var contextEl = canvasEl.getContext("2d");
- console.log("SCALE LEVEL");
console.log(this.getScaleLevel());
canvasEl.width = this.imageEl.OriginWidth * this.getScaleLevel();
}
if(this.imageEl.OriginHeight < this.minHeight) {
- this.baseScale = width / this.minHeight;
+ this.baseScale = width / this.minWidth;
}
return;