2 * as state management is a bit too complicated inside the builder
3 * it's better to seperate this into this class
5 * This class has references to all the Class instances that make up the window..
8 public class WindowState : Object
10 public Xcls_MainWindow win;
21 PROJECT // project settings..
24 public State state = State.NONE;
26 public bool children_loaded = false;
30 public Project.Project project;
31 public JsRender.JsRender file;
35 public Xcls_WindowLeftTree left_tree;
36 public Xcls_WindowAddProp add_props;
37 public Xcls_LeftProps left_props;
38 public Xcls_ProjectSettings projectsettings;
39 public ValaProjectSettings vala_projectsettings;
40 public Xcls_RightPalete rightpalete;
41 public Editor code_editor;
42 public Xcls_WindowRooView window_rooview;
43 public Xcls_GtkView window_gladeview;
45 public Xcls_ClutterFiles clutterfiles;
47 public Xcls_WindowLeftProjects left_projects; // can not see where this is initialized..
49 public DialogTemplateSelect template_select;
51 public Xcls_PopoverFileDetails file_details;
54 public Xcls_ValaCompileResults compile_results;
57 public Xcls_DialogPluginWebkit webkit_plugin;
60 public Palete.ValaSource valasource; // the spawner that runs the vala compiler.
61 public Json.Object last_compile_result;
64 public WindowState(Xcls_MainWindow win)
73 // on clutter space...
74 this.projectEditInit();
76 this.projectListInit();
86 this.webkitViewInit();
90 this.fileDetailsInit();
92 this.webkit_plugin = new Xcls_DialogPluginWebkit();
93 this.template_select = new DialogTemplateSelect();
94 this.children_loaded = true;
96 this.left_tree.node_selected.connect((sel) => {
97 this.window_gladeview.sourceview.nodeSelected(sel);
99 this.valasource = new Palete.ValaSource();
100 this.valasource.compiled.connect(this.valaCompiled);
102 this.compile_results = new Xcls_ValaCompileResults();
103 this.compile_results.window = this.win;
104 this.valasource.compile_output.connect(this.compile_results.addLine);
110 public void leftTreeInit()
113 this.left_tree = new Xcls_WindowLeftTree();
114 this.left_tree.ref();
115 this.left_tree.main_window = this.win;
117 this.win.tree.el.pack_start(this.left_tree.el,true, true,0);
118 this.left_tree.el.show_all();
120 this.left_tree.before_node_change.connect(() => {
121 return this.leftTreeBeforeChange();
125 this.left_tree.node_selected.connect((sel) => {
126 this.leftTreeNodeSelected(sel);
129 this.left_tree.changed.connect(() => {
132 if (this.left_tree.getActiveFile().xtype == "Roo" ) {
133 this.window_rooview.requestRedraw();
135 this.window_gladeview.loadFile(this.left_tree.getActiveFile());
142 public bool leftTreeBeforeChange()
144 if (this.state != State.CODE) {
145 this.left_props.finish_editing();
148 if (!this.code_editor.saveContents()) {
154 public void leftTreeNodeSelected(JsRender.Node? sel)
157 print("node_selected called %s\n", (sel == null) ? "NULL" : "a value");
160 this.left_props.el.hide();
162 this.left_props.el.show();
163 this.left_props.load(this.left_tree.getActiveFile(), sel);
164 switch (this.state) {
169 this.rightpalete.clear();
172 this.rightpalete.load(this.left_tree.getActiveFile().palete(), sel.fqn());
178 this.add_props.clear();
181 this.add_props.show(this.left_tree.getActiveFile().palete(), "props", sel.fqn());
187 this.add_props.clear();
190 this.add_props.show(this.left_tree.getActiveFile().palete(), "signals", sel.fqn());
194 this.switchState(State.PREVIEW);
207 public void propsListInit()
210 this.left_props =new Xcls_LeftProps();
211 this.left_props.ref();
212 this.left_props.main_window = this.win;
213 this.win.props.el.pack_start(this.left_props.el,true, true,0);
214 this.left_props.el.show_all();
216 this.left_props.show_editor.connect( (file, node, type, key) => {
217 this.switchState(State.CODE);
218 this.code_editor.show(
229 this.left_props.stop_editor.connect( () => {
230 if (this.state != State.CODE) {
234 var ret = this.code_editor.saveContents();
238 this.switchState(State.PREVIEW);
242 this.left_props.changed.connect(() => {
243 if (this.left_tree.getActiveFile().xtype == "Roo" ) {
244 this.window_rooview.requestRedraw();
246 this.window_gladeview.loadFile(this.left_tree.getActiveFile());
248 this.left_tree.model.updateSelected();
250 if (this.file.xtype=="Gtk") {
251 this.valasource.checkFileSpawn(this.file);
259 //------------- projects edit
261 public void projectEditInit()
263 this.projectsettings =new Xcls_ProjectSettings();
264 this.projectsettings.ref(); /// really?
