isIE = ua.indexOf("msie") > -1,
isIE7 = ua.indexOf("msie 7") > -1,
isIE11 = /trident.*rv\:11\./.test(ua),
+ isEdge = ua.indexOf("edge") > -1,
isGecko = !isSafari && ua.indexOf("gecko") > -1,
isBorderBox = isIE && !isStrict,
isWindows = (ua.indexOf("windows") != -1 || ua.indexOf("win32") != -1),
isLinux = (ua.indexOf("linux") != -1),
isSecure = window.location.href.toLowerCase().indexOf("https") === 0,
isIOS = /iphone|ipad/.test(ua),
+ isAndroid = /android/.test(ua),
isTouch = (function() {
try {
if (ua.indexOf('chrome') != -1 && ua.indexOf('android') == -1) {
if ((typeof(console) == 'undefined') || (typeof(console.log) == 'undefined')) {
return; // alerT?
}
- console.log(s);
+ console.log(s);
},
/**
* Takes an object and converts it to an encoded URL. e.g. Roo.urlEncode({foo: 1, bar: 2}); would return "foo=1&bar=2". Optionally, property values can be arrays, instead of keys and the resulting string that's returned will contain a name/value pair for each array value.
/** @type Boolean */
isIE11 : isIE11,
/** @type Boolean */
+ isEdge : isEdge,
+ /** @type Boolean */
isGecko : isGecko,
/** @type Boolean */
isBorderBox : isBorderBox,
/** @type Boolean */
isIOS : isIOS,
/** @type Boolean */
+ isAndroid : isAndroid,
+ /** @type Boolean */
isTouch : isTouch,
/**
return Roo.util.Format.htmlEncode(args[i]);
});
}
+
+
});
/**
String.prototype.toggle = function(value, other){
return this == value ? other : value;
-};/*
+};
+
+
+/**
+ * Remove invalid unicode characters from a string
+ *
+ * @return {String} The clean string
+ */
+String.prototype.unicodeClean = function () {
+ return this.replace(/[\s\S]/g,
+ function(character) {
+ if (character.charCodeAt()< 256) {
+ return character;
+ }
+ try {
+ encodeURIComponent(character);
+ } catch(e) {
+ return '';
+ }
+ return character;
+ }
+ );
+};
+
+/*
* Based on:
* Ext JS Library 1.1.1
* Copyright(c) 2006-2007, Ext JS, LLC.
}
};
})();/*
+ * RooJS Library
+ * Copyright(c) 2007-2017, Roo J Solutions Ltd
+ *
+ * Licence LGPL
+ *
+ */
+
+/**
+ * @class Roo.Document
+ * @extends Roo.util.Observable
+ * This is a convience class to wrap up the main document loading code.. , rather than adding Roo.onReady(......)
+ *
+ * @param {Object} config the methods and properties of the 'base' class for the application.
+ *
+ * Generic Page handler - implement this to start your app..
+ *
+ * eg.
+ * MyProject = new Roo.Document({
+ events : {
+ 'load' : true // your events..
+ },
+ listeners : {
+ 'ready' : function() {
+ // fired on Roo.onReady()
+ }
+ }
+ *
+ */
+Roo.Document = function(cfg) {
+
+ this.addEvents({
+ 'ready' : true
+ });
+ Roo.util.Observable.call(this,cfg);
+
+ var _this = this;
+
+ Roo.onReady(function() {
+ _this.fireEvent('ready');
+ },null,false);
+
+
+}
+
+Roo.extend(Roo.Document, Roo.util.Observable, {});/*
* Based on:
* Ext JS Library 1.1.1
* Copyright(c) 2006-2007, Ext JS, LLC.
if(o.buffer){
h = createBuffered(h, o);
}
+
fn._handlers = fn._handlers || [];
var cls = [
Roo.isIE ? "roo-ie"
+ : Roo.isIE11 ? "roo-ie11"
+ : Roo.isEdge ? "roo-edge"
: Roo.isGecko ? "roo-gecko"
: Roo.isOpera ? "roo-opera"
: Roo.isSafari ? "roo-safari" : ""];
var p = Roo.fly(this.dom.parentNode, '_internal');
return p ? p.findParent(simpleSelector, maxDepth, returnEl) : null;
},
+
+ /**
+ * Looks at the scrollable parent element
+ */
+ findScrollableParent : function()
+ {
+ var overflowRegex = /(auto|scroll)/;
+
+ if(this.getStyle('position') === 'fixed'){
+ return Roo.isAndroid ? Roo.get(document.documentElement) : Roo.get(document.body);
+ }
+
+ var excludeStaticParent = this.getStyle('position') === "absolute";
+
+ for (var parent = this; (parent = Roo.get(parent.dom.parentNode));){
+
+ if (excludeStaticParent && parent.getStyle('position') === "static") {
+ continue;
+ }
+
+ if (overflowRegex.test(parent.getStyle('overflow') + parent.getStyle('overflow-x') + parent.getStyle('overflow-y'))){
+ return parent;
+ }
+
+ if(parent.dom.nodeName.toLowerCase() == 'body'){
+ return Roo.isAndroid ? Roo.get(document.documentElement) : Roo.get(document.body);
+ }
+ }
+
+ return Roo.isAndroid ? Roo.get(document.documentElement) : Roo.get(document.body);
+ },
/**
* Walks up the dom looking for a parent node that matches the passed simple selector (e.g. div.some-class or span:first-child).
if(!this._mask){
this._mask = Roo.DomHelper.append(this.dom, {cls:"roo-el-mask"}, true);
}
+
this.addClass("x-masked");
this._mask.setDisplayed(true);
if(typeof msg == 'string'){
if(!this._maskMsg){
- this._maskMsg = Roo.DomHelper.append(this.dom, {cls:"roo-el-mask-msg", cn:{tag:'div'}}, true);
+ this._maskMsg = Roo.DomHelper.append(this.dom, {
+ cls: "roo-el-mask-msg",
+ cn: [
+ {
+ tag: 'i',
+ cls: 'fa fa-spinner fa-spin'
+ },
+ {
+ tag: 'div'
+ }
+ ]
+ }, true);
}
var mm = this._maskMsg;
mm.dom.className = msgCls ? "roo-el-mask-msg " + msgCls : "roo-el-mask-msg";
- if (mm.dom.firstChild) { // weird IE issue?
- mm.dom.firstChild.innerHTML = msg;
+ if (mm.dom.lastChild) { // weird IE issue?
+ mm.dom.lastChild.innerHTML = msg;
}
mm.setDisplayed(true);
mm.center(this);
* @class Roo.data.Connection
* @extends Roo.util.Observable
* The class encapsulates a connection to the page's originating domain, allowing requests to be made
- * either to a configured URL, or to a URL specified at request time.<br><br>
- * <p>
+ * either to a configured URL, or to a URL specified at request time.
+ *
* Requests made by this class are asynchronous, and will return immediately. No data from
* the server will be available to the statement immediately following the {@link #request} call.
- * To process returned data, use a callback in the request options object, or an event listener.</p><br>
- * <p>
+ * To process returned data, use a callback in the request options object, or an event listener.
+ *
* Note: If you are doing a file upload, you will not get a normal response object sent back to
* your callback or event handler. Since the upload is handled via in IFRAME, there is no XMLHttpRequest.
* The response object is created using the innerHTML of the IFRAME's document as the responseText
- * property and, if present, the IFRAME's XML document as the responseXML property.</p><br>
+ * property and, if present, the IFRAME's XML document as the responseXML property.
+ *
* This means that a valid XML or HTML document must be returned. If JSON data is required, it is suggested
* that it be placed either inside a <textarea> in an HTML document and retrieved from the responseText
* using a regex, or inside a CDATA section in an XML document and retrieved from the responseXML using
url = url || form.action;
var enctype = form.getAttribute("enctype");
+
+ if (o.formData) {
+ return this.doFormDataUpload(o,p,url);
+ }
+
if(o.isUpload || (enctype && enctype.toLowerCase() == 'multipart/form-data')){
return this.doFormUpload(o, p, url);
}
url += (url.indexOf('?') != -1 ? '&' : '?') + p;
p = '';
}
+ Roo.lib.Ajax.useDefaultHeader = typeof(o.headers) == 'undefined' || typeof(o.headers['Content-Type']) == 'undefined';
this.transId = Roo.lib.Ajax.request(method, url, cb, p, o);
+ Roo.lib.Ajax.useDefaultHeader == true;
return this.transId;
}else{
Roo.callback(o.callback, o.scope, [o, null, null]);
form.removeChild(hiddens[i]);
}
}
+ },
+ // this is a 'formdata version???'
+
+
+ doFormDataUpload : function(o, ps, url)
+ {
+ var form = Roo.getDom(o.form);
+ form.enctype = form.encoding = 'multipart/form-data';
+ var formData = o.formData === true ? new FormData(form) : o.formData;
+
+ var cb = {
+ success: this.handleResponse,
+ failure: this.handleFailure,
+ scope: this,
+ argument: {options: o},
+ timeout : o.timeout || this.timeout
+ };
+
+ if(typeof o.autoAbort == 'boolean'){ // options gets top priority
+ if(o.autoAbort){
+ this.abort();
+ }
+ }else if(this.autoAbort !== false){
+ this.abort();
+ }
+
+ //Roo.lib.Ajax.defaultPostHeader = null;
+ Roo.lib.Ajax.useDefaultHeader = false;
+ this.transId = Roo.lib.Ajax.request( "POST", url, cb, o.formData, o);
+ Roo.lib.Ajax.useDefaultHeader = true;
+
+
}
+
});
/*
* Based on:
* eventually this should probably emulate php's number_format
* @param {Number/String} value The numeric value to format
* @param {Number} decimals number of decimal places
+ * @param {String} delimiter for thousands (default comma)
* @return {String} The formatted currency string
*/
- number : function(v,decimals)
+ number : function(v, decimals, thousandsDelimiter)
{
// multiply and round.
decimals = typeof(decimals) == 'undefined' ? 2 : decimals;
+ thousandsDelimiter = typeof(thousandsDelimiter) == 'undefined' ? ',' : thousandsDelimiter;
+
var mul = Math.pow(10, decimals);
var zero = String(mul).substring(1);
v = (Math.round((v-0)*mul))/mul;
var ps = v.split('.');
var whole = ps[0];
-
var r = /(\d+)(\d{3})/;
// add comma's
- while (r.test(whole)) {
- whole = whole.replace(r, '$1' + ',' + '$2');
- }
+ if(thousandsDelimiter.length != 0) {
+ whole = whole.replace(/\B(?=(\d{3})+(?!\d))/g, thousandsDelimiter );
+ }
var sub = ps[1] ?
// has decimals..
* @param {String/HTMLElement/Element} container (optional) The element this component should be rendered into. If it is being applied to existing markup, this should be left off.
*/
render : function(container, position){
- if(!this.rendered && this.fireEvent("beforerender", this) !== false){
- if(!container && this.el){
- this.el = Roo.get(this.el);
- container = this.el.dom.parentNode;
- this.allowDomMove = false;
- }
- this.container = Roo.get(container);
- this.rendered = true;
- if(position !== undefined){
- if(typeof position == 'number'){
- position = this.container.dom.childNodes[position];
- }else{
- position = Roo.getDom(position);
- }
- }
- this.onRender(this.container, position || null);
- if(this.cls){
- this.el.addClass(this.cls);
- delete this.cls;
- }
- if(this.style){
- this.el.applyStyles(this.style);
- delete this.style;
- }
- this.fireEvent("render", this);
- this.afterRender(this.container);
- if(this.hidden){
- this.hide();
- }
- if(this.disabled){
- this.disable();
+
+ if(this.rendered){
+ return this;
+ }
+
+ if(this.fireEvent("beforerender", this) === false){
+ return false;
+ }
+
+ if(!container && this.el){
+ this.el = Roo.get(this.el);
+ container = this.el.dom.parentNode;
+ this.allowDomMove = false;
+ }
+ this.container = Roo.get(container);
+ this.rendered = true;
+ if(position !== undefined){
+ if(typeof position == 'number'){
+ position = this.container.dom.childNodes[position];
+ }else{
+ position = Roo.getDom(position);
}
}
+ this.onRender(this.container, position || null);
+ if(this.cls){
+ this.el.addClass(this.cls);
+ delete this.cls;
+ }
+ if(this.style){
+ this.el.applyStyles(this.style);
+ delete this.style;
+ }
+ this.fireEvent("render", this);
+ this.afterRender(this.container);
+ if(this.hidden){
+ this.hide();
+ }
+ if(this.disabled){
+ this.disable();
+ }
+
return this;
+
},
/** @private */
* Our builder application needs the ability to preview these sub compoennts. They will normally have parent=false set,
* hence confusing the component builder as it thinks there are multiple top level elements.
*
+ * String Over-ride & Translations
+ *
+ * Our builder application writes all the strings as _strings and _named_strings. This is to enable the translation of elements,
+ * and also the 'overlaying of string values - needed when different versions of the same application with different text content
+ * are needed. @see Roo.XComponent.overlayString
+ *
*
*
* @extends Roo.util.Observable
var hp = this.parent ? 1 : 0;
Roo.debug && Roo.log(this);
+ var tree = this._tree ? this._tree() : this.tree();
+
+
if (!el && typeof(this.parent) == 'string' && this.parent.substring(0,1) == '#') {
// if parent is a '#.....' string, then let's use that..
var ename = this.parent.substr(1);
this.parent = false;
Roo.debug && Roo.log(ename);
switch (ename) {
- case 'bootstrap-body' :
- if (typeof(Roo.bootstrap.Body) != 'undefined') {
+ case 'bootstrap-body':
+ if (typeof(tree.el) != 'undefined' && tree.el == document.body) {
+ // this is the BorderLayout standard?
+ this.parent = { el : true };
+ break;
+ }
+ if (["Nest", "Content", "Grid", "Tree"].indexOf(tree.xtype) > -1) {
+ // need to insert stuff...
+ this.parent = {
+ el : new Roo.bootstrap.layout.Border({
+ el : document.body,
+
+ center: {
+ titlebar: false,
+ autoScroll:false,
+ closeOnTab: true,
+ tabPosition: 'top',
+ //resizeTabs: true,
+ alwaysShowTabs: true,
+ hideTabs: false
+ //minTabWidth: 140
+ }
+ })
+
+ };
+ break;
+ }
+
+ if (typeof(Roo.bootstrap.Body) != 'undefined' ) {
this.parent = { el : new Roo.bootstrap.Body() };
Roo.debug && Roo.log("setting el to doc body");
// fall through
default:
el = Roo.get(ename);
+ if (typeof(Roo.bootstrap) != 'undefined' && tree['|xns'] == 'Roo.bootstrap') {
+ this.parent = { el : true};
+ }
+
break;
}
return;
}
}
+
Roo.debug && Roo.log("EL:");
Roo.debug && Roo.log(el);
Roo.debug && Roo.log("this.parent.el:");
Roo.debug && Roo.log(this.parent.el);
- var tree = this._tree ? this._tree() : this.tree();
// altertive root elements ??? - we need a better way to indicate these.
- var is_alt = Roo.XComponent.is_alt || (typeof(Roo.bootstrap) != 'undefined' && tree.xns == Roo.bootstrap) ||
- (typeof(Roo.mailer) != 'undefined' && tree.xns == Roo.mailer) ;
+ var is_alt = Roo.XComponent.is_alt ||
+ (typeof(tree.el) != 'undefined' && tree.el == document.body) ||
+ (typeof(Roo.bootstrap) != 'undefined' && tree.xns == Roo.bootstrap) ||
+ (typeof(Roo.mailer) != 'undefined' && tree.xns == Roo.mailer) ;
+
+
if (!this.parent && is_alt) {
//el = Roo.get(document.body);
el = el ? Roo.get(el) : false;
- // it's a top level one..
- this.parent = {
- el : new Roo.BorderLayout(el || document.body, {
+ if (typeof(Roo.BorderLayout) == 'undefined' ) {
- center: {
- titlebar: false,
- autoScroll:false,
- closeOnTab: true,
- tabPosition: 'top',
- //resizeTabs: true,
- alwaysShowTabs: el && hp? false : true,
- hideTabs: el || !hp ? true : false,
- minTabWidth: 140
- }
- })
- };
+ this.parent = {
+ el : new Roo.bootstrap.layout.Border({
+ el: el || document.body,
+
+ center: {
+ titlebar: false,
+ autoScroll:false,
+ closeOnTab: true,
+ tabPosition: 'top',
+ //resizeTabs: true,
+ alwaysShowTabs: false,
+ hideTabs: true,
+ minTabWidth: 140,
+ overflow: 'visible'
+ }
+ })
+ };
+ } else {
+
+ // it's a top level one..
+ this.parent = {
+ el : new Roo.BorderLayout(el || document.body, {
+ center: {
+ titlebar: false,
+ autoScroll:false,
+ closeOnTab: true,
+ tabPosition: 'top',
+ //resizeTabs: true,
+ alwaysShowTabs: el && hp? false : true,
+ hideTabs: el || !hp ? true : false,
+ minTabWidth: 140
+ }
+ })
+ };
+ }
}
if (!this.parent.el) {
var is_body = false;
if (this.parent.el === true) {
// bootstrap... - body..
+ if (el) {
+ tree.el = el;
+ }
this.parent.el = Roo.factory(tree);
is_body = true;
}
break;
default:
- if (obj.disabled) {
+ if (obj.disabled || obj.region == '#disabled') {
return;
}
break;
msg: msg,
width:450,
progress:true,
+ buttons : false,
closable:false,
modal: false
" of " + total +
(m.name ? (' - ' + m.name) : '');
Roo.debug && Roo.log(msg);
- if (!this.hideProgress && Roo.MessageBox) {
+ if (!_this.hideProgress && Roo.MessageBox) {
Roo.MessageBox.updateProgress( (total - mods.length)/total, msg );
}
},
-
+ /**
+ * Overlay a set of modified strings onto a component
+ * This is dependant on our builder exporting the strings and 'named strings' elements.
+ *
+ * @param {Object} element to overlay on - eg. Pman.Dialog.Login
+ * @param {Object} associative array of 'named' string and it's new value.
+ *
+ */
+ overlayStrings : function( component, strings )
+ {
+ if (typeof(component['_named_strings']) == 'undefined') {
+ throw "ERROR: component does not have _named_strings";
+ }
+ for ( var k in strings ) {
+ var md = typeof(component['_named_strings'][k]) == 'undefined' ? false : component['_named_strings'][k];
+ if (md !== false) {
+ component['_strings'][md] = strings[k];
+ } else {
+ Roo.log('could not find named string: ' + k + ' in');
+ Roo.log(component);
+ }
+
+ }
+
+ },
+
/**
* Event Object.
};
Renderer.prototype.table = function(header, body) {
- return '<table>\n'
+ return '<table class="table table-striped">\n'
+ '<thead>\n'
+ header
+ '</thead>\n'
Roo.Markdown.marked = marked;
-})();
\ No newline at end of file
+})();/*
+ * Based on:
+ * Ext JS Library 1.1.1
+ * Copyright(c) 2006-2007, Ext JS, LLC.
