2 * as state management is a bit too complicated inside the builder
3 * it's better to seperate this into this class
5 * This class has references to all the Class instances that make up the window..
8 public class WindowState : Object
10 public Xcls_MainWindow win;
21 PROJECT, // project settings..
22 FILEPROJECT, // project when in file mode
23 PROJECTCODEONLY // when editing code...
26 public State state = State.NONE;
28 public bool children_loaded = false;
31 public Project.Project project;
32 public JsRender.JsRender file;
35 public Xcls_WindowLeftTree left_tree;
36 public Xcls_WindowAddProp add_props;
37 public Xcls_LeftProps left_props;
38 public Xcls_ProjectSettings projectsettings;
39 public ValaProjectSettings vala_projectsettings;
40 public Xcls_RightPalete rightpalete;
41 public Editor code_editor;
42 public Xcls_WindowRooView window_rooview;
43 public Xcls_GtkView window_gladeview;
45 public Xcls_ClutterFiles clutterfiles;
47 public Xcls_WindowLeftProjects left_projects; // can not see where this is initialized..
49 public DialogTemplateSelect template_select;
51 public Xcls_PopoverFileDetails file_details;
54 public Xcls_ValaCompileResults compile_results;
57 public Xcls_DialogPluginWebkit webkit_plugin;
60 public Palete.ValaSource valasource; // the spawner that runs the vala compiler.
61 public Json.Object last_compile_result;
64 public WindowState(Xcls_MainWindow win)
73 // on clutter space...
74 this.projectEditInit();
76 this.projectListInit();
86 this.webkitViewInit();
90 this.fileDetailsInit();
92 this.webkit_plugin = new Xcls_DialogPluginWebkit();
93 this.template_select = new DialogTemplateSelect();
94 this.children_loaded = true;
96 this.left_tree.node_selected.connect((sel) => {
97 if (this.file.xtype == "Roo") {
98 this.window_rooview.sourceview.nodeSelected(sel);
100 this.window_gladeview.sourceview.nodeSelected(sel);
103 this.valasource = new Palete.ValaSource();
104 this.valasource.compiled.connect(this.valaCompiled);
106 this.compile_results = new Xcls_ValaCompileResults();
107 this.compile_results.window = this.win;
108 this.valasource.compile_output.connect(this.compile_results.addLine);
110 this.win.statusbar_compilestatus_label.el.hide();
111 this.win.statusbar_run.el.hide();
112 this.win.search_results.el.hide();
118 public void leftTreeInit()
121 this.left_tree = new Xcls_WindowLeftTree();
122 this.left_tree.ref();
123 this.left_tree.main_window = this.win;
125 this.win.tree.el.pack_start(this.left_tree.el,true, true,0);
126 this.left_tree.el.show_all();
128 this.left_tree.before_node_change.connect(() => {
129 return this.leftTreeBeforeChange();
133 this.left_tree.node_selected.connect((sel) => {
134 this.leftTreeNodeSelected(sel);
137 this.left_tree.changed.connect(() => {
140 if (this.left_tree.getActiveFile().xtype == "Roo" ) {
141 this.window_rooview.requestRedraw();
143 this.window_gladeview.loadFile(this.left_tree.getActiveFile());
150 public bool leftTreeBeforeChange()
152 if (this.state != State.CODE) {
153 this.left_props.finish_editing();
156 if (!this.code_editor.saveContents()) {
162 public void leftTreeNodeSelected(JsRender.Node? sel)
165 print("node_selected called %s\n", (sel == null) ? "NULL" : "a value");
168 this.left_props.el.hide();
170 this.left_props.el.show();
171 this.left_props.load(this.left_tree.getActiveFile(), sel);
172 switch (this.state) {
177 this.rightpalete.clear();
180 this.rightpalete.load(this.left_tree.getActiveFile().palete(), sel.fqn());
186 this.add_props.clear();
189 this.add_props.show(this.left_tree.getActiveFile().palete(), "props", sel.fqn());
195 this.add_props.clear();
198 this.add_props.show(this.left_tree.getActiveFile().palete(), "signals", sel.fqn());
202 this.switchState(State.PREVIEW);
215 public void propsListInit()
218 this.left_props =new Xcls_LeftProps();
219 this.left_props.ref();
220 this.left_props.main_window = this.win;
221 this.win.props.el.pack_start(this.left_props.el,true, true,0);
222 this.left_props.el.show_all();
224 this.left_props.show_editor.connect( (file, node, type, key) => {
225 this.switchState(State.CODE);
226 this.code_editor.show(
237 this.left_props.stop_editor.connect( () => {
238 if (this.state != State.CODE) {
242 var ret = this.code_editor.saveContents();
246 this.switchState(State.PREVIEW);
250 this.left_props.changed.connect(() => {
251 if (this.left_tree.getActiveFile().xtype == "Roo" ) {
252 this.window_rooview.requestRedraw();
254 this.window_gladeview.loadFile(this.left_tree.getActiveFile());
256 this.left_tree.model.updateSelected();
258 if (this.file.xtype=="Gtk") {
259 this.valasource.checkFileSpawn(this.file);
267 //------------- projects edit
269 public void projectEditInit()
271 this.projectsettings =new Xcls_ProjectSettings();
272 this.projectsettings.ref(); /// really?