266 this.vala_projectsettings =new ValaProjectSettings();
267 this.vala_projectsettings.ref();
268 this.vala_projectsettings.window = this.win;
270 ((Gtk.Container)(this.win.projecteditview.el.get_widget())).add(this.projectsettings.el);
271 //this.projectsettings.el.show_all();
273 var stage = this.win.projecteditview.el.get_stage();
274 stage.set_background_color( Clutter.Color.from_string("#000"));
276 this.projectsettings.buttonPressed.connect((btn) => {
277 if (this.left_tree.getActiveFile().xtype == "Roo" ) {
279 this.window_rooview.view.renderJS(true);
281 if (btn == "apply") {
282 this.window_rooview.view.renderJS(true);
286 // do nothing for gtk..
288 if (btn == "save" || btn == "apply") {
289 this.win.project.save();
292 this.switchState (State.PREVIEW);
297 // ----------- object adding
298 public void objectAddInit()
301 this.rightpalete = new Xcls_RightPalete();
302 this.rightpalete.ref(); /// really?
303 ((Gtk.Container)(this.win.objectview.el.get_widget())).add(this.rightpalete.el);
304 //this.projectsettings.el.show_all();
306 var stage = this.win.objectview.el.get_stage();
307 stage.set_background_color( Clutter.Color.from_string("#000"));
311 // ----------- properties adding list...
312 // listener uses the properties
313 public void propsAddInit()
316 this.add_props = new Xcls_WindowAddProp();
317 this.add_props.ref(); /// really?
318 ((Gtk.Container)(this.win.addpropsview.el.get_widget())).add(this.add_props.el);
319 //this.projectsettings.el.show_all();
321 var stage = this.win.addpropsview.el.get_stage();
322 stage.set_background_color( Clutter.Color.from_string("#000"));
325 this.add_props.select.connect( (key,type,skel, etype) => {
326 this.left_props.addProp(etype, key, skel, type);
330 public void propsAddShow()
334 public void propsAddHide()
342 // ----------- Add / Edit listener
343 // listener uses the properties
344 //public void listenerInit() { }
345 public void listenerShow()
349 public void listenerHide()
354 // -------------- codeEditor
356 public void codeEditInit()
358 this.code_editor = new Editor();
359 //this.code_editor.ref(); /// really?
360 ((Gtk.Container)(this.win.codeeditview.el.get_widget())).add(this.code_editor.el);
362 this.code_editor.window = this.win;
363 //this.projectsettings.el.show_all();
365 var stage = this.win.codeeditview.el.get_stage();
366 stage.set_background_color( Clutter.Color.from_string("#000"));
369 this.code_editor.save.connect( () => {
371 this.left_tree.model.updateSelected();
372 if (this.left_tree.getActiveFile().xtype == "Roo" ) {
373 this.window_rooview.requestRedraw();
375 this.window_gladeview.loadFile(this.left_tree.getActiveFile());
377 // we do not need to call spawn... - as it's already called by the editor?
383 // ----------- list of projects on left
384 public void projectListInit()
387 this.left_projects = new Xcls_WindowLeftProjects();
388 this.left_projects.ref();
389 this.win.leftpane.el.pack_start(this.left_projects.el,true, true,0);
390 this.left_projects.el.show_all();
391 this.left_projects.project_selected.connect((proj) => {
392 this.buttonsShowHide();
394 this.clutterfiles.loadProject(proj);
399 // ----------- file view
401 public void fileViewInit()
403 var stage = this.win.rooview.el.get_stage(); // seems odd...