+ *
+ * Originally Released Under LGPL - original licence link has changed is not relivant.
+ *
+ * Fork - LGPL
+ * <script type="text/javascript">
+ */
+
+
+
+/*
+ * These classes are derivatives of the similarly named classes in the YUI Library.
+ * The original license:
+ * Copyright (c) 2006, Yahoo! Inc. All rights reserved.
+ * Code licensed under the BSD License:
+ * http://developer.yahoo.net/yui/license.txt
+ */
+
+(function() {
+
+var Event=Roo.EventManager;
+var Dom=Roo.lib.Dom;
+
+/**
+ * @class Roo.dd.DragDrop
+ * @extends Roo.util.Observable
+ * Defines the interface and base operation of items that that can be
+ * dragged or can be drop targets. It was designed to be extended, overriding
+ * the event handlers for startDrag, onDrag, onDragOver and onDragOut.
+ * Up to three html elements can be associated with a DragDrop instance:
+ * <ul>
+ * <li>linked element: the element that is passed into the constructor.
+ * This is the element which defines the boundaries for interaction with
+ * other DragDrop objects.</li>
+ * <li>handle element(s): The drag operation only occurs if the element that
+ * was clicked matches a handle element. By default this is the linked
+ * element, but there are times that you will want only a portion of the
+ * linked element to initiate the drag operation, and the setHandleElId()
+ * method provides a way to define this.</li>
+ * <li>drag element: this represents the element that would be moved along
+ * with the cursor during a drag operation. By default, this is the linked
+ * element itself as in {@link Roo.dd.DD}. setDragElId() lets you define
+ * a separate element that would be moved, as in {@link Roo.dd.DDProxy}.
+ * </li>
+ * </ul>
+ * This class should not be instantiated until the onload event to ensure that
+ * the associated elements are available.
+ * The following would define a DragDrop obj that would interact with any
+ * other DragDrop obj in the "group1" group:
+ * <pre>
+ * dd = new Roo.dd.DragDrop("div1", "group1");
+ * </pre>
+ * Since none of the event handlers have been implemented, nothing would
+ * actually happen if you were to run the code above. Normally you would
+ * override this class or one of the default implementations, but you can
+ * also override the methods you want on an instance of the class...
+ * <pre>
+ * dd.onDragDrop = function(e, id) {
+ * alert("dd was dropped on " + id);
+ * }
+ * </pre>
+ * @constructor
+ * @param {String} id of the element that is linked to this instance
+ * @param {String} sGroup the group of related DragDrop objects
+ * @param {object} config an object containing configurable attributes
+ * Valid properties for DragDrop:
+ * padding, isTarget, maintainOffset, primaryButtonOnly
+ */
+Roo.dd.DragDrop = function(id, sGroup, config) {
+ if (id) {
+ this.init(id, sGroup, config);
+ }
+
+};
+
+Roo.extend(Roo.dd.DragDrop, Roo.util.Observable , {
+
+ /**
+ * The id of the element associated with this object. This is what we
+ * refer to as the "linked element" because the size and position of
+ * this element is used to determine when the drag and drop objects have
+ * interacted.
+ * @property id
+ * @type String
+ */
+ id: null,
+
+ /**
+ * Configuration attributes passed into the constructor
+ * @property config
+ * @type object
+ */
+ config: null,
+
+ /**
+ * The id of the element that will be dragged. By default this is same
+ * as the linked element , but could be changed to another element. Ex:
+ * Roo.dd.DDProxy
+ * @property dragElId
+ * @type String
+ * @private
+ */
+ dragElId: null,
+
+ /**
+ * the id of the element that initiates the drag operation. By default
+ * this is the linked element, but could be changed to be a child of this
+ * element. This lets us do things like only starting the drag when the
+ * header element within the linked html element is clicked.
+ * @property handleElId
+ * @type String
+ * @private
+ */
+ handleElId: null,
+
+ /**
+ * An associative array of HTML tags that will be ignored if clicked.
+ * @property invalidHandleTypes
+ * @type {string: string}
+ */
+ invalidHandleTypes: null,
+
+ /**
+ * An associative array of ids for elements that will be ignored if clicked
+ * @property invalidHandleIds
+ * @type {string: string}
+ */
+ invalidHandleIds: null,
+
+ /**
+ * An indexted array of css class names for elements that will be ignored
+ * if clicked.
+ * @property invalidHandleClasses
+ * @type string[]
+ */
+ invalidHandleClasses: null,
+
+ /**
+ * The linked element's absolute X position at the time the drag was
+ * started
+ * @property startPageX
+ * @type int
+ * @private
+ */
+ startPageX: 0,
+
+ /**
+ * The linked element's absolute X position at the time the drag was
+ * started
+ * @property startPageY
+ * @type int
+ * @private
+ */
+ startPageY: 0,
+
+ /**
+ * The group defines a logical collection of DragDrop objects that are
+ * related. Instances only get events when interacting with other
+ * DragDrop object in the same group. This lets us define multiple
+ * groups using a single DragDrop subclass if we want.
+ * @property groups
+ * @type {string: string}
+ */
+ groups: null,
+
+ /**
+ * Individual drag/drop instances can be locked. This will prevent
+ * onmousedown start drag.
+ * @property locked
+ * @type boolean
+ * @private
+ */
+ locked: false,
+
+ /**
+ * Lock this instance
+ * @method lock
+ */
+ lock: function() { this.locked = true; },
+
+ /**
+ * Unlock this instace
+ * @method unlock
+ */
+ unlock: function() { this.locked = false; },
+
+ /**
+ * By default, all insances can be a drop target. This can be disabled by
+ * setting isTarget to false.
+ * @method isTarget
+ * @type boolean
+ */
+ isTarget: true,
+
+ /**
+ * The padding configured for this drag and drop object for calculating
+ * the drop zone intersection with this object.
+ * @method padding
+ * @type int[]
+ */
+ padding: null,
+
+ /**
+ * Cached reference to the linked element
+ * @property _domRef
+ * @private
+ */
+ _domRef: null,
+
+ /**
+ * Internal typeof flag
+ * @property __ygDragDrop
+ * @private
+ */
+ __ygDragDrop: true,
+
+ /**
+ * Set to true when horizontal contraints are applied
+ * @property constrainX
+ * @type boolean
+ * @private
+ */
+ constrainX: false,
+
+ /**
+ * Set to true when vertical contraints are applied
+ * @property constrainY
+ * @type boolean
+ * @private
+ */
+ constrainY: false,
+
+ /**
+ * The left constraint
+ * @property minX
+ * @type int
+ * @private
+ */
+ minX: 0,
+
+ /**
+ * The right constraint
+ * @property maxX
+ * @type int
+ * @private
+ */
+ maxX: 0,
+
+ /**
+ * The up constraint
+ * @property minY
+ * @type int
+ * @type int
+ * @private
+ */
+ minY: 0,
+
+ /**
+ * The down constraint
+ * @property maxY
+ * @type int
+ * @private
+ */
+ maxY: 0,
+
+ /**
+ * Maintain offsets when we resetconstraints. Set to true when you want
+ * the position of the element relative to its parent to stay the same
+ * when the page changes
+ *
+ * @property maintainOffset
+ * @type boolean
+ */
+ maintainOffset: false,
+
+ /**
+ * Array of pixel locations the element will snap to if we specified a
+ * horizontal graduation/interval. This array is generated automatically
+ * when you define a tick interval.
+ * @property xTicks
+ * @type int[]
+ */
+ xTicks: null,
+
+ /**
+ * Array of pixel locations the element will snap to if we specified a
+ * vertical graduation/interval. This array is generated automatically
+ * when you define a tick interval.
+ * @property yTicks
+ * @type int[]
+ */
+ yTicks: null,
+
+ /**
+ * By default the drag and drop instance will only respond to the primary
+ * button click (left button for a right-handed mouse). Set to true to
+ * allow drag and drop to start with any mouse click that is propogated
+ * by the browser
+ * @property primaryButtonOnly
+ * @type boolean
+ */
+ primaryButtonOnly: true,
+
+ /**
+ * The availabe property is false until the linked dom element is accessible.
+ * @property available
+ * @type boolean
+ */
+ available: false,
+
+ /**
+ * By default, drags can only be initiated if the mousedown occurs in the
+ * region the linked element is. This is done in part to work around a
+ * bug in some browsers that mis-report the mousedown if the previous
+ * mouseup happened outside of the window. This property is set to true
+ * if outer handles are defined.
+ *
+ * @property hasOuterHandles
+ * @type boolean
+ * @default false
+ */
+ hasOuterHandles: false,
+
+ /**
+ * Code that executes immediately before the startDrag event
+ * @method b4StartDrag
+ * @private
+ */
+ b4StartDrag: function(x, y) { },
+
+ /**
+ * Abstract method called after a drag/drop object is clicked
+ * and the drag or mousedown time thresholds have beeen met.
+ * @method startDrag
+ * @param {int} X click location
+ * @param {int} Y click location
+ */
+ startDrag: function(x, y) { /* override this */ },
+
+ /**
+ * Code that executes immediately before the onDrag event
+ * @method b4Drag
+ * @private
+ */
+ b4Drag: function(e) { },
+
+ /**
+ * Abstract method called during the onMouseMove event while dragging an
+ * object.
+ * @method onDrag
+ * @param {Event} e the mousemove event
+ */
+ onDrag: function(e) { /* override this */ },
+
+ /**
+ * Abstract method called when this element fist begins hovering over
+ * another DragDrop obj
+ * @method onDragEnter
+ * @param {Event} e the mousemove event
+ * @param {String|DragDrop[]} id In POINT mode, the element
+ * id this is hovering over. In INTERSECT mode, an array of one or more
+ * dragdrop items being hovered over.
+ */
+ onDragEnter: function(e, id) { /* override this */ },
+
+ /**
+ * Code that executes immediately before the onDragOver event
+ * @method b4DragOver
+ * @private
+ */
+ b4DragOver: function(e) { },
+
+ /**
+ * Abstract method called when this element is hovering over another
+ * DragDrop obj
+ * @method onDragOver
+ * @param {Event} e the mousemove event
+ * @param {String|DragDrop[]} id In POINT mode, the element
+ * id this is hovering over. In INTERSECT mode, an array of dd items
+ * being hovered over.
+ */
+ onDragOver: function(e, id) { /* override this */ },
+
+ /**
+ * Code that executes immediately before the onDragOut event
+ * @method b4DragOut
+ * @private
+ */
+ b4DragOut: function(e) { },
+
+ /**
+ * Abstract method called when we are no longer hovering over an element
+ * @method onDragOut
+ * @param {Event} e the mousemove event
+ * @param {String|DragDrop[]} id In POINT mode, the element
+ * id this was hovering over. In INTERSECT mode, an array of dd items
+ * that the mouse is no longer over.
+ */
+ onDragOut: function(e, id) { /* override this */ },
+
+ /**
+ * Code that executes immediately before the onDragDrop event
+ * @method b4DragDrop
+ * @private
+ */
+ b4DragDrop: function(e) { },
+
+ /**
+ * Abstract method called when this item is dropped on another DragDrop
+ * obj
+ * @method onDragDrop
+ * @param {Event} e the mouseup event
+ * @param {String|DragDrop[]} id In POINT mode, the element
+ * id this was dropped on. In INTERSECT mode, an array of dd items this
+ * was dropped on.
+ */
+ onDragDrop: function(e, id) { /* override this */ },
+
+ /**
+ * Abstract method called when this item is dropped on an area with no
+ * drop target
+ * @method onInvalidDrop
+ * @param {Event} e the mouseup event
+ */
+ onInvalidDrop: function(e) { /* override this */ },
+
+ /**
+ * Code that executes immediately before the endDrag event
+ * @method b4EndDrag
+ * @private
+ */
+ b4EndDrag: function(e) { },
+
+ /**
+ * Fired when we are done dragging the object
+ * @method endDrag
+ * @param {Event} e the mouseup event
+ */
+ endDrag: function(e) { /* override this */ },
+
+ /**
+ * Code executed immediately before the onMouseDown event
+ * @method b4MouseDown
+ * @param {Event} e the mousedown event
+ * @private
+ */
+ b4MouseDown: function(e) { },
+
+ /**
+ * Event handler that fires when a drag/drop obj gets a mousedown
+ * @method onMouseDown
+ * @param {Event} e the mousedown event
+ */
+ onMouseDown: function(e) { /* override this */ },
+
+ /**
+ * Event handler that fires when a drag/drop obj gets a mouseup
+ * @method onMouseUp
+ * @param {Event} e the mouseup event
+ */
+ onMouseUp: function(e) { /* override this */ },
+
+ /**
+ * Override the onAvailable method to do what is needed after the initial
+ * position was determined.
+ * @method onAvailable
+ */
+ onAvailable: function () {
+ },
+
+ /*
+ * Provides default constraint padding to "constrainTo" elements (defaults to {left: 0, right:0, top:0, bottom:0}).
+ * @type Object
+ */
+ defaultPadding : {left:0, right:0, top:0, bottom:0},
+
+ /*
+ * Initializes the drag drop object's constraints to restrict movement to a certain element.
+ *
+ * Usage:
+ <pre><code>
+ var dd = new Roo.dd.DDProxy("dragDiv1", "proxytest",
+ { dragElId: "existingProxyDiv" });
+ dd.startDrag = function(){
+ this.constrainTo("parent-id");
+ };
+ </code></pre>
+ * Or you can initalize it using the {@link Roo.Element} object:
+ <pre><code>
+ Roo.get("dragDiv1").initDDProxy("proxytest", {dragElId: "existingProxyDiv"}, {
+ startDrag : function(){
+ this.constrainTo("parent-id");
+ }
+ });
+ </code></pre>
+ * @param {String/HTMLElement/Element} constrainTo The element to constrain to.
+ * @param {Object/Number} pad (optional) Pad provides a way to specify "padding" of the constraints,
+ * and can be either a number for symmetrical padding (4 would be equal to {left:4, right:4, top:4, bottom:4}) or
+ * an object containing the sides to pad. For example: {right:10, bottom:10}
+ * @param {Boolean} inContent (optional) Constrain the draggable in the content box of the element (inside padding and borders)
+ */
+ constrainTo : function(constrainTo, pad, inContent){
+ if(typeof pad == "number"){
+ pad = {left: pad, right:pad, top:pad, bottom:pad};
+ }
+ pad = pad || this.defaultPadding;
+ var b = Roo.get(this.getEl()).getBox();
+ var ce = Roo.get(constrainTo);
+ var s = ce.getScroll();
+ var c, cd = ce.dom;
+ if(cd == document.body){
+ c = { x: s.left, y: s.top, width: Roo.lib.Dom.getViewWidth(), height: Roo.lib.Dom.getViewHeight()};
+ }else{
+ xy = ce.getXY();
+ c = {x : xy[0]+s.left, y: xy[1]+s.top, width: cd.clientWidth, height: cd.clientHeight};
+ }
+
+
+ var topSpace = b.y - c.y;
+ var leftSpace = b.x - c.x;
+
+ this.resetConstraints();
+ this.setXConstraint(leftSpace - (pad.left||0), // left
+ c.width - leftSpace - b.width - (pad.right||0) //right
+ );
+ this.setYConstraint(topSpace - (pad.top||0), //top
+ c.height - topSpace - b.height - (pad.bottom||0) //bottom
+ );
+ },
+
+ /**
+ * Returns a reference to the linked element
+ * @method getEl
+ * @return {HTMLElement} the html element
+ */
+ getEl: function() {
+ if (!this._domRef) {
+ this._domRef = Roo.getDom(this.id);
+ }
+
+ return this._domRef;
+ },
+
+ /**
+ * Returns a reference to the actual element to drag. By default this is
+ * the same as the html element, but it can be assigned to another
+ * element. An example of this can be found in Roo.dd.DDProxy
+ * @method getDragEl
+ * @return {HTMLElement} the html element
+ */
+ getDragEl: function() {
+ return Roo.getDom(this.dragElId);
+ },
+
+ /**
+ * Sets up the DragDrop object. Must be called in the constructor of any
+ * Roo.dd.DragDrop subclass
+ * @method init
+ * @param id the id of the linked element
+ * @param {String} sGroup the group of related items
+ * @param {object} config configuration attributes
+ */
+ init: function(id, sGroup, config) {
+ this.initTarget(id, sGroup, config);
+ if (!Roo.isTouch) {
+ Event.on(this.id, "mousedown", this.handleMouseDown, this);
+ }
+ Event.on(this.id, "touchstart", this.handleMouseDown, this);
+ // Event.on(this.id, "selectstart", Event.preventDefault);
+ },
+
+ /**
+ * Initializes Targeting functionality only... the object does not
+ * get a mousedown handler.
+ * @method initTarget
+ * @param id the id of the linked element
+ * @param {String} sGroup the group of related items
+ * @param {object} config configuration attributes
+ */
+ initTarget: function(id, sGroup, config) {
+
+ // configuration attributes
+ this.config = config || {};
+
+ // create a local reference to the drag and drop manager
+ this.DDM = Roo.dd.DDM;
+ // initialize the groups array
+ this.groups = {};
+
+ // assume that we have an element reference instead of an id if the
+ // parameter is not a string
+ if (typeof id !== "string") {
+ id = Roo.id(id);
+ }
+
+ // set the id
+ this.id = id;
+
+ // add to an interaction group
+ this.addToGroup((sGroup) ? sGroup : "default");
+
+ // We don't want to register this as the handle with the manager
+ // so we just set the id rather than calling the setter.
+ this.handleElId = id;
+
+ // the linked element is the element that gets dragged by default
+ this.setDragElId(id);
+
+ // by default, clicked anchors will not start drag operations.
+ this.invalidHandleTypes = { A: "A" };
+ this.invalidHandleIds = {};
+ this.invalidHandleClasses = [];
+
+ this.applyConfig();
+
+ this.handleOnAvailable();
+ },
+
+ /**
+ * Applies the configuration parameters that were passed into the constructor.
+ * This is supposed to happen at each level through the inheritance chain. So
+ * a DDProxy implentation will execute apply config on DDProxy, DD, and
+ * DragDrop in order to get all of the parameters that are available in
+ * each object.
+ * @method applyConfig
+ */
+ applyConfig: function() {
+
+ // configurable properties:
+ // padding, isTarget, maintainOffset, primaryButtonOnly
+ this.padding = this.config.padding || [0, 0, 0, 0];
+ this.isTarget = (this.config.isTarget !== false);
+ this.maintainOffset = (this.config.maintainOffset);
+ this.primaryButtonOnly = (this.config.primaryButtonOnly !== false);
+
+ },
+
+ /**
+ * Executed when the linked element is available
+ * @method handleOnAvailable
+ * @private
+ */
+ handleOnAvailable: function() {
+ this.available = true;
+ this.resetConstraints();
+ this.onAvailable();
+ },
+
+ /**
+ * Configures the padding for the target zone in px. Effectively expands
+ * (or reduces) the virtual object size for targeting calculations.