274 this.vala_projectsettings =new ValaProjectSettings();
275 this.vala_projectsettings.ref();
276 this.vala_projectsettings.window = this.win;
278 ((Gtk.Container)(this.win.projecteditview.el.get_widget())).add(this.projectsettings.el);
279 //this.projectsettings.el.show_all();
281 var stage = this.win.projecteditview.el.get_stage();
282 stage.set_background_color( Clutter.Color.from_string("#000"));
284 this.projectsettings.buttonPressed.connect((btn) => {
285 if (this.left_tree.getActiveFile().xtype == "Roo" ) {
287 this.window_rooview.view.renderJS(true);
289 if (btn == "apply") {
290 this.window_rooview.view.renderJS(true);
294 // do nothing for gtk..
296 if (btn == "save" || btn == "apply") {
297 this.win.project.save();
300 this.switchState (State.PREVIEW);
305 // ----------- object adding
306 public void objectAddInit()
309 this.rightpalete = new Xcls_RightPalete();
310 this.rightpalete.ref(); /// really?
311 ((Gtk.Container)(this.win.objectview.el.get_widget())).add(this.rightpalete.el);
312 //this.projectsettings.el.show_all();
314 var stage = this.win.objectview.el.get_stage();
315 stage.set_background_color( Clutter.Color.from_string("#000"));
319 // ----------- properties adding list...
320 // listener uses the properties
321 public void propsAddInit()
324 this.add_props = new Xcls_WindowAddProp();
325 this.add_props.ref(); /// really?
326 ((Gtk.Container)(this.win.addpropsview.el.get_widget())).add(this.add_props.el);
327 //this.projectsettings.el.show_all();
329 var stage = this.win.addpropsview.el.get_stage();
330 stage.set_background_color( Clutter.Color.from_string("#000"));
333 this.add_props.select.connect( (key,type,skel, etype) => {
334 this.left_props.addProp(etype, key, skel, type);
338 public void propsAddShow()
342 public void propsAddHide()
350 // ----------- Add / Edit listener
351 // listener uses the properties
352 //public void listenerInit() { }
353 public void listenerShow()
357 public void listenerHide()
362 // -------------- codeEditor
364 public void codeEditInit()
366 this.code_editor = new Editor();
367 //this.code_editor.ref(); /// really?
368 ((Gtk.Container)(this.win.codeeditview.el.get_widget())).add(this.code_editor.el);
370 this.code_editor.window = this.win;
371 //this.projectsettings.el.show_all();
373 var stage = this.win.codeeditview.el.get_stage();
374 stage.set_background_color( Clutter.Color.from_string("#000"));
377 this.code_editor.save.connect( () => {
379 this.left_tree.model.updateSelected();
380 if (this.left_tree.getActiveFile().xtype == "Roo" ) {
381 this.window_rooview.requestRedraw();
383 this.window_gladeview.loadFile(this.left_tree.getActiveFile());
385 // we do not need to call spawn... - as it's already called by the editor?