404 this.clutterfiles = new Xcls_ClutterFiles();
405 this.clutterfiles.ref();
406 stage.add_child(this.clutterfiles.el);
407 this.clutterfiles.el.show();
410 this.clutterfiles.open.connect((file) => {
411 this.fileViewOpen(file);
413 this.clutterfiles.el.transitions_completed.connect(() => {
414 if (this.state == State.FILES) {
415 this.win.rooview.el.hide();
417 this.clutterfiles.el.hide();
425 public void fileDetailsInit()
427 this.file_details = new Xcls_PopoverFileDetails();
428 this.file_details.mainwindow = this.win;
429 // force it modal to the main window..
431 this.file_details.success.connect((project,file) =>
433 this.fileViewOpen(file);
438 public void fileViewOpen(JsRender.JsRender file, int line = -1)
440 this.win.project = file.project;
441 this.project = file.project;
445 if (file.xtype == "PlainFile") {
446 this.switchState (State.CODEONLY);
448 this.code_editor.show(file, null, "", "");
450 this.code_editor.scroll_to_line(line);
454 this.switchState (State.PREVIEW);
455 // this triggers loadItems..
456 this.left_tree.model.loadFile(file);
457 if (file.project.xtype == "Gtk" && line> -1 ) {
458 this.window_gladeview.scroll_to_line(line);
464 var ctr= ((Gtk.Container)(this.win.rooview.el.get_widget()));
465 var ctr_p= ((Gtk.Container)(this.win.projecteditview.el.get_widget()));
467 if (file.project.xtype == "Roo" ) {
468 ctr.foreach( (w) => { ctr.remove(w); });
469 ctr_p.foreach( (w) => { ctr_p.remove(w); });
470 ctr.add(this.window_rooview.el);
471 ctr_p.add(this.projectsettings.el);
472 if (file.xtype != "PlainFile") {
473 this.window_rooview.loadFile(file);
474 this.window_rooview.el.show_all();
476 this.projectsettings.el.show_all();
480 ctr.foreach( (w) => { ctr.remove(w); });
481 ctr_p.foreach( (w) => { ctr_p.remove(w); });
482 ctr.add(this.window_gladeview.el);
483 ctr_p.add(this.vala_projectsettings.el);
484 if (file.xtype != "PlainFile") {
485 this.window_gladeview.loadFile(file);
486 this.window_gladeview.el.show_all();
488 this.vala_projectsettings.el.show_all();
490 print("OPEN : " + file.name);
491 if (file.xtype != "PlainFile") {
492 this.win.editpane.el.set_position(this.win.editpane.el.max_position);
494 this.win.setTitle(file.project.name + " : " + file.name);
500 // --------- webkit view
501 public void webkitViewInit()
503 this.window_rooview =new Xcls_WindowRooView();
504 this.window_rooview.main_window = this.win;
505 this.window_rooview.ref();
506 ((Gtk.Container)(this.win.rooview.el.get_widget())).add(this.window_rooview.el);
507 this.window_rooview.el.show_all();
509 var stage = this.win.rooview.el.get_stage();
510 stage.set_background_color( Clutter.Color.from_string("#000"));
515 public void gtkViewInit()
517 this.window_gladeview =new Xcls_GtkView();
518 this.window_gladeview.ref();
519 this.window_gladeview.main_window = this.win;
522 public void easingSaveAll()
524 this.win.addpropsview.el.save_easing_state();
525 this.win.codeeditview.el.save_easing_state();
526 this.win.objectview.el.save_easing_state();
527 this.win.projecteditview.el.save_easing_state();
528 this.win.rooview.el.save_easing_state();
529 this.clutterfiles.el.save_easing_state();
532 public void easingRestoreAll()
534 this.win.addpropsview.el.restore_easing_state();
535 this.win.codeeditview.el.restore_easing_state();
536 this.win.objectview.el.restore_easing_state();
537 this.win.projecteditview.el.restore_easing_state();
538 this.win.rooview.el.restore_easing_state();
539 this.clutterfiles.el.restore_easing_state();
542 public void switchState(State new_state)
545 // if the new state and the old state are the same..
547 if (new_state == this.state) {
551 // save the easing state of everything..
552 this.easingSaveAll();
554 switch (this.state) {
557 if (this.left_tree.getActiveFile() != null) {
558 if (this.left_tree.getActiveFile().xtype == "Roo" ) {
559 this.window_rooview.createThumb();
561 this.window_gladeview.createThumb();
564 // normally we are going from preview to another state.
