"tree_parent" : [],
"desc" : "Handles mapping keys to actions for an element. One key map can be used for multiple actions.\nThe constructor accepts the same config object as defined by {@link #addBinding}.\nIf you bind a callback function to a KeyMap, anytime the KeyMap handles an expected key\ncombination it will call the function with this signature (if the match is a multi-key\ncombination the callback will still be called only once): (String key, Roo.EventObject e)\nA KeyMap can also handle a string representation of keys.<br />\nUsage:\n <pre><code>\n// map one key by key code\nvar map = new Roo.KeyMap(\"my-element\", {\n key: 13, // or Roo.EventObject.ENTER\n fn: myHandler,\n scope: myObject\n});\n\n// map multiple keys to one action by string\nvar map = new Roo.KeyMap(\"my-element\", {\n key: \"a\\r\\n\\t\",\n fn: myHandler,\n scope: myObject\n});\n\n// map multiple keys to multiple actions by strings and array of codes\nvar map = new Roo.KeyMap(\"my-element\", [\n {\n key: [10,13],\n fn: function(){ alert(\"Return was pressed\"); }\n }, {\n key: \"abc\",\n fn: function(){ alert('a, b or c was pressed'); }\n }, {\n key: \"\\t\",\n ctrl:true,\n shift:true,\n fn: function(){ alert('Control + shift + tab was pressed.'); }\n }\n]);\n</code></pre>\n<b>Note: A KeyMap starts enabled</b>",
"isSingleton" : false,
- "isStatic" : false,
+ "isStatic" : true,
"isBuiltin" : false,
"isAbstract" : false,
"isBuilderTop" : false,