391 // ----------- list of projects on left
392 public void projectListInit()
395 this.left_projects = new Xcls_WindowLeftProjects();
396 this.left_projects.ref();
397 this.win.leftpane.el.pack_start(this.left_projects.el,true, true,0);
398 this.left_projects.el.show_all();
399 this.left_projects.project_selected.connect((proj) => {
400 this.buttonsShowHide();
402 this.clutterfiles.loadProject(proj);
407 // ----------- file view
409 public void fileViewInit()
411 var stage = this.win.rooview.el.get_stage(); // seems odd...
412 this.clutterfiles = new Xcls_ClutterFiles();
413 this.clutterfiles.ref();
414 stage.add_child(this.clutterfiles.el);
415 this.clutterfiles.el.show();
418 this.clutterfiles.open.connect((file) => {
419 this.fileViewOpen(file);
421 this.clutterfiles.el.transitions_completed.connect(() => {
422 if (this.state == State.FILES) {
423 this.win.rooview.el.hide();
425 this.clutterfiles.el.hide();
433 public void fileDetailsInit()
435 this.file_details = new Xcls_PopoverFileDetails();
436 this.file_details.mainwindow = this.win;
437 // force it modal to the main window..
439 this.file_details.success.connect((project,file) =>
441 this.fileViewOpen(file);
446 public void fileViewOpen(JsRender.JsRender file, int line = -1)
448 this.win.project = file.project;
449 this.project = file.project;
453 if (file.xtype == "PlainFile") {
454 this.switchState (State.CODEONLY);
456 this.code_editor.show(file, null, "", "");
458 this.code_editor.scroll_to_line(line);
462 this.switchState (State.PREVIEW);
463 // this triggers loadItems..
464 this.left_tree.model.loadFile(file);
465 if (file.project.xtype == "Gtk" && line> -1 ) {
466 this.window_gladeview.scroll_to_line(line);
472 var ctr= ((Gtk.Container)(this.win.rooview.el.get_widget()));
473 var ctr_p= ((Gtk.Container)(this.win.projecteditview.el.get_widget()));
475 if (file.project.xtype == "Roo" ) {
476 ctr.foreach( (w) => { ctr.remove(w); });
477 ctr_p.foreach( (w) => { ctr_p.remove(w); });
478 ctr.add(this.window_rooview.el);
479 ctr_p.add(this.projectsettings.el);
480 if (file.xtype != "PlainFile") {
481 this.window_rooview.loadFile(file);
482 this.window_rooview.el.show_all();
484 this.projectsettings.el.show_all();
488 ctr.foreach( (w) => { ctr.remove(w); });
489 ctr_p.foreach( (w) => { ctr_p.remove(w); });
490 ctr.add(this.window_gladeview.el);
491 ctr_p.add(this.vala_projectsettings.el);
492 if (file.xtype != "PlainFile") {
493 this.window_gladeview.loadFile(file);
494 this.window_gladeview.el.show_all();
496 this.vala_projectsettings.el.show_all();
498 print("OPEN : " + file.name);
499 if (file.xtype != "PlainFile") {
500 this.win.editpane.el.set_position(this.win.editpane.el.max_position);
502 this.win.setTitle(file.project.name + " : " + file.name);
506 // our project properties is different for Roo and Gtk
507 // it would be better to change the above code to use this,
508 public void attachProjectSettings() {
510 var ctr_p= ((Gtk.Container)(this.win.projecteditview.el.get_widget()));
512 if (this.win.project.xtype == "Roo" ) {
513 ctr_p.foreach( (w) => { ctr_p.remove(w); });
514 ctr_p.add(this.projectsettings.el);
515 this.projectsettings.el.show_all();
518 ctr_p.foreach( (w) => { ctr_p.remove(w); });
519 ctr_p.add(this.vala_projectsettings.el);
520 this.vala_projectsettings.el.show_all();
525 // --------- webkit view
526 public void webkitViewInit()
528 this.window_rooview =new Xcls_WindowRooView();
529 this.window_rooview.main_window = this.win;
530 this.window_rooview.ref();
531 ((Gtk.Container)(this.win.rooview.el.get_widget())).add(this.window_rooview.el);
532 this.window_rooview.el.show_all();
534 var stage = this.win.rooview.el.get_stage();
535 stage.set_background_color( Clutter.Color.from_string("#000"));
540 public void gtkViewInit()
542 this.window_gladeview =new Xcls_GtkView();
543 this.window_gladeview.ref();
544 this.window_gladeview.main_window = this.win;
547 public void easingSaveAll()
549 this.win.addpropsview.el.save_easing_state();
550 this.win.codeeditview.el.save_easing_state();
551 this.win.objectview.el.save_easing_state();
552 this.win.projecteditview.el.save_easing_state();
553 this.win.rooview.el.save_easing_state();
554 this.clutterfiles.el.save_easing_state();
557 public void easingRestoreAll()
559 this.win.addpropsview.el.restore_easing_state();
560 this.win.codeeditview.el.restore_easing_state();
561 this.win.objectview.el.restore_easing_state();
562 this.win.projecteditview.el.restore_easing_state();
563 this.win.rooview.el.restore_easing_state();
564 this.clutterfiles.el.restore_easing_state();
567 public void switchState(State new_state)
570 // if the new state and the old state are the same..