+ * Supports css-style shorthand; if only one parameter is passed, all sides
+ * will have that padding, and if only two are passed, the top and bottom
+ * will have the first param, the left and right the second.
+ * @method setPadding
+ * @param {int} iTop Top pad
+ * @param {int} iRight Right pad
+ * @param {int} iBot Bot pad
+ * @param {int} iLeft Left pad
+ */
+ setPadding: function(iTop, iRight, iBot, iLeft) {
+ // this.padding = [iLeft, iRight, iTop, iBot];
+ if (!iRight && 0 !== iRight) {
+ this.padding = [iTop, iTop, iTop, iTop];
+ } else if (!iBot && 0 !== iBot) {
+ this.padding = [iTop, iRight, iTop, iRight];
+ } else {
+ this.padding = [iTop, iRight, iBot, iLeft];
+ }
+ },
+
+ /**
+ * Stores the initial placement of the linked element.
+ * @method setInitialPosition
+ * @param {int} diffX the X offset, default 0
+ * @param {int} diffY the Y offset, default 0
+ */
+ setInitPosition: function(diffX, diffY) {
+ var el = this.getEl();
+
+ if (!this.DDM.verifyEl(el)) {
+ return;
+ }
+
+ var dx = diffX || 0;
+ var dy = diffY || 0;
+
+ var p = Dom.getXY( el );
+
+ this.initPageX = p[0] - dx;
+ this.initPageY = p[1] - dy;
+
+ this.lastPageX = p[0];
+ this.lastPageY = p[1];
+
+
+ this.setStartPosition(p);
+ },
+
+ /**
+ * Sets the start position of the element. This is set when the obj
+ * is initialized, the reset when a drag is started.
+ * @method setStartPosition
+ * @param pos current position (from previous lookup)
+ * @private
+ */
+ setStartPosition: function(pos) {
+ var p = pos || Dom.getXY( this.getEl() );
+ this.deltaSetXY = null;
+
+ this.startPageX = p[0];
+ this.startPageY = p[1];
+ },
+
+ /**
+ * Add this instance to a group of related drag/drop objects. All
+ * instances belong to at least one group, and can belong to as many
+ * groups as needed.
+ * @method addToGroup
+ * @param sGroup {string} the name of the group
+ */
+ addToGroup: function(sGroup) {
+ this.groups[sGroup] = true;
+ this.DDM.regDragDrop(this, sGroup);
+ },
+
+ /**
+ * Remove's this instance from the supplied interaction group
+ * @method removeFromGroup
+ * @param {string} sGroup The group to drop
+ */
+ removeFromGroup: function(sGroup) {
+ if (this.groups[sGroup]) {
+ delete this.groups[sGroup];
+ }
+
+ this.DDM.removeDDFromGroup(this, sGroup);
+ },
+
+ /**
+ * Allows you to specify that an element other than the linked element
+ * will be moved with the cursor during a drag
+ * @method setDragElId
+ * @param id {string} the id of the element that will be used to initiate the drag
+ */
+ setDragElId: function(id) {
+ this.dragElId = id;
+ },
+
+ /**
+ * Allows you to specify a child of the linked element that should be
+ * used to initiate the drag operation. An example of this would be if
+ * you have a content div with text and links. Clicking anywhere in the
+ * content area would normally start the drag operation. Use this method
+ * to specify that an element inside of the content div is the element
+ * that starts the drag operation.
+ * @method setHandleElId
+ * @param id {string} the id of the element that will be used to
+ * initiate the drag.
+ */
+ setHandleElId: function(id) {
+ if (typeof id !== "string") {
+ id = Roo.id(id);
+ }
+ this.handleElId = id;
+ this.DDM.regHandle(this.id, id);
+ },
+
+ /**
+ * Allows you to set an element outside of the linked element as a drag
+ * handle
+ * @method setOuterHandleElId
+ * @param id the id of the element that will be used to initiate the drag
+ */
+ setOuterHandleElId: function(id) {
+ if (typeof id !== "string") {
+ id = Roo.id(id);
+ }
+ Event.on(id, "mousedown",
+ this.handleMouseDown, this);
+ this.setHandleElId(id);
+
+ this.hasOuterHandles = true;
+ },
+
+ /**
+ * Remove all drag and drop hooks for this element
+ * @method unreg
+ */
+ unreg: function() {
+ Event.un(this.id, "mousedown",
+ this.handleMouseDown);
+ Event.un(this.id, "touchstart",
+ this.handleMouseDown);
+ this._domRef = null;
+ this.DDM._remove(this);
+ },
+
+ destroy : function(){
+ this.unreg();
+ },
+
+ /**
+ * Returns true if this instance is locked, or the drag drop mgr is locked
+ * (meaning that all drag/drop is disabled on the page.)
+ * @method isLocked
+ * @return {boolean} true if this obj or all drag/drop is locked, else
+ * false
+ */
+ isLocked: function() {
+ return (this.DDM.isLocked() || this.locked);
+ },
+
+ /**
+ * Fired when this object is clicked
+ * @method handleMouseDown
+ * @param {Event} e
+ * @param {Roo.dd.DragDrop} oDD the clicked dd object (this dd obj)
+ * @private
+ */
+ handleMouseDown: function(e, oDD){
+
+ if (!Roo.isTouch && this.primaryButtonOnly && e.button != 0) {
+ //Roo.log('not touch/ button !=0');
+ return;
+ }
+ if (e.browserEvent.touches && e.browserEvent.touches.length != 1) {
+ return; // double touch..
+ }
+
+
+ if (this.isLocked()) {
+ //Roo.log('locked');
+ return;
+ }
+
+ this.DDM.refreshCache(this.groups);
+// Roo.log([Roo.lib.Event.getPageX(e), Roo.lib.Event.getPageY(e)]);
+ var pt = new Roo.lib.Point(Roo.lib.Event.getPageX(e), Roo.lib.Event.getPageY(e));
+ if (!this.hasOuterHandles && !this.DDM.isOverTarget(pt, this) ) {
+ //Roo.log('no outer handes or not over target');
+ // do nothing.
+ } else {
+// Roo.log('check validator');
+ if (this.clickValidator(e)) {
+// Roo.log('validate success');
+ // set the initial element position
+ this.setStartPosition();
+
+
+ this.b4MouseDown(e);
+ this.onMouseDown(e);
+
+ this.DDM.handleMouseDown(e, this);
+
+ this.DDM.stopEvent(e);
+ } else {
+
+
+ }
+ }
+ },
+
+ clickValidator: function(e) {
+ var target = e.getTarget();
+ return ( this.isValidHandleChild(target) &&
+ (this.id == this.handleElId ||
+ this.DDM.handleWasClicked(target, this.id)) );
+ },
+
+ /**
+ * Allows you to specify a tag name that should not start a drag operation
+ * when clicked. This is designed to facilitate embedding links within a
+ * drag handle that do something other than start the drag.
+ * @method addInvalidHandleType
+ * @param {string} tagName the type of element to exclude
+ */
+ addInvalidHandleType: function(tagName) {
+ var type = tagName.toUpperCase();
+ this.invalidHandleTypes[type] = type;
+ },
+
+ /**
+ * Lets you to specify an element id for a child of a drag handle
+ * that should not initiate a drag
+ * @method addInvalidHandleId
+ * @param {string} id the element id of the element you wish to ignore
+ */
+ addInvalidHandleId: function(id) {
+ if (typeof id !== "string") {
+ id = Roo.id(id);
+ }
+ this.invalidHandleIds[id] = id;
+ },
+
+ /**
+ * Lets you specify a css class of elements that will not initiate a drag
+ * @method addInvalidHandleClass
+ * @param {string} cssClass the class of the elements you wish to ignore
+ */
+ addInvalidHandleClass: function(cssClass) {
+ this.invalidHandleClasses.push(cssClass);
+ },
+
+ /**
+ * Unsets an excluded tag name set by addInvalidHandleType
+ * @method removeInvalidHandleType
+ * @param {string} tagName the type of element to unexclude
+ */
+ removeInvalidHandleType: function(tagName) {
+ var type = tagName.toUpperCase();
+ // this.invalidHandleTypes[type] = null;
+ delete this.invalidHandleTypes[type];
+ },
+
+ /**
+ * Unsets an invalid handle id
+ * @method removeInvalidHandleId
+ * @param {string} id the id of the element to re-enable
+ */
+ removeInvalidHandleId: function(id) {
+ if (typeof id !== "string") {
+ id = Roo.id(id);
+ }
+ delete this.invalidHandleIds[id];
+ },
+
+ /**
+ * Unsets an invalid css class
+ * @method removeInvalidHandleClass
+ * @param {string} cssClass the class of the element(s) you wish to
+ * re-enable
+ */
+ removeInvalidHandleClass: function(cssClass) {
+ for (var i=0, len=this.invalidHandleClasses.length; i<len; ++i) {
+ if (this.invalidHandleClasses[i] == cssClass) {
+ delete this.invalidHandleClasses[i];
+ }
+ }
+ },
+
+ /**
+ * Checks the tag exclusion list to see if this click should be ignored
+ * @method isValidHandleChild
+ * @param {HTMLElement} node the HTMLElement to evaluate
+ * @return {boolean} true if this is a valid tag type, false if not
+ */
+ isValidHandleChild: function(node) {
+
+ var valid = true;
+ // var n = (node.nodeName == "#text") ? node.parentNode : node;
+ var nodeName;
+ try {
+ nodeName = node.nodeName.toUpperCase();
+ } catch(e) {
+ nodeName = node.nodeName;
+ }
+ valid = valid && !this.invalidHandleTypes[nodeName];
+ valid = valid && !this.invalidHandleIds[node.id];
+
+ for (var i=0, len=this.invalidHandleClasses.length; valid && i<len; ++i) {
+ valid = !Dom.hasClass(node, this.invalidHandleClasses[i]);
+ }
+
+
+ return valid;
+
+ },
+
+ /**
+ * Create the array of horizontal tick marks if an interval was specified
+ * in setXConstraint().
+ * @method setXTicks
+ * @private
+ */
+ setXTicks: function(iStartX, iTickSize) {
+ this.xTicks = [];
+ this.xTickSize = iTickSize;
+
+ var tickMap = {};
+
+ for (var i = this.initPageX; i >= this.minX; i = i - iTickSize) {
+ if (!tickMap[i]) {
+ this.xTicks[this.xTicks.length] = i;
+ tickMap[i] = true;
+ }
+ }
+
+ for (i = this.initPageX; i <= this.maxX; i = i + iTickSize) {
+ if (!tickMap[i]) {
+ this.xTicks[this.xTicks.length] = i;
+ tickMap[i] = true;
+ }
+ }
+
+ this.xTicks.sort(this.DDM.numericSort) ;
+ },
+
+ /**
+ * Create the array of vertical tick marks if an interval was specified in
+ * setYConstraint().
+ * @method setYTicks
+ * @private
+ */
+ setYTicks: function(iStartY, iTickSize) {
+ this.yTicks = [];
+ this.yTickSize = iTickSize;
+
+ var tickMap = {};
+
+ for (var i = this.initPageY; i >= this.minY; i = i - iTickSize) {
+ if (!tickMap[i]) {
+ this.yTicks[this.yTicks.length] = i;
+ tickMap[i] = true;
+ }
+ }
+
+ for (i = this.initPageY; i <= this.maxY; i = i + iTickSize) {
+ if (!tickMap[i]) {
+ this.yTicks[this.yTicks.length] = i;
+ tickMap[i] = true;
+ }
+ }
+
+ this.yTicks.sort(this.DDM.numericSort) ;
+ },
+
+ /**
+ * By default, the element can be dragged any place on the screen. Use
+ * this method to limit the horizontal travel of the element. Pass in
+ * 0,0 for the parameters if you want to lock the drag to the y axis.
+ * @method setXConstraint
+ * @param {int} iLeft the number of pixels the element can move to the left
+ * @param {int} iRight the number of pixels the element can move to the
+ * right
+ * @param {int} iTickSize optional parameter for specifying that the
+ * element
+ * should move iTickSize pixels at a time.
+ */
+ setXConstraint: function(iLeft, iRight, iTickSize) {
+ this.leftConstraint = iLeft;
+ this.rightConstraint = iRight;
+
+ this.minX = this.initPageX - iLeft;
+ this.maxX = this.initPageX + iRight;
+ if (iTickSize) { this.setXTicks(this.initPageX, iTickSize); }
+
+ this.constrainX = true;
+ },
+
+ /**
+ * Clears any constraints applied to this instance. Also clears ticks
+ * since they can't exist independent of a constraint at this time.
+ * @method clearConstraints
+ */
+ clearConstraints: function() {
+ this.constrainX = false;
+ this.constrainY = false;
+ this.clearTicks();
+ },
+
+ /**
+ * Clears any tick interval defined for this instance
+ * @method clearTicks
+ */
+ clearTicks: function() {
+ this.xTicks = null;
+ this.yTicks = null;
+ this.xTickSize = 0;
+ this.yTickSize = 0;
+ },
+
+ /**
+ * By default, the element can be dragged any place on the screen. Set
+ * this to limit the vertical travel of the element. Pass in 0,0 for the
+ * parameters if you want to lock the drag to the x axis.
+ * @method setYConstraint
+ * @param {int} iUp the number of pixels the element can move up
+ * @param {int} iDown the number of pixels the element can move down
+ * @param {int} iTickSize optional parameter for specifying that the
+ * element should move iTickSize pixels at a time.
+ */
+ setYConstraint: function(iUp, iDown, iTickSize) {
+ this.topConstraint = iUp;
+ this.bottomConstraint = iDown;
+
+ this.minY = this.initPageY - iUp;
+ this.maxY = this.initPageY + iDown;
+ if (iTickSize) { this.setYTicks(this.initPageY, iTickSize); }
+
+ this.constrainY = true;
+
+ },
+
+ /**
+ * resetConstraints must be called if you manually reposition a dd element.
+ * @method resetConstraints
+ * @param {boolean} maintainOffset
+ */
+ resetConstraints: function() {
+
+
+ // Maintain offsets if necessary
+ if (this.initPageX || this.initPageX === 0) {
+ // figure out how much this thing has moved
+ var dx = (this.maintainOffset) ? this.lastPageX - this.initPageX : 0;
+ var dy = (this.maintainOffset) ? this.lastPageY - this.initPageY : 0;
+
+ this.setInitPosition(dx, dy);
+
+ // This is the first time we have detected the element's position
+ } else {
+ this.setInitPosition();
+ }
+
+ if (this.constrainX) {
+ this.setXConstraint( this.leftConstraint,
+ this.rightConstraint,
+ this.xTickSize );
+ }
+
+ if (this.constrainY) {
+ this.setYConstraint( this.topConstraint,
+ this.bottomConstraint,
+ this.yTickSize );
+ }
+ },
+
+ /**
+ * Normally the drag element is moved pixel by pixel, but we can specify
+ * that it move a number of pixels at a time. This method resolves the
+ * location when we have it set up like this.
+ * @method getTick
+ * @param {int} val where we want to place the object
+ * @param {int[]} tickArray sorted array of valid points
+ * @return {int} the closest tick
+ * @private
+ */
+ getTick: function(val, tickArray) {
+
+ if (!tickArray) {
+ // If tick interval is not defined, it is effectively 1 pixel,
+ // so we return the value passed to us.
+ return val;
+ } else if (tickArray[0] >= val) {
+ // The value is lower than the first tick, so we return the first
+ // tick.
+ return tickArray[0];
+ } else {
+ for (var i=0, len=tickArray.length; i<len; ++i) {
+ var next = i + 1;
+ if (tickArray[next] && tickArray[next] >= val) {
+ var diff1 = val - tickArray[i];
+ var diff2 = tickArray[next] - val;
+ return (diff2 > diff1) ? tickArray[i] : tickArray[next];
+ }
+ }
+
+ // The value is larger than the last tick, so we return the last
+ // tick.
+ return tickArray[tickArray.length - 1];
+ }
+ },
+
+ /**
+ * toString method
+ * @method toString
+ * @return {string} string representation of the dd obj
+ */
+ toString: function() {
+ return ("DragDrop " + this.id);
+ }
+
+});
+
+})();
+/*
+ * Based on:
+ * Ext JS Library 1.1.1
+ * Copyright(c) 2006-2007, Ext JS, LLC.
+ *
+ * Originally Released Under LGPL - original licence link has changed is not relivant.
+ *
+ * Fork - LGPL
+ * <script type="text/javascript">
+ */
+
+
+/**
+ * The drag and drop utility provides a framework for building drag and drop
+ * applications. In addition to enabling drag and drop for specific elements,
+ * the drag and drop elements are tracked by the manager class, and the
+ * interactions between the various elements are tracked during the drag and
+ * the implementing code is notified about these important moments.
+ */
+
+// Only load the library once. Rewriting the manager class would orphan
+// existing drag and drop instances.
+if (!Roo.dd.DragDropMgr) {
+
+/**
+ * @class Roo.dd.DragDropMgr
+ * DragDropMgr is a singleton that tracks the element interaction for
+ * all DragDrop items in the window. Generally, you will not call
+ * this class directly, but it does have helper methods that could
+ * be useful in your DragDrop implementations.
+ * @singleton
+ */
+Roo.dd.DragDropMgr = function() {
+
+ var Event = Roo.EventManager;
+
+ return {
+
+ /**
+ * Two dimensional Array of registered DragDrop objects. The first
+ * dimension is the DragDrop item group, the second the DragDrop
+ * object.
+ * @property ids
+ * @type {string: string}
+ * @private
+ * @static
+ */
+ ids: {},
+
+ /**
+ * Array of element ids defined as drag handles. Used to determine
+ * if the element that generated the mousedown event is actually the
+ * handle and not the html element itself.
+ * @property handleIds
+ * @type {string: string}
+ * @private
+ * @static
+ */
+ handleIds: {},
+
+ /**
+ * the DragDrop object that is currently being dragged
+ * @property dragCurrent
+ * @type DragDrop
+ * @private
+ * @static
+ **/
+ dragCurrent: null,
+
+ /**
+ * the DragDrop object(s) that are being hovered over
+ * @property dragOvers
+ * @type Array
+ * @private
+ * @static
+ */
+ dragOvers: {},
+
+ /**
+ * the X distance between the cursor and the object being dragged
+ * @property deltaX
+ * @type int
+ * @private
+ * @static
+ */
+ deltaX: 0,
+
+ /**
+ * the Y distance between the cursor and the object being dragged
+ * @property deltaY
+ * @type int
+ * @private
+ * @static
+ */
+ deltaY: 0,
+
+ /**
+ * Flag to determine if we should prevent the default behavior of the
+ * events we define. By default this is true, but this can be set to
+ * false if you need the default behavior (not recommended)
+ * @property preventDefault
+ * @type boolean
+ * @static
+ */
+ preventDefault: true,
+
+ /**
+ * Flag to determine if we should stop the propagation of the events
+ * we generate. This is true by default but you may want to set it to
+ * false if the html element contains other features that require the
+ * mouse click.
