X-Git-Url: http://git.roojs.org/?p=raphael;a=blobdiff_plain;f=reference.html;h=51a85cdb697fe302fd72ebc7b496445a3d3339b1;hp=350830499438b7051063456baedd786bfb0d1dc0;hb=300aa589f5a0ba7fce667cd62c7cdda0bd5ad904;hpb=c064e970ea3fc6cc3efb424e53772e693da31b32 diff --git a/reference.html b/reference.html index 3508304..51a85cd 100644 --- a/reference.html +++ b/reference.html @@ -1,582 +1,2281 @@ - - - - - Raphaël Reference - - - - - - - - - - - -
-
-
-
-

Main Function

-

- Raphael -

-

- Creates a canvas object on which to draw. You must do this first, as all future calls to drawing methods from this instance will be bound to this canvas. -

-

Parameters

-
    -
  1. container HTMLElement or string
  2. -
  3. width number
  4. -
  5. height number
  6. -
-

or

-
    -
  1. x number
  2. -
  3. y number
  4. -
  5. width number
  6. -
  7. height number
  8. -
-

Usage

-
// Each of the following examples create a canvas that is 320px wide by 200px high
-// Canvas is created at the viewport's 10,50 coordinate
-var paper = Raphael(10, 50, 320, 200);
-// Canvas is created at the top left corner of the #notepad element (or its top right corner in dir="rtl" elements)
-var paper = Raphael(document.getElementById("notepad"), 320, 200);
-// Same as above
-var paper = Raphael("notepad", 320, 200);
-

- Element’s generic methods -

-

- Each object created on the canvas shares these same generic methods: -

-

- node -

-

- Gives you a reference to the DOM object, so you can assign event handlers or just mess around. -

-

Usage

-
var c = paper.circle(10, 10, 10); // draw a circle at coordinate 10,10 with radius of 10
-c.node.onclick = function () { c.attr("fill", "red"); };
-

- rotate -

-

- Rotates the element by the given degree from either its 0,0 corner or its center point. -

-

Parameters

-
    -
  1. degree number Degree of rotation (0 – 360°)
  2. -
  3. isAbsolute boolean [optional] Specifies the rotation point. Use true to rotate the element around its center point. The default, false, rotates the element from its 0,0 coordinate.
  4. -
-

Usage

-
var c = paper.circle(10, 10, 10);
-c.rotate(45);        // rotation is relative
-c.rotate(45, true);  // rotation is absolute
-

- translate -

-

- Moves the element around the canvas by the given distances. -

-

Parameters

-
    -
  1. dx number Pixels of translation by X axis
  2. -
  3. dy number Pixels of translation by Y axis
  4. -
-

Usage

-
var c = paper.circle(10, 10, 10);
-c.translate(10, 10); // moves the circle down the canvas, in a diagonal line
-

- scale -

-

- Resizes the element by the given multiplier. -

-

Parameters

-
    -
  1. Xtimes number Amount to scale horizontally
  2. -
  3. Ytimes number Amount to scale vertically
  4. -
-

Usage

-
var c = paper.circle(10, 10, 10);
-c.scale(1.5, 1.5); // makes the circle 1.5 times larger
-c.scale(.5, .75);  // makes the circle half as wide, and 75% as high
-

- attr -

-

- Sets the attributes of elements directly. -

-

Parameters

-
    -
  1. attributeName string
  2. -
  3. value string
  4. -
-

or

-
    -
  1. params object
  2. -
-

Possible parameters

-

Please refer to the SVG specification for an explanation of these parameters.

-
    -
  • cx number
  • -
  • cy number
  • -
  • fill colour
  • -
  • fill-opacity number
  • -
  • font string
  • -
  • font-family string
  • -
  • font-size number
  • -
  • font-weight string
  • -
  • gradient object
  • -
  • height number
  • -
  • opacity number
  • -
  • path pathString
  • -
  • r number
  • -
  • rotation number
  • -
  • rx number
  • -
  • ry number
  • -
  • scale CSV
  • -
  • stroke colour
  • -
  • stroke-dasharray string [“-”, “.”, “-.”, “-..”, “. ”, “- ”, “--”, “- .”, “--.”, “--..”]
  • -
  • stroke-linecap string [“butt”, “square”, “round”, “miter”]
  • -
  • stroke-linejoin string [“butt”, “square”, “round”, “miter”]
  • -
  • stroke-miterlimit number
  • -
  • stroke-opacity number
  • -
  • stroke-width number
  • -
  • translation CSV
  • -
  • width number
  • -
  • x number
  • -
  • y number
  • -
-

