var scale = this.outputMaxWidth / canvas.width;
canvas.width = canvas.width * scale;
canvas.height = canvas.height * scale;
- context.fillStyle = 'white';
- context.fillRect(0, 0, canvas.width - 100, canvas.height);
+ // context.fillStyle = 'white';
+ // context.fillRect(0, 0, canvas.width - 100, canvas.height);
context.scale(scale, scale);
}
- else {
+ // else {
context.fillStyle = 'white';
- context.fillRect(0, 0, canvas.width, canvas.height);
- }
+ context.fillRect(0, 0, canvas.width - 100, canvas.height);
+ // }
context.drawImage(imageCanvas, sx, sy, width, height, x, y, width, height);