var ww = 0.01; // offset a bit...
var hh = 0.01; //
- var rowHeight = typeof(this.rowInfoDom[row]) == 'undefined' ? 100 :
- this.rowInfoDom[row].getAttribute('Unit')*1;
-
-
var ww2 = 1 - ((colwidth - width) / this.colInfo[endcol]);
- var hh2 = 1 - ((rowHeight - height) / rowHeight);
-
- var offset_str = ww + ' ' + hh + ' ' + ww2 + ' '+hh2;
+ var hh2 = 0.99;
var offset_str = ww + ' ' + hh + ' ' + ww2 + ' '+hh2;
*
*/
- var rowHeight = typeof(this.rowInfoDom[row]) == 'undefined' ? 100 :
- this.rowInfoDom[row].getAttribute('Unit')*1;
-
-
- var ww2 = 1 - ((colwidth - width) / this.colInfo[endcol]);
- var hh2 = 1 - ((rowHeight - height) / rowHeight);
-
- var offset_str = ww + ' ' + hh + ' ' + ww2 + ' '+hh2; : function (row, col, data, width, height, type)
+ writeImage : function (row, col, data, width, height, type)
{
if (!data) {