/* * Based on: * Ext JS Library 1.1.1 * Copyright(c) 2006-2007, Ext JS, LLC. * * Originally Released Under LGPL - original licence link has changed is not relivant. * * Fork - LGPL * <script type="text/javascript"> */ /* * These classes are derivatives of the similarly named classes in the YUI Library. * The original license: * Copyright (c) 2006, Yahoo! Inc. All rights reserved. * Code licensed under the BSD License: * http://developer.yahoo.net/yui/license.txt */ (function() { var Event=Roo.EventManager; var Dom=Roo.lib.Dom; /** * @class Roo.dd.DragDrop * @extends Roo.util.Observable * Defines the interface and base operation of items that that can be * dragged or can be drop targets. It was designed to be extended, overriding * the event handlers for startDrag, onDrag, onDragOver and onDragOut. * Up to three html elements can be associated with a DragDrop instance: * <ul> * <li>linked element: the element that is passed into the constructor. * This is the element which defines the boundaries for interaction with * other DragDrop objects.</li> * <li>handle element(s): The drag operation only occurs if the element that * was clicked matches a handle element. By default this is the linked * element, but there are times that you will want only a portion of the * linked element to initiate the drag operation, and the setHandleElId() * method provides a way to define this.</li> * <li>drag element: this represents the element that would be moved along * with the cursor during a drag operation. By default, this is the linked * element itself as in {@link Roo.dd.DD}. setDragElId() lets you define * a separate element that would be moved, as in {@link Roo.dd.DDProxy}. * </li> * </ul> * This class should not be instantiated until the onload event to ensure that * the associated elements are available. * The following would define a DragDrop obj that would interact with any * other DragDrop obj in the "group1" group: * <pre> * dd = new Roo.dd.DragDrop("div1", "group1"); * </pre> * Since none of the event handlers have been implemented, nothing would * actually happen if you were to run the code above. Normally you would * override this class or one of the default implementations, but you can * also override the methods you want on an instance of the class... * <pre> * dd.onDragDrop = function(e, id) { * &nbsp;&nbsp;alert("dd was dropped on " + id); * } * </pre> * @constructor * @param {String} id of the element that is linked to this instance * @param {String} sGroup the group of related DragDrop objects * @param {object} config an object containing configurable attributes * Valid properties for DragDrop: * padding, isTarget, maintainOffset, primaryButtonOnly */ Roo.dd.DragDrop = function(id, sGroup, config) { if (id) { this.init(id, sGroup, config); } }; Roo.extend(Roo.dd.DragDrop, Roo.util.Observable , { /** * The id of the element associated with this object. This is what we * refer to as the "linked element" because the size and position of * this element is used to determine when the drag and drop objects have * interacted. * @property id * @type String */ id: null, /** * Configuration attributes passed into the constructor * @property config * @type object */ config: null, /** * The id of the element that will be dragged. By default this is same * as the linked element , but could be changed to another element. Ex: * Roo.dd.DDProxy * @property dragElId * @type String * @private */ dragElId: null, /** * the id of the element that initiates the drag operation. By default * this is the linked element, but could be changed to be a child of this * element. This lets us do things like only starting the drag when the * header element within the linked html element is clicked. * @property handleElId * @type String * @private */ handleElId: null, /** * An associative array of HTML tags that will be ignored if clicked. * @property invalidHandleTypes * @type {string: string} */ invalidHandleTypes: null, /** * An associative array of ids for elements that will be ignored if clicked * @property invalidHandleIds * @type {string: string} */ invalidHandleIds: null, /** * An indexted array of css class names for elements that will be ignored * if clicked. * @property invalidHandleClasses * @type string[] */ invalidHandleClasses: null, /** * The linked element's absolute X position at the time the drag was * started * @property startPageX * @type int * @private */ startPageX: 0, /** * The linked element's absolute X position at the time the drag was * started * @property startPageY * @type int * @private */ startPageY: 0, /** * The group defines a logical collection of DragDrop objects that are * related. Instances only get events when interacting with other * DragDrop object in the same group. This lets us define multiple * groups using a single DragDrop subclass if we want. * @property groups * @type {string: string} */ groups: null, /** * Individual drag/drop instances can be locked. This will prevent * onmousedown start drag. * @property locked * @type boolean * @private */ locked: false, /** * Lock this instance * @method lock */ lock: function() { this.locked = true; }, /** * Unlock this instace * @method unlock */ unlock: function() { this.locked = false; }, /** * By default, all insances can be a drop target. This can be disabled by * setting isTarget to false. * @method isTarget * @type boolean */ isTarget: true, /** * The padding configured for this drag and drop object for calculating * the drop zone intersection with this object. * @method padding * @type int[] */ padding: null, /** * Cached reference to the linked element * @property _domRef * @private */ _domRef: null, /** * Internal typeof flag * @property __ygDragDrop * @private */ __ygDragDrop: true, /** * Set to true when horizontal contraints are applied * @property constrainX * @type boolean * @private */ constrainX: false, /** * Set to true when vertical contraints are applied * @property constrainY * @type boolean * @private */ constrainY: false, /** * The left constraint * @property minX * @type int * @private */ minX: 0, /** * The right constraint * @property maxX * @type int * @private */ maxX: 0, /** * The up constraint * @property minY * @type int * @type int * @private */ minY: 0, /** * The down constraint * @property maxY * @type int * @private */ maxY: 0, /** * Maintain offsets when we resetconstraints. Set to true when you want * the position of the element relative to its parent to stay the same * when the page changes * * @property maintainOffset * @type boolean */ maintainOffset: false, /** * Array of pixel locations the element will snap to if we specified a * horizontal graduation/interval. This array is generated automatically * when you define a tick interval. * @property xTicks * @type int[] */ xTicks: null, /** * Array of pixel locations the element will snap to if we specified a * vertical graduation/interval. This array is generated automatically * when you define a tick interval. * @property yTicks * @type int[] */ yTicks: null, /** * By default the drag and drop instance will only respond to the primary * button click (left button for a right-handed mouse). Set to true to * allow drag and drop to start with any mouse click that is propogated * by the browser * @property primaryButtonOnly * @type boolean */ primaryButtonOnly: true, /** * The availabe property is false until the linked dom element is accessible. * @property available * @type boolean */ available: false, /** * By default, drags can only be initiated if the mousedown occurs in the * region the linked element is. This is done in part to work around a * bug in some browsers that mis-report the mousedown if the previous * mouseup happened outside of the window. This property is set to true * if outer handles are defined. * * @property hasOuterHandles * @type boolean * @default false */ hasOuterHandles: false, /** * Code that executes immediately before the startDrag event * @method b4StartDrag * @private */ b4StartDrag: function(x, y) { }, /** * Abstract method called after a drag/drop object is clicked * and the drag or mousedown time thresholds have beeen met. * @method startDrag * @param {int} X click location * @param {int} Y click location */ startDrag: function(x, y) { /* override this */ }, /** * Code that executes immediately before the onDrag event * @method b4Drag * @private */ b4Drag: function(e) { }, /** * Abstract method called during the onMouseMove event while dragging an * object. * @method onDrag * @param {Event} e the mousemove