sx = sx < 0 ? 0 : (sx / this.getScaleLevel());
sy = sy < 0 ? 0 : (sy / this.getScaleLevel());
- if(canvas.width > this.outputMaxWidth) {
- var scale = this.outputMaxWidth / canvas.width;
- context.scale(scale, scale);
- }
-
context.fillStyle = 'white';
context.fillRect(0, 0, canvas.width, canvas.height);
if(canvas.width > this.outputMaxWidth) {
+ var scale = this.outputMaxWidth / canvas.width;
canvas.width = canvas.width * scale;
canvas.height = canvas.height * scale;
+ context.scale(scale, scale);
}
context.drawImage(imageCanvas, sx, sy, width, height, x, y, width, height);