Usage

-
var c = paper.circle(10, 10, 10);
-c.attr("fill", "black");                              // using strings
-c.attr({fill: "#000", stroke: "#f00", opacity: 0.5}); // using params object
-

- animate -

-

- Linearly changes an attribute from its current value to its specified value in the given amount of milliseconds. -

-

Parameters

-
    -
  1. newAttrs object A parameters object of the animation results. (Not all attributes can be animated.)
  2. -
  3. ms number The duration of the animation, given in milliseconds.
  4. -
  5. callback function [optional]
  6. -
-

Attributes that can be animated

-

The newAttrs parameter accepts an object whose properties are the attributes to animate. However, not all attributes listed in the attr method reference can be animated. The following is a list of those properties that can be animated:

-
    -
  • cx number
  • -
  • cy number
  • -
  • fill colour
  • -
  • fill-opacity number
  • -
  • font-size number
  • -
  • height number
  • -
  • opacity number
  • -
  • path pathString
  • -
  • r number
  • -
  • rotation number
  • -
  • rx number
  • -
  • ry number
  • -
  • scale CSV
  • -
  • stroke colour
  • -
  • stroke-opacity number
  • -
  • stroke-width number
  • -
  • translation CSV
  • -
  • width number
  • -
  • x number
  • -
  • y number
  • -
-

Usage

-
var c = paper.circle(10, 10, 10);
-c.animate({cx: 20, r: 20}, 2000);
-

- getBBox -

-

- Returns the dimensions of an element. -

-

Usage

-
var c = paper.circle(10, 10, 10);
-var width = c.getBBox().width;
-

- toFront -

-

- Moves the element so it is the closest to the viewer’s eyes, on top of other elements. -

-

Usage

-
var c = paper.circle(10, 10, 10);
-c.toFront();
-

- toBack -

-

- Moves the element so it is the furthest from the viewer’s eyes, behind other elements. -

-

Usage

-
var c = paper.circle(10, 10, 10);
-c.toBack();
-

- insertBefore -

-

- Inserts current object before the given one. -

-

Usage

-
var r = paper.rect(10, 10, 10, 10);
-var c = paper.circle(10, 10, 10);
-c.insertBefore(r);
-

- insertAfter -

-

- Inserts current object after the given one -

-

Usage

-
var r = paper.rect(10, 10, 10, 10);
-var c = paper.circle(10, 10, 10);
-r.insertAfter(c);
-

Graphic Primitives

-

- circle -

-

- Draws a circle. -

-

Parameters

-
    -
  1. x number X coordinate of the centre
  2. -
  3. y number Y coordinate of the centre
  4. -
  5. r number radius
  6. -
-

Usage

-
var c = paper.circle(10, 10, 10);
-

- rect -

-

- Draws a rectangle. -

-

Parameters

-
    -
  1. x number X coordinate of top left corner
  2. -
  3. y number Y coordinate of top left corner
  4. -
  5. width number
  6. -
  7. height number
  8. -
  9. r number [optional] radius for rounded corners, default is 0
  10. -
-

Usage

-
// regular rectangle
-var c = paper.rect(10, 10, 10, 10);
-// rectangle with rounded corners
-var c = paper.rect(10, 10, 100, 50, 10);
-

- ellipse -

-

- Draws an ellipse. -

-

Parameters

-
    -
  1. x number X coordinate of the centre
  2. -
  3. y number X coordinate of the centre
  4. -
  5. rx number Horisontal radius
  6. -
  7. ry number Vertical radius
  8. -
-

Usage

-
var c = paper.ellipse(100, 100, 30, 40);
-

- image -

-

- Embeds an image into the SVG/VML canvas. -

-

Parameters

-
    -
  1. src string URI of the source image
  2. -
  3. x number X coordinate position
  4. -
  5. y number Y coordinate position
  6. -
  7. width number Width of the image
  8. -
  9. height number Height of the image
  10. -
-