572 if (new_state == this.state) {
576 // stop werid stuff happening
578 if (this.state == State.FILES
579 && new_state == State.FILEPROJECT
580 && this.left_projects.getSelectedProject() == null) {
583 // save the easing state of everything..
584 this.easingSaveAll();
586 switch (this.state) {
589 if (this.left_tree.getActiveFile() != null) {
590 if (this.left_tree.getActiveFile().xtype == "Roo" ) {
591 this.window_rooview.createThumb();
593 this.window_gladeview.createThumb();
596 // normally we are going from preview to another state.
597 // and different windows hide the preview in differnt ways..
605 this.win.addpropsview.el.set_scale(0.0f,0.0f);
609 this.code_editor.saveContents();
611 this.win.codeeditview.el.set_scale(0.0f,0.0f);
615 // going from codeonly..
617 // enable re-calc of canvas..
619 //this.code_editor.saveContents(); << not yet...
620 if (new_state != State.PROJECTCODEONLY) {
621 this.win.rooview.el.show();
622 this.win.leftpane.el.show();
623 this.win.codeeditview.el.set_scale(0.0f,0.0f);
625 this.win.codeeditview.el.set_pivot_point(0.0f,1.0f); // bottom left
626 this.win.codeeditview.el.set_scale(0.5f,0.5f);
628 while (Gtk.events_pending()) {
629 Gtk.main_iteration();
632 // hides it completely...
638 this.win.objectview.el.set_scale(0.0f,0.0f);
641 case State.FILEPROJECT:
643 case State.PROJECTCODEONLY:
644 if (this.win.project.xtype == "Gtk") {
645 this.vala_projectsettings.save();
647 if (this.state == State.FILEPROJECT) {
648 this.clutterfiles.el.set_scale(1.0f,1.0f);
651 this.win.projecteditview.el.set_scale(0.0f,0.0f);
654 case State.FILES: // goes to preview or codeonly...
658 if (new_state == State.FILEPROJECT) {
660 this.clutterfiles.el.set_easing_duration(1000);
661 this.clutterfiles.el.set_pivot_point(0.5f,1.0f);
662 this.clutterfiles.el.set_scale(0.5f,0.5f);
666 if (new_state == State.CODEONLY) {
667 this.win.rooview.el.hide();
669 this.win.rooview.el.show();
672 this.win.rooview.el.set_easing_duration(1000);
673 this.win.rooview.el.set_rotation_angle(Clutter.RotateAxis.Y_AXIS, 0.0f);
674 this.win.rooview.el.set_scale(1.0f,1.0f);
675 this.win.rooview.el.set_pivot_point(0.5f,0.5f);
676 this.win.rooview.el.set_opacity(0xff);
678 this.clutterfiles.el.set_easing_duration(1000);
679 this.clutterfiles.el.set_pivot_point(0.5f,0.5f);
680 this.clutterfiles.el.set_rotation_angle(Clutter.RotateAxis.Y_AXIS, -180.0f);
681 this.clutterfiles.el.set_opacity(0);
684 //this.clutterfiles.el.hide();
692 var oldstate =this.state;
693 this.state = new_state;
697 this.buttonsShowHide();
700 switch (this.state) {
702 case State.PREVIEW: // this is the default state when working...
