sx = sx < 0 ? 0 : (sx / this.getScaleLevel());
sy = sy < 0 ? 0 : (sy / this.getScaleLevel());
- if(canvas.width > 1200) {
- var scale = 1200 / canvas.width;
+ if(canvas.width > this.outputMaxWidth) {
+ var scale = this.outputMaxWidth / canvas.width;
canvas.width = canvas.width * scale;
canvas.height = canvas.height * scale;
context.scale(scale, scale);