+ * @property stopPropagation
+ * @type boolean
+ * @static
+ */
+ stopPropagation: true,
+
+ /**
+ * Internal flag that is set to true when drag and drop has been
+ * intialized
+ * @property initialized
+ * @private
+ * @static
+ */
+ initalized: false,
+
+ /**
+ * All drag and drop can be disabled.
+ * @property locked
+ * @private
+ * @static
+ */
+ locked: false,
+
+ /**
+ * Called the first time an element is registered.
+ * @method init
+ * @private
+ * @static
+ */
+ init: function() {
+ this.initialized = true;
+ },
+
+ /**
+ * In point mode, drag and drop interaction is defined by the
+ * location of the cursor during the drag/drop
+ * @property POINT
+ * @type int
+ * @static
+ */
+ POINT: 0,
+
+ /**
+ * In intersect mode, drag and drop interactio nis defined by the
+ * overlap of two or more drag and drop objects.
+ * @property INTERSECT
+ * @type int
+ * @static
+ */
+ INTERSECT: 1,
+
+ /**
+ * The current drag and drop mode. Default: POINT
+ * @property mode
+ * @type int
+ * @static
+ */
+ mode: 0,
+
+ /**
+ * Runs method on all drag and drop objects
+ * @method _execOnAll
+ * @private
+ * @static
+ */
+ _execOnAll: function(sMethod, args) {
+ for (var i in this.ids) {
+ for (var j in this.ids[i]) {
+ var oDD = this.ids[i][j];
+ if (! this.isTypeOfDD(oDD)) {
+ continue;
+ }
+ oDD[sMethod].apply(oDD, args);
+ }
+ }
+ },
+
+ /**
+ * Drag and drop initialization. Sets up the global event handlers
+ * @method _onLoad
+ * @private
+ * @static
+ */
+ _onLoad: function() {
+
+ this.init();
+
+ if (!Roo.isTouch) {
+ Event.on(document, "mouseup", this.handleMouseUp, this, true);
+ Event.on(document, "mousemove", this.handleMouseMove, this, true);
+ }
+ Event.on(document, "touchend", this.handleMouseUp, this, true);
+ Event.on(document, "touchmove", this.handleMouseMove, this, true);
+
+ Event.on(window, "unload", this._onUnload, this, true);
+ Event.on(window, "resize", this._onResize, this, true);
+ // Event.on(window, "mouseout", this._test);
+
+ },
+
+ /**
+ * Reset constraints on all drag and drop objs
+ * @method _onResize
+ * @private
+ * @static
+ */
+ _onResize: function(e) {
+ this._execOnAll("resetConstraints", []);
+ },
+
+ /**
+ * Lock all drag and drop functionality
+ * @method lock
+ * @static
+ */
+ lock: function() { this.locked = true; },
+
+ /**
+ * Unlock all drag and drop functionality
+ * @method unlock
+ * @static
+ */
+ unlock: function() { this.locked = false; },
+
+ /**
+ * Is drag and drop locked?
+ * @method isLocked
+ * @return {boolean} True if drag and drop is locked, false otherwise.
+ * @static
+ */
+ isLocked: function() { return this.locked; },
+
+ /**
+ * Location cache that is set for all drag drop objects when a drag is
+ * initiated, cleared when the drag is finished.
+ * @property locationCache
+ * @private
+ * @static
+ */
+ locationCache: {},
+
+ /**
+ * Set useCache to false if you want to force object the lookup of each
+ * drag and drop linked element constantly during a drag.
+ * @property useCache
+ * @type boolean
+ * @static
+ */
+ useCache: true,
+
+ /**
+ * The number of pixels that the mouse needs to move after the
+ * mousedown before the drag is initiated. Default=3;
+ * @property clickPixelThresh
+ * @type int
+ * @static
+ */
+ clickPixelThresh: 3,
+
+ /**
+ * The number of milliseconds after the mousedown event to initiate the
+ * drag if we don't get a mouseup event. Default=1000
+ * @property clickTimeThresh
+ * @type int
+ * @static
+ */
+ clickTimeThresh: 350,
+
+ /**
+ * Flag that indicates that either the drag pixel threshold or the
+ * mousdown time threshold has been met
+ * @property dragThreshMet
+ * @type boolean
+ * @private
+ * @static
+ */
+ dragThreshMet: false,
+
+ /**
+ * Timeout used for the click time threshold
+ * @property clickTimeout
+ * @type Object
+ * @private
+ * @static
+ */
+ clickTimeout: null,
+
+ /**
+ * The X position of the mousedown event stored for later use when a
+ * drag threshold is met.
+ * @property startX
+ * @type int
+ * @private
+ * @static
+ */
+ startX: 0,
+
+ /**
+ * The Y position of the mousedown event stored for later use when a
+ * drag threshold is met.
+ * @property startY
+ * @type int
+ * @private
+ * @static
+ */
+ startY: 0,
+
+ /**
+ * Each DragDrop instance must be registered with the DragDropMgr.
+ * This is executed in DragDrop.init()
+ * @method regDragDrop
+ * @param {DragDrop} oDD the DragDrop object to register
+ * @param {String} sGroup the name of the group this element belongs to
+ * @static
+ */
+ regDragDrop: function(oDD, sGroup) {
+ if (!this.initialized) { this.init(); }
+
+ if (!this.ids[sGroup]) {
+ this.ids[sGroup] = {};
+ }
+ this.ids[sGroup][oDD.id] = oDD;
+ },
+
+ /**
+ * Removes the supplied dd instance from the supplied group. Executed
+ * by DragDrop.removeFromGroup, so don't call this function directly.
+ * @method removeDDFromGroup
+ * @private
+ * @static
+ */
+ removeDDFromGroup: function(oDD, sGroup) {
+ if (!this.ids[sGroup]) {
+ this.ids[sGroup] = {};
+ }
+
+ var obj = this.ids[sGroup];
+ if (obj && obj[oDD.id]) {
+ delete obj[oDD.id];
+ }
+ },
+
+ /**
+ * Unregisters a drag and drop item. This is executed in
+ * DragDrop.unreg, use that method instead of calling this directly.
+ * @method _remove
+ * @private
+ * @static
+ */
+ _remove: function(oDD) {
+ for (var g in oDD.groups) {
+ if (g && this.ids[g][oDD.id]) {
+ delete this.ids[g][oDD.id];
+ }
+ }
+ delete this.handleIds[oDD.id];
+ },
+
+ /**
+ * Each DragDrop handle element must be registered. This is done
+ * automatically when executing DragDrop.setHandleElId()
+ * @method regHandle
+ * @param {String} sDDId the DragDrop id this element is a handle for
+ * @param {String} sHandleId the id of the element that is the drag
+ * handle
+ * @static
+ */
+ regHandle: function(sDDId, sHandleId) {
+ if (!this.handleIds[sDDId]) {
+ this.handleIds[sDDId] = {};
+ }
+ this.handleIds[sDDId][sHandleId] = sHandleId;
+ },
+
+ /**
+ * Utility function to determine if a given element has been
+ * registered as a drag drop item.
+ * @method isDragDrop
+ * @param {String} id the element id to check
+ * @return {boolean} true if this element is a DragDrop item,
+ * false otherwise
+ * @static
+ */
+ isDragDrop: function(id) {
+ return ( this.getDDById(id) ) ? true : false;
+ },
+
+ /**
+ * Returns the drag and drop instances that are in all groups the
+ * passed in instance belongs to.
+ * @method getRelated
+ * @param {DragDrop} p_oDD the obj to get related data for
+ * @param {boolean} bTargetsOnly if true, only return targetable objs
+ * @return {DragDrop[]} the related instances
+ * @static
+ */
+ getRelated: function(p_oDD, bTargetsOnly) {
+ var oDDs = [];
+ for (var i in p_oDD.groups) {
+ for (j in this.ids[i]) {
+ var dd = this.ids[i][j];
+ if (! this.isTypeOfDD(dd)) {
+ continue;
+ }
+ if (!bTargetsOnly || dd.isTarget) {
+ oDDs[oDDs.length] = dd;
+ }
+ }
+ }
+
+ return oDDs;
+ },
+
+ /**
+ * Returns true if the specified dd target is a legal target for
+ * the specifice drag obj
+ * @method isLegalTarget
+ * @param {DragDrop} the drag obj
+ * @param {DragDrop} the target
+ * @return {boolean} true if the target is a legal target for the
+ * dd obj
+ * @static
+ */
+ isLegalTarget: function (oDD, oTargetDD) {
+ var targets = this.getRelated(oDD, true);
+ for (var i=0, len=targets.length;i<len;++i) {
+ if (targets[i].id == oTargetDD.id) {
+ return true;
+ }
+ }
+
+ return false;
+ },
+
+ /**
+ * My goal is to be able to transparently determine if an object is
+ * typeof DragDrop, and the exact subclass of DragDrop. typeof
+ * returns "object", oDD.constructor.toString() always returns
+ * "DragDrop" and not the name of the subclass. So for now it just
+ * evaluates a well-known variable in DragDrop.
+ * @method isTypeOfDD
+ * @param {Object} the object to evaluate
+ * @return {boolean} true if typeof oDD = DragDrop
+ * @static
+ */
+ isTypeOfDD: function (oDD) {
+ return (oDD && oDD.__ygDragDrop);
+ },
+
+ /**
+ * Utility function to determine if a given element has been
+ * registered as a drag drop handle for the given Drag Drop object.
+ * @method isHandle
+ * @param {String} id the element id to check
+ * @return {boolean} true if this element is a DragDrop handle, false
+ * otherwise
+ * @static
+ */
+ isHandle: function(sDDId, sHandleId) {
+ return ( this.handleIds[sDDId] &&
+ this.handleIds[sDDId][sHandleId] );
+ },
+
+ /**
+ * Returns the DragDrop instance for a given id
+ * @method getDDById
+ * @param {String} id the id of the DragDrop object
+ * @return {DragDrop} the drag drop object, null if it is not found
+ * @static
+ */
+ getDDById: function(id) {
+ for (var i in this.ids) {
+ if (this.ids[i][id]) {
+ return this.ids[i][id];
+ }
+ }
+ return null;
+ },
+
+ /**
+ * Fired after a registered DragDrop object gets the mousedown event.
+ * Sets up the events required to track the object being dragged
+ * @method handleMouseDown
+ * @param {Event} e the event
+ * @param oDD the DragDrop object being dragged
+ * @private
+ * @static
+ */
+ handleMouseDown: function(e, oDD) {
+ if(Roo.QuickTips){
+ Roo.QuickTips.disable();
+ }
+ this.currentTarget = e.getTarget();
+
+ this.dragCurrent = oDD;
+
+ var el = oDD.getEl();
+
+ // track start position
+ this.startX = e.getPageX();
+ this.startY = e.getPageY();
+
+ this.deltaX = this.startX - el.offsetLeft;
+ this.deltaY = this.startY - el.offsetTop;
+
+ this.dragThreshMet = false;
+
+ this.clickTimeout = setTimeout(
+ function() {
+ var DDM = Roo.dd.DDM;
+ DDM.startDrag(DDM.startX, DDM.startY);
+ },
+ this.clickTimeThresh );
+ },
+
+ /**
+ * Fired when either the drag pixel threshol or the mousedown hold
+ * time threshold has been met.
+ * @method startDrag
+ * @param x {int} the X position of the original mousedown
+ * @param y {int} the Y position of the original mousedown
+ * @static
+ */
+ startDrag: function(x, y) {
+ clearTimeout(this.clickTimeout);
+ if (this.dragCurrent) {
+ this.dragCurrent.b4StartDrag(x, y);
+ this.dragCurrent.startDrag(x, y);
+ }
+ this.dragThreshMet = true;
+ },
+
+ /**
+ * Internal function to handle the mouseup event. Will be invoked
+ * from the context of the document.
+ * @method handleMouseUp
+ * @param {Event} e the event
+ * @private
+ * @static
+ */
+ handleMouseUp: function(e) {
+
+ if(Roo.QuickTips){
+ Roo.QuickTips.enable();
+ }
+ if (! this.dragCurrent) {
+ return;
+ }
+
+ clearTimeout(this.clickTimeout);
+
+ if (this.dragThreshMet) {
+ this.fireEvents(e, true);
+ } else {
+ }
+
+ this.stopDrag(e);
+
+ this.stopEvent(e);
+ },
+
+ /**
+ * Utility to stop event propagation and event default, if these
+ * features are turned on.
+ * @method stopEvent
+ * @param {Event} e the event as returned by this.getEvent()
+ * @static
+ */
+ stopEvent: function(e){
+ if(this.stopPropagation) {
+ e.stopPropagation();
+ }
+
+ if (this.preventDefault) {
+ e.preventDefault();
+ }
+ },
+
+ /**
+ * Internal function to clean up event handlers after the drag
+ * operation is complete
+ * @method stopDrag
+ * @param {Event} e the event
+ * @private
+ * @static
+ */
+ stopDrag: function(e) {
+ // Fire the drag end event for the item that was dragged
+ if (this.dragCurrent) {
+ if (this.dragThreshMet) {
+ this.dragCurrent.b4EndDrag(e);
+ this.dragCurrent.endDrag(e);
+ }
+
+ this.dragCurrent.onMouseUp(e);
+ }
+
+ this.dragCurrent = null;
+ this.dragOvers = {};
+ },
+
+ /**
+ * Internal function to handle the mousemove event. Will be invoked
+ * from the context of the html element.
+ *
+ * @TODO figure out what we can do about mouse events lost when the
+ * user drags objects beyond the window boundary. Currently we can
+ * detect this in internet explorer by verifying that the mouse is
+ * down during the mousemove event. Firefox doesn't give us the
+ * button state on the mousemove event.
+ * @method handleMouseMove
+ * @param {Event} e the event
+ * @private
+ * @static
+ */
+ handleMouseMove: function(e) {
+ if (! this.dragCurrent) {
+ return true;
+ }
+
+ // var button = e.which || e.button;
+
+ // check for IE mouseup outside of page boundary
+ if (Roo.isIE && (e.button !== 0 && e.button !== 1 && e.button !== 2)) {
+ this.stopEvent(e);
+ return this.handleMouseUp(e);
+ }
+
+ if (!this.dragThreshMet) {
+ var diffX = Math.abs(this.startX - e.getPageX());
+ var diffY = Math.abs(this.startY - e.getPageY());
+ if (diffX > this.clickPixelThresh ||
+ diffY > this.clickPixelThresh) {
+ this.startDrag(this.startX, this.startY);
+ }
+ }
+
+ if (this.dragThreshMet) {
+ this.dragCurrent.b4Drag(e);
+ this.dragCurrent.onDrag(e);
+ if(!this.dragCurrent.moveOnly){
+ this.fireEvents(e, false);
+ }
+ }
+
+ this.stopEvent(e);
+
+ return true;
+ },
+
+ /**
+ * Iterates over all of the DragDrop elements to find ones we are
+ * hovering over or dropping on
+ * @method fireEvents
+ * @param {Event} e the event
+ * @param {boolean} isDrop is this a drop op or a mouseover op?
+ * @private
+ * @static
+ */
+ fireEvents: function(e, isDrop) {
+ var dc = this.dragCurrent;
+
+ // If the user did the mouse up outside of the window, we could
+ // get here even though we have ended the drag.
+ if (!dc || dc.isLocked()) {
+ return;
+ }
+
+ var pt = e.getPoint();
+
+ // cache the previous dragOver array
+ var oldOvers = [];
+
+ var outEvts = [];
+ var overEvts = [];
+ var dropEvts = [];
+ var enterEvts = [];
+
+ // Check to see if the object(s) we were hovering over is no longer
+ // being hovered over so we can fire the onDragOut event
+ for (var i in this.dragOvers) {
+
+ var ddo = this.dragOvers[i];
+
+ if (! this.isTypeOfDD(ddo)) {
+ continue;
+ }
+
+ if (! this.isOverTarget(pt, ddo, this.mode)) {
+ outEvts.push( ddo );
+ }
+
+ oldOvers[i] = true;
+ delete this.dragOvers[i];
+ }
+
+ for (var sGroup in dc.groups) {
+
+ if ("string" != typeof sGroup) {
+ continue;
+ }
+
+ for (i in this.ids[sGroup]) {
+ var oDD = this.ids[sGroup][i];
+ if (! this.isTypeOfDD(oDD)) {
+ continue;
+ }
+
+ if (oDD.isTarget && !oDD.isLocked() && oDD != dc) {
+ if (this.isOverTarget(pt, oDD, this.mode)) {
+ // look for drop interactions
+ if (isDrop) {
+ dropEvts.push( oDD );
+ // look for drag enter and drag over interactions
+ } else {
+
+ // initial drag over: dragEnter fires
+ if (!oldOvers[oDD.id]) {
+ enterEvts.push( oDD );
+ // subsequent drag overs: dragOver fires
+ } else {
+ overEvts.push( oDD );
+ }
+
+ this.dragOvers[oDD.id] = oDD;
+ }
+ }
+ }
+ }
+ }
+
+ if (this.mode) {
+ if (outEvts.length) {
+ dc.b4DragOut(e, outEvts);
+ dc.onDragOut(e, outEvts);
+ }
+
+ if (enterEvts.length) {
+ dc.onDragEnter(e, enterEvts);
+ }
+
+ if (overEvts.length) {
+ dc.b4DragOver(e, overEvts);
+ dc.onDragOver(e, overEvts);
+ }
+
+ if (dropEvts.length) {
+ dc.b4DragDrop(e, dropEvts);
+ dc.onDragDrop(e, dropEvts);
+ }
+
+ } else {
+ // fire dragout events
+ var len = 0;
+ for (i=0, len=outEvts.length; i<len; ++i) {
+ dc.b4DragOut(e, outEvts[i].id);
+ dc.onDragOut(e, outEvts[i].id);
+ }
+
+ // fire enter events
+ for (i=0,len=enterEvts.length; i<len; ++i) {
+ // dc.b4DragEnter(e, oDD.id);
+ dc.onDragEnter(e, enterEvts[i].id);
+ }
+
+ // fire over events
+ for (i=0,len=overEvts.length; i<len; ++i) {
+ dc.b4DragOver(e, overEvts[i].id);
+ dc.onDragOver(e, overEvts[i].id);
+ }
+
+ // fire drop events
+ for (i=0, len=dropEvts.length; i<len; ++i) {
+ dc.b4DragDrop(e, dropEvts[i].id);
+ dc.onDragDrop(e, dropEvts[i].id);
+ }
+
+ }
+
+ // notify about a drop that did not find a target
+ if (isDrop && !dropEvts.length) {
+ dc.onInvalidDrop(e);
+ }
+
+ },
+
+ /**
+ * Helper function for getting the best match from the list of drag
+ * and drop objects returned by the drag and drop events when we are
+ * in INTERSECT mode. It returns either the first object that the
+ * cursor is over, or the object that has the greatest overlap with
+ * the dragged element.
