var maxX = Math.ceil(minX + this.thumbEl.getWidth() - this.canvasEl.width);
var maxY = Math.ceil(minY + this.thumbEl.getHeight() - this.canvasEl.height);
-
- if(minX < maxX || minY < maxY) {
- return;
- }
console.log("maxX");
console.log(maxX);
console.log("maxY");
console.log(maxY);
+ if(minX < maxX || minY < maxY) {
+ return;
+ }
+
var x = Roo.isTouch ? e.browserEvent.touches[0].pageX : e.getPageX();
var y = Roo.isTouch ? e.browserEvent.touches[0].pageY : e.getPageY();