/* * Based on: * Ext JS Library 1.1.1 * Copyright(c) 2006-2007, Ext JS, LLC. * * Originally Released Under LGPL - original licence link has changed is not relivant. * * Fork - LGPL * <script type="text/javascript"> */ /** * The drag and drop utility provides a framework for building drag and drop * applications. In addition to enabling drag and drop for specific elements, * the drag and drop elements are tracked by the manager class, and the * interactions between the various elements are tracked during the drag and * the implementing code is notified about these important moments. */ // Only load the library once. Rewriting the manager class would orphan // existing drag and drop instances. if (!Roo.dd.DragDropMgr) { /** * @class Roo.dd.DragDropMgr * DragDropMgr is a singleton that tracks the element interaction for * all DragDrop items in the window. Generally, you will not call * this class directly, but it does have helper methods that could * be useful in your DragDrop implementations. * @singleton */ Roo.dd.DragDropMgr = function() { var Event = Roo.EventManager; return { /** * Two dimensional Array of registered DragDrop objects. The first * dimension is the DragDrop item group, the second the DragDrop * object. * @property ids * @type {string: string} * @private * @static */ ids: {}, /** * Array of element ids defined as drag handles. Used to determine * if the element that generated the mousedown event is actually the * handle and not the html element itself. * @property handleIds * @type {string: string} * @private * @static */ handleIds: {}, /** * the DragDrop object that is currently being dragged * @property dragCurrent * @type DragDrop * @private * @static **/ dragCurrent: null, /** * the DragDrop object(s) that are being hovered over * @property dragOvers * @type Array * @private * @static */ dragOvers: {}, /** * the X distance between the cursor and the object being dragged * @property deltaX * @type int * @private * @static */ deltaX: 0, /** * the Y distance between the cursor and the object being dragged * @property deltaY * @type int * @private * @static */ deltaY: 0, /** * Flag to determine if we should prevent the default behavior of the * events we define. By default this is true, but this can be set to * false if you need the default behavior (not recommended) * @property preventDefault * @type boolean * @static */ preventDefault: true, /** * Flag to determine if we should stop the propagation of the events * we generate. This is true by default but you may want to set it to * false if the html element contains other features that require the * mouse click. * @property stopPropagation * @type boolean * @static */ stopPropagation: true, /** * Internal flag that is set to true when drag and drop has been * intialized * @property initialized * @private * @static */ initalized: false, /** * All drag and drop can be disabled. * @property locked * @private * @static */ locked: false, /** * Called the first time an element is registered. * @method init * @private * @static */ init: function() { this.initialized = true; }, /** * In point mode, drag and drop interaction is defined by the * location of the cursor during the drag/drop * @property POINT * @type int * @static */ POINT: 0, /** * In intersect mode, drag and drop interactio nis defined by the * overlap of two or more drag and drop objects. * @property INTERSECT * @type int * @static */ INTERSECT: 1, /** * The current drag and drop mode. Default: POINT * @property mode * @type int * @static */ mode: 0, /** * Runs method on all drag and drop objects * @method _execOnAll * @private * @static */ _execOnAll: function(sMethod, args) { for (var i in this.ids) { for (var j in this.ids[i]) { var oDD = this.ids[i][j]; if (! this.isTypeOfDD(oDD)) { continue; } oDD[sMethod].apply(oDD, args); } } }, /** * Drag and drop initialization. Sets up the global event handlers * @method _onLoad * @private * @static */ _onLoad: function() { this.init(); if (!Roo.isTouch) { Event.on(document, "mouseup", this.handleMouseUp, this, true); Event.on(document, "mousemove", this.handleMouseMove, this, true); } Event.on(document, "touchend", this.handleMouseUp, this, true); Event.on(document, "touchmove", this.handleMouseMove, this, true); Event.on(window, "unload", this._onUnload, this, true); Event.on(window, "resize", this._onResize, this, true); // Event.on(window, "mouseout", this._test); }, /** * Reset constraints on all drag and drop objs * @method _onResize * @private * @static */ _onResize: function(e) { this._execOnAll("resetConstraints", []); }, /** * Lock all drag and drop functionality * @method lock * @static */ lock: function() { this.locked = true; }, /** * Unlock all drag and drop functionality * @method unlock * @static */ unlock: function() { this.locked = false; }, /** * Is drag and drop locked? * @method isLocked * @return {boolean} True if drag and drop is locked, false otherwise. * @static */ isLocked: function() { return this.locked; }, /** * Location cache that is set for all drag drop objects when a drag is * initiated, cleared when the drag is finished. * @property locationCache * @private * @static */ locationCache: {}, /** * Set useCache to false if you want to force object the lookup of each * drag and drop linked element constantly during a drag. * @property useCache * @type boolean * @static */ useCache: true, /** * The number of pixels that the mouse needs to move after the * mousedown before the drag is initiated. Default=3; * @property clickPixelThresh * @type int * @static */ clickPixelThresh: 3, /** * The number of milliseconds after the mousedown event to initiate the * drag if we don't get a mouseup event. Default=1000 * @property clickTimeThresh * @type int * @static */ clickTimeThresh: 350, /** * Flag that indicates that either the drag pixel threshold or the * mousdown time threshold has been met * @property dragThreshMet * @type boolean * @private * @static */ dragThreshMet: false, /** * Timeout used for the click time threshold * @property clickTimeout * @type Object * @private * @static */ clickTimeout: null, /** * The X position of the mousedown event stored for later use when a * drag threshold is met. * @property startX * @type int * @private * @static */ startX: 0, /** * The Y position of the mousedown event stored for later use when a * drag threshold is met. * @property startY * @type int * @private * @static */ startY: 0, /** * Each DragDrop instance must be registered with the DragDropMgr. * This is executed in DragDrop.init() * @method regDragDrop * @param {DragDrop} oDD the DragDrop object to register * @param {String} sGroup the name of the group this element belongs to * @static */ regDragDrop: function(oDD, sGroup) { if (!this.initialized) { this.init(); } if (!this.ids[sGroup]) { this.ids[sGroup] = {}; } this.ids[sGroup][oDD.id] = oDD; }, /** * Removes the supplied dd instance from the supplied group. Executed * by DragDrop.removeFromGroup, so don't call this function directly. * @method removeDDFromGroup * @private * @static */ removeDDFromGroup: function(oDD, sGroup) { if (!this.ids[sGroup]) { this.ids[sGroup] = {}; } var obj = this.ids[sGroup]; if (obj && obj[oDD.id]) { delete obj[oDD.id]; } }, /** * Unregisters a drag and drop item. This is executed in * DragDrop.unreg, use that method instead of calling this directly. * @method _remove * @private * @static */ _remove: function(oDD) { for (var g in oDD.groups) { if (g && this.ids[g][oDD.id]) { delete this.ids[g][oDD.id]; } } delete this.handleIds[oDD.id]; }, /** * Each DragDrop handle element must be registered. This is done * automatically when executing DragDrop.setHandleElId() * @method regHandle * @param {String} sDDId the DragDrop id this element is a handle for * @param {String} sHandleId the id of the element that is the drag * handle * @static */ regHandle: function(sDDId, sHandleId) { if (!this.handleIds[sDDId]) { this.handleIds[sDDId] = {}; } this.handleIds[sDDId][sHandleId] = sHandleId; }, /** * Utility function to determine if a given element has been * registered as a drag drop item. * @method isDragDrop * @param {String} id the element id to check * @return {boolean} true if this element is a DragDrop item, * false otherwise * @static */ isDragDrop: function(id) { return ( this.getDDById(id) ) ? true : false; }, /** * Returns the drag and drop instances that are in all groups the * passed in instance belongs to. * @method getRelated * @param {DragDrop} p_oDD the obj to get related data for * @param {boolean} bTargetsOnly if true, only return targetable objs * @return {DragDrop[]} the related instances * @static */ getRelated: function(p_oDD, bTargetsOnly) { var oDDs = []; for (var i in p_oDD.groups) { for (j in this.ids[i]) { var dd = this.ids[i][j]; if (! this.isTypeOfDD(dd)) { continue; } if (!bTargetsOnly || dd.isTarget) { oDDs[oDDs.length] = dd; } } } return oDDs; }, /** * Returns true if the specified dd target is a legal target for * the specifice drag obj * @method isLegalTarget * @param {DragDrop} the drag obj * @param {DragDrop} the target * @return {boolean} true if the target is a legal target for the * dd obj * @static */ isLegalTarget: function (oDD, oTargetDD) { var targets = this.getRelated(oDD, true); for (var i=0, len=targets.length;i<len;++i) { if (targets[i].id == oTargetDD.id) { return true; } } return false; }, /** * My goal is to be able to transparently determine if an object is * typeof DragDrop, and the exact subclass of DragDrop. typeof * returns "object", oDD.constructor.toString() always returns * "DragDrop" and not the name of the subclass. So for now it just * evaluates a well-known variable in DragDrop. * @method isTypeOfDD * @param {Object} the object to evaluate * @return {boolean} true if typeof oDD = DragDrop * @static */ isTypeOfDD: function (oDD) { return (oDD && oDD.__ygDragDrop); }, /** * Utility function to determine if a given element has been * registered as a drag drop handle for the given Drag Drop object. * @method isHandle * @param {String} id the element id to check * @return {boolean} true if this element is a DragDrop handle, false * otherwise * @static */ isHandle: function(sDDId, sHandleId) { return ( this.handleIds[sDDId] && this.handleIds[sDDId][sHandleId] ); }, /** * Returns the DragDrop instance for a given id * @method getDDById * @param {String} id the id of the DragDrop object * @return {DragDrop} the drag drop object, null if it is not found * @static */ getDDById: function(id) { for (var i in this.ids) { if (this.ids[i][id]) { return this.ids[i][id]; } } return null; }, /** * Fired after a registered DragDrop object gets the mousedown event. * Sets up the events required to track the object being dragged * @method handleMouseDown * @param {Event} e the event * @param oDD the DragDrop object being dragged * @private * @static */ handleMouseDown: function(e, oDD) { if(Roo.QuickTips){ Roo.QuickTips.disable(); } this.currentTarget = e.getTarget(); this.dragCurrent = oDD; var el = oDD.getEl(); // track start position this.startX = e.getPageX(); this.startY = e.getPageY(); this.deltaX = this.startX - el.offsetLeft; this.deltaY = this.startY - el.offsetTop; this.dragThreshMet = false; this.clickTimeout = setTimeout( function() { var DDM = Roo.dd.DDM; DDM.startDrag(DDM.startX, DDM.startY); }, this.clickTimeThresh ); }, /** * Fired when either the drag pixel threshol or the mousedown hold * time threshold has been met. * @method startDrag * @param x {int} the X position of the original mousedown * @param y {int} the Y position of the original mousedown * @static */ startDrag: function(x, y) { clearTimeout(this.clickTimeout); if (this.dragCurrent) { this.dragCurrent.b4StartDrag(x, y); this.dragCurrent.startDrag(x, y); } this.dragThreshMet = true; }, /** * Internal