+ * @method getBestMatch
+ * @param {DragDrop[]} dds The array of drag and drop objects
+ * targeted
+ * @return {DragDrop} The best single match
+ * @static
+ */
+ getBestMatch: function(dds) {
+ var winner = null;
+ // Return null if the input is not what we expect
+ //if (!dds || !dds.length || dds.length == 0) {
+ // winner = null;
+ // If there is only one item, it wins
+ //} else if (dds.length == 1) {
+
+ var len = dds.length;
+
+ if (len == 1) {
+ winner = dds[0];
+ } else {
+ // Loop through the targeted items
+ for (var i=0; i<len; ++i) {
+ var dd = dds[i];
+ // If the cursor is over the object, it wins. If the
+ // cursor is over multiple matches, the first one we come
+ // to wins.
+ if (dd.cursorIsOver) {
+ winner = dd;
+ break;
+ // Otherwise the object with the most overlap wins
+ } else {
+ if (!winner ||
+ winner.overlap.getArea() < dd.overlap.getArea()) {
+ winner = dd;
+ }
+ }
+ }
+ }
+
+ return winner;
+ },
+
+ /**
+ * Refreshes the cache of the top-left and bottom-right points of the
+ * drag and drop objects in the specified group(s). This is in the
+ * format that is stored in the drag and drop instance, so typical
+ * usage is:
+ * <code>
+ * Roo.dd.DragDropMgr.refreshCache(ddinstance.groups);
+ * </code>
+ * Alternatively:
+ * <code>
+ * Roo.dd.DragDropMgr.refreshCache({group1:true, group2:true});
+ * </code>
+ * @TODO this really should be an indexed array. Alternatively this
+ * method could accept both.
+ * @method refreshCache
+ * @param {Object} groups an associative array of groups to refresh
+ * @static
+ */
+ refreshCache: function(groups) {
+ for (var sGroup in groups) {
+ if ("string" != typeof sGroup) {
+ continue;
+ }
+ for (var i in this.ids[sGroup]) {
+ var oDD = this.ids[sGroup][i];
+
+ if (this.isTypeOfDD(oDD)) {
+ // if (this.isTypeOfDD(oDD) && oDD.isTarget) {
+ var loc = this.getLocation(oDD);
+ if (loc) {
+ this.locationCache[oDD.id] = loc;
+ } else {
+ delete this.locationCache[oDD.id];
+ // this will unregister the drag and drop object if
+ // the element is not in a usable state
+ // oDD.unreg();
+ }
+ }
+ }
+ }
+ },
+
+ /**
+ * This checks to make sure an element exists and is in the DOM. The
+ * main purpose is to handle cases where innerHTML is used to remove
+ * drag and drop objects from the DOM. IE provides an 'unspecified
+ * error' when trying to access the offsetParent of such an element
+ * @method verifyEl
+ * @param {HTMLElement} el the element to check
+ * @return {boolean} true if the element looks usable
+ * @static
+ */
+ verifyEl: function(el) {
+ if (el) {
+ var parent;
+ if(Roo.isIE){
+ try{
+ parent = el.offsetParent;
+ }catch(e){}
+ }else{
+ parent = el.offsetParent;
+ }
+ if (parent) {
+ return true;
+ }
+ }
+
+ return false;
+ },
+
+ /**
+ * Returns a Region object containing the drag and drop element's position
+ * and size, including the padding configured for it
+ * @method getLocation
+ * @param {DragDrop} oDD the drag and drop object to get the
+ * location for
+ * @return {Roo.lib.Region} a Region object representing the total area
+ * the element occupies, including any padding
+ * the instance is configured for.
+ * @static
+ */
+ getLocation: function(oDD) {
+ if (! this.isTypeOfDD(oDD)) {
+ return null;
+ }
+
+ var el = oDD.getEl(), pos, x1, x2, y1, y2, t, r, b, l;
+
+ try {
+ pos= Roo.lib.Dom.getXY(el);
+ } catch (e) { }
+
+ if (!pos) {
+ return null;
+ }
+
+ x1 = pos[0];
+ x2 = x1 + el.offsetWidth;
+ y1 = pos[1];
+ y2 = y1 + el.offsetHeight;
+
+ t = y1 - oDD.padding[0];
+ r = x2 + oDD.padding[1];
+ b = y2 + oDD.padding[2];
+ l = x1 - oDD.padding[3];
+
+ return new Roo.lib.Region( t, r, b, l );
+ },
+
+ /**
+ * Checks the cursor location to see if it over the target
+ * @method isOverTarget
+ * @param {Roo.lib.Point} pt The point to evaluate
+ * @param {DragDrop} oTarget the DragDrop object we are inspecting
+ * @return {boolean} true if the mouse is over the target
+ * @private
+ * @static
+ */
+ isOverTarget: function(pt, oTarget, intersect) {
+ // use cache if available
+ var loc = this.locationCache[oTarget.id];
+ if (!loc || !this.useCache) {
+ loc = this.getLocation(oTarget);
+ this.locationCache[oTarget.id] = loc;
+
+ }
+
+ if (!loc) {
+ return false;
+ }
+
+ oTarget.cursorIsOver = loc.contains( pt );
+
+ // DragDrop is using this as a sanity check for the initial mousedown
+ // in this case we are done. In POINT mode, if the drag obj has no
+ // contraints, we are also done. Otherwise we need to evaluate the
+ // location of the target as related to the actual location of the
+ // dragged element.
+ var dc = this.dragCurrent;
+ if (!dc || !dc.getTargetCoord ||
+ (!intersect && !dc.constrainX && !dc.constrainY)) {
+ return oTarget.cursorIsOver;
+ }
+
+ oTarget.overlap = null;
+
+ // Get the current location of the drag element, this is the
+ // location of the mouse event less the delta that represents
+ // where the original mousedown happened on the element. We
+ // need to consider constraints and ticks as well.
+ var pos = dc.getTargetCoord(pt.x, pt.y);
+
+ var el = dc.getDragEl();
+ var curRegion = new Roo.lib.Region( pos.y,
+ pos.x + el.offsetWidth,
+ pos.y + el.offsetHeight,
+ pos.x );
+
+ var overlap = curRegion.intersect(loc);
+
+ if (overlap) {
+ oTarget.overlap = overlap;
+ return (intersect) ? true : oTarget.cursorIsOver;
+ } else {
+ return false;
+ }
+ },
+
+ /**
+ * unload event handler
+ * @method _onUnload
+ * @private
+ * @static
+ */
+ _onUnload: function(e, me) {
+ Roo.dd.DragDropMgr.unregAll();
+ },
+
+ /**
+ * Cleans up the drag and drop events and objects.
+ * @method unregAll
+ * @private
+ * @static
+ */
+ unregAll: function() {
+
+ if (this.dragCurrent) {
+ this.stopDrag();
+ this.dragCurrent = null;
+ }
+
+ this._execOnAll("unreg", []);
+
+ for (i in this.elementCache) {
+ delete this.elementCache[i];
+ }
+
+ this.elementCache = {};
+ this.ids = {};
+ },
+
+ /**
+ * A cache of DOM elements
+ * @property elementCache
+ * @private
+ * @static
+ */
+ elementCache: {},
+
+ /**
+ * Get the wrapper for the DOM element specified
+ * @method getElWrapper
+ * @param {String} id the id of the element to get
+ * @return {Roo.dd.DDM.ElementWrapper} the wrapped element
+ * @private
+ * @deprecated This wrapper isn't that useful
+ * @static
+ */
+ getElWrapper: function(id) {
+ var oWrapper = this.elementCache[id];
+ if (!oWrapper || !oWrapper.el) {
+ oWrapper = this.elementCache[id] =
+ new this.ElementWrapper(Roo.getDom(id));
+ }
+ return oWrapper;
+ },
+
+ /**
+ * Returns the actual DOM element
+ * @method getElement
+ * @param {String} id the id of the elment to get
+ * @return {Object} The element
+ * @deprecated use Roo.getDom instead
+ * @static
+ */
+ getElement: function(id) {
+ return Roo.getDom(id);
+ },
+
+ /**
+ * Returns the style property for the DOM element (i.e.,
+ * document.getElById(id).style)
+ * @method getCss
+ * @param {String} id the id of the elment to get
+ * @return {Object} The style property of the element
+ * @deprecated use Roo.getDom instead
+ * @static
+ */
+ getCss: function(id) {
+ var el = Roo.getDom(id);
+ return (el) ? el.style : null;
+ },
+
+ /**
+ * Inner class for cached elements
+ * @class DragDropMgr.ElementWrapper
+ * @for DragDropMgr
+ * @private
+ * @deprecated
+ */
+ ElementWrapper: function(el) {
+ /**
+ * The element
+ * @property el
+ */
+ this.el = el || null;
+ /**
+ * The element id
+ * @property id
+ */
+ this.id = this.el && el.id;
+ /**
+ * A reference to the style property
+ * @property css
+ */
+ this.css = this.el && el.style;
+ },
+
+ /**
+ * Returns the X position of an html element
+ * @method getPosX
+ * @param el the element for which to get the position
+ * @return {int} the X coordinate
+ * @for DragDropMgr
+ * @deprecated use Roo.lib.Dom.getX instead
+ * @static
+ */
+ getPosX: function(el) {
+ return Roo.lib.Dom.getX(el);
+ },
+
+ /**
+ * Returns the Y position of an html element
+ * @method getPosY
+ * @param el the element for which to get the position
+ * @return {int} the Y coordinate
+ * @deprecated use Roo.lib.Dom.getY instead
+ * @static
+ */
+ getPosY: function(el) {
+ return Roo.lib.Dom.getY(el);
+ },
+
+ /**
+ * Swap two nodes. In IE, we use the native method, for others we
+ * emulate the IE behavior
+ * @method swapNode
+ * @param n1 the first node to swap
+ * @param n2 the other node to swap
+ * @static
+ */
+ swapNode: function(n1, n2) {
+ if (n1.swapNode) {
+ n1.swapNode(n2);
+ } else {
+ var p = n2.parentNode;
+ var s = n2.nextSibling;
+
+ if (s == n1) {
+ p.insertBefore(n1, n2);
+ } else if (n2 == n1.nextSibling) {
+ p.insertBefore(n2, n1);
+ } else {
+ n1.parentNode.replaceChild(n2, n1);
+ p.insertBefore(n1, s);
+ }
+ }
+ },
+
+ /**
+ * Returns the current scroll position
+ * @method getScroll
+ * @private
+ * @static
+ */
+ getScroll: function () {
+ var t, l, dde=document.documentElement, db=document.body;
+ if (dde && (dde.scrollTop || dde.scrollLeft)) {
+ t = dde.scrollTop;
+ l = dde.scrollLeft;
+ } else if (db) {
+ t = db.scrollTop;
+ l = db.scrollLeft;
+ } else {
+
+ }
+ return { top: t, left: l };
+ },
+
+ /**
+ * Returns the specified element style property
+ * @method getStyle
+ * @param {HTMLElement} el the element
+ * @param {string} styleProp the style property
+ * @return {string} The value of the style property
+ * @deprecated use Roo.lib.Dom.getStyle
+ * @static
+ */
+ getStyle: function(el, styleProp) {
+ return Roo.fly(el).getStyle(styleProp);
+ },
+
+ /**
+ * Gets the scrollTop
+ * @method getScrollTop
+ * @return {int} the document's scrollTop
+ * @static
+ */
+ getScrollTop: function () { return this.getScroll().top; },
+
+ /**
+ * Gets the scrollLeft
+ * @method getScrollLeft
+ * @return {int} the document's scrollTop
+ * @static
+ */
+ getScrollLeft: function () { return this.getScroll().left; },
+
+ /**
+ * Sets the x/y position of an element to the location of the
+ * target element.
+ * @method moveToEl
+ * @param {HTMLElement} moveEl The element to move
+ * @param {HTMLElement} targetEl The position reference element
+ * @static
+ */
+ moveToEl: function (moveEl, targetEl) {
+ var aCoord = Roo.lib.Dom.getXY(targetEl);
+ Roo.lib.Dom.setXY(moveEl, aCoord);
+ },
+
+ /**
+ * Numeric array sort function
+ * @method numericSort
+ * @static
+ */
+ numericSort: function(a, b) { return (a - b); },
+
+ /**
+ * Internal counter
+ * @property _timeoutCount
+ * @private
+ * @static
+ */
+ _timeoutCount: 0,
+
+ /**
+ * Trying to make the load order less important. Without this we get
+ * an error if this file is loaded before the Event Utility.
+ * @method _addListeners
+ * @private
+ * @static
+ */
+ _addListeners: function() {
+ var DDM = Roo.dd.DDM;
+ if ( Roo.lib.Event && document ) {
+ DDM._onLoad();
+ } else {
+ if (DDM._timeoutCount > 2000) {
+ } else {
+ setTimeout(DDM._addListeners, 10);
+ if (document && document.body) {
+ DDM._timeoutCount += 1;
+ }
+ }
+ }
+ },
+
+ /**
+ * Recursively searches the immediate parent and all child nodes for
+ * the handle element in order to determine wheter or not it was
+ * clicked.
+ * @method handleWasClicked
+ * @param node the html element to inspect
+ * @static
+ */
+ handleWasClicked: function(node, id) {
+ if (this.isHandle(id, node.id)) {
+ return true;
+ } else {
+ // check to see if this is a text node child of the one we want
+ var p = node.parentNode;
+
+ while (p) {
+ if (this.isHandle(id, p.id)) {
+ return true;
+ } else {
+ p = p.parentNode;
+ }
+ }
+ }
+
+ return false;
+ }
+
+ };
+
+}();
+
+// shorter alias, save a few bytes
+Roo.dd.DDM = Roo.dd.DragDropMgr;
+Roo.dd.DDM._addListeners();
+
+}/*
+ * Based on:
+ * Ext JS Library 1.1.1
+ * Copyright(c) 2006-2007, Ext JS, LLC.
+ *
+ * Originally Released Under LGPL - original licence link has changed is not relivant.
+ *
+ * Fork - LGPL
+ * <script type="text/javascript">
+ */
+
+/**
+ * @class Roo.dd.DD
+ * A DragDrop implementation where the linked element follows the
+ * mouse cursor during a drag.
+ * @extends Roo.dd.DragDrop
+ * @constructor
+ * @param {String} id the id of the linked element
+ * @param {String} sGroup the group of related DragDrop items
+ * @param {object} config an object containing configurable attributes
+ * Valid properties for DD:
+ * scroll
+ */
+Roo.dd.DD = function(id, sGroup, config) {
+ if (id) {
+ this.init(id, sGroup, config);
+ }
+};
+
+Roo.extend(Roo.dd.DD, Roo.dd.DragDrop, {
+
+ /**
+ * When set to true, the utility automatically tries to scroll the browser
+ * window wehn a drag and drop element is dragged near the viewport boundary.
+ * Defaults to true.
+ * @property scroll
+ * @type boolean
+ */
+ scroll: true,
+
+ /**
+ * Sets the pointer offset to the distance between the linked element's top
+ * left corner and the location the element was clicked
+ * @method autoOffset
+ * @param {int} iPageX the X coordinate of the click
+ * @param {int} iPageY the Y coordinate of the click
+ */
+ autoOffset: function(iPageX, iPageY) {
+ var x = iPageX - this.startPageX;
+ var y = iPageY - this.startPageY;
+ this.setDelta(x, y);
+ },
+
+ /**
+ * Sets the pointer offset. You can call this directly to force the
+ * offset to be in a particular location (e.g., pass in 0,0 to set it
+ * to the center of the object)
+ * @method setDelta
+ * @param {int} iDeltaX the distance from the left
+ * @param {int} iDeltaY the distance from the top
+ */
+ setDelta: function(iDeltaX, iDeltaY) {
+ this.deltaX = iDeltaX;
+ this.deltaY = iDeltaY;
+ },
+
+ /**
+ * Sets the drag element to the location of the mousedown or click event,
+ * maintaining the cursor location relative to the location on the element
+ * that was clicked. Override this if you want to place the element in a
+ * location other than where the cursor is.
+ * @method setDragElPos
+ * @param {int} iPageX the X coordinate of the mousedown or drag event
+ * @param {int} iPageY the Y coordinate of the mousedown or drag event
+ */
+ setDragElPos: function(iPageX, iPageY) {
+ // the first time we do this, we are going to check to make sure
+ // the element has css positioning
+
+ var el = this.getDragEl();
+ this.alignElWithMouse(el, iPageX, iPageY);
+ },
+
+ /**
+ * Sets the element to the location of the mousedown or click event,
+ * maintaining the cursor location relative to the location on the element
+ * that was clicked. Override this if you want to place the element in a
+ * location other than where the cursor is.
+ * @method alignElWithMouse
+ * @param {HTMLElement} el the element to move
+ * @param {int} iPageX the X coordinate of the mousedown or drag event
+ * @param {int} iPageY the Y coordinate of the mousedown or drag event
+ */
+ alignElWithMouse: function(el, iPageX, iPageY) {
+ var oCoord = this.getTargetCoord(iPageX, iPageY);
+ var fly = el.dom ? el : Roo.fly(el);
+ if (!this.deltaSetXY) {
+ var aCoord = [oCoord.x, oCoord.y];
+ fly.setXY(aCoord);
+ var newLeft = fly.getLeft(true);
+ var newTop = fly.getTop(true);
+ this.deltaSetXY = [ newLeft - oCoord.x, newTop - oCoord.y ];
+ } else {
+ fly.setLeftTop(oCoord.x + this.deltaSetXY[0], oCoord.y + this.deltaSetXY[1]);
+ }
+
+ this.cachePosition(oCoord.x, oCoord.y);
+ this.autoScroll(oCoord.x, oCoord.y, el.offsetHeight, el.offsetWidth);
+ return oCoord;
+ },
+
+ /**
+ * Saves the most recent position so that we can reset the constraints and
+ * tick marks on-demand. We need to know this so that we can calculate the
+ * number of pixels the element is offset from its original position.
+ * @method cachePosition
+ * @param iPageX the current x position (optional, this just makes it so we
+ * don't have to look it up again)
+ * @param iPageY the current y position (optional, this just makes it so we
+ * don't have to look it up again)
+ */
+ cachePosition: function(iPageX, iPageY) {
+ if (iPageX) {
+ this.lastPageX = iPageX;
+ this.lastPageY = iPageY;
+ } else {
+ var aCoord = Roo.lib.Dom.getXY(this.getEl());
+ this.lastPageX = aCoord[0];
+ this.lastPageY = aCoord[1];
+ }
+ },
+
+ /**
+ * Auto-scroll the window if the dragged object has been moved beyond the
+ * visible window boundary.
