code_editor.saveContents();
238 this.switchState(State.PREVIEW);
242 this.left_props.changed.connect(() => {
243 if (this.left_tree.getActiveFile().xtype == "Roo" ) {
244 this.window_rooview.requestRedraw();
246 this.window_gladeview.loadFile(this.left_tree.getActiveFile());
248 this.left_tree.model.updateSelected();
250 if (this.file.xtype=="Gtk") {
251 this.valasource.checkFileSpawn(this.file);
259 //------------- projects edit
261 public void projectEditInit()
263 this.projectsettings =new Xcls_ProjectSettings();
264 this.projectsettings.ref(); /// really?
266 this.vala_projectsettings =new ValaProjectSettings();
267 this.vala_projectsettings.ref();
268 this.vala_projectsettings.window = this.win;
270 ((Gtk.Container)(this.win.projecteditview.el.get_widget())).add(this.projectsettings.el);
271 //this.projectsettings.el.show_all();
273 var stage = this.win.projecteditview.el.get_stage();
274 stage.set_background_color( Clutter.Color.from_string("#000"));
276 this.projectsettings.buttonPressed.connect((btn) => {
277 if (this.left_tree.getActiveFile().xtype == "Roo" ) {
279 this.window_rooview.view.renderJS(true);
281 if (btn == "apply") {
282 this.window_rooview.view.renderJS(true);
286 // do nothing for gtk..
288 if (btn == "save" || btn == "apply") {
289 this.win.project.save();
292 this.switchState (State.PREVIEW);
297 // ----------- object adding
298 public void objectAddInit()
301 this.rightpalete = new Xcls_RightPalete();
302 this.rightpalete.ref(); /// really?
303 ((Gtk.Container)(this.win.objectview.el.get_widget())).add(this.rightpalete.el);
304 //this.projectsettings.el.show_all();
306 var stage = this.win.objectview.el.get_stage();
307 stage.set_background_color( Clutter.Color.from_string("#000"));
311 // ----------- properties adding list...
312 // listener uses the properties
313 public void propsAddInit()
316 this.add_props = new Xcls_WindowAddProp();
317 this.add_props.ref(); /// really?
318 ((Gtk.Container)(this.win.addpropsview.el.get_widget())).add(this.add_props.el);
319 //this.projectsettings.el.show_all();
321 var stage = this.win.addpropsview.el.get_stage();
322 stage.set_background_color( Clutter.Color.from_string("#000"));
325 this.add_props.select.connect( (key,type,skel, etype) => {
326 this.left_props.addProp(etype, key, skel, type);
330 public void propsAddShow()
334 public void propsAddHide()
342 // ----------- Add / Edit listener
343 // listener uses the properties
344 //public void listenerInit() { }
345 public void listenerShow()
349 public void listenerHide()
354 // -------------- codeEditor
356 public void codeEditInit()
358 this.code_editor = new Editor();
359 //this.code_editor.ref(); /// really?
360 ((Gtk.Container)(this.win.codeeditview.el.get_widget())).add(this.code_editor.el);
362 this.code_editor.window = this.win;
363 //this.projectsettings.el.show_all();
365 var stage = this.win.codeeditview.el.get_stage();
366 stage.set_background_color( Clutter.Color.from_string("#000"));
369 this.code_editor.save.connect( () => {
371 this.left_tree.model.updateSelected();
372 if (this.left_tree.getActiveFile().xtype == "Roo" ) {
373 this.window_rooview.requestRedraw();
375 this.window_gladeview.loadFile(this.left_tree.getActiveFile());
377 // we do not need to call spawn... - as it's already called by the editor?
383 // ----------- list of projects on left
384 public void projectListInit()
387 this.left_projects = new Xcls_WindowLeftProjects();
388 this.left_projects.ref();
389 this.win.leftpane.el.pack_start(this.left_projects.el,true, true,0);
390 this.left_projects.el.show_all();
391 this.left_projects.project_selected.connect((proj) => {
392 this.buttonsShowHide();
394 this.clutterfiles.loadProject(proj);
399 // ----------- file view
401 public void fileViewInit()
403 var stage = this.win.rooview.el.get_stage(); // seems odd...
