// raw events
/**
* @event click
- * The raw click event for the entire grid.
+ * When a butotn is pressed
* @param {Roo.EventObject} e
*/
- "click" : true
+ "click" : true,
+ /**
+ * @event toggle
+ * After the button has been toggles
+ * @param {Roo.EventObject} e
+ * @param {boolean} pressed (also available as button.pressed)
+ */
+ "toggle" : true
});
};
name: false,
target: false,
- pressed : false,
+
+ pressed : null,
getAutoCreate : function(){
}
cfg.html = this.html || cfg.html;
- if (this.toggle === true) {
+ if (this.toggle == true) {
cfg={
tag: 'div',
cls: 'slider-frame roo-button',
},
onClick : function(e)
{
+ if (this.disabled) {
+ return;
+ }
+
Roo.log('button on click ');
if(this.preventDefault){
e.preventDefault();
}
+ if (this.pressed === true || this.pressed === false) {
+ this.pressed = !this.pressed;
+ this.el[this.pressed ? 'addClass' : 'removeClass']('active');
+ this.fireEvent('toggle', this, e, this.pressed);
+ }
+
this.fireEvent('click', this, e);
+ },
+ enable : function()
+ {
+ this.disabled = false;
+ this.el.removeClass('disabled');
+ },
+ disable : function()
+ {
+ this.disabled = true;
+ this.el.addClass('disabled');
+ },
+ /**
+ * sets the active state on/off,
+ * @param {Boolean} state (optional) Force a particular state
+ */
+ setActive : function(v) {
+
+ this.el[v ? 'addClass' : 'removeClass']('active');
+
+
+ },
+ /**
+ * If a state it passed, it becomes the pressed state otherwise the current state is toggled.
+ * @param {Boolean} state (optional) Force a particular state
+ */
+ toggleActive : function()
+ {
+ var active = this.el.hasClass('active');
+ this.setActive(!active);
+
+
}
+
});
\ No newline at end of file