+ * @method autoScroll
+ * @param {int} x the drag element's x position
+ * @param {int} y the drag element's y position
+ * @param {int} h the height of the drag element
+ * @param {int} w the width of the drag element
+ * @private
+ */
+ autoScroll: function(x, y, h, w) {
+
+ if (this.scroll) {
+ // The client height
+ var clientH = Roo.lib.Dom.getViewWidth();
+
+ // The client width
+ var clientW = Roo.lib.Dom.getViewHeight();
+
+ // The amt scrolled down
+ var st = this.DDM.getScrollTop();
+
+ // The amt scrolled right
+ var sl = this.DDM.getScrollLeft();
+
+ // Location of the bottom of the element
+ var bot = h + y;
+
+ // Location of the right of the element
+ var right = w + x;
+
+ // The distance from the cursor to the bottom of the visible area,
+ // adjusted so that we don't scroll if the cursor is beyond the
+ // element drag constraints
+ var toBot = (clientH + st - y - this.deltaY);
+
+ // The distance from the cursor to the right of the visible area
+ var toRight = (clientW + sl - x - this.deltaX);
+
+
+ // How close to the edge the cursor must be before we scroll
+ // var thresh = (document.all) ? 100 : 40;
+ var thresh = 40;
+
+ // How many pixels to scroll per autoscroll op. This helps to reduce
+ // clunky scrolling. IE is more sensitive about this ... it needs this
+ // value to be higher.
+ var scrAmt = (document.all) ? 80 : 30;
+
+ // Scroll down if we are near the bottom of the visible page and the
+ // obj extends below the crease
+ if ( bot > clientH && toBot < thresh ) {
+ window.scrollTo(sl, st + scrAmt);
+ }
+
+ // Scroll up if the window is scrolled down and the top of the object
+ // goes above the top border
+ if ( y < st && st > 0 && y - st < thresh ) {
+ window.scrollTo(sl, st - scrAmt);
+ }
+
+ // Scroll right if the obj is beyond the right border and the cursor is
+ // near the border.
+ if ( right > clientW && toRight < thresh ) {
+ window.scrollTo(sl + scrAmt, st);
+ }
+
+ // Scroll left if the window has been scrolled to the right and the obj
+ // extends past the left border
+ if ( x < sl && sl > 0 && x - sl < thresh ) {
+ window.scrollTo(sl - scrAmt, st);
+ }
+ }
+ },
+
+ /**
+ * Finds the location the element should be placed if we want to move
+ * it to where the mouse location less the click offset would place us.
+ * @method getTargetCoord
+ * @param {int} iPageX the X coordinate of the click
+ * @param {int} iPageY the Y coordinate of the click
+ * @return an object that contains the coordinates (Object.x and Object.y)
+ * @private
+ */
+ getTargetCoord: function(iPageX, iPageY) {
+
+
+ var x = iPageX - this.deltaX;
+ var y = iPageY - this.deltaY;
+
+ if (this.constrainX) {
+ if (x < this.minX) { x = this.minX; }
+ if (x > this.maxX) { x = this.maxX; }
+ }
+
+ if (this.constrainY) {
+ if (y < this.minY) { y = this.minY; }
+ if (y > this.maxY) { y = this.maxY; }
+ }
+
+ x = this.getTick(x, this.xTicks);
+ y = this.getTick(y, this.yTicks);
+
+
+ return {x:x, y:y};
+ },
+
+ /*
+ * Sets up config options specific to this class. Overrides
+ * Roo.dd.DragDrop, but all versions of this method through the
+ * inheritance chain are called
+ */
+ applyConfig: function() {
+ Roo.dd.DD.superclass.applyConfig.call(this);
+ this.scroll = (this.config.scroll !== false);
+ },
+
+ /*
+ * Event that fires prior to the onMouseDown event. Overrides
+ * Roo.dd.DragDrop.
+ */
+ b4MouseDown: function(e) {
+ // this.resetConstraints();
+ this.autoOffset(e.getPageX(),
+ e.getPageY());
+ },
+
+ /*
+ * Event that fires prior to the onDrag event. Overrides
+ * Roo.dd.DragDrop.
+ */
+ b4Drag: function(e) {
+ this.setDragElPos(e.getPageX(),
+ e.getPageY());
+ },
+
+ toString: function() {
+ return ("DD " + this.id);
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Debugging ygDragDrop events that can be overridden
+ //////////////////////////////////////////////////////////////////////////
+ /*
+ startDrag: function(x, y) {
+ },
+
+ onDrag: function(e) {
+ },
+
+ onDragEnter: function(e, id) {
+ },
+
+ onDragOver: function(e, id) {
+ },
+
+ onDragOut: function(e, id) {
+ },
+
+ onDragDrop: function(e, id) {
+ },
+
+ endDrag: function(e) {
+ }
+
+ */
+
+});/*
+ * Based on:
+ * Ext JS Library 1.1.1
+ * Copyright(c) 2006-2007, Ext JS, LLC.
+ *
+ * Originally Released Under LGPL - original licence link has changed is not relivant.
+ *
+ * Fork - LGPL
+ * <script type="text/javascript">
+ */
+
+/**
+ * @class Roo.dd.DDProxy
+ * A DragDrop implementation that inserts an empty, bordered div into
+ * the document that follows the cursor during drag operations. At the time of
+ * the click, the frame div is resized to the dimensions of the linked html
+ * element, and moved to the exact location of the linked element.
+ *
+ * References to the "frame" element refer to the single proxy element that
+ * was created to be dragged in place of all DDProxy elements on the
+ * page.
+ *
+ * @extends Roo.dd.DD
+ * @constructor
+ * @param {String} id the id of the linked html element
+ * @param {String} sGroup the group of related DragDrop objects
+ * @param {object} config an object containing configurable attributes
+ * Valid properties for DDProxy in addition to those in DragDrop:
+ * resizeFrame, centerFrame, dragElId
+ */
+Roo.dd.DDProxy = function(id, sGroup, config) {
+ if (id) {
+ this.init(id, sGroup, config);
+ this.initFrame();
+ }
+};
+
+/**
+ * The default drag frame div id
+ * @property Roo.dd.DDProxy.dragElId
+ * @type String
+ * @static
+ */
+Roo.dd.DDProxy.dragElId = "ygddfdiv";
+
+Roo.extend(Roo.dd.DDProxy, Roo.dd.DD, {
+
+ /**
+ * By default we resize the drag frame to be the same size as the element
+ * we want to drag (this is to get the frame effect). We can turn it off
+ * if we want a different behavior.
+ * @property resizeFrame
+ * @type boolean
+ */
+ resizeFrame: true,
+
+ /**
+ * By default the frame is positioned exactly where the drag element is, so
+ * we use the cursor offset provided by Roo.dd.DD. Another option that works only if
+ * you do not have constraints on the obj is to have the drag frame centered
+ * around the cursor. Set centerFrame to true for this effect.
+ * @property centerFrame
+ * @type boolean
+ */
+ centerFrame: false,
+
+ /**
+ * Creates the proxy element if it does not yet exist
+ * @method createFrame
+ */
+ createFrame: function() {
+ var self = this;
+ var body = document.body;
+
+ if (!body || !body.firstChild) {
+ setTimeout( function() { self.createFrame(); }, 50 );
+ return;
+ }
+
+ var div = this.getDragEl();
+
+ if (!div) {
+ div = document.createElement("div");
+ div.id = this.dragElId;
+ var s = div.style;
+
+ s.position = "absolute";
+ s.visibility = "hidden";
+ s.cursor = "move";
+ s.border = "2px solid #aaa";
+ s.zIndex = 999;
+
+ // appendChild can blow up IE if invoked prior to the window load event
+ // while rendering a table. It is possible there are other scenarios
+ // that would cause this to happen as well.
+ body.insertBefore(div, body.firstChild);
+ }
+ },
+
+ /**
+ * Initialization for the drag frame element. Must be called in the
+ * constructor of all subclasses
+ * @method initFrame
+ */
+ initFrame: function() {
+ this.createFrame();
+ },
+
+ applyConfig: function() {
+ Roo.dd.DDProxy.superclass.applyConfig.call(this);
+
+ this.resizeFrame = (this.config.resizeFrame !== false);
+ this.centerFrame = (this.config.centerFrame);
+ this.setDragElId(this.config.dragElId || Roo.dd.DDProxy.dragElId);
+ },
+
+ /**
+ * Resizes the drag frame to the dimensions of the clicked object, positions
+ * it over the object, and finally displays it
+ * @method showFrame
+ * @param {int} iPageX X click position
+ * @param {int} iPageY Y click position
+ * @private
+ */
+ showFrame: function(iPageX, iPageY) {
+ var el = this.getEl();
+ var dragEl = this.getDragEl();
+ var s = dragEl.style;
+
+ this._resizeProxy();
+
+ if (this.centerFrame) {
+ this.setDelta( Math.round(parseInt(s.width, 10)/2),
+ Math.round(parseInt(s.height, 10)/2) );
+ }
+
+ this.setDragElPos(iPageX, iPageY);
+
+ Roo.fly(dragEl).show();
+ },
+
+ /**
+ * The proxy is automatically resized to the dimensions of the linked
+ * element when a drag is initiated, unless resizeFrame is set to false
+ * @method _resizeProxy
+ * @private
+ */
+ _resizeProxy: function() {
+ if (this.resizeFrame) {
+ var el = this.getEl();
+ Roo.fly(this.getDragEl()).setSize(el.offsetWidth, el.offsetHeight);
+ }
+ },
+
+ // overrides Roo.dd.DragDrop
+ b4MouseDown: function(e) {
+ var x = e.getPageX();
+ var y = e.getPageY();
+ this.autoOffset(x, y);
+ this.setDragElPos(x, y);
+ },
+
+ // overrides Roo.dd.DragDrop
+ b4StartDrag: function(x, y) {
+ // show the drag frame
+ this.showFrame(x, y);
+ },
+
+ // overrides Roo.dd.DragDrop
+ b4EndDrag: function(e) {
+ Roo.fly(this.getDragEl()).hide();
+ },
+
+ // overrides Roo.dd.DragDrop
+ // By default we try to move the element to the last location of the frame.
+ // This is so that the default behavior mirrors that of Roo.dd.DD.
+ endDrag: function(e) {
+
+ var lel = this.getEl();
+ var del = this.getDragEl();
+
+ // Show the drag frame briefly so we can get its position
+ del.style.visibility = "";
+
+ this.beforeMove();
+ // Hide the linked element before the move to get around a Safari
+ // rendering bug.
+ lel.style.visibility = "hidden";
+ Roo.dd.DDM.moveToEl(lel, del);
+ del.style.visibility = "hidden";
+ lel.style.visibility = "";
+
+ this.afterDrag();
+ },
+
+ beforeMove : function(){
+
+ },
+
+ afterDrag : function(){
+
+ },
+
+ toString: function() {
+ return ("DDProxy " + this.id);
+ }
+
+});
+/*
+ * Based on:
+ * Ext JS Library 1.1.1
+ * Copyright(c) 2006-2007, Ext JS, LLC.
+ *
+ * Originally Released Under LGPL - original licence link has changed is not relivant.
+ *
+ * Fork - LGPL
+ * <script type="text/javascript">
+ */
+
+ /**
+ * @class Roo.dd.DDTarget
+ * A DragDrop implementation that does not move, but can be a drop
+ * target. You would get the same result by simply omitting implementation
+ * for the event callbacks, but this way we reduce the processing cost of the
+ * event listener and the callbacks.
+ * @extends Roo.dd.DragDrop
+ * @constructor
+ * @param {String} id the id of the element that is a drop target
+ * @param {String} sGroup the group of related DragDrop objects
+ * @param {object} config an object containing configurable attributes
+ * Valid properties for DDTarget in addition to those in
+ * DragDrop:
+ * none
+ */
+Roo.dd.DDTarget = function(id, sGroup, config) {
+ if (id) {
+ this.initTarget(id, sGroup, config);
+ }
+ if (config.listeners || config.events) {
+ Roo.dd.DragDrop.superclass.constructor.call(this, {
+ listeners : config.listeners || {},
+ events : config.events || {}
+ });
+ }
+};
+
+// Roo.dd.DDTarget.prototype = new Roo.dd.DragDrop();
+Roo.extend(Roo.dd.DDTarget, Roo.dd.DragDrop, {
+ toString: function() {
+ return ("DDTarget " + this.id);
+ }
+});
+/*
+ * Based on:
+ * Ext JS Library 1.1.1
+ * Copyright(c) 2006-2007, Ext JS, LLC.
+ *
+ * Originally Released Under LGPL - original licence link has changed is not relivant.
+ *
+ * Fork - LGPL
+ * <script type="text/javascript">
+ */
+
+
+/**
+ * @class Roo.dd.ScrollManager
+ * Provides automatic scrolling of overflow regions in the page during drag operations.<br><br>
+ * <b>Note: This class uses "Point Mode" and is untested in "Intersect Mode".</b>
+ * @singleton
+ */
+Roo.dd.ScrollManager = function(){
+ var ddm = Roo.dd.DragDropMgr;
+ var els = {};
+ var dragEl = null;
+ var proc = {};
+
+
+
+ var onStop = function(e){
+ dragEl = null;
+ clearProc();
+ };
+
+ var triggerRefresh = function(){
+ if(ddm.dragCurrent){
+ ddm.refreshCache(ddm.dragCurrent.groups);
+ }
+ };
+
+ var doScroll = function(){
+ if(ddm.dragCurrent){
+ var dds = Roo.dd.ScrollManager;
+ if(!dds.animate){
+ if(proc.el.scroll(proc.dir, dds.increment)){
+ triggerRefresh();
+ }
+ }else{
+ proc.el.scroll(proc.dir, dds.increment, true, dds.animDuration, triggerRefresh);
+ }
+ }
+ };
+
+ var clearProc = function(){
+ if(proc.id){
+ clearInterval(proc.id);
+ }
+ proc.id = 0;
+ proc.el = null;
+ proc.dir = "";
+ };
+
+ var startProc = function(el, dir){
+ Roo.log('scroll startproc');
+ clearProc();
+ proc.el = el;
+ proc.dir = dir;
+ proc.id = setInterval(doScroll, Roo.dd.ScrollManager.frequency);
+ };
+
+ var onFire = function(e, isDrop){
+
+ if(isDrop || !ddm.dragCurrent){ return; }
+ var dds = Roo.dd.ScrollManager;
+ if(!dragEl || dragEl != ddm.dragCurrent){
+ dragEl = ddm.dragCurrent;
+ // refresh regions on drag start
+ dds.refreshCache();
+ }
+
+ var xy = Roo.lib.Event.getXY(e);
+ var pt = new Roo.lib.Point(xy[0], xy[1]);
+ for(var id in els){
+ var el = els[id], r = el._region;
+ if(r && r.contains(pt) && el.isScrollable()){
+ if(r.bottom - pt.y <= dds.thresh){
+ if(proc.el != el){
+ startProc(el, "down");
+ }
+ return;
+ }else if(r.right - pt.x <= dds.thresh){
+ if(proc.el != el){
+ startProc(el, "left");
+ }
+ return;
+ }else if(pt.y - r.top <= dds.thresh){
+ if(proc.el != el){
+ startProc(el, "up");
+ }
+ return;
+ }else if(pt.x - r.left <= dds.thresh){
+ if(proc.el != el){
+ startProc(el, "right");
+ }
+ return;
+ }
+ }
+ }
+ clearProc();
+ };
+
+ ddm.fireEvents = ddm.fireEvents.createSequence(onFire, ddm);
+ ddm.stopDrag = ddm.stopDrag.createSequence(onStop, ddm);
+
+ return {
+ /**
+ * Registers new overflow element(s) to auto scroll
+ * @param {String/HTMLElement/Element/Array} el The id of or the element to be scrolled or an array of either
+ */
+ register : function(el){
+ if(el instanceof Array){
+ for(var i = 0, len = el.length; i < len; i++) {
+ this.register(el[i]);
+ }
+ }else{
+ el = Roo.get(el);
+ els[el.id] = el;
+ }
+ Roo.dd.ScrollManager.els = els;
+ },
+
+ /**
+ * Unregisters overflow element(s) so they are no longer scrolled
+ * @param {String/HTMLElement/Element/Array} el The id of or the element to be removed or an array of either
+ */
+ unregister : function(el){
+ if(el instanceof Array){
+ for(var i = 0, len = el.length; i < len; i++) {
+ this.unregister(el[i]);
+ }
+ }else{
+ el = Roo.get(el);
+ delete els[el.id];
+ }
+ },
+
+ /**
+ * The number of pixels from the edge of a container the pointer needs to be to
+ * trigger scrolling (defaults to 25)
+ * @type Number
+ */
+ thresh : 25,
+
+ /**
+ * The number of pixels to scroll in each scroll increment (defaults to 50)
+ * @type Number
+ */
+ increment : 100,
+
+ /**
+ * The frequency of scrolls in milliseconds (defaults to 500)
+ * @type Number
+ */
+ frequency : 500,
+
+ /**
+ * True to animate the scroll (defaults to true)
+ * @type Boolean
+ */
+ animate: true,
+
+ /**
+ * The animation duration in seconds -
+ * MUST BE less than Roo.dd.ScrollManager.frequency! (defaults to .4)
+ * @type Number
+ */
+ animDuration: .4,
+
+ /**
+ * Manually trigger a cache refresh.
+ */
+ refreshCache : function(){
+ for(var id in els){
+ if(typeof els[id] == 'object'){ // for people extending the object prototype
+ els[id]._region = els[id].getRegion();
+ }
+ }
+ }
+ };
+}();/*
+ * Based on:
+ * Ext JS Library 1.1.1
+ * Copyright(c) 2006-2007, Ext JS, LLC.
+ *
+ * Originally Released Under LGPL - original licence link has changed is not relivant.
+ *
+ * Fork - LGPL
+ * <script type="text/javascript">
+ */
+
+
+/**
+ * @class Roo.dd.Registry
+ * Provides easy access to all drag drop components that are registered on a page. Items can be retrieved either
+ * directly by DOM node id, or by passing in the drag drop event that occurred and looking up the event target.