404 this.clutterfiles = new Xcls_ClutterFiles();
405 this.clutterfiles.ref();
406 stage.add_child(this.clutterfiles.el);
407 this.clutterfiles.el.show();
410 this.clutterfiles.open.connect((file) => {
411 this.fileViewOpen(file);
413 this.clutterfiles.el.transitions_completed.connect(() => {
414 if (this.state == State.FILES) {
415 this.win.rooview.el.hide();
417 this.clutterfiles.el.hide();
425 public void fileDetailsInit()
427 this.file_details = new Xcls_PopoverFileDetails();
428 this.file_details.mainwindow = this.win;
429 // force it modal to the main window..
431 this.file_details.success.connect((project,file) =>
433 this.fileViewOpen(file);
438 public void fileViewOpen(JsRender.JsRender file)
440 this.win.project = file.project;
441 this.project = project;
445 if (file.xtype == "PlainFile") {
446 this.switchState (State.CODEONLY);
448 this.code_editor.show(file, null, "", "");
451 this.switchState (State.PREVIEW);
452 // this triggers loadItems..
453 this.left_tree.model.loadFile(file);
458 var ctr= ((Gtk.Container)(this.win.rooview.el.get_widget()));
459 var ctr_p= ((Gtk.Container)(this.win.projecteditview.el.get_widget()));
461 if (file.project.xtype == "Roo" ) {
462 ctr.foreach( (w) => { ctr.remove(w); });
463 ctr_p.foreach( (w) => { ctr_p.remove(w); });
464 ctr.add(this.window_rooview.el);
465 ctr_p.add(this.projectsettings.el);
466 if (file.xtype != "PlainFile") {
467 this.window_rooview.loadFile(file);
468 this.window_rooview.el.show_all();
470 this.projectsettings.el.show_all();
474 ctr.foreach( (w) => { ctr.remove(w); });
475 ctr_p.foreach( (w) => { ctr_p.remove(w); });
476 ctr.add(this.window_gladeview.el);
477 ctr_p.add(this.vala_projectsettings.el);
478 if (file.xtype != "PlainFile") {
479 this.window_gladeview.loadFile(file);
480 this.window_gladeview.el.show_all();
482 this.vala_projectsettings.el.show_all();
484 print("OPEN : " + file.name);
485 if (file.xtype != "PlainFile") {
486 this.win.editpane.el.set_position(this.win.editpane.el.max_position);
488 this.win.setTitle(file.project.name + " : " + file.name);
494 // --------- webkit view
495 public void webkitViewInit()
497 this.window_rooview =new Xcls_WindowRooView();
498 this.window_rooview.ref();
499 ((Gtk.Container)(this.win.rooview.el.get_widget())).add(this.window_rooview.el);
500 this.window_rooview.el.show_all();
502 var stage = this.win.rooview.el.get_stage();
503 stage.set_background_color( Clutter.Color.from_string("#000"));
508 public void gtkViewInit()
510 this.window_gladeview =new Xcls_GtkView();
511 this.window_gladeview.ref();
512 this.window_gladeview.main_window = this.win;
515 public void easingSaveAll()
517 this.win.addpropsview.el.save_easing_state();
518 this.win.codeeditview.el.save_easing_state();
519 this.win.objectview.el.save_easing_state();
520 this.win.projecteditview.el.save_easing_state();
521 this.win.rooview.el.save_easing_state();
522 this.clutterfiles.el.save_easing_state();
525 public void easingRestoreAll()
527 this.win.addpropsview.el.restore_easing_state();
528 this.win.codeeditview.el.restore_easing_state();
529 this.win.objectview.el.restore_easing_state();
530 this.win.projecteditview.el.restore_easing_state();
531 this.win.rooview.el.restore_easing_state();
532 this.clutterfiles.el.restore_easing_state();
535 public void switchState(State new_state)
538 // if the new state and the old state are the same..
540 if (new_state == this.state) {
544 // save the easing state of everything..