703 this.win.editpane.el.show(); // holder for tree and properties..
706 this.left_projects.el.hide();
707 if (oldstate != State.FILES) {
708 // it's handled above..
709 print ("changing state to preview from NOT files..");
712 this.win.rooview.el.set_scale(1.0f,1.0f);
721 var ae = this.left_tree.getActiveElement();
723 this.state = oldstate;
724 this.buttonsShowHide();
725 this.resizeCanvasElements();
726 this.easingRestoreAll();
729 this.add_props.el.show_all();
731 Palete.factory(this.win.project.xtype),
732 this.state == State.LISTENER ? "signals" : "props",
739 // -- FIXME? this needs to be State aware?
741 this.win.rooview.el.set_pivot_point(1.0f,0.5f);
743 this.win.addpropsview.el.set_scale(1.0f,1.0f);
747 var n = this.left_tree.getActiveElement();
749 if (this.file == null) {
750 this.state =oldstate;
751 this.buttonsShowHide();
752 this.resizeCanvasElements();
753 this.easingRestoreAll();
757 if (n == null && this.file.tree != null) {
758 this.state = oldstate;
759 this.buttonsShowHide();
760 this.resizeCanvasElements();
761 this.easingRestoreAll();
765 this.rightpalete.el.show_all();
766 this.rightpalete.load(this.left_tree.getActiveFile().palete(), n == null ? "*top" : n.fqn());
770 this.win.rooview.el.set_pivot_point(1.0f,0.5f);
771 this.win.objectview.el.set_scale(1.0f,1.0f);
777 this.win.codeeditview.el.show();
778 this.code_editor.el.show_all();
779 // caller needs to call editor - show....
780 this.win.codeeditview.el.set_scale(1.0f,1.0f);
781 this.win.rooview.el.set_pivot_point(1.0f,0.5f);
786 // going to codeonly..
787 this.win.codeeditview.el.show();
789 //while (Gtk.events_pending()) {
790 // Gtk.main_iteration();
793 this.win.leftpane.el.hide();
794 this.win.codeeditview.el.show();
795 //while (Gtk.events_pending()) {
796 // Gtk.main_iteration();
800 this.code_editor.el.show_all();
802 this.win.codeeditview.el.set_scale(1.0f,1.0f);
803 this.win.rooview.el.set_pivot_point(1.0f,0.5f);
806 case State.PROJECTCODEONLY:
807 // going to project edit (when in code only)
811 if (this.win.project.xtype == "Roo") {
812 this.projectsettings.el.show_all();
813 this.projectsettings.show(this.win.project);
815 this.vala_projectsettings.el.show_all();
816 this.vala_projectsettings.show((Project.Gtk)this.win.project);
819 this.win.projecteditview.el.set_scale(1.0f,1.0f);
825 this.win.rooview.el.set_pivot_point(1.0f,1.0f); // bottom right..
827 if (this.win.project.xtype == "Roo") {
828 this.projectsettings.el.show_all();
829 this.projectsettings.show(this.win.project);
831 this.vala_projectsettings.el.show_all();
832 this.vala_projectsettings.show((Project.Gtk)this.win.project);
835 this.win.projecteditview.el.set_scale(1.0f,1.0f);
839 case State.FILEPROJECT:
840 var pr = this.left_projects.getSelectedProject();
842 this.win.project = pr;
844 this.attachProjectSettings();
845 print("FIlE PROJECT - show %s\n", pr.xtype);
847 if (pr.xtype == "Roo") {
848 this.projectsettings.el.show_all();
849 this.projectsettings.show(this.win.project);
851 this.vala_projectsettings.el.show_all();
852 this.vala_projectsettings.show((Project.Gtk)this.win.project);
855 this.win.projecteditview.el.set_scale(1.0f,1.0f);
859 case State.FILES: // can only get here from PREVIEW (or code-only) state.. in theory..
862 this.win.editpane.el.hide(); // holder for tree and properties..
864 this.left_projects.el.show();
866 // rotate the preview to hidden...