event */ onDrag: function(e) { /* override this */ }, /** * Abstract method called when this element fist begins hovering over * another DragDrop obj * @method onDragEnter * @param {Event} e the mousemove event * @param {String|DragDrop[]} id In POINT mode, the element * id this is hovering over. In INTERSECT mode, an array of one or more * dragdrop items being hovered over. */ onDragEnter: function(e, id) { /* override this */ }, /** * Code that executes immediately before the onDragOver event * @method b4DragOver * @private */ b4DragOver: function(e) { }, /** * Abstract method called when this element is hovering over another * DragDrop obj * @method onDragOver * @param {Event} e the mousemove event * @param {String|DragDrop[]} id In POINT mode, the element * id this is hovering over. In INTERSECT mode, an array of dd items * being hovered over. */ onDragOver: function(e, id) { /* override this */ }, /** * Code that executes immediately before the onDragOut event * @method b4DragOut * @private */ b4DragOut: function(e) { }, /** * Abstract method called when we are no longer hovering over an element * @method onDragOut * @param {Event} e the mousemove event * @param {String|DragDrop[]} id In POINT mode, the element * id this was hovering over. In INTERSECT mode, an array of dd items * that the mouse is no longer over. */ onDragOut: function(e, id) { /* override this */ }, /** * Code that executes immediately before the onDragDrop event * @method b4DragDrop * @private */ b4DragDrop: function(e) { }, /** * Abstract method called when this item is dropped on another DragDrop * obj * @method onDragDrop * @param {Event} e the mouseup event * @param {String|DragDrop[]} id In POINT mode, the element * id this was dropped on. In INTERSECT mode, an array of dd items this * was dropped on. */ onDragDrop: function(e, id) { /* override this */ }, /** * Abstract method called when this item is dropped on an area with no * drop target * @method onInvalidDrop * @param {Event} e the mouseup event */ onInvalidDrop: function(e) { /* override this */ }, /** * Code that executes immediately before the endDrag event * @method b4EndDrag * @private */ b4EndDrag: function(e) { }, /** * Fired when we are done dragging the object * @method endDrag * @param {Event} e the mouseup event */ endDrag: function(e) { /* override this */ }, /** * Code executed immediately before the onMouseDown event * @method b4MouseDown * @param {Event} e the mousedown event * @private */ b4MouseDown: function(e) { }, /** * Event handler that fires when a drag/drop obj gets a mousedown * @method onMouseDown * @param {Event} e the mousedown event */ onMouseDown: function(e) { /* override this */ }, /** * Event handler that fires when a drag/drop obj gets a mouseup * @method onMouseUp * @param {Event} e the mouseup event */ onMouseUp: function(e) { /* override this */ }, /** * Override the onAvailable method to do what is needed after the initial * position was determined. * @method onAvailable */ onAvailable: function () { }, /* * Provides default constraint padding to "constrainTo" elements (defaults to {left: 0, right:0, top:0, bottom:0}). * @type Object */ defaultPadding : {left:0, right:0, top:0, bottom:0}, /* * Initializes the drag drop object's constraints to restrict movement to a certain element. * * Usage: <pre><code> var dd = new Roo.dd.DDProxy("dragDiv1", "proxytest", { dragElId: "existingProxyDiv" }); dd.startDrag = function(){ this.constrainTo("parent-id"); }; </code></pre> * Or you can initalize it using the {@link Roo.Element} object: <pre><code> Roo.get("dragDiv1").initDDProxy("proxytest", {dragElId: "existingProxyDiv"}, { startDrag : function(){ this.constrainTo("parent-id"); } }); </code></pre> * @param {String/HTMLElement/Element} constrainTo The element to constrain to. * @param {Object/Number} pad (optional) Pad provides a way to specify "padding" of the constraints, * and can be either a number for symmetrical padding (4 would be equal to {left:4, right:4, top:4, bottom:4}) or * an object containing the sides to pad. For example: {right:10, bottom:10} * @param {Boolean} inContent (optional) Constrain the draggable in the content box of the element (inside padding and borders) */ constrainTo : function(constrainTo, pad, inContent){ if(typeof pad == "number"){ pad = {left: pad, right:pad, top:pad, bottom:pad}; } pad = pad || this.defaultPadding; var b = Roo.get(this.getEl()).getBox(); var ce = Roo.get(constrainTo); var s = ce.getScroll(); var c, cd = ce.dom; if(cd == document.body){ c = { x: s.left, y: s.top, width: Roo.lib.Dom.getViewWidth(), height: Roo.lib.Dom.getViewHeight()}; }else{ xy = ce.getXY(); c = {x : xy[0]+s.left, y: xy[1]+s.top, width: cd.clientWidth, height: cd.clientHeight}; } var topSpace = b.y - c.y; var leftSpace = b.x - c.x; this.resetConstraints(); this.setXConstraint(leftSpace - (pad.left||0), // left c.width - leftSpace - b.width - (pad.right||0) //right ); this.setYConstraint(topSpace - (pad.top||0), //top c.height - topSpace - b.height - (pad.bottom||0) //bottom ); }, /** * Returns a reference to the linked element * @method getEl * @return {HTMLElement} the html element */ getEl: function() { if (!this._domRef) { this._domRef = Roo.getDom(this.id); } return this._domRef; }, /** * Returns a reference to the actual element to drag. By default this is * the same as the html element, but it can be assigned to another * element. An example of this can be found in Roo.dd.DDProxy * @method getDragEl * @return {HTMLElement} the html element */ getDragEl: function() { return Roo.getDom(this.dragElId); }, /** * Sets up the DragDrop object. Must be called in the constructor of any * Roo.dd.DragDrop subclass * @method init * @param id the id of the linked element * @param {String} sGroup the group of related items * @param {object} config configuration attributes */ init: function(id, sGroup, config) { this.initTarget(id, sGroup, config); if (!Roo.isTouch) { Event.on(this.id, "mousedown", this.handleMouseDown, this); } Event.on(this.id, "touchstart", this.handleMouseDown, this); // Event.on(this.id, "selectstart", Event.preventDefault); }, /** * Initializes Targeting functionality only... the object does not * get a mousedown handler. * @method initTarget * @param id the id of the linked element * @param {String} sGroup the group of related items * @param {object} config configuration attributes */ initTarget: function(id, sGroup, config) { // configuration attributes this.config = config || {}; // create a local reference to the drag and drop manager this.DDM = Roo.dd.DDM; // initialize the groups array this.groups = {}; // assume that we have an element reference instead of an id if the // parameter is not a string if (typeof id !== "string") { id = Roo.id(id); } // set the id this.id = id; // add to an interaction group this.addToGroup((sGroup) ? sGroup : "default"); // We don't want to register this as the handle with the manager // so we just set the id rather than calling the setter. this.handleElId = id; // the linked element is the element that gets dragged by default this.setDragElId(id); // by default, clicked anchors will not start drag operations. this.invalidHandleTypes = { A: "A" }; this.invalidHandleIds = {}; this.invalidHandleClasses = []; this.applyConfig(); this.handleOnAvailable(); }, /** * Applies the configuration parameters that were passed into the constructor. * This is supposed to happen at each level through the inheritance chain. So * a DDProxy implentation will execute apply config on DDProxy, DD, and * DragDrop in order to get all of the parameters that are available in * each object. * @method applyConfig */ applyConfig: function() { // configurable properties: // padding, isTarget, maintainOffset, primaryButtonOnly this.padding = this.config.padding || [0, 0, 0, 0]; this.isTarget = (this.config.isTarget !== false); this.maintainOffset = (this.config.maintainOffset); this.primaryButtonOnly = (this.config.primaryButtonOnly !== false); }, /** * Executed when the linked element is available * @method handleOnAvailable * @private */ handleOnAvailable: function() { this.available = true; this.resetConstraints(); this.onAvailable(); }, /** * Configures the padding for the target zone in px. Effectively expands * (or reduces) the virtual object size for targeting calculations. * Supports css-style shorthand; if only one parameter is passed, all sides * will have that padding, and if only two are passed, the top and bottom * will have the first param, the left and right the second. * @method setPadding * @param {int} iTop Top pad * @param {int} iRight Right pad * @param {int} iBot Bot pad * @param {int} iLeft Left pad */ setPadding: function(iTop, iRight, iBot, iLeft) { // this.padding = [iLeft, iRight, iTop, iBot]; if (!iRight && 0 !