Usage

-
var c = paper.image("apple.png", 10, 10, 100, 100);
-

- text -

-

- Draws a text string. -

-

Parameters

-
    -
  1. x number X coordinate position.
  2. -
  3. y number Y coordinate position.
  4. -
  5. text string The text string to draw.
  6. -
-

Usage

-
var t = paper.text(10, 10, "Look mom, I'm scalable!");
-

- path -

-

- Initialises path drawing. Typically, this function returns an empty path object and to draw paths you use its built-in methods like lineTo and curveTo. However, you can also specify a path literally by supplying the path data as a second argument. -

-

Parameters

-
    -
  1. params object Attributes for the resulting path as described in the attr reference.
  2. -
  3. pathString string [optional] Path data in SVG path string format.
  4. -
-

Usage

-
var c = paper.path({stroke: "#036"}).moveTo(10, 10).lineTo(50, 50); // draw a diagonal line
-var c = paper.path({stroke: "#036"}, "M 10 10 L 50 50");            // same
-

Path Methods

-

- absolutely -

-

- Sets a trigger to count all following units as absolute ones, unless said otherwise. (This is on by default.) -

-

Usage

-
var c = paper.path({stroke: "#036"}).absolutely()
-    .moveTo(10, 10).lineTo(50, 50);
-

- relatively -

-

- Sets a trigger to count all following units as relative ones, unless said otherwise. -

-

Usage

-
var c = paper.path({stroke: "#036"}).relatively()
-    .moveTo(10, 10).lineTo(50, 50);
-

- moveTo -

-

- Moves the drawing point to the given coordinates. -

-

Parameters

-
    -
  1. x number X coordinate
  2. -
  3. y number Y coordinate
  4. -
-

Usage

-
// Begins drawing the path at coordinate 10,10
-var c = paper.path({stroke: "#036"}).moveTo(10, 10).lineTo(50, 50);
-

- lineTo -

-

- Draws a straight line to the given coordinates. -

-

Parameters

-
    -
  1. x number X coordinate
  2. -
  3. y number Y coordinate
  4. -
-

Usage

-
// Draws a line starting from 10,10 to 50,50
-var c = paper.path({stroke: "#036"}).moveTo(10, 10).lineTo(50, 50);
-

- cplineTo -

-

- Draws a curved line to the given coordinates. The line will have horizontal anchors on start and on finish. -

-

Parameters

-
    -
  1. x number
  2. -
  3. y number
  4. -
  5. width number
  6. -
-

Usage

-
var c = paper.path({stroke: "#036"}).moveTo(10, 10).cplineTo(50, 50);
-

- curveTo -

-

- Draws a bicubic curve to the given coordinates. -

-

Parameters

-
    -
  1. x1 number
  2. -
  3. y1 number
  4. -
  5. x2 number
  6. -
  7. y2 number
  8. -
  9. x3 number
  10. -
  11. y3 number
  12. -
-

Usage

-
var c = paper.path({stroke: "#036"}).moveTo(10, 10).curveTo(10, 15, 45, 45, 50, 50);
-

- qcurveTo -

-

- Draws a quadratic curve to the given coordinates. -

-

Parameters

-
    -
  1. x1 number
  2. -
  3. y1 number
  4. -
  5. x2 number
  6. -
  7. y2 number
  8. -
-

Usage

-
var c = paper.path({stroke: "#036"}).moveTo(10, 10).curveTo(10, 15, 45, 45, 50, 50);
-

- addRoundedCorner -

-

- Draws a quarter of a circle from the current drawing point. -

-

Parameters

-
    -
  1. r number
  2. -
  3. dir string Two-letter directional instruction, as described below.
  4. -
-

Possible dir values

-
-
lu
-
left up
-
ld
-
left down
-
ru
-
right up
-
rd
-
right down
-
ur
-
up right
-
ul
-
up left
-
dr
-
down right
-
dl
-
down left
-
-

Usage

-
var c = paper.path({stroke: "#036"}).moveTo(10, 10).addRoundedCorner(10, "rd");
-