565 // and different windows hide the preview in differnt ways..
572 this.win.addpropsview.el.set_scale(0.0f,0.0f);
576 this.code_editor.saveContents();
578 this.win.codeeditview.el.set_scale(0.0f,0.0f);
582 // going from codeonly..
583 this.win.leftpane.el.show();
584 // enable re-calc of canvas..
585 while (Gtk.events_pending()) {
586 Gtk.main_iteration();
588 //this.code_editor.saveContents(); << not yet...
590 this.win.rooview.el.show();
591 this.win.codeeditview.el.set_scale(0.0f,0.0f);
597 this.win.objectview.el.set_scale(0.0f,0.0f);
601 if (this.win.project.xtype == "Gtk") {
602 this.vala_projectsettings.save();
605 this.win.projecteditview.el.set_scale(0.0f,0.0f);
608 case State.FILES: // goes to preview or codeonly...
611 if (new_state == State.CODEONLY) {
612 this.win.rooview.el.hide();
614 this.win.rooview.el.show();
617 this.win.rooview.el.set_easing_duration(1000);
618 this.win.rooview.el.set_rotation_angle(Clutter.RotateAxis.Y_AXIS, 0.0f);
619 this.win.rooview.el.set_scale(1.0f,1.0f);
620 this.win.rooview.el.set_pivot_point(0.5f,0.5f);
621 this.win.rooview.el.set_opacity(0xff);
625 this.clutterfiles.el.set_easing_duration(1000);
626 this.clutterfiles.el.set_pivot_point(0.5f,0.5f);
627 this.clutterfiles.el.set_rotation_angle(Clutter.RotateAxis.Y_AXIS, -180.0f);
628 this.clutterfiles.el.set_opacity(0);
630 //this.clutterfiles.el.hide();
638 var oldstate =this.state;
639 this.state = new_state;
643 this.buttonsShowHide();
646 switch (this.state) {
648 case State.PREVIEW: // this is the default state when working...
649 this.win.editpane.el.show(); // holder for tree and properties..
652 this.left_projects.el.hide();
653 if (oldstate != State.FILES) {
654 // it's handled above..
655 print ("changing state to preview from NOT files..");
658 this.win.rooview.el.set_scale(1.0f,1.0f);
667 var ae = this.left_tree.getActiveElement();
669 this.state = oldstate;
670 this.buttonsShowHide();
671 this.resizeCanvasElements();
672 this.easingRestoreAll();
675 this.add_props.el.show_all();
677 Palete.factory(this.win.project.xtype),
678 this.state == State.LISTENER ? "signals" : "props",
685 // -- FIXME? this needs to be State aware?
687 this.win.rooview.el.set_pivot_point(1.0f,0.5f);
689 this.win.addpropsview.el.set_scale(1.0f,1.0f);
693 var n = this.left_tree.getActiveElement();
695 if (this.file == null) {
696 this.state =oldstate;
697 this.buttonsShowHide();
698 this.resizeCanvasElements();
699 this.easingRestoreAll();
703 if (n == null && this.file.tree != null) {
704 this.state = oldstate;
705 this.buttonsShowHide();
706 this.resizeCanvasElements();
707 this.easingRestoreAll();
711 this.rightpalete.el.show_all();
712 this.rightpalete.load(this.left_tree.getActiveFile().palete(), n == null ? "*top" : n.fqn());
716 this.win.rooview.el.set_pivot_point(1.0f,0.5f);
717 this.win.objectview.el.set_scale(1.0f,1.0f);
723 this.win.codeeditview.el.show();
724 this.code_editor.el.show_all();
725 // caller needs to call editor - show....
726 this.win.codeeditview.el.set_scale(1.0f,1.0f);
727 this.win.rooview.el.set_pivot_point(1.0f,0.5f);
732 // going to codeonly..
733 this.win.codeeditview.el.show();
735 //while (Gtk.events_pending()) {
736 // Gtk.main_iteration();
739 this.win.leftpane.el.hide();
740 this.win.codeeditview.el.show();
741 //while (Gtk.events_pending()) {
742 // Gtk.main_iteration();
746 this.code_editor.el.show_all();
748 this.win.codeeditview.el.set_scale(1.0f,1.0f);
749 this.win.rooview.el.set_pivot_point(1.0f,0.5f);
754 if (this.win.project.xtype == "Roo") {
755 this.projectsettings.el.show_all();
756 this.projectsettings.show(this.win.project);
758 this.vala_projectsettings.el.show_all();
759 this.vala_projectsettings.show((Project.Gtk)this.win.project);
762 this.win.rooview.el.set_pivot_point(1.0f,1.0f); // bottom right..
