/* * Based on: * Ext JS Library 1.1.1 * Copyright(c) 2006-2007, Ext JS, LLC. * * Originally Released Under LGPL - original licence link has changed is not relivant. * * Fork - LGPL * <script type="text/javascript"> */ /** * @class Roo.dd.DD * A DragDrop implementation where the linked element follows the * mouse cursor during a drag. * @extends Roo.dd.DragDrop * @constructor * @param {String} id the id of the linked element * @param {String} sGroup the group of related DragDrop items * @param {object} config an object containing configurable attributes * Valid properties for DD: * scroll */ Roo.dd.DD = function(id, sGroup, config) { if (id) { this.init(id, sGroup, config); } }; Roo.extend(Roo.dd.DD, Roo.dd.DragDrop, { /** * When set to true, the utility automatically tries to scroll the browser * window wehn a drag and drop element is dragged near the viewport boundary. * Defaults to true. * @property scroll * @type boolean */ scroll: true, /** * Sets the pointer offset to the distance between the linked element's top * left corner and the location the element was clicked * @method autoOffset * @param {int} iPageX the X coordinate of the click * @param {int} iPageY the Y coordinate of the click */ autoOffset: function(iPageX, iPageY) { var x = iPageX - this.startPageX; var y = iPageY - this.startPageY; this.setDelta(x, y); }, /** * Sets the pointer offset. You can call this directly to force the * offset to be in a particular location (e.g., pass in 0,0 to set it * to the center of the object) * @method setDelta * @param {int} iDeltaX the distance from the left * @param {int} iDeltaY the distance from the top */ setDelta: function(iDeltaX, iDeltaY) { this.deltaX = iDeltaX; this.deltaY = iDeltaY; }, /** * Sets the drag element to the location of the mousedown or click event, * maintaining the cursor location relative to the location on the element * that was clicked. Override this if you want to place the element in a * location other than where the cursor is. * @method setDragElPos * @param {int} iPageX the X coordinate of the mousedown or drag event * @param {int} iPageY the Y coordinate of the mousedown or drag event */ setDragElPos: function(iPageX, iPageY) { // the first time we do this, we are going to check to make sure // the element has css positioning var el = this.getDragEl(); this.alignElWithMouse(el, iPageX, iPageY); }, /** * Sets the element to the location of the mousedown or click event, * maintaining the cursor location relative to the location on the element * that was clicked. Override this if you want to place the element in a * location other than where the cursor is. * @method alignElWithMouse * @param {HTMLElement} el the element to move * @param {int} iPageX the X coordinate of the mousedown or drag event * @param {int} iPageY the Y coordinate of the mousedown or drag event */ alignElWithMouse: function(el, iPageX, iPageY) { var oCoord = this.getTargetCoord(iPageX, iPageY); var fly = el.dom ? el : Roo.fly(el); if (!this.deltaSetXY) { var aCoord = [oCoord.x, oCoord.y]; fly.setXY(aCoord); var newLeft = fly.getLeft(true); var newTop = fly.getTop(true); this.deltaSetXY = [ newLeft - oCoord.x, newTop - oCoord.y ]; } else { fly.setLeftTop(oCoord.x + this.deltaSetXY[0], oCoord.y + this.deltaSetXY[1]); } this.cachePosition(oCoord.x, oCoord.y); this.autoScroll(oCoord.x, oCoord.y, el.offsetHeight, el.offsetWidth); return oCoord; }, /** * Saves the most recent position so that we can reset the constraints and * tick marks on-demand. We need to know this so that we can calculate the * number of pixels the element is offset from its original position. * @method cachePosition * @param iPageX the current x position (optional, this just makes it so we * don't have to look it up again) * @param iPageY the current y position (optional, this just makes it so we * don't have to look it up again) */ cachePosition: function(iPageX, iPageY) { if (iPageX) { this.lastPageX = iPageX; this.lastPageY = iPageY; } else { var aCoord = Roo.lib.Dom.getXY(this.getEl()); this.lastPageX = aCoord[0]; this.lastPageY = aCoord[1]; } }, /** * Auto-scroll the window if the dragged object has been moved beyond the * visible window boundary. * @method autoScroll * @param {int} x the drag element's x position * @param {int} y the drag element's y position * @param {int} h the height of the drag element * @param {int} w the width of the drag element * @private */ autoScroll: function(x, y, h, w) { if (this.scroll) { // The client height var clientH = Roo.lib.Dom.getViewWidth(); // The client width var clientW = Roo.lib.Dom.getViewHeight(); // The amt scrolled down var st = this.DDM.getScrollTop(); // The amt scrolled right var sl = this.DDM.getScrollLeft(); // Location of the bottom of the element var bot = h + y; // Location of the right of the element var right = w + x; // The distance from the cursor to the bottom of the visible area, // adjusted so that we don't scroll if the cursor is beyond the // element drag constraints var toBot = (clientH + st - y - this.deltaY); // The distance from the cursor to the right of the visible area var toRight = (clientW + sl - x - this.deltaX); // How close to the edge the cursor must be before we scroll // var thresh = (document.all) ? 100 : 40; var thresh = 40; // How many pixels to scroll per autoscroll op. This helps to reduce // clunky scrolling. IE is more sensitive about this ... it needs this // value to be higher. var scrAmt = (document.all) ? 80 : 30; // Scroll down if we are near the bottom of the visible page and the // obj extends below the crease if ( bot > clientH && toBot < thresh ) { window.scrollTo(sl, st + scrAmt); } // Scroll up if the window is scrolled down and the top of the object // goes above the top border if ( y < st && st > 0 && y - st < thresh ) { window.scrollTo(sl, st - scrAmt); } // Scroll right if the obj is beyond the right border and the cursor is // near the border. if ( right > clientW && toRight < thresh ) { window.scrollTo(sl + scrAmt, st); } // Scroll left if the window has been scrolled to the right and the obj // extends past the left border if ( x < sl && sl > 0 && x - sl < thresh ) { window.scrollTo(sl - scrAmt, st); } } }, /** * Finds the location the element should be placed if we want to move * it to where the mouse location less the click offset would place us. * @method getTargetCoord * @param {int} iPageX the X coordinate of the click * @param {int} iPageY the Y coordinate of the click * @return an object that contains the coordinates (Object.x and Object.y) * @private */ getTargetCoord: function(iPageX, iPageY) { var x = iPageX - this.deltaX; var y = iPageY - this.deltaY; if (this.constrainX) { if (x < this.minX) { x = this.minX; } if (x > this.maxX) { x = this.maxX; } } if (this.constrainY) { if (y < this.minY) { y = this.minY; } if (y > this.maxY) { y = this.maxY; } } x = this.getTick(x, this.xTicks); y = this.getTick(y, this.yTicks); return {x:x, y:y}; }, /* * Sets up config options specific to this class. Overrides * Roo.dd.DragDrop, but all versions of this method through the * inheritance chain are called */ applyConfig: function() { Roo.dd.DD.superclass.applyConfig.call(this); this.scroll = (this.config.scroll !== false); }, /* * Event that fires prior to the onMouseDown event. Overrides * Roo.dd.DragDrop. */ b4MouseDown: function(e) { // this.resetConstraints(); this.autoOffset(e.getPageX(), e.getPageY()); }, /* * Event that fires prior to the onDrag event. Overrides * Roo.dd.DragDrop. */ b4Drag: function(e) { this.setDragElPos(e.getPageX(), e.getPageY()); }, toString: function() { return ("DD " + this.id); } ////////////////////////////////////////////////////////////////////////// // Debugging ygDragDrop events that can be overridden ////////////////////////////////////////////////////////////////////////// /* startDrag: function(x, y) { }, onDrag: function(e) { }, onDragEnter: function(e, id) { }, onDragOver: function(e, id) { }, onDragOut: function(e, id) { }, onDragDrop: function(e, id) { }, endDrag: function(e) { } */ });