- andClose -

-

- Closes the path being drawn. -

-

Usage

-
var c = paper.path({stroke: "#036"}).moveTo(10, 10).andClose();
-
-
-

- Home -

-

- Contents -

- -
- -
-
-
- - - - + + +Raphaël Reference
  1. Animation
  2. Animation.delay()
  3. Animation.repeat()
  4. Element
  5. Element.animate()
  6. Element.animateWith()
  7. Element.attr()
  8. Element.click()
  9. Element.clone()
  10. Element.data()
  11. Element.dblclick()
  12. Element.drag()
  13. Element.getBBox()
  14. Element.getPointAtLength()
  15. Element.getSubpath()
  16. Element.getTotalLength()
  17. Element.glow()
  18. Element.hide()
  19. Element.hover()
  20. Element.id
  21. Element.insertAfter()
  22. Element.insertBefore()
  23. Element.mousedown()
  24. Element.mousemove()
  25. Element.mouseout()
  26. Element.mouseover()
  27. Element.mouseup()
  28. Element.next
  29. Element.node
  30. Element.onDragOver()
  31. Element.paper
  32. Element.pause()
  33. Element.prev
  34. Element.raphael
  35. Element.remove()
  36. Element.removeData()
  37. Element.resume()
  38. Element.rotate()
  39. Element.scale()
  40. Element.setTime()
  41. Element.show()
  42. Element.status()
  43. Element.stop()
  44. Element.toBack()
  45. Element.toFront()
  46. Element.touchcancel()
  47. Element.touchend()
  48. Element.touchmove()
  49. Element.touchstart()
  50. Element.transform()
  51. Element.translate()
  52. Element.unclick()
  53. Element.undblclick()
  54. Element.undrag()
  55. Element.unhover()
  56. Element.unmousedown()
  57. Element.unmousemove()
  58. Element.unmouseout()
  59. Element.unmouseover()
  60. Element.unmouseup()
  61. Element.untouchcancel()
  62. Element.untouchend()
  63. Element.untouchmove()
  64. Element.untouchstart()
  65. Matrix
  66. Matrix.add()
  67. Matrix.clone()
  68. Matrix.invert()
  69. Matrix.rotate()
  70. Matrix.scale()
  71. Matrix.split()
  72. Matrix.toTransformString()
  73. Matrix.translate()
  74. Matrix.x()
  75. Matrix.y()
  76. Paper
  77. Paper.add()
  78. Paper.bottom
  79. Paper.ca
  80. Paper.circle()
  81. Paper.clear()
  82. Paper.customAttributes
  83. Paper.ellipse()
  84. Paper.forEach()
  85. Paper.getById()
  86. Paper.getElementByPoint()
  87. Paper.getFont()
  88. Paper.image()
  89. Paper.path()
  90. Paper.print()
  91. Paper.raphael
  92. Paper.rect()
  93. Paper.remove()
  94. Paper.renderfix()
  95. Paper.safari()
  96. Paper.set()
  97. Paper.setFinish()
  98. Paper.setSize()
  99. Paper.setStart()
  100. Paper.setViewBox()
  101. Paper.text()
  102. Paper.top
  103. Raphael()
  104. Raphael.angle()
  105. Raphael.animation()
  106. Raphael.color()
  107. Raphael.createUUID()
  108. Raphael.deg()
  109. Raphael.easing_formulas
  110. Raphael.el
  111. Raphael.findDotsAtSegment()
  112. Raphael.fn
  113. Raphael.format()
  114. Raphael.fullfill()
  115. Raphael.getColor()
  116. Raphael.getColor.reset()
  117. Raphael.getPointAtLength()
  118. Raphael.getRGB()
  119. Raphael.getSubpath()
  120. Raphael.getTotalLength()
  121. Raphael.hsb()
  122. Raphael.hsb2rgb()
  123. Raphael.hsl()
  124. Raphael.hsl2rgb()
  125. Raphael.is()
  126. Raphael.matrix()
  127. Raphael.ninja()
  128. Raphael.parsePathString()
  129. Raphael.parseTransformString()
  130. Raphael.path2curve()
  131. Raphael.pathToRelative()
  132. Raphael.rad()
  133. Raphael.registerFont()
  134. Raphael.rgb()
  135. Raphael.rgb2hsb()
  136. Raphael.rgb2hsl()
  137. Raphael.setWindow()
  138. Raphael.snapTo()
  139. Raphael.st
  140. Raphael.svg
  141. Raphael.type
  142. Raphael.vml
  143. Set
  144. Set.clear()
  145. Set.exclude()
  146. Set.forEach()
  147. Set.pop()
  148. Set.push()
  149. Set.splice()
  150. eve()
  151. eve.listeners()
  152. eve.nt()
  153. eve.on()
  154. eve.once()
  155. eve.stop()
  156. eve.unbind()
  157. eve.version