764 this.win.projecteditview.el.set_scale(1.0f,1.0f);
769 case State.FILES: // can only get here from PREVIEW (or code-only) state.. in theory..
772 this.win.editpane.el.hide(); // holder for tree and properties..
774 this.left_projects.el.show();
776 // rotate the preview to hidden...
777 this.win.rooview.el.set_easing_duration(1000);
778 this.win.rooview.el.set_pivot_point(0.5f,0.5f);
779 this.win.rooview.el.set_rotation_angle(Clutter.RotateAxis.Y_AXIS, 180.0f);
780 this.win.rooview.el.set_opacity(0);
785 if (this.win.project != null) {
786 this.left_projects.selectProject(this.win.project);
790 this.clutterfiles.el.show();
792 this.clutterfiles.el.set_easing_duration(1000);
793 this.clutterfiles.el.set_pivot_point(0.5f,0.5f);
794 this.clutterfiles.el.set_rotation_angle(Clutter.RotateAxis.Y_AXIS, 0.0f);
795 this.clutterfiles.el.set_opacity(0xff);
803 this.resizeCanvasElements();
804 this.easingRestoreAll();
806 // run the animation.. - then load files...
807 GLib.Timeout.add(500, () =>{
808 this.resizeCanvasElements();
814 public int redraw_count = 0;
815 public void resizeCanvas() // called by window resize .. delays redraw
817 var rc = this.redraw_count;
818 this.redraw_count = 2;
820 GLib.Timeout.add(100, () =>{
821 return this.resizeCanvasQueue();
825 public bool resizeCanvasQueue()
827 //print("WindowState.resizeCanvasQueue %d\n", this.redraw_count);
829 if (this.redraw_count < 1) {
830 return false; // should not really happen...
836 if (this.redraw_count > 0) {
837 return true; // do it again in 1 second...
839 // got down to 0 or -1....
840 this.redraw_count = 0;
841 this.resizeCanvasElements();
845 public void resizeCanvasElements()
847 Gtk.Allocation alloc;
848 this.win.clutterembed.el.get_allocation(out alloc);
850 // print("WindowState.resizeCanvasElements\n");
851 if (!this.children_loaded || this.win.clutterembed == null) {
852 print("WindowState.resizeCanvasElements = ingnore not loaded or no clutterfiles\n");
856 var avail = alloc.width < 50.0f ? 0 : alloc.width - 50.0f;
857 var palsize = avail < 300.0f ? avail : 300.0f;
860 // -------- code edit min 600
862 var codesize = avail < 800.0f ? avail : 800.0f;
865 //print("set code size %f\n", codesize);
869 switch ( this.state) {
872 this.win.rooview.el.set_size(alloc.width-50, alloc.height);
876 this.clutterfiles.set_size(alloc.width-50, alloc.height);
881 this.win.projecteditview.el.set_size(alloc.width-50, alloc.height / 2.0f);
883 // this.win.rooview.el.save_easing_state();
884 //this.win.rooview.el.set_size(alloc.width / 2.0f, alloc.height / 2.0f);
886 this.win.rooview.el.set_scale(0.5f, 0.5f);
887 //this.win.rooview.el.restore_easing_state();
891 this.win.codeeditview.el.set_size(codesize, alloc.height);
892 var scale = avail > 0.0f ? (avail - codesize -10 ) / avail : 0.0f;
893 //this.win.rooview.el.save_easing_state();
895 this.win.rooview.el.set_scale(scale,scale);
896 // this.win.rooview.el.restore_easing_state();
900 this.win.codeeditview.el.set_size(codesize, alloc.height);
901 var scale = avail > 0.0f ? (avail - codesize -10 ) / avail : 0.0f;
902 //this.win.rooview.el.save_easing_state();
903 this.win.rooview.el.hide();
904 this.win.rooview.el.set_scale(scale,scale);
905 // this.win.rooview.el.restore_easing_state();
909 this.win.addpropsview.el.set_size(palsize, alloc.height);
910 var scale = avail > 0.0f ? (avail - palsize -10 ) / avail : 0.0f;
911 this.win.rooview.el.set_scale(scale,scale);
915 this.win.objectview.el.set_size(palsize, alloc.height);
916 var scale = avail > 0.0f ? (avail - palsize -10 ) / avail : 0.0f;
917 //this.win.rooview.el.save_easing_state();
918 this.win.rooview.el.set_scale(scale,scale);
919 // this.win.rooview.el.restore_easing_state();
924 // -- buttons show hide.....
