var scale = this.outputMaxWidth / canvas.width;
canvas.width = canvas.width * scale;
canvas.height = canvas.height * scale;
+ context.fillStyle = 'white';
+ context.fillRect(0, 0, canvas.width, canvas.height);
context.scale(scale, scale);
}
+ else {
+ context.fillStyle = 'white';
+ context.fillRect(0, 0, canvas.width, canvas.height);
+ }
context.drawImage(imageCanvas, sx, sy, width, height, x, y, width, height);