+ * @singleton
+ */
+Roo.dd.Registry = function(){
+ var elements = {};
+ var handles = {};
+ var autoIdSeed = 0;
+
+ var getId = function(el, autogen){
+ if(typeof el == "string"){
+ return el;
+ }
+ var id = el.id;
+ if(!id && autogen !== false){
+ id = "roodd-" + (++autoIdSeed);
+ el.id = id;
+ }
+ return id;
+ };
+
+ return {
+ /**
+ * Register a drag drop element
+ * @param {String|HTMLElement} element The id or DOM node to register
+ * @param {Object} data (optional) A custom data object that will be passed between the elements that are involved
+ * in drag drop operations. You can populate this object with any arbitrary properties that your own code
+ * knows how to interpret, plus there are some specific properties known to the Registry that should be
+ * populated in the data object (if applicable):
+ * <pre>
+Value Description<br />
+--------- ------------------------------------------<br />
+handles Array of DOM nodes that trigger dragging<br />
+ for the element being registered<br />
+isHandle True if the element passed in triggers<br />
+ dragging itself, else false
+</pre>
+ */
+ register : function(el, data){
+ data = data || {};
+ if(typeof el == "string"){
+ el = document.getElementById(el);
+ }
+ data.ddel = el;
+ elements[getId(el)] = data;
+ if(data.isHandle !== false){
+ handles[data.ddel.id] = data;
+ }
+ if(data.handles){
+ var hs = data.handles;
+ for(var i = 0, len = hs.length; i < len; i++){
+ handles[getId(hs[i])] = data;
+ }
+ }
+ },
+
+ /**
+ * Unregister a drag drop element
+ * @param {String|HTMLElement} element The id or DOM node to unregister
+ */
+ unregister : function(el){
+ var id = getId(el, false);
+ var data = elements[id];
+ if(data){
+ delete elements[id];
+ if(data.handles){
+ var hs = data.handles;
+ for(var i = 0, len = hs.length; i < len; i++){
+ delete handles[getId(hs[i], false)];
+ }
+ }
+ }
+ },
+
+ /**
+ * Returns the handle registered for a DOM Node by id
+ * @param {String|HTMLElement} id The DOM node or id to look up
+ * @return {Object} handle The custom handle data
+ */
+ getHandle : function(id){
+ if(typeof id != "string"){ // must be element?
+ id = id.id;
+ }
+ return handles[id];
+ },
+
+ /**
+ * Returns the handle that is registered for the DOM node that is the target of the event
+ * @param {Event} e The event
+ * @return {Object} handle The custom handle data
+ */
+ getHandleFromEvent : function(e){
+ var t = Roo.lib.Event.getTarget(e);
+ return t ? handles[t.id] : null;
+ },
+
+ /**
+ * Returns a custom data object that is registered for a DOM node by id
+ * @param {String|HTMLElement} id The DOM node or id to look up
+ * @return {Object} data The custom data
+ */
+ getTarget : function(id){
+ if(typeof id != "string"){ // must be element?
+ id = id.id;
+ }
+ return elements[id];
+ },
+
+ /**
+ * Returns a custom data object that is registered for the DOM node that is the target of the event
+ * @param {Event} e The event
+ * @return {Object} data The custom data
+ */
+ getTargetFromEvent : function(e){
+ var t = Roo.lib.Event.getTarget(e);
+ return t ? elements[t.id] || handles[t.id] : null;
+ }
+ };
+}();/*
+ * Based on:
+ * Ext JS Library 1.1.1
+ * Copyright(c) 2006-2007, Ext JS, LLC.
+ *
+ * Originally Released Under LGPL - original licence link has changed is not relivant.
+ *
+ * Fork - LGPL
+ * <script type="text/javascript">
+ */
+
+
+/**
+ * @class Roo.dd.StatusProxy
+ * A specialized drag proxy that supports a drop status icon, {@link Roo.Layer} styles and auto-repair. This is the
+ * default drag proxy used by all Roo.dd components.
+ * @constructor
+ * @param {Object} config
+ */
+Roo.dd.StatusProxy = function(config){
+ Roo.apply(this, config);
+ this.id = this.id || Roo.id();
+ this.el = new Roo.Layer({
+ dh: {
+ id: this.id, tag: "div", cls: "x-dd-drag-proxy "+this.dropNotAllowed, children: [
+ {tag: "div", cls: "x-dd-drop-icon"},
+ {tag: "div", cls: "x-dd-drag-ghost"}
+ ]
+ },
+ shadow: !config || config.shadow !== false
+ });
+ this.ghost = Roo.get(this.el.dom.childNodes[1]);
+ this.dropStatus = this.dropNotAllowed;
+};
+
+Roo.dd.StatusProxy.prototype = {
+ /**
+ * @cfg {String} dropAllowed
+ * The CSS class to apply to the status element when drop is allowed (defaults to "x-dd-drop-ok").
+ */
+ dropAllowed : "x-dd-drop-ok",
+ /**
+ * @cfg {String} dropNotAllowed
+ * The CSS class to apply to the status element when drop is not allowed (defaults to "x-dd-drop-nodrop").
+ */
+ dropNotAllowed : "x-dd-drop-nodrop",
+
+ /**
+ * Updates the proxy's visual element to indicate the status of whether or not drop is allowed
+ * over the current target element.
+ * @param {String} cssClass The css class for the new drop status indicator image
+ */
+ setStatus : function(cssClass){
+ cssClass = cssClass || this.dropNotAllowed;
+ if(this.dropStatus != cssClass){
+ this.el.replaceClass(this.dropStatus, cssClass);
+ this.dropStatus = cssClass;
+ }
+ },
+
+ /**
+ * Resets the status indicator to the default dropNotAllowed value
+ * @param {Boolean} clearGhost True to also remove all content from the ghost, false to preserve it
+ */
+ reset : function(clearGhost){
+ this.el.dom.className = "x-dd-drag-proxy " + this.dropNotAllowed;
+ this.dropStatus = this.dropNotAllowed;
+ if(clearGhost){
+ this.ghost.update("");
+ }
+ },
+
+ /**
+ * Updates the contents of the ghost element
+ * @param {String} html The html that will replace the current innerHTML of the ghost element
+ */
+ update : function(html){
+ if(typeof html == "string"){
+ this.ghost.update(html);
+ }else{
+ this.ghost.update("");
+ html.style.margin = "0";
+ this.ghost.dom.appendChild(html);
+ }
+ // ensure float = none set?? cant remember why though.
+ var el = this.ghost.dom.firstChild;
+ if(el){
+ Roo.fly(el).setStyle('float', 'none');
+ }
+ },
+
+ /**
+ * Returns the underlying proxy {@link Roo.Layer}
+ * @return {Roo.Layer} el
+ */
+ getEl : function(){
+ return this.el;
+ },
+
+ /**
+ * Returns the ghost element
+ * @return {Roo.Element} el
+ */
+ getGhost : function(){
+ return this.ghost;
+ },
+
+ /**
+ * Hides the proxy
+ * @param {Boolean} clear True to reset the status and clear the ghost contents, false to preserve them
+ */
+ hide : function(clear){
+ this.el.hide();
+ if(clear){
+ this.reset(true);
+ }
+ },
+
+ /**
+ * Stops the repair animation if it's currently running
+ */
+ stop : function(){
+ if(this.anim && this.anim.isAnimated && this.anim.isAnimated()){
+ this.anim.stop();
+ }
+ },
+
+ /**
+ * Displays this proxy
+ */
+ show : function(){
+ this.el.show();
+ },
+
+ /**
+ * Force the Layer to sync its shadow and shim positions to the element
+ */
+ sync : function(){
+ this.el.sync();
+ },
+
+ /**
+ * Causes the proxy to return to its position of origin via an animation. Should be called after an
+ * invalid drop operation by the item being dragged.
+ * @param {Array} xy The XY position of the element ([x, y])
+ * @param {Function} callback The function to call after the repair is complete
+ * @param {Object} scope The scope in which to execute the callback
+ */
+ repair : function(xy, callback, scope){
+ this.callback = callback;
+ this.scope = scope;
+ if(xy && this.animRepair !== false){
+ this.el.addClass("x-dd-drag-repair");
+ this.el.hideUnders(true);
+ this.anim = this.el.shift({
+ duration: this.repairDuration || .5,
+ easing: 'easeOut',
+ xy: xy,
+ stopFx: true,
+ callback: this.afterRepair,
+ scope: this
+ });
+ }else{
+ this.afterRepair();
+ }
+ },
+
+ // private
+ afterRepair : function(){
+ this.hide(true);
+ if(typeof this.callback == "function"){
+ this.callback.call(this.scope || this);
+ }
+ this.callback = null;
+ this.scope = null;
+ }
+};/*
+ * Based on:
+ * Ext JS Library 1.1.1
+ * Copyright(c) 2006-2007, Ext JS, LLC.
+ *
+ * Originally Released Under LGPL - original licence link has changed is not relivant.
+ *
+ * Fork - LGPL
+ * <script type="text/javascript">
+ */
+
+/**
+ * @class Roo.dd.DragSource
+ * @extends Roo.dd.DDProxy
+ * A simple class that provides the basic implementation needed to make any element draggable.
+ * @constructor
+ * @param {String/HTMLElement/Element} el The container element
+ * @param {Object} config
+ */
+Roo.dd.DragSource = function(el, config){
+ this.el = Roo.get(el);
+ this.dragData = {};
+
+ Roo.apply(this, config);
+
+ if(!this.proxy){
+ this.proxy = new Roo.dd.StatusProxy();
+ }
+
+ Roo.dd.DragSource.superclass.constructor.call(this, this.el.dom, this.ddGroup || this.group,
+ {dragElId : this.proxy.id, resizeFrame: false, isTarget: false, scroll: this.scroll === true});
+
+ this.dragging = false;
+};
+
+Roo.extend(Roo.dd.DragSource, Roo.dd.DDProxy, {
+ /**
+ * @cfg {String} dropAllowed
+ * The CSS class returned to the drag source when drop is allowed (defaults to "x-dd-drop-ok").
+ */
+ dropAllowed : "x-dd-drop-ok",
+ /**
+ * @cfg {String} dropNotAllowed
+ * The CSS class returned to the drag source when drop is not allowed (defaults to "x-dd-drop-nodrop").
+ */
+ dropNotAllowed : "x-dd-drop-nodrop",
+
+ /**
+ * Returns the data object associated with this drag source
+ * @return {Object} data An object containing arbitrary data
+ */
+ getDragData : function(e){
+ return this.dragData;
+ },
+
+ // private
+ onDragEnter : function(e, id){
+ var target = Roo.dd.DragDropMgr.getDDById(id);
+ this.cachedTarget = target;
+ if(this.beforeDragEnter(target, e, id) !== false){
+ if(target.isNotifyTarget){
+ var status = target.notifyEnter(this, e, this.dragData);
+ this.proxy.setStatus(status);
+ }else{
+ this.proxy.setStatus(this.dropAllowed);
+ }
+
+ if(this.afterDragEnter){
+ /**
+ * An empty function by default, but provided so that you can perform a custom action
+ * when the dragged item enters the drop target by providing an implementation.
+ * @param {Roo.dd.DragDrop} target The drop target
+ * @param {Event} e The event object
+ * @param {String} id The id of the dragged element
+ * @method afterDragEnter
+ */
+ this.afterDragEnter(target, e, id);
+ }
+ }
+ },
+
+ /**
+ * An empty function by default, but provided so that you can perform a custom action
+ * before the dragged item enters the drop target and optionally cancel the onDragEnter.
+ * @param {Roo.dd.DragDrop} target The drop target
+ * @param {Event} e The event object
+ * @param {String} id The id of the dragged element
+ * @return {Boolean} isValid True if the drag event is valid, else false to cancel
+ */
+ beforeDragEnter : function(target, e, id){
+ return true;
+ },
+
+ // private
+ alignElWithMouse: function() {
+ Roo.dd.DragSource.superclass.alignElWithMouse.apply(this, arguments);
+ this.proxy.sync();
+ },
+
+ // private
+ onDragOver : function(e, id){
+ var target = this.cachedTarget || Roo.dd.DragDropMgr.getDDById(id);
+ if(this.beforeDragOver(target, e, id) !== false){
+ if(target.isNotifyTarget){
+ var status = target.notifyOver(this, e, this.dragData);
+ this.proxy.setStatus(status);
+ }
+
+ if(this.afterDragOver){
+ /**
+ * An empty function by default, but provided so that you can perform a custom action
+ * while the dragged item is over the drop target by providing an implementation.
+ * @param {Roo.dd.DragDrop} target The drop target
+ * @param {Event} e The event object
+ * @param {String} id The id of the dragged element
+ * @method afterDragOver
+ */
+ this.afterDragOver(target, e, id);
+ }
+ }
+ },
+
+ /**
+ * An empty function by default, but provided so that you can perform a custom action
+ * while the dragged item is over the drop target and optionally cancel the onDragOver.
+ * @param {Roo.dd.DragDrop} target The drop target
+ * @param {Event} e The event object
+ * @param {String} id The id of the dragged element
+ * @return {Boolean} isValid True if the drag event is valid, else false to cancel
+ */
+ beforeDragOver : function(target, e, id){
+ return true;
+ },
+
+ // private
+ onDragOut : function(e, id){
+ var target = this.cachedTarget || Roo.dd.DragDropMgr.getDDById(id);
+ if(this.beforeDragOut(target, e, id) !== false){
+ if(target.isNotifyTarget){
+ target.notifyOut(this, e, this.dragData);
+ }
+ this.proxy.reset();
+ if(this.afterDragOut){
+ /**
+ * An empty function by default, but provided so that you can perform a custom action
+ * after the dragged item is dragged out of the target without dropping.
+ * @param {Roo.dd.DragDrop} target The drop target
+ * @param {Event} e The event object
+ * @param {String} id The id of the dragged element
+ * @method afterDragOut
+ */
+ this.afterDragOut(target, e, id);
+ }
+ }
+ this.cachedTarget = null;
+ },
+
+ /**
+ * An empty function by default, but provided so that you can perform a custom action before the dragged
+ * item is dragged out of the target without dropping, and optionally cancel the onDragOut.
+ * @param {Roo.dd.DragDrop} target The drop target
+ * @param {Event} e The event object
+ * @param {String} id The id of the dragged element
+ * @return {Boolean} isValid True if the drag event is valid, else false to cancel
+ */
+ beforeDragOut : function(target, e, id){
+ return true;
+ },
+
+ // private
+ onDragDrop : function(e, id){
+ var target = this.cachedTarget || Roo.dd.DragDropMgr.getDDById(id);
+ if(this.beforeDragDrop(target, e, id) !== false){
+ if(target.isNotifyTarget){
+ if(target.notifyDrop(this, e, this.dragData)){ // valid drop?
+ this.onValidDrop(target, e, id);
+ }else{
+ this.onInvalidDrop(target, e, id);
+ }
+ }else{
+ this.onValidDrop(target, e, id);
+ }
+
+ if(this.afterDragDrop){
+ /**
+ * An empty function by default, but provided so that you can perform a custom action
+ * after a valid drag drop has occurred by providing an implementation.
+ * @param {Roo.dd.DragDrop} target The drop target
+ * @param {Event} e The event object
+ * @param {String} id The id of the dropped element
+ * @method afterDragDrop
+ */
+ this.afterDragDrop(target, e, id);
+ }
+ }
+ delete this.cachedTarget;
+ },
+
+ /**
+ * An empty function by default, but provided so that you can perform a custom action before the dragged
+ * item is dropped onto the target and optionally cancel the onDragDrop.
+ * @param {Roo.dd.DragDrop} target The drop target
+ * @param {Event} e The event object
+ * @param {String} id The id of the dragged element
+ * @return {Boolean} isValid True if the drag drop event is valid, else false to cancel
+ */
+ beforeDragDrop : function(target, e, id){
+ return true;
+ },
+
+ // private
+ onValidDrop : function(target, e, id){
+ this.hideProxy();
+ if(this.afterValidDrop){
+ /**
+ * An empty function by default, but provided so that you can perform a custom action
+ * after a valid drop has occurred by providing an implementation.
+ * @param {Object} target The target DD
+ * @param {Event} e The event object
+ * @param {String} id The id of the dropped element
+ * @method afterInvalidDrop
+ */
+ this.afterValidDrop(target, e, id);
+ }
+ },
+
+ // private
+ getRepairXY : function(e, data){
+ return this.el.getXY();
+ },
+
+ // private
+ onInvalidDrop : function(target, e, id){
+ this.beforeInvalidDrop(target, e, id);
+ if(this.cachedTarget){
+ if(this.cachedTarget.isNotifyTarget){
+ this.cachedTarget.notifyOut(this, e, this.dragData);
+ }
+ this.cacheTarget = null;
+ }
+ this.proxy.repair(this.getRepairXY(e, this.dragData), this.afterRepair, this);
+
+ if(this.afterInvalidDrop){
+ /**
+ * An empty function by default, but provided so that you can perform a custom action
+ * after an invalid drop has occurred by providing an implementation.
+ * @param {Event} e The event object
+ * @param {String} id The id of the dropped element
+ * @method afterInvalidDrop
+ */
+ this.afterInvalidDrop(e, id);
+ }
+ },
+
+ // private
+ afterRepair : function(){
+ if(Roo.enableFx){
+ this.el.highlight(this.hlColor || "c3daf9");
+ }
+ this.dragging = false;
+ },
+
+ /**
+ * An empty function by default, but provided so that you can perform a custom action after an invalid
+ * drop has occurred.
+ * @param {Roo.dd.DragDrop} target The drop target
+ * @param {Event} e The event object
+ * @param {String} id The id of the dragged element
+ * @return {Boolean} isValid True if the invalid drop should proceed, else false to cancel
+ */
+ beforeInvalidDrop : function(target, e, id){
+ return true;
+ },
+
+ // private
+ handleMouseDown : function(e){
+ if(this.dragging) {
+ return;
+ }
+ var data = this.getDragData(e);
+ if(data && this.onBeforeDrag(data, e) !== false){
+ this.dragData = data;
+ this.proxy.stop();
+ Roo.dd.DragSource.superclass.handleMouseDown.apply(this, arguments);
+ }
+ },
+
+ /**
+ * An empty function by default, but provided so that you can perform a custom action before the initial
+ * drag event begins and optionally cancel it.
+ * @param {Object} data An object containing arbitrary data to be shared with drop targets
+ * @param {Event} e The event object
+ * @return {Boolean} isValid True if the drag event is valid, else false to cancel
+ */
+ onBeforeDrag : function(data, e){
+ return true;
+ },
+
+ /**
+ * An empty function by default, but provided so that you can perform a custom action once the initial
+ * drag event has begun. The drag cannot be canceled from this function.
+ * @param {Number} x The x position of the click on the dragged object
+ * @param {Number} y The y position of the click on the dragged object
+ */
+ onStartDrag : Roo.emptyFn,
+
+ // private - YUI override
+ startDrag : function(x, y){
+ this.proxy.reset();
+ this.dragging = true;
+ this.proxy.update("");
+ this.onInitDrag(x, y);
+ this.proxy.show();
+ },
+
+ // private
+ onInitDrag : function(x, y){
+ var clone = this.el.dom.cloneNode(true);
+ clone.id = Roo.id(); // prevent duplicate ids
+ this.proxy.update(clone);
+ this.onStartDrag(x, y);
+ return true;
+ },
+
+ /**
+ * Returns the drag source's underlying {@link Roo.dd.StatusProxy}
+ * @return {Roo.dd.StatusProxy} proxy The StatusProxy
+ */
+ getProxy : function(){
+ return this.proxy;
+ },
+
+ /**
+ * Hides the drag source's {@link Roo.dd.StatusProxy}
+ */
+ hideProxy : function(){
+ this.proxy.hide();
+ this.proxy.reset(true);
+ this.dragging = false;
+ },
+
+ // private
+ triggerCacheRefresh : function(){
+ Roo.dd.DDM.refreshCache(this.groups);
+ },
+
+ // private - override to prevent hiding
+ b4EndDrag: function(e) {
+ },
+
+ // private - override to prevent moving
+ endDrag : function(e){
+ this.onEndDrag(this.dragData, e);
+ },
+
+ // private
+ onEndDrag : function(data, e){
+ },
+
+ // private - pin to cursor
+ autoOffset : function(x, y) {
+ this.setDelta(-12, -20);
+ }
+});/*
+ * Based on:
+ * Ext JS Library 1.1.1
+ * Copyright(c) 2006-2007, Ext JS, LLC.
