var bgY = Math.ceil(y + this.previewEl.getTop(true));
// bgX = (minX < bgX) ? minX : ((maxX > bgX) ? maxX : bgX);
- // bgY = (minY < bgY) ? minY : ((maxY > bgY) ? maxY : bgY);
+ bgY = (minY < bgY) ? minY : ((maxY > bgY) ? maxY : bgY);
this.previewEl.setLeft(bgX);
this.previewEl.setTop(bgY);