545 this.easingSaveAll();
547 switch (this.state) {
550 if (this.left_tree.getActiveFile() != null) {
551 if (this.left_tree.getActiveFile().xtype == "Roo" ) {
552 this.window_rooview.createThumb();
554 this.window_gladeview.createThumb();
557 // normally we are going from preview to another state.
558 // and different windows hide the preview in differnt ways..
565 this.win.addpropsview.el.set_scale(0.0f,0.0f);
569 this.code_editor.saveContents();
571 this.win.codeeditview.el.set_scale(0.0f,0.0f);
575 // going from codeonly..
576 this.win.leftpane.el.show();
577 // enable re-calc of canvas..
578 while (Gtk.events_pending()) {
579 Gtk.main_iteration();
581 //this.code_editor.saveContents(); << not yet...
583 this.win.rooview.el.show();
584 this.win.codeeditview.el.set_scale(0.0f,0.0f);
590 this.win.objectview.el.set_scale(0.0f,0.0f);
594 if (this.win.project.xtype == "Gtk") {
595 this.vala_projectsettings.save();
598 this.win.projecteditview.el.set_scale(0.0f,0.0f);
601 case State.FILES: // goes to preview or codeonly...
604 if (new_state == State.CODEONLY) {
605 this.win.rooview.el.hide();
607 this.win.rooview.el.show();
610 this.win.rooview.el.set_easing_duration(1000);
611 this.win.rooview.el.set_rotation_angle(Clutter.RotateAxis.Y_AXIS, 0.0f);
612 this.win.rooview.el.set_scale(1.0f,1.0f);
613 this.win.rooview.el.set_pivot_point(0.5f,0.5f);
614 this.win.rooview.el.set_opacity(0xff);
618 this.clutterfiles.el.set_easing_duration(1000);
619 this.clutterfiles.el.set_pivot_point(0.5f,0.5f);
620 this.clutterfiles.el.set_rotation_angle(Clutter.RotateAxis.Y_AXIS, -180.0f);
621 this.clutterfiles.el.set_opacity(0);
623 //this.clutterfiles.el.hide();
631 var oldstate =this.state;
632 this.state = new_state;
636 this.buttonsShowHide();
639 switch (this.state) {
641 case State.PREVIEW: // this is the default state when working...
642 this.win.editpane.el.show(); // holder for tree and properties..
645 this.left_projects.el.hide();
646 if (oldstate != State.FILES) {
647 // it's handled above..
648 print ("changing state to preview from NOT files..");
651 this.win.rooview.el.set_scale(1.0f,1.0f);
660 var ae = this.left_tree.getActiveElement();
662 this.state = oldstate;
663 this.buttonsShowHide();
664 this.resizeCanvasElements();
665 this.easingRestoreAll();
668 this.add_props.el.show_all();
670 Palete.factory(this.win.project.xtype),
671 this.state == State.LISTENER ? "signals" : "props",
678 // -- FIXME? this needs to be State aware?
680 this.win.rooview.el.set_pivot_point(1.0f,0.5f);
682 this.win.addpropsview.el.set_scale(1.0f,1.0f);
686 var n = this.left_tree.getActiveElement();
688 if (this.file == null) {
689 this.state =oldstate;
690 this.buttonsShowHide();
691 this.resizeCanvasElements();
692 this.easingRestoreAll();
696 if (n == null && this.file.tree != null) {
697 this.state = oldstate;
698 this.buttonsShowHide();
699 this.resizeCanvasElements();
700 this.easingRestoreAll();
704 this.rightpalete.el.show_all();
705 this.rightpalete.load(this.left_tree.getActiveFile().palete(), n == null ? "*top" : n.fqn());
709 this.win.rooview.el.set_pivot_point(1.0f,0.5f);
710 this.win.objectview.el.set_scale(1.0f,1.0f);
716 this.win.codeeditview.el.show();
717 this.code_editor.el.show_all();
718 // caller needs to call editor - show....
719 this.win.codeeditview.el.set_scale(1.0f,1.0f);
720 this.win.rooview.el.set_pivot_point(1.0f,0.5f);
725 // going to codeonly..