function to handle the mouseup event. Will be invoked * from the context of the document. * @method handleMouseUp * @param {Event} e the event * @private * @static */ handleMouseUp: function(e) { if(Roo.QuickTips){ Roo.QuickTips.enable(); } if (! this.dragCurrent) { return; } clearTimeout(this.clickTimeout); if (this.dragThreshMet) { this.fireEvents(e, true); } else { } this.stopDrag(e); this.stopEvent(e); }, /** * Utility to stop event propagation and event default, if these * features are turned on. * @method stopEvent * @param {Event} e the event as returned by this.getEvent() * @static */ stopEvent: function(e){ if(this.stopPropagation) { e.stopPropagation(); } if (this.preventDefault) { e.preventDefault(); } }, /** * Internal function to clean up event handlers after the drag * operation is complete * @method stopDrag * @param {Event} e the event * @private * @static */ stopDrag: function(e) { // Fire the drag end event for the item that was dragged if (this.dragCurrent) { if (this.dragThreshMet) { this.dragCurrent.b4EndDrag(e); this.dragCurrent.endDrag(e); } this.dragCurrent.onMouseUp(e); } this.dragCurrent = null; this.dragOvers = {}; }, /** * Internal function to handle the mousemove event. Will be invoked * from the context of the html element. * * @TODO figure out what we can do about mouse events lost when the * user drags objects beyond the window boundary. Currently we can * detect this in internet explorer by verifying that the mouse is * down during the mousemove event. Firefox doesn't give us the * button state on the mousemove event. * @method handleMouseMove * @param {Event} e the event * @private * @static */ handleMouseMove: function(e) { if (! this.dragCurrent) { return true; } // var button = e.which || e.button; // check for IE mouseup outside of page boundary if (Roo.isIE && (e.button !== 0 && e.button !== 1 && e.button !== 2)) { this.stopEvent(e); return this.handleMouseUp(e); } if (!this.dragThreshMet) { var diffX = Math.abs(this.startX - e.getPageX()); var diffY = Math.abs(this.startY - e.getPageY()); if (diffX > this.clickPixelThresh || diffY > this.clickPixelThresh) { this.startDrag(this.startX, this.startY); } } if (this.dragThreshMet) { this.dragCurrent.b4Drag(e); this.dragCurrent.onDrag(e); if(!this.dragCurrent.moveOnly){ this.fireEvents(e, false); } } this.stopEvent(e); return true; }, /** * Iterates over all of the DragDrop elements to find ones we are * hovering over or dropping on * @method fireEvents * @param {Event} e the event * @param {boolean} isDrop is this a drop op or a mouseover op? * @private * @static */ fireEvents: function(e, isDrop) { var dc = this.dragCurrent; // If the user did the mouse up outside of the window, we could // get here even though we have ended the drag. if (!dc || dc.isLocked()) { return; } var pt = e.getPoint(); // cache the previous dragOver array var oldOvers = []; var outEvts = []; var overEvts = []; var dropEvts = []; var enterEvts = []; // Check to see if the object(s) we were hovering over is no longer // being hovered over so we can fire the onDragOut event for (var i in this.dragOvers) { var ddo = this.dragOvers[i]; if (! this.isTypeOfDD(ddo)) { continue; } if (! this.isOverTarget(pt, ddo, this.mode)) { outEvts.push( ddo ); } oldOvers[i] = true; delete this.dragOvers[i]; } for (var sGroup in dc.groups) { if ("string" != typeof sGroup) { continue; } for (i in this.ids[sGroup]) { var oDD = this.ids[sGroup][i]; if (! this.isTypeOfDD(oDD)) { continue; } if (oDD.isTarget && !oDD.isLocked() && oDD != dc) { if (this.isOverTarget(pt, oDD, this.mode)) { // look for drop interactions if (isDrop) { dropEvts.push( oDD ); // look for drag enter and drag over interactions } else { // initial drag over: dragEnter fires if (!oldOvers[oDD.id]) { enterEvts.push( oDD ); // subsequent drag overs: dragOver fires } else { overEvts.push( oDD ); } this.dragOvers[oDD.id] = oDD; } } } } } if (this.mode) { if (outEvts.length) { dc.b4DragOut(e, outEvts); dc.onDragOut(e, outEvts); } if (enterEvts.length) { dc.onDragEnter(e, enterEvts); } if (overEvts.length) { dc.b4DragOver(e, overEvts); dc.onDragOver(e, overEvts); } if (dropEvts.length) { dc.b4DragDrop(e, dropEvts); dc.onDragDrop(e, dropEvts); } } else { // fire dragout events var len = 0; for (i=0, len=outEvts.length; i<len; ++i) { dc.b4DragOut(e, outEvts[i].id); dc.onDragOut(e, outEvts[i].id); } // fire enter events for (i=0,len=enterEvts.length; i<len; ++i) { // dc.b4DragEnter(e, oDD.id); dc.onDragEnter(e, enterEvts[i].id); } // fire over events for (i=0,len=overEvts.length; i<len; ++i) { dc.b4DragOver(e, overEvts[i].id); dc.onDragOver(e, overEvts[i].id); } // fire drop events for (i=0, len=dropEvts.length; i<len; ++i) { dc.b4DragDrop(e, dropEvts[i].id); dc.onDragDrop(e, dropEvts[i].id); } } // notify about a drop that did not find a target if (isDrop && !dropEvts.length) { dc.onInvalidDrop(e); } }, /** * Helper function for getting the best match from the list of drag * and drop objects returned by the drag and drop events when we are * in INTERSECT mode. It returns either the first object that the * cursor is over, or the object that has the greatest overlap with * the dragged element. * @method getBestMatch * @param {DragDrop[]} dds The array of drag and drop objects * targeted * @return {DragDrop} The best single match * @static */ getBestMatch: function(dds) { var winner = null; // Return null if the input is not what we expect //if (!dds || !dds.length || dds.length == 0) { // winner = null; // If there is only one item, it wins //} else if (dds.length == 1) { var len = dds.length; if (len == 1) { winner = dds[0]; } else { // Loop through the targeted items for (var i=0; i<len; ++i) { var dd = dds[i]; // If the cursor is over the object, it wins. If the // cursor is over multiple matches, the first one we come // to wins. if (dd.cursorIsOver) { winner = dd; break; // Otherwise the object with the most overlap wins } else { if (!winner || winner.overlap.getArea() < dd.overlap.getArea()) { winner = dd; } } } } return winner; }, /** * Refreshes the cache of the top-left and bottom-right points of the * drag and drop objects in the specified group(s). This is in the * format that is stored in the drag and drop instance, so typical * usage is: * <code> * Roo.dd.DragDropMgr.refreshCache(ddinstance.groups); * </code> * Alternatively: * <code> * Roo.dd.DragDropMgr.refreshCache({group1:true, group2:true}); * </code> * @TODO this really should be an indexed array. Alternatively this * method could accept both. * @method refreshCache * @param {Object} groups an associative array of groups to refresh * @static */ refreshCache: function(groups) { for (var sGroup in groups) { if ("string" != typeof sGroup) { continue; } for (var i in this.ids[sGroup]) { var oDD = this.ids[sGroup][i]; if (this.isTypeOfDD(oDD)) { // if (this.isTypeOfDD(oDD) && oDD.isTarget) { var loc = this.getLocation(oDD); if (loc) { this.locationCache[oDD.id] = loc; } else { delete this.locationCache[oDD.id]; // this will unregister the drag and drop object if // the element is not in a usable state // oDD.unreg(); } } } } }, /** * This checks to make sure an element exists and is in the DOM. The * main purpose is to handle cases where innerHTML is used to remove * drag and drop objects from the DOM. IE provides an 'unspecified * error' when trying to access the offsetParent of such an element * @method verifyEl * @param {HTMLElement} el the element to check * @return {boolean} true if the element looks usable * @static */ verifyEl: function(el) { if (el) { var parent; if(Roo.isIE){ try{ parent = el.offsetParent; }catch(e){} }else{ parent = el.offsetParent; } if (parent) { return true; } } return false; }, /** * Returns a Region object containing the drag and drop element's position * and size, including the padding configured for it * @method getLocation * @param {DragDrop} oDD the drag and drop object to get the * location for * @return {Roo.lib.Region} a Region object representing the total area * the element occupies, including any padding * the instance is configured for. * @static */ getLocation: function(oDD) { if (! this.isTypeOfDD(oDD)) { return null; } var el = oDD.getEl(), pos, x1, x2, y1, y2, t, r, b, l; try { pos= Roo.lib.Dom.getXY(el); } catch (e) { } if (!pos) { return null; } x1 = pos[0]; x2 = x1 + el.offsetWidth; y1 = pos[1]; y2 = y1 + el.offsetHeight; t = y1 - oDD.padding[0]; r = x2 + oDD.padding[1]; b = y2 + oDD.padding[2]; l = x1 - oDD.padding[3]; return new Roo.lib.Region( t, r, b, l ); }, /** * Checks the cursor location to see if it over the target * @method isOverTarget * @param {Roo.lib.Point} pt The point to evaluate * @param {DragDrop} oTarget the DragDrop object we are inspecting * @return {boolean} true if the mouse is over the target * @private * @static */ isOverTarget: function(pt, oTarget, intersect) { // use cache if available var loc = this.locationCache[oTarget.id]; if (!loc || !this.useCache) { loc = this.getLocation(oTarget); this.locationCache[oTarget.id] = loc; } if (!loc) { return false; } oTarget.cursorIsOver = loc.contains( pt ); // DragDrop is using this as a sanity check for the initial mousedown // in this case we are done. In POINT mode, if the drag obj has no // contraints, we are also done. Otherwise we need to evaluate the // location of the target as related to the actual location of the // dragged element. var dc = this.dragCurrent; if (!dc || !dc.getTargetCoord || (!intersect && !dc.constrainX && !dc.constrainY)) { return oTarget.cursorIsOver; } oTarget.overlap = null; // Get the current location of the drag element, this is the // location of the mouse event less the delta that represents // where the original mousedown happened on the element. We // need to consider constraints and ticks as well. var pos = dc.getTargetCoord(pt.x, pt.y); var el = dc.getDragEl(); var curRegion = new Roo.lib.Region( pos.y, pos.x + el.offsetWidth, pos.y + el.offsetHeight, pos.x ); var overlap = curRegion.intersect(loc); if (overlap) { oTarget.overlap = overlap; return (intersect) ? true : oTarget.cursorIsOver; } else { return false; } }, /** * unload event handler * @method _onUnload * @private * @static */ _onUnload: function(e, me) { Roo.dd.DragDropMgr.unregAll(); }, /** * Cleans up the drag and drop events and objects. * @method unregAll * @private * @static */ unregAll: function() { if (this.dragCurrent) { this.stopDrag(); this.dragCurrent = null; } this._execOnAll("unreg", []); for (i in this.elementCache) { delete this.elementCache[i]; } this.elementCache = {}; this.ids = {}; }, /** * A cache of DOM elements * @property elementCache * @private * @static */ elementCache: {}, /** * Get the wrapper for the DOM element specified * @method getElWrapper * @param {String} id the id of the element to get * @return {Roo.dd.DDM.ElementWrapper} the wrapped element * @private * @deprecated This wrapper isn't that useful * @static */ getElWrapper: function(id) { var oWrapper = this.elementCache[id]; if (!oWrapper || !oWrapper.el) { oWrapper = this.elementCache[id] = new this.ElementWrapper(Roo.getDom(id)); } return oWrapper; }, /** * Returns the actual DOM element * @method getElement * @param {String} id the id of the elment to get * @return {Object} The element * @deprecated use Roo.getDom instead * @static */ getElement: function(id) { return Roo.getDom(id); }, /** * Returns the style property for the DOM element (i.e., * document.getElById(id).style) * @method getCss * @param {String} id the id of the elment to get * @return {Object} The style property of the element * @deprecated use Roo.getDom instead * @static */ getCss: function(id) { var el = Roo.getDom(id); return (el) ? el.style : null; }, /** * Inner class for cached elements * @class DragDropMgr.ElementWrapper * @for DragDropMgr * @private * @deprecated */ ElementWrapper: function(el) { /** * The element * @property el */ this.el = el || null; /** * The element id * @property id */ this.id = this.el && el.id; /** * A reference to the style property * @property css */ this.css = this.el && el.style; }, /** * Returns the X position of an html element * @method getPosX * @param el the element for which to get the position * @return {int} the X coordinate * @for DragDropMgr * @deprecated use Roo.lib.Dom.getX instead * @static */ getPosX: function(el) { return Roo.lib.Dom.getX(el); }, /** * Returns the Y position of an html element * @method getPosY * @param el the element for which to get the position * @return {int} the Y coordinate * @deprecated use Roo.lib.Dom.getY instead * @static */ getPosY: function(el) { return Roo.lib.Dom.getY(el); }, /** * Swap two nodes. In IE, we use the native method, for others we * emulate the IE behavior * @method swapNode * @param n1 the first node to swap * @param n2 the other node to swap * @static */ swapNode: function(n1, n2) { if (n1.swapNode) { n1.swapNode(n2); } else { var p = n2.parentNode; var s = n2.nextSibling; if (s == n1) { p.insertBefore(n1, n2); } else if (n2 == n1.nextSibling) { p.insertBefore(n2, n1); } else { n1.parentNode.replaceChild(n2, n1); p.insertBefore(n1, s); } } }, /** * Returns the current scroll position * @method getScroll * @private * @static */ getScroll: function () { var t, l, dde=document.documentElement, db=document.body; if (dde && (dde.scrollTop || dde.scrollLeft)) { t = dde.scrollTop; l = dde.scrollLeft; } else if (db) { t = db.scrollTop; l = db.scrollLeft; } else { } return { top: t, left: l }; }, /** * Returns the specified element style property * @method getStyle * @param {HTMLElement} el the element * @param {string} styleProp the style property * @return {string} The value of the style property * @deprecated use Roo.lib.Dom.getStyle * @static */ getStyle: function(el, styleProp) { return Roo.fly(el).getStyle(styleProp); }, /** * Gets the scrollTop * @method getScrollTop * @return {int} the document's scrollTop * @static */ getScrollTop: function () { return this.getScroll().top; }, /** * Gets the scrollLeft * @method getScrollLeft * @return {int} the document's scrollTop * @static */ getScrollLeft: function () { return this.getScroll().left; }, /** * Sets the x/y position of an element to the location of the * target element. * @method moveToEl * @param {HTMLElement} moveEl The element to move * @param {HTMLElement} targetEl The position reference element * @static */ moveToEl: function (moveEl, targetEl) { var aCoord = Roo.lib.Dom.getXY(targetEl); Roo.lib.Dom.setXY(moveEl, aCoord); }, /** * Numeric array sort function * @method numericSort * @static */ numericSort: function(a, b) { return (a - b); }, /** * Internal counter * @property _timeoutCount * @private * @static */ _timeoutCount: 0, /** * Trying to make the load order less important. Without this we get * an error if this file is loaded before the Event Utility. * @method _addListeners * @private * @static */ _addListeners: function() { var DDM = Roo.dd.DDM; if ( Roo.lib.Event && document ) { DDM._onLoad(); } else { if (DDM._timeoutCount > 2000) { } else { setTimeout(DDM._addListeners, 10); if (document && document.body) { DDM._timeoutCount += 1; } } } }, /** * Recursively searches the immediate parent and all child nodes for * the handle element in order to determine wheter or not it was * clicked. * @method handleWasClicked * @param node the html element to inspect * @static */ handleWasClicked: function(node, id) { if (this.isHandle(id, node.id)) { return true; } else { // check to see if this is a text node child of the one we want var p = node.parentNode; while (p) { if (this.isHandle(id, p.id)) { return true; } else { p = p.parentNode; } } } return false; } }; }(); // shorter alias, save a few bytes Roo.dd.DDM = Roo.dd.DragDropMgr; Roo.dd.DDM._addListeners(); }