Raphaël Reference

 Animation

+

 Animation.delay(delay)

+

Creates a copy of existing animation object with given delay. +

+

Parameters +

+
delay
+
number
+
number of ms to pass between animation start and actual animation
+
+

Returns: object new altered Animation object

+
var anim = Raphael.animation({cx: 10, cy: 20}, 2e3);
+circle1.animate(anim); // run the given animation immediately
+circle2.animate(anim.delay(500)); // run the given animation after 500 ms
+
+

 Animation.repeat(repeat)

+

Creates a copy of existing animation object with given repetition. +

+

Parameters +

+
repeat
+
number
+
number iterations of animation. For infinite animation pass Infinity
+
+

Returns: object new altered Animation object

+

 Element

+

 Element.animate(…)

+

Creates and starts animation for given element. +

+

Parameters +

+
params
+
object
+
final attributes for the element, see also Element.attr
+
ms
+
number
+
number of milliseconds for animation to run
+
easing
+
optional
+
string
+
easing type. Accept one of Raphael.easing_formulas or CSS format: cubic‐bezier(XX, XX, XX, XX)
+
callback
+
optional
+
function
+
callback function. Will be called at the end of animation.
+
+

or +

+
animation
+
object
+
animation object, see Raphael.animation
+
+

Returns: object original element

+

 Element.animateWith(…)

+

Acts similar to Element.animate, but ensure that given animation runs in sync with another given element. +

+

Parameters +

+
element
+
object
+
element to sync with
+
anim
+
object
+
animation to sync with
+
params
+
optional
+
object
+
final attributes for the element, see also Element.attr
+
ms
+
optional
+
number
+
number of milliseconds for animation to run
+
easing
+
optional
+
string
+
easing type. Accept on of Raphael.easing_formulas or CSS format: cubic‐bezier(XX, XX, XX, XX)
+
callback
+
optional
+
function
+
callback function. Will be called at the end of animation.
+
+

or +

+
element
+
object
+
element to sync with
+
anim
+
object
+
animation to sync with
+
animation
+
optional
+
object
+
animation object, see Raphael.animation
+
+

Returns: object original element

+

 Element.attr(…)

+

Sets the attributes of the element. +

+

Parameters +

+
attrName
+
string
+
attribute’s name
+
value
+
string
+
value
+
+

or +

+
params
+
object
+
object of name/value pairs
+
+

or +

+
attrName
+
string
+
attribute’s name
+
+

or +

+
attrNames
+
array
+
in this case method returns array of current values for given attribute names
+
+

Returns: object Element if attrsName & value or params are passed in.

+

Returns: ... value of the attribute if only attrsName is passed in.

+

Returns: array array of values of the attribute if attrsNames is passed in.

+

Returns: object object of attributes if nothing is passed in.

+

Possible parameters +

+

Please refer to the SVG specification for an explanation of these parameters.