+ *
+ * Originally Released Under LGPL - original licence link has changed is not relivant.
+ *
+ * Fork - LGPL
+ * <script type="text/javascript">
+ */
+
+
+/**
+ * @class Roo.dd.DropTarget
+ * @extends Roo.dd.DDTarget
+ * A simple class that provides the basic implementation needed to make any element a drop target that can have
+ * draggable items dropped onto it. The drop has no effect until an implementation of notifyDrop is provided.
+ * @constructor
+ * @param {String/HTMLElement/Element} el The container element
+ * @param {Object} config
+ */
+Roo.dd.DropTarget = function(el, config){
+ this.el = Roo.get(el);
+
+ var listeners = false; ;
+ if (config && config.listeners) {
+ listeners= config.listeners;
+ delete config.listeners;
+ }
+ Roo.apply(this, config);
+
+ if(this.containerScroll){
+ Roo.dd.ScrollManager.register(this.el);
+ }
+ this.addEvents( {
+ /**
+ * @scope Roo.dd.DropTarget
+ */
+
+ /**
+ * @event enter
+ * The function a {@link Roo.dd.DragSource} calls once to notify this drop target that the source is now over the
+ * target. This default implementation adds the CSS class specified by overClass (if any) to the drop element
+ * and returns the dropAllowed config value. This method should be overridden if drop validation is required.
+ *
+ * IMPORTANT : it should set this.overClass and this.dropAllowed
+ *
+ * @param {Roo.dd.DragSource} source The drag source that was dragged over this drop target
+ * @param {Event} e The event
+ * @param {Object} data An object containing arbitrary data supplied by the drag source
+ */
+ "enter" : true,
+
+ /**
+ * @event over
+ * The function a {@link Roo.dd.DragSource} calls continuously while it is being dragged over the target.
+ * This method will be called on every mouse movement while the drag source is over the drop target.
+ * This default implementation simply returns the dropAllowed config value.
+ *
+ * IMPORTANT : it should set this.dropAllowed
+ *
+ * @param {Roo.dd.DragSource} source The drag source that was dragged over this drop target
+ * @param {Event} e The event
+ * @param {Object} data An object containing arbitrary data supplied by the drag source
+
+ */
+ "over" : true,
+ /**
+ * @event out
+ * The function a {@link Roo.dd.DragSource} calls once to notify this drop target that the source has been dragged
+ * out of the target without dropping. This default implementation simply removes the CSS class specified by
+ * overClass (if any) from the drop element.
+ *
+ * @param {Roo.dd.DragSource} source The drag source that was dragged over this drop target
+ * @param {Event} e The event
+ * @param {Object} data An object containing arbitrary data supplied by the drag source
+ */
+ "out" : true,
+
+ /**
+ * @event drop
+ * The function a {@link Roo.dd.DragSource} calls once to notify this drop target that the dragged item has
+ * been dropped on it. This method has no default implementation and returns false, so you must provide an
+ * implementation that does something to process the drop event and returns true so that the drag source's
+ * repair action does not run.
+ *
+ * IMPORTANT : it should set this.success
+ *
+ * @param {Roo.dd.DragSource} source The drag source that was dragged over this drop target
+ * @param {Event} e The event
+ * @param {Object} data An object containing arbitrary data supplied by the drag source
+ */
+ "drop" : true
+ });
+
+
+ Roo.dd.DropTarget.superclass.constructor.call( this,
+ this.el.dom,
+ this.ddGroup || this.group,
+ {
+ isTarget: true,
+ listeners : listeners || {}
+
+
+ }
+ );
+
+};
+
+Roo.extend(Roo.dd.DropTarget, Roo.dd.DDTarget, {
+ /**
+ * @cfg {String} overClass
+ * The CSS class applied to the drop target element while the drag source is over it (defaults to "").
+ */
+ /**
+ * @cfg {String} ddGroup
+ * The drag drop group to handle drop events for
+ */
+
+ /**
+ * @cfg {String} dropAllowed
+ * The CSS class returned to the drag source when drop is allowed (defaults to "x-dd-drop-ok").
+ */
+ dropAllowed : "x-dd-drop-ok",
+ /**
+ * @cfg {String} dropNotAllowed
+ * The CSS class returned to the drag source when drop is not allowed (defaults to "x-dd-drop-nodrop").
+ */
+ dropNotAllowed : "x-dd-drop-nodrop",
+ /**
+ * @cfg {boolean} success
+ * set this after drop listener..
+ */
+ success : false,
+ /**
+ * @cfg {boolean|String} valid true/false or string (ok-add/ok-sub/ok/nodrop)
+ * if the drop point is valid for over/enter..
+ */
+ valid : false,
+ // private
+ isTarget : true,
+
+ // private
+ isNotifyTarget : true,
+
+ /**
+ * @hide
+ */
+ notifyEnter : function(dd, e, data)
+ {
+ this.valid = true;
+ this.fireEvent('enter', dd, e, data);
+ if(this.overClass){
+ this.el.addClass(this.overClass);
+ }
+ return typeof(this.valid) == 'string' ? 'x-dd-drop-' + this.valid : (
+ this.valid ? this.dropAllowed : this.dropNotAllowed
+ );
+ },
+
+ /**
+ * @hide
+ */
+ notifyOver : function(dd, e, data)
+ {
+ this.valid = true;
+ this.fireEvent('over', dd, e, data);
+ return typeof(this.valid) == 'string' ? 'x-dd-drop-' + this.valid : (
+ this.valid ? this.dropAllowed : this.dropNotAllowed
+ );
+ },
+
+ /**
+ * @hide
+ */
+ notifyOut : function(dd, e, data)
+ {
+ this.fireEvent('out', dd, e, data);
+ if(this.overClass){
+ this.el.removeClass(this.overClass);
+ }
+ },
+
+ /**
+ * @hide
+ */
+ notifyDrop : function(dd, e, data)
+ {
+ this.success = false;
+ this.fireEvent('drop', dd, e, data);
+ return this.success;
+ }
+});/*
+ * Based on:
+ * Ext JS Library 1.1.1
+ * Copyright(c) 2006-2007, Ext JS, LLC.
+ *
+ * Originally Released Under LGPL - original licence link has changed is not relivant.
+ *
+ * Fork - LGPL
+ * <script type="text/javascript">
+ */
+
+
+/**
+ * @class Roo.dd.DragZone
+ * @extends Roo.dd.DragSource
+ * This class provides a container DD instance that proxies for multiple child node sources.<br />
+ * By default, this class requires that draggable child nodes are registered with {@link Roo.dd.Registry}.
+ * @constructor
+ * @param {String/HTMLElement/Element} el The container element
+ * @param {Object} config
+ */
+Roo.dd.DragZone = function(el, config){
+ Roo.dd.DragZone.superclass.constructor.call(this, el, config);
+ if(this.containerScroll){
+ Roo.dd.ScrollManager.register(this.el);
+ }
+};
+
+Roo.extend(Roo.dd.DragZone, Roo.dd.DragSource, {
+ /**
+ * @cfg {Boolean} containerScroll True to register this container with the Scrollmanager
+ * for auto scrolling during drag operations.
+ */
+ /**
+ * @cfg {String} hlColor The color to use when visually highlighting the drag source in the afterRepair
+ * method after a failed drop (defaults to "c3daf9" - light blue)
+ */
+
+ /**
+ * Called when a mousedown occurs in this container. Looks in {@link Roo.dd.Registry}
+ * for a valid target to drag based on the mouse down. Override this method
+ * to provide your own lookup logic (e.g. finding a child by class name). Make sure your returned
+ * object has a "ddel" attribute (with an HTML Element) for other functions to work.
+ * @param {EventObject} e The mouse down event
+ * @return {Object} The dragData
+ */
+ getDragData : function(e){
+ return Roo.dd.Registry.getHandleFromEvent(e);
+ },
+
+ /**
+ * Called once drag threshold has been reached to initialize the proxy element. By default, it clones the
+ * this.dragData.ddel
+ * @param {Number} x The x position of the click on the dragged object
+ * @param {Number} y The y position of the click on the dragged object
+ * @return {Boolean} true to continue the drag, false to cancel
+ */
+ onInitDrag : function(x, y){
+ this.proxy.update(this.dragData.ddel.cloneNode(true));
+ this.onStartDrag(x, y);
+ return true;
+ },
+
+ /**
+ * Called after a repair of an invalid drop. By default, highlights this.dragData.ddel
+ */
+ afterRepair : function(){
+ if(Roo.enableFx){
+ Roo.Element.fly(this.dragData.ddel).highlight(this.hlColor || "c3daf9");
+ }
+ this.dragging = false;
+ },
+
+ /**
+ * Called before a repair of an invalid drop to get the XY to animate to. By default returns
+ * the XY of this.dragData.ddel
+ * @param {EventObject} e The mouse up event
+ * @return {Array} The xy location (e.g. [100, 200])
+ */
+ getRepairXY : function(e){
+ return Roo.Element.fly(this.dragData.ddel).getXY();
+ }
+});/*
+ * Based on:
+ * Ext JS Library 1.1.1
+ * Copyright(c) 2006-2007, Ext JS, LLC.
+ *
+ * Originally Released Under LGPL - original licence link has changed is not relivant.
+ *
+ * Fork - LGPL
+ * <script type="text/javascript">
+ */
+/**
+ * @class Roo.dd.DropZone
+ * @extends Roo.dd.DropTarget
+ * This class provides a container DD instance that proxies for multiple child node targets.<br />
+ * By default, this class requires that child nodes accepting drop are registered with {@link Roo.dd.Registry}.
+ * @constructor
+ * @param {String/HTMLElement/Element} el The container element
+ * @param {Object} config
+ */
+Roo.dd.DropZone = function(el, config){
+ Roo.dd.DropZone.superclass.constructor.call(this, el, config);
+};
+
+Roo.extend(Roo.dd.DropZone, Roo.dd.DropTarget, {
+ /**
+ * Returns a custom data object associated with the DOM node that is the target of the event. By default
+ * this looks up the event target in the {@link Roo.dd.Registry}, although you can override this method to
+ * provide your own custom lookup.
+ * @param {Event} e The event
+ * @return {Object} data The custom data
+ */
+ getTargetFromEvent : function(e){
+ return Roo.dd.Registry.getTargetFromEvent(e);
+ },
+
+ /**
+ * Called internally when the DropZone determines that a {@link Roo.dd.DragSource} has entered a drop node
+ * that it has registered. This method has no default implementation and should be overridden to provide
+ * node-specific processing if necessary.
+ * @param {Object} nodeData The custom data associated with the drop node (this is the same value returned from
+ * {@link #getTargetFromEvent} for this node)
+ * @param {Roo.dd.DragSource} source The drag source that was dragged over this drop zone
+ * @param {Event} e The event
+ * @param {Object} data An object containing arbitrary data supplied by the drag source
+ */
+ onNodeEnter : function(n, dd, e, data){
+
+ },
+
+ /**
+ * Called internally while the DropZone determines that a {@link Roo.dd.DragSource} is over a drop node
+ * that it has registered. The default implementation returns this.dropNotAllowed, so it should be
+ * overridden to provide the proper feedback.
+ * @param {Object} nodeData The custom data associated with the drop node (this is the same value returned from
+ * {@link #getTargetFromEvent} for this node)
+ * @param {Roo.dd.DragSource} source The drag source that was dragged over this drop zone
+ * @param {Event} e The event
+ * @param {Object} data An object containing arbitrary data supplied by the drag source
+ * @return {String} status The CSS class that communicates the drop status back to the source so that the
+ * underlying {@link Roo.dd.StatusProxy} can be updated
+ */
+ onNodeOver : function(n, dd, e, data){
+ return this.dropAllowed;
+ },
+
+ /**
+ * Called internally when the DropZone determines that a {@link Roo.dd.DragSource} has been dragged out of
+ * the drop node without dropping. This method has no default implementation and should be overridden to provide
+ * node-specific processing if necessary.
+ * @param {Object} nodeData The custom data associated with the drop node (this is the same value returned from
+ * {@link #getTargetFromEvent} for this node)
+ * @param {Roo.dd.DragSource} source The drag source that was dragged over this drop zone
+ * @param {Event} e The event
+ * @param {Object} data An object containing arbitrary data supplied by the drag source
+ */
+ onNodeOut : function(n, dd, e, data){
+
+ },
+
+ /**
+ * Called internally when the DropZone determines that a {@link Roo.dd.DragSource} has been dropped onto
+ * the drop node. The default implementation returns false, so it should be overridden to provide the
+ * appropriate processing of the drop event and return true so that the drag source's repair action does not run.
+ * @param {Object} nodeData The custom data associated with the drop node (this is the same value returned from
+ * {@link #getTargetFromEvent} for this node)
+ * @param {Roo.dd.DragSource} source The drag source that was dragged over this drop zone
+ * @param {Event} e The event
+ * @param {Object} data An object containing arbitrary data supplied by the drag source
+ * @return {Boolean} True if the drop was valid, else false
+ */
+ onNodeDrop : function(n, dd, e, data){
+ return false;
+ },
+
+ /**
+ * Called internally while the DropZone determines that a {@link Roo.dd.DragSource} is being dragged over it,
+ * but not over any of its registered drop nodes. The default implementation returns this.dropNotAllowed, so
+ * it should be overridden to provide the proper feedback if necessary.
+ * @param {Roo.dd.DragSource} source The drag source that was dragged over this drop zone
+ * @param {Event} e The event
+ * @param {Object} data An object containing arbitrary data supplied by the drag source
+ * @return {String} status The CSS class that communicates the drop status back to the source so that the
+ * underlying {@link Roo.dd.StatusProxy} can be updated
+ */
+ onContainerOver : function(dd, e, data){
+ return this.dropNotAllowed;
+ },
+
+ /**
+ * Called internally when the DropZone determines that a {@link Roo.dd.DragSource} has been dropped on it,
+ * but not on any of its registered drop nodes. The default implementation returns false, so it should be
+ * overridden to provide the appropriate processing of the drop event if you need the drop zone itself to
+ * be able to accept drops. It should return true when valid so that the drag source's repair action does not run.
+ * @param {Roo.dd.DragSource} source The drag source that was dragged over this drop zone
+ * @param {Event} e The event
+ * @param {Object} data An object containing arbitrary data supplied by the drag source
+ * @return {Boolean} True if the drop was valid, else false
+ */
+ onContainerDrop : function(dd, e, data){
+ return false;
+ },
+
+ /**
+ * The function a {@link Roo.dd.DragSource} calls once to notify this drop zone that the source is now over
+ * the zone. The default implementation returns this.dropNotAllowed and expects that only registered drop
+ * nodes can process drag drop operations, so if you need the drop zone itself to be able to process drops
+ * you should override this method and provide a custom implementation.
+ * @param {Roo.dd.DragSource} source The drag source that was dragged over this drop zone
+ * @param {Event} e The event
+ * @param {Object} data An object containing arbitrary data supplied by the drag source
+ * @return {String} status The CSS class that communicates the drop status back to the source so that the
+ * underlying {@link Roo.dd.StatusProxy} can be updated
+ */
+ notifyEnter : function(dd, e, data){
+ return this.dropNotAllowed;
+ },
+
+ /**
+ * The function a {@link Roo.dd.DragSource} calls continuously while it is being dragged over the drop zone.
+ * This method will be called on every mouse movement while the drag source is over the drop zone.
+ * It will call {@link #onNodeOver} while the drag source is over a registered node, and will also automatically
+ * delegate to the appropriate node-specific methods as necessary when the drag source enters and exits
+ * registered nodes ({@link #onNodeEnter}, {@link #onNodeOut}). If the drag source is not currently over a
+ * registered node, it will call {@link #onContainerOver}.
+ * @param {Roo.dd.DragSource} source The drag source that was dragged over this drop zone
+ * @param {Event} e The event
+ * @param {Object} data An object containing arbitrary data supplied by the drag source
+ * @return {String} status The CSS class that communicates the drop status back to the source so that the
+ * underlying {@link Roo.dd.StatusProxy} can be updated
+ */
+ notifyOver : function(dd, e, data){
+ var n = this.getTargetFromEvent(e);
+ if(!n){ // not over valid drop target
+ if(this.lastOverNode){
+ this.onNodeOut(this.lastOverNode, dd, e, data);
+ this.lastOverNode = null;
+ }
+ return this.onContainerOver(dd, e, data);
+ }
+ if(this.lastOverNode != n){
+ if(this.lastOverNode){
+ this.onNodeOut(this.lastOverNode, dd, e, data);
+ }
+ this.onNodeEnter(n, dd, e, data);
+ this.lastOverNode = n;
+ }
+ return this.onNodeOver(n, dd, e, data);
+ },
+
+ /**
+ * The function a {@link Roo.dd.DragSource} calls once to notify this drop zone that the source has been dragged
+ * out of the zone without dropping. If the drag source is currently over a registered node, the notification
+ * will be delegated to {@link #onNodeOut} for node-specific handling, otherwise it will be ignored.
+ * @param {Roo.dd.DragSource} source The drag source that was dragged over this drop target
+ * @param {Event} e The event
+ * @param {Object} data An object containing arbitrary data supplied by the drag zone
+ */
+ notifyOut : function(dd, e, data){
+ if(this.lastOverNode){
+ this.onNodeOut(this.lastOverNode, dd, e, data);
+ this.lastOverNode = null;
+ }
+ },
+
+ /**
+ * The function a {@link Roo.dd.DragSource} calls once to notify this drop zone that the dragged item has
+ * been dropped on it. The drag zone will look up the target node based on the event passed in, and if there
+ * is a node registered for that event, it will delegate to {@link #onNodeDrop} for node-specific handling,
+ * otherwise it will call {@link #onContainerDrop}.
+ * @param {Roo.dd.DragSource} source The drag source that was dragged over this drop zone
+ * @param {Event} e The event
+ * @param {Object} data An object containing arbitrary data supplied by the drag source
+ * @return {Boolean} True if the drop was valid, else false
+ */
+ notifyDrop : function(dd, e, data){
+ if(this.lastOverNode){
+ this.onNodeOut(this.lastOverNode, dd, e, data);
+ this.lastOverNode = null;
+ }
+ var n = this.getTargetFromEvent(e);
+ return n ?
+ this.onNodeDrop(n, dd, e, data) :
+ this.onContainerDrop(dd, e, data);
+ },
+
+ // private
+ triggerCacheRefresh : function(){
+ Roo.dd.DDM.refreshCache(this.groups);
+ }
+});
\ No newline at end of file