867 this.win.rooview.el.set_easing_duration(1000);
868 this.win.rooview.el.set_pivot_point(0.5f,0.5f);
869 this.win.rooview.el.set_rotation_angle(Clutter.RotateAxis.Y_AXIS, 180.0f);
870 this.win.rooview.el.set_opacity(0);
875 if (this.win.project != null) {
876 this.left_projects.selectProject(this.win.project);
880 this.clutterfiles.el.show();
882 this.clutterfiles.el.set_easing_duration(1000);
883 this.clutterfiles.el.set_pivot_point(0.5f,0.5f);
884 this.clutterfiles.el.set_rotation_angle(Clutter.RotateAxis.Y_AXIS, 0.0f);
885 this.clutterfiles.el.set_opacity(0xff);
893 this.resizeCanvasElements();
894 this.easingRestoreAll();
896 // run the animation.. - then load files...
897 GLib.Timeout.add(500, () =>{
898 this.resizeCanvasElements();
904 public int redraw_count = 0;
905 public void resizeCanvas() // called by window resize .. delays redraw
907 var rc = this.redraw_count;
908 this.redraw_count = 2;
910 GLib.Timeout.add(100, () =>{
911 return this.resizeCanvasQueue();
915 public bool resizeCanvasQueue()
917 //print("WindowState.resizeCanvasQueue %d\n", this.redraw_count);
919 if (this.redraw_count < 1) {
920 return false; // should not really happen...
926 if (this.redraw_count > 0) {
927 return true; // do it again in 1 second...
929 // got down to 0 or -1....
930 this.redraw_count = 0;
931 this.resizeCanvasElements();
935 public void resizeCanvasElements()
937 Gtk.Allocation alloc;
938 this.win.clutterembed.el.get_allocation(out alloc);
940 // print("WindowState.resizeCanvasElements\n");
941 if (!this.children_loaded || this.win.clutterembed == null) {
942 print("WindowState.resizeCanvasElements = ingnore not loaded or no clutterfiles\n");
946 var avail = alloc.width < 50.0f ? 0 : alloc.width - 50.0f;
947 var palsize = avail < 300.0f ? avail : 300.0f;
950 // -------- code edit min 600
952 var codesize = avail < 800.0f ? avail : 800.0f;
955 //print("set code size %f\n", codesize);
959 switch ( this.state) {
962 this.win.rooview.el.set_size(alloc.width-50, alloc.height);
966 this.clutterfiles.set_size(alloc.width-50, alloc.height);
971 this.win.projecteditview.el.set_size(alloc.width-50, alloc.height / 2.0f);
973 // this.win.rooview.el.save_easing_state();
974 //this.win.rooview.el.set_size(alloc.width / 2.0f, alloc.height / 2.0f);
976 this.win.rooview.el.set_scale(0.5f, 0.5f);
977 //this.win.rooview.el.restore_easing_state();
981 this.win.codeeditview.el.set_size(codesize, alloc.height);
982 var scale = avail > 0.0f ? (avail - codesize -10 ) / avail : 0.0f;
983 //this.win.rooview.el.save_easing_state();
985 this.win.rooview.el.set_scale(scale,scale);
986 // this.win.rooview.el.restore_easing_state();
990 this.win.codeeditview.el.set_size(codesize, alloc.height);
991 var scale = avail > 0.0f ? (avail - codesize -10 ) / avail : 0.0f;
992 //this.win.rooview.el.save_easing_state();
993 this.win.rooview.el.hide();
994 this.win.rooview.el.set_scale(scale,scale);
995 // this.win.rooview.el.restore_easing_state();
999 this.win.addpropsview.el.set_size(palsize, alloc.height);
1000 var scale = avail > 0.0f ? (avail - palsize -10 ) / avail : 0.0f;
1001 this.win.rooview.el.set_scale(scale,scale);
1005 this.win.objectview.el.set_size(palsize, alloc.height);
1006 var scale = avail > 0.0f ? (avail - palsize -10 ) / avail : 0.0f;
1007 //this.win.rooview.el.save_easing_state();
1008 this.win.rooview.el.set_scale(scale,scale);
1009 // this.win.rooview.el.restore_easing_state();
1014 // -- buttons show hide.....
1016 public void buttonsShowHide()
1018 // basically hide everything, then show the relivant..