726 this.win.codeeditview.el.show();
728 //while (Gtk.events_pending()) {
729 // Gtk.main_iteration();
732 this.win.leftpane.el.hide();
733 this.win.codeeditview.el.show();
734 //while (Gtk.events_pending()) {
735 // Gtk.main_iteration();
739 this.code_editor.el.show_all();
741 this.win.codeeditview.el.set_scale(1.0f,1.0f);
742 this.win.rooview.el.set_pivot_point(1.0f,0.5f);
747 if (this.win.project.xtype == "Roo") {
748 this.projectsettings.el.show_all();
749 this.projectsettings.show(this.win.project);
751 this.vala_projectsettings.el.show_all();
752 this.vala_projectsettings.show((Project.Gtk)this.win.project);
755 this.win.rooview.el.set_pivot_point(1.0f,1.0f); // bottom right..
757 this.win.projecteditview.el.set_scale(1.0f,1.0f);
762 case State.FILES: // can only get here from PREVIEW (or code-only) state.. in theory..
765 this.win.editpane.el.hide(); // holder for tree and properties..
767 this.left_projects.el.show();
769 // rotate the preview to hidden...
770 this.win.rooview.el.set_easing_duration(1000);
771 this.win.rooview.el.set_pivot_point(0.5f,0.5f);
772 this.win.rooview.el.set_rotation_angle(Clutter.RotateAxis.Y_AXIS, 180.0f);
773 this.win.rooview.el.set_opacity(0);
778 if (this.win.project != null) {
779 this.left_projects.selectProject(this.win.project);
783 this.clutterfiles.el.show();
785 this.clutterfiles.el.set_easing_duration(1000);
786 this.clutterfiles.el.set_pivot_point(0.5f,0.5f);
787 this.clutterfiles.el.set_rotation_angle(Clutter.RotateAxis.Y_AXIS, 0.0f);
788 this.clutterfiles.el.set_opacity(0xff);
796 this.resizeCanvasElements();
797 this.easingRestoreAll();
799 // run the animation.. - then load files...
804 public int redraw_count = 0;
805 public void resizeCanvas() // called by window resize .. delays redraw
807 var rc = this.redraw_count;
808 this.redraw_count = 2;
810 GLib.Timeout.add(100, () =>{
811 return this.resizeCanvasQueue();
815 public bool resizeCanvasQueue()
817 //print("WindowState.resizeCanvasQueue %d\n", this.redraw_count);
819 if (this.redraw_count < 1) {
820 return false; // should not really happen...
826 if (this.redraw_count > 0) {
827 return true; // do it again in 1 second...
829 // got down to 0 or -1....
830 this.redraw_count = 0;
831 this.resizeCanvasElements();
835 public void resizeCanvasElements()
837 Gtk.Allocation alloc;
838 this.win.clutterembed.el.get_allocation(out alloc);
840 // print("WindowState.resizeCanvasElements\n");
841 if (!this.children_loaded || this.win.clutterembed == null) {
842 print("WindowState.resizeCanvasElements = ingnore not loaded or no clutterfiles\n");
846 var avail = alloc.width < 50.0f ? 0 : alloc.width - 50.0f;
847 var palsize = avail < 300.0f ? avail : 300.0f;
850 // -------- code edit min 600
852 var codesize = avail < 800.0f ? avail : 800.0f;
855 //print("set code size %f\n", codesize);
859 switch ( this.state) {
862 this.win.rooview.el.set_size(alloc.width-50, alloc.height);
866 this.clutterfiles.set_size(alloc.width-50, alloc.height);
871 this.win.projecteditview.el.set_size(alloc.width-50, alloc.height / 2.0f);
873 // this.win.rooview.el.save_easing_state();
874 //this.win.rooview.el.set_size(alloc.width / 2.0f, alloc.height / 2.0f);
876 this.win.rooview.el.set_scale(0.5f, 0.5f);
877 //this.win.rooview.el.restore_easing_state();
881 this.win.codeeditview.el.set_size(codesize, alloc.height);
882 var scale = avail > 0.0f ? (avail - codesize -10 ) / avail : 0.0f;
883 //this.win.rooview.el.save_easing_state();
885 this.win.rooview.el.set_scale(scale,scale);
886 // this.win.rooview.el.restore_easing_state();
890 this.win.codeeditview.el.set_size(codesize, alloc.height);
891 var scale = avail > 0.0f ? (avail - codesize -10 ) / avail : 0.0f;
892 //this.win.rooview.el.save_easing_state();
893 this.win.rooview.el.hide();
894 this.win.rooview.el.set_scale(scale,scale);
895 // this.win.rooview.el.restore_easing_state();
899 this.win.addpropsview.el.set_size(palsize, alloc.height);
900 var scale = avail > 0.0f ? (avail - palsize -10 ) / avail : 0.0f;
901 this.win.rooview.el.set_scale(scale,scale);
905 this.win.objectview.el.set_size(palsize, alloc.height);
906 var scale = avail > 0.0f ? (avail - palsize -10 ) / avail : 0.0f;
907 //this.win.rooview.el.save_easing_state();
908 this.win.rooview.el.set_scale(scale,scale);
909 // this.win.rooview.el.restore_easing_state();
914 // -- buttons show hide.....