== iRight) { this.padding = [iTop, iTop, iTop, iTop]; } else if (!iBot && 0 !== iBot) { this.padding = [iTop, iRight, iTop, iRight]; } else { this.padding = [iTop, iRight, iBot, iLeft]; } }, /** * Stores the initial placement of the linked element. * @method setInitialPosition * @param {int} diffX the X offset, default 0 * @param {int} diffY the Y offset, default 0 */ setInitPosition: function(diffX, diffY) { var el = this.getEl(); if (!this.DDM.verifyEl(el)) { return; } var dx = diffX || 0; var dy = diffY || 0; var p = Dom.getXY( el ); this.initPageX = p[0] - dx; this.initPageY = p[1] - dy; this.lastPageX = p[0]; this.lastPageY = p[1]; this.setStartPosition(p); }, /** * Sets the start position of the element. This is set when the obj * is initialized, the reset when a drag is started. * @method setStartPosition * @param pos current position (from previous lookup) * @private */ setStartPosition: function(pos) { var p = pos || Dom.getXY( this.getEl() ); this.deltaSetXY = null; this.startPageX = p[0]; this.startPageY = p[1]; }, /** * Add this instance to a group of related drag/drop objects. All * instances belong to at least one group, and can belong to as many * groups as needed. * @method addToGroup * @param sGroup {string} the name of the group */ addToGroup: function(sGroup) { this.groups[sGroup] = true; this.DDM.regDragDrop(this, sGroup); }, /** * Remove's this instance from the supplied interaction group * @method removeFromGroup * @param {string} sGroup The group to drop */ removeFromGroup: function(sGroup) { if (this.groups[sGroup]) { delete this.groups[sGroup]; } this.DDM.removeDDFromGroup(this, sGroup); }, /** * Allows you to specify that an element other than the linked element * will be moved with the cursor during a drag * @method setDragElId * @param id {string} the id of the element that will be used to initiate the drag */ setDragElId: function(id) { this.dragElId = id; }, /** * Allows you to specify a child of the linked element that should be * used to initiate the drag operation. An example of this would be if * you have a content div with text and links. Clicking anywhere in the * content area would normally start the drag operation. Use this method * to specify that an element inside of the content div is the element * that starts the drag operation. * @method setHandleElId * @param id {string} the id of the element that will be used to * initiate the drag. */ setHandleElId: function(id) { if (typeof id !== "string") { id = Roo.id(id); } this.handleElId = id; this.DDM.regHandle(this.id, id); }, /** * Allows you to set an element outside of the linked element as a drag * handle * @method setOuterHandleElId * @param id the id of the element that will be used to initiate the drag */ setOuterHandleElId: function(id) { if (typeof id !== "string") { id = Roo.id(id); } Event.on(id, "mousedown", this.handleMouseDown, this); this.setHandleElId(id); this.hasOuterHandles = true; }, /** * Remove all drag and drop hooks for this element * @method unreg */ unreg: function() { Event.un(this.id, "mousedown", this.handleMouseDown); Event.un(this.id, "touchstart", this.handleMouseDown); this._domRef = null; this.DDM._remove(this); }, destroy : function(){ this.unreg(); }, /** * Returns true if this instance is locked, or the drag drop mgr is locked * (meaning that all drag/drop is disabled on the page.) * @method isLocked * @return {boolean} true if this obj or all drag/drop is locked, else * false */ isLocked: function() { return (this.DDM.isLocked() || this.locked); }, /** * Fired when this object is clicked * @method handleMouseDown * @param {Event} e * @param {Roo.dd.DragDrop} oDD the clicked dd object (this dd obj) * @private */ handleMouseDown: function(e, oDD){ if (!Roo.isTouch && this.primaryButtonOnly && e.button != 0) { //Roo.log('not touch/ button !