926 public void buttonsShowHide()
928 // basically hide everything, then show the relivant..
930 this.win.backbutton.el.hide();
932 this.win.projectbutton.el.hide(); // show file nav...
933 this.win.editfilebutton.el.hide();
934 this.win.projecteditbutton.el.hide();
937 this.win.objectshowbutton.el.hide(); // add objects
938 this.win.addpropbutton.el.hide();
939 this.win.addlistenerbutton.el.hide();
943 this.win.addprojectbutton.el.hide();
944 this.win.addfilebutton.el.hide();
945 this.win.delprojectbutton.el.hide();
947 this.win.search_entry.el.hide();
948 this.win.search_results.el.hide();
949 switch (this.state) {
951 case State.PREVIEW: // this is the default state when working...
953 this.win.projectbutton.el.show(); // show file nav...
954 this.win.editfilebutton.el.show();
955 this.win.projecteditbutton.el.show();
958 this.win.objectshowbutton.el.show(); // add objects
959 this.win.addpropbutton.el.show();
960 this.win.addlistenerbutton.el.show();
961 this.win.search_entry.el.show();
962 this.win.search_results.el.show();
967 this.win.projectbutton.el.show();
968 this.win.search_entry.el.show();
969 this.win.search_results.el.show();
973 this.win.search_entry.el.show();
974 this.win.search_results.el.show();
975 this.win.backbutton.el.show();
976 this.win.objectshowbutton.el.show(); // add objects ?? can you do this from here?
977 this.win.addpropbutton.el.show();
978 this.win.addlistenerbutton.el.show();
985 this.win.backbutton.el.show();
986 this.win.objectshowbutton.el.show(); // add objects
987 this.win.addpropbutton.el.show();
988 this.win.addlistenerbutton.el.show();
993 this.win.backbutton.el.show();
999 if (this.left_projects.getSelectedProject() != null ) {
1000 if (this.left_tree.getActiveFile() != null) {
1001 this.win.backbutton.el.show();
1003 this.win.addfilebutton.el.show();
1004 this.win.search_entry.el.show();
1005 this.win.search_results.el.show();
1009 this.win.addprojectbutton.el.show();
1010 this.win.delprojectbutton.el.show();
1023 public void valaCompiled(Json.Object obj)
1025 // vala has finished compiling...
1026 print("vala compiled");
1028 var buf = this.code_editor.buffer;
1029 buf.check_running = false;
1031 if (obj.has_member("ERR-TOTAL")) {
1032 this.win.statusbar_errors.setNotices( obj.get_object_member("ERR") , (int) obj.get_int_member("ERR-TOTAL"));
1034 this.win.statusbar_errors.setNotices( new Json.Object() , 0);
1037 if (obj.has_member("WARN-TOTAL")) {
1039 this.win.statusbar_warnings.setNotices(obj.get_object_member("WARN"), (int) obj.get_int_member("WARN-TOTAL"));
1041 this.win.statusbar_warnings.setNotices( new Json.Object() , 0);
1044 if (obj.has_member("DEPR-TOTAL")) {
1046 this.win.statusbar_depricated.setNotices( obj.get_object_member("DEPR"), (int) obj.get_int_member("DEPR-TOTAL"));
1049 this.win.statusbar_depricated.setNotices( new Json.Object(),0);
1052 buf.highlightErrorsJson("ERR", obj);
1053 buf.highlightErrorsJson("WARN", obj);
1054 buf.highlightErrorsJson("DEPR", obj);
1056 if (this.file.xtype == "Gtk") {
1057 var gbuf = this.window_gladeview.sourceview;
1058 gbuf.highlightErrorsJson("ERR", obj);
1059 gbuf.highlightErrorsJson("WARN", obj);
1060 gbuf.highlightErrorsJson("DEPR", obj);
1063 this.last_compile_result = obj;