1021 this.win.openbtn.el.hide();
1022 this.win.openbackbtn.el.hide();
1024 this.win.backbutton.el.hide();
1027 this.win.editfilebutton.el.hide();
1028 this.win.projecteditbutton.el.hide();
1031 this.win.objectshowbutton.el.hide(); // add objects
1032 this.win.addpropbutton.el.hide();
1033 this.win.addlistenerbutton.el.hide();
1037 this.win.addprojectbutton.el.hide();
1038 this.win.addfilebutton.el.hide();
1039 this.win.delprojectbutton.el.hide();
1041 this.win.search_entry.el.hide();
1042 this.win.search_results.el.hide();
1043 switch (this.state) {
1045 case State.PREVIEW: // this is the default state when working...
1048 this.win.editfilebutton.el.show();
1049 this.win.projecteditbutton.el.show();
1053 this.win.objectshowbutton.el.show(); // add objects
1054 this.win.addpropbutton.el.show();
1055 this.win.addlistenerbutton.el.show();
1056 this.win.search_entry.el.show();
1058 this.win.openbtn.el.show();
1062 case State.CODEONLY:
1063 this.win.openbtn.el.show();
1064 this.win.projecteditbutton.el.show();
1065 this.win.search_entry.el.show();
1069 this.win.search_entry.el.show();
1070 this.win.backbutton.el.show();
1071 this.win.objectshowbutton.el.show(); // add objects ?? can you do this from here?
1072 this.win.addpropbutton.el.show();
1073 this.win.addlistenerbutton.el.show();
1077 case State.LISTENER:
1080 this.win.backbutton.el.show();
1081 this.win.objectshowbutton.el.show(); // add objects
1082 this.win.addpropbutton.el.show();
1083 this.win.addlistenerbutton.el.show();
1087 case State.FILEPROJECT:
1088 case State.PROJECTCODEONLY:
1090 this.win.backbutton.el.show();
1096 if (this.left_projects.getSelectedProject() != null ) {
1097 if (this.left_tree.getActiveFile() != null) {
1099 this.win.openbackbtn.el.show();
1101 this.win.addfilebutton.el.show();
1102 this.win.search_entry.el.show();
1103 this.win.projecteditbutton.el.show();
1107 this.win.addprojectbutton.el.show();
1108 this.win.delprojectbutton.el.show();
1121 public void valaCompiled(Json.Object obj)
1123 // vala has finished compiling...
1124 print("vala compiled");
1126 var buf = this.code_editor.buffer;
1127 buf.check_running = false;
1128 var has_errors = false;
1130 if (obj.has_member("ERR-TOTAL")) {
1131 if (obj.get_int_member("ERR-TOTAL")> 0) {
1134 this.win.statusbar_errors.setNotices( obj.get_object_member("ERR") , (int) obj.get_int_member("ERR-TOTAL"));
1136 this.win.statusbar_errors.setNotices( new Json.Object() , 0);
1139 if (obj.has_member("WARN-TOTAL")) {
1141 this.win.statusbar_warnings.setNotices(obj.get_object_member("WARN"), (int) obj.get_int_member("WARN-TOTAL"));
1143 this.win.statusbar_warnings.setNotices( new Json.Object() , 0);
1146 if (obj.has_member("DEPR-TOTAL")) {
1148 this.win.statusbar_depricated.setNotices( obj.get_object_member("DEPR"), (int) obj.get_int_member("DEPR-TOTAL"));
1151 this.win.statusbar_depricated.setNotices( new Json.Object(),0);
1154 buf.highlightErrorsJson("ERR", obj);
1155 buf.highlightErrorsJson("WARN", obj);
1156 buf.highlightErrorsJson("DEPR", obj);
1158 this.win.statusbar_compilestatus_label.el.hide();
1159 this.win.statusbar_run.el.hide();
1161 this.win.statusbar_compilestatus_label.el.show();
1162 this.win.statusbar_run.el.show();
1164 if (this.file.xtype == "Gtk") {
1165 // not sure how this is working ok? - as highlighting is happening on the vala files at present..
1166 var gbuf = this.window_gladeview.sourceview;
1167 gbuf.highlightErrorsJson("ERR", obj);
1168 gbuf.highlightErrorsJson("WARN", obj);
1169 gbuf.highlightErrorsJson("DEPR", obj);
1172 this.last_compile_result = obj;