=0'); return; } if (e.browserEvent.touches && e.browserEvent.touches.length != 1) { return; // double touch.. } if (this.isLocked()) { //Roo.log('locked'); return; } this.DDM.refreshCache(this.groups); // Roo.log([Roo.lib.Event.getPageX(e), Roo.lib.Event.getPageY(e)]); var pt = new Roo.lib.Point(Roo.lib.Event.getPageX(e), Roo.lib.Event.getPageY(e)); if (!this.hasOuterHandles && !this.DDM.isOverTarget(pt, this) ) { //Roo.log('no outer handes or not over target'); // do nothing. } else { // Roo.log('check validator'); if (this.clickValidator(e)) { // Roo.log('validate success'); // set the initial element position this.setStartPosition(); this.b4MouseDown(e); this.onMouseDown(e); this.DDM.handleMouseDown(e, this); this.DDM.stopEvent(e); } else { } } }, clickValidator: function(e) { var target = e.getTarget(); return ( this.isValidHandleChild(target) && (this.id == this.handleElId || this.DDM.handleWasClicked(target, this.id)) ); }, /** * Allows you to specify a tag name that should not start a drag operation * when clicked. This is designed to facilitate embedding links within a * drag handle that do something other than start the drag. * @method addInvalidHandleType * @param {string} tagName the type of element to exclude */ addInvalidHandleType: function(tagName) { var type = tagName.toUpperCase(); this.invalidHandleTypes[type] = type; }, /** * Lets you to specify an element id for a child of a drag handle * that should not initiate a drag * @method addInvalidHandleId * @param {string} id the element id of the element you wish to ignore */ addInvalidHandleId: function(id) { if (typeof id !== "string") { id = Roo.id(id); } this.invalidHandleIds[id] = id; }, /** * Lets you specify a css class of elements that will not initiate a drag * @method addInvalidHandleClass * @param {string} cssClass the class of the elements you wish to ignore */ addInvalidHandleClass: function(cssClass) { this.invalidHandleClasses.push(cssClass); }, /** * Unsets an excluded tag name set by addInvalidHandleType * @method removeInvalidHandleType * @param {string} tagName the type of element to unexclude */ removeInvalidHandleType: function(tagName) { var type = tagName.toUpperCase(); // this.invalidHandleTypes[type] = null; delete this.invalidHandleTypes[type]; }, /** * Unsets an invalid handle id * @method removeInvalidHandleId * @param {string} id the id of the element to re-enable */ removeInvalidHandleId: function(id) { if (typeof id !== "string") { id = Roo.id(id); } delete this.invalidHandleIds[id]; }, /** * Unsets an invalid css class * @method removeInvalidHandleClass * @param {string} cssClass the class of the element(s) you wish to * re-enable */ removeInvalidHandleClass: function(cssClass) { for (var i=0, len=this.invalidHandleClasses.length; i<len; ++i) { if (this.invalidHandleClasses[i] == cssClass) { delete this.invalidHandleClasses[i]; } } }, /** * Checks the tag exclusion list to see if this click should be ignored * @method isValidHandleChild * @param {HTMLElement} node the HTMLElement to evaluate * @return {boolean} true if this is a valid tag type, false if not */ isValidHandleChild: function(node) { var valid = true; // var n = (node.nodeName == "#text") ? node.parentNode : node; var nodeName; try { nodeName = node.nodeName.toUpperCase(); } catch(e) { nodeName = node.nodeName; } valid = valid && !this.invalidHandleTypes[nodeName]; valid = valid && !this.invalidHandleIds[node.id]; for (var i=0, len=this.invalidHandleClasses.length; valid && i<len; ++i) { valid = !Dom.hasClass(node, this.invalidHandleClasses[i]); } return valid; }, /** * Create the array of horizontal tick marks if an interval was specified * in setXConstraint(). * @method setXTicks * @private */ setXTicks: function(iStartX, iTickSize) { this.xTicks = []; this.xTickSize = iTickSize; var tickMap = {}; for (var i = this.initPageX; i >= this.minX; i = i - iTickSize) { if (!tickMap[i]) { this.xTicks[this.xTicks.length] = i; tickMap[i] = true; } } for (i = this.initPageX; i <= this.maxX; i = i + iTickSize) { if (!tickMap[i]) { this.xTicks[this.xTicks.length] = i; tickMap[i] = true; } } this.xTicks.sort(this.DDM.numericSort) ; }, /** * Create the array of vertical tick marks if an interval was specified in * setYConstraint(). * @method setYTicks * @private */ setYTicks: function(iStartY, iTickSize) { this.yTicks = []; this.yTickSize = iTickSize; var tickMap = {}; for (var i = this.initPageY; i >= this.minY; i = i - iTickSize) { if (!tickMap[i]) { this.yTicks[this.yTicks.length] = i; tickMap[i] = true; } } for (i = this.initPageY; i <= this.maxY; i = i + iTickSize) { if (!tickMap[i]) { this.yTicks[this.yTicks.length] = i; tickMap[i] = true; } } this.yTicks.sort(this.DDM.numericSort) ; }, /** * By default, the element can be dragged any place on the screen. Use * this method to limit the horizontal travel of the element. Pass in * 0,0 for the parameters if you want to lock the drag to the y axis. * @method setXConstraint * @param {int} iLeft the number of pixels the element can move to the left * @param {int} iRight the number of pixels the element can move to the * right * @param {int} iTickSize optional parameter for specifying that the * element * should move iTickSize pixels at a time. */ setXConstraint: function(iLeft, iRight, iTickSize) { this.leftConstraint = iLeft; this.rightConstraint = iRight; this.minX = this.initPageX - iLeft; this.maxX = this.initPageX + iRight; if (iTickSize) { this.setXTicks(this.initPageX, iTickSize); } this.constrainX = true; }, /** * Clears any constraints applied to this instance. Also clears ticks * since they can't exist independent of a constraint at this time. * @method clearConstraints */ clearConstraints: function() { this.constrainX = false; this.constrainY = false; this.clearTicks(); }, /** * Clears any tick interval defined for this instance * @method clearTicks */ clearTicks: function() { this.xTicks = null; this.yTicks = null; this.xTickSize = 0; this.yTickSize = 0; }, /** * By default, the element can be dragged any place on the screen. Set * this to limit the vertical travel of the element. Pass in 0,0 for the * parameters if you want to lock the drag to the x axis. * @method setYConstraint * @param {int} iUp the number of pixels the element can move up * @param {int} iDown the number of pixels the element can move down * @param {int} iTickSize optional parameter for specifying that the * element should move iTickSize pixels at a time. */ setYConstraint: function(iUp, iDown, iTickSize) { this.topConstraint = iUp; this.bottomConstraint = iDown; this.minY = this.initPageY - iUp; this.maxY = this.initPageY + iDown; if (iTickSize) { this.setYTicks(this.initPageY, iTickSize); } this.constrainY = true; }, /** * resetConstraints must be called if you manually reposition a dd element. * @method resetConstraints * @param {boolean} maintainOffset */ resetConstraints: function() { // Maintain offsets if necessary if (this.initPageX || this.initPageX === 0) { // figure out how much this thing has moved var dx = (this.maintainOffset) ? this.lastPageX - this.initPageX : 0; var dy = (this.maintainOffset) ? this.lastPageY - this.initPageY : 0; this.setInitPosition(dx, dy); // This is the first time we have detected the element's position } else { this.setInitPosition(); } if (this.constrainX) { this.setXConstraint( this.leftConstraint, this.rightConstraint, this.xTickSize ); } if (this.constrainY) { this.setYConstraint( this.topConstraint, this.bottomConstraint, this.yTickSize ); } }, /** * Normally the drag element is moved pixel by pixel, but we can specify * that it move a number of pixels at a time. This method resolves the * location when we have it set up like this. * @method getTick * @param {int} val where we want to place the object * @param {int[]} tickArray sorted array of valid points * @return {int} the closest tick * @private */ getTick: function(val, tickArray) { if (!tickArray) { // If tick interval is not defined, it is effectively 1 pixel, // so we return the value passed to us. return val; } else if (tickArray[0] >= val) { // The value is lower than the first tick, so we return the first // tick. return tickArray[0]; } else { for (var i=0, len=tickArray.length; i<len; ++i) { var next = i + 1; if (tickArray[next] && tickArray[next] >= val) { var diff1 = val - tickArray[i]; var diff2 = tickArray[next] - val; return (diff2 > diff1) ? tickArray[i] : tickArray[next]; } } // The value is larger than the last tick, so we return the last // tick. return tickArray[tickArray.length - 1]; } }, /** * toString method * @method toString * @return {string} string representation of the dd obj */ toString: function() { return ("DragDrop " + this.id); } }); })();