916 public void buttonsShowHide()
918 // basically hide everything, then show the relivant..
920 this.win.backbutton.el.hide();
922 this.win.projectbutton.el.hide(); // show file nav...
923 this.win.editfilebutton.el.hide();
924 this.win.projecteditbutton.el.hide();
927 this.win.objectshowbutton.el.hide(); // add objects
928 this.win.addpropbutton.el.hide();
929 this.win.addlistenerbutton.el.hide();
933 this.win.addprojectbutton.el.hide();
934 this.win.addfilebutton.el.hide();
935 this.win.delprojectbutton.el.hide();
938 switch (this.state) {
940 case State.PREVIEW: // this is the default state when working...
942 this.win.projectbutton.el.show(); // show file nav...
943 this.win.editfilebutton.el.show();
944 this.win.projecteditbutton.el.show();
947 this.win.objectshowbutton.el.show(); // add objects
948 this.win.addpropbutton.el.show();
949 this.win.addlistenerbutton.el.show();
953 this.win.projectbutton.el.show();
961 this.win.backbutton.el.show();
962 this.win.objectshowbutton.el.show(); // add objects
963 this.win.addpropbutton.el.show();
964 this.win.addlistenerbutton.el.show();
969 this.win.backbutton.el.show();
974 if (this.left_projects.getSelectedProject() != null ) {
975 if (this.left_tree.getActiveFile() != null) {
976 this.win.backbutton.el.show();
978 this.win.addfilebutton.el.show();
981 this.win.addprojectbutton.el.show();
982 this.win.delprojectbutton.el.show();
992 public void valaCompiled(Json.Object obj)
994 // vala has finished compiling...
995 print("vala compiled");
997 var buf = this.code_editor.buffer;
998 buf.check_running = false;
1000 if (obj.has_member("ERR-TOTAL")) {
1001 this.win.statusbar_errors.setNotices( obj.get_object_member("ERR") , (int) obj.get_int_member("ERR-TOTAL"));
1003 this.win.statusbar_errors.setNotices( new Json.Object() , 0);
1006 if (obj.has_member("WARN-TOTAL")) {
1008 this.win.statusbar_warnings.setNotices(obj.get_object_member("WARN"), (int) obj.get_int_member("WARN-TOTAL"));
1010 this.win.statusbar_warnings.setNotices( new Json.Object() , 0);
1013 if (obj.has_member("DEPR-TOTAL")) {
1015 this.win.statusbar_depricated.setNotices( obj.get_object_member("DEPR"), (int) obj.get_int_member("DEPR-TOTAL"));
1018 this.win.statusbar_depricated.setNotices( new Json.Object(),0);
1021 buf.highlightErrorsJson("ERR", obj);
1022 buf.highlightErrorsJson("WARN", obj);
1023 buf.highlightErrorsJson("DEPR", obj);
1025 if (this.file.xtype == "Gtk") {
1026 var gbuf = this.window_gladeview.sourceview;
1027 gbuf.highlightErrorsJson("ERR", obj);
1028 gbuf.highlightErrorsJson("WARN", obj);
1029 gbuf.highlightErrorsJson("DEPR", obj);
1032 this.last_compile_result = obj;