+
  1. arrow-endstringarrowhead on the end of the path. The format for string is <type>[-<width>[-<length>]]. Possible types: classic, block, open, oval, diamond, none, width: wide, narrow, midium, length: long, short, midium. +
  2. clip-rectstringcomma or space separated values: x, y, width and height +
  3. cursorstringCSS type of the cursor +
  4. cxnumberthe x-axis coordinate of the center of the circle, or ellipse +
  5. cynumberthe y-axis coordinate of the center of the circle, or ellipse +
  6. fillstringcolour, gradient or image +
  7. fill-opacitynumber  +
  8. fontstring  +
  9. font-familystring  +
  10. font-sizenumberfont size in pixels +
  11. font-weightstring  +
  12. heightnumber  +
  13. hrefstringURL, if specified element behaves as hyperlink +
  14. opacitynumber  +
  15. pathstringSVG path string format +
  16. rnumberradius of the circle, ellipse or rounded corner on the rect +
  17. rxnumberhorisontal radius of the ellipse +
  18. rynumbervertical radius of the ellipse +
  19. srcstringimage URL, only works for Element.image element +
  20. strokestringstroke colour +
  21. stroke-dasharraystring[“”, “-”, “.”, “-.”, “-..”, “. ”, “- ”, “--”, “- .”, “--.”, “--..”] +
  22. stroke-linecapstring[“butt”, “square”, “round”] +
  23. stroke-linejoinstring[“bevel”, “round”, “miter”] +
  24. stroke-miterlimitnumber  +
  25. stroke-opacitynumber  +
  26. stroke-widthnumberstroke width in pixels, default is '1' +
  27. targetstringused with href +
  28. textstringcontents of the text element. Use \n for multiline text +
  29. text-anchorstring[“start”, “middle”, “end”], default is “middle” +
  30. titlestringwill create tooltip with a given text +
  31. transformstringsee Element.transform +
  32. widthnumber  +
  33. xnumber  +
  34. ynumber  +
+

Gradients +

Linear gradient format: “‹angle›-‹colour›[-‹colour›[:‹offset›]]*-‹colour›”, example: “90-#fff-#000” – 90° +gradient from white to black or “0-#fff-#f00:20-#000” – 0° gradient from white via red (at 20%) to black. +

+

radial gradient: “r[(‹fx›, ‹fy›)]‹colour›[-‹colour›[:‹offset›]]*-‹colour›”, example: “r#fff-#000” – +gradient from white to black or “r(0.25, 0.75)#fff-#000” – gradient from white to black with focus point +at 0.25, 0.75. Focus point coordinates are in 0..1 range. Radial gradients can only be applied to circles and ellipses. +

+

Path String +

+

Please refer to SVG documentation regarding path string. Raphaël fully supports it.

+

Colour Parsing +

+
    +
  • Colour name (“red”, “green”, “cornflowerblue”, etc)
  • +
  • #••• — shortened HTML colour: (“#000”, “#fc0”, etc)
  • +
  • #•••••• — full length HTML colour: (“#000000”, “#bd2300”)
  • +
  • rgb(•••, •••, •••) — red, green and blue channels’ values: (“rgb(200, 100, 0)”)
  • +
  • rgb(•••%, •••%, •••%) — same as above, but in %: (“rgb(100%, 175%, 0%)”)
  • +
  • rgba(•••, •••, •••, •••) — red, green and blue channels’ values: (“rgba(200, 100, 0, .5)”)
  • +
  • rgba(•••%, •••%, •••%, •••%) — same as above, but in %: (“rgba(100%, 175%, 0%, 50%)”)
  • +
  • hsb(•••, •••, •••) — hue, saturation and brightness values: (“hsb(0.5, 0.25, 1)”)
  • +
  • hsb(•••%, •••%, •••%) — same as above, but in %
  • +
  • hsba(•••, •••, •••, •••) — same as above, but with opacity
  • +
  • hsl(•••, •••, •••) — almost the same as hsb, see Wikipedia page
  • +
  • hsl(•••%, •••%, •••%) — same as above, but in %
  • +
  • hsla(•••, •••, •••, •••) — same as above, but with opacity
  • +
  • Optionally for hsb and hsl you could specify hue as a degree: “hsl(240deg, 1, .5)” or, if you want to go fancy, “hsl(240°, 1, .5)”
  • +
+

 Element.click(handler)

+

Adds event handler for click for the element. +

+

Parameters +

+
handler
+
function
+
handler for the event
+
+

Returns: object Element

+

 Element.clone()

+

Returns: object clone of a given element

+

 Element.data(key, [value])

+

Adds or retrieves given value asociated with given key. +See also Element.removeData +

+

Parameters +

+
key
+
string
+
key to store data
+
value
+
optional
+
any
+
value to store
+
+

Returns: object Element

+

or, if value is not specified: +

+

Returns: any value

+

Usage +

+
for (var i = 0, i < 5, i++) {
+    paper.circle(10 + 15 * i, 10, 10)
+         .attr({fill: "#000"})
+         .data("i", i)
+         .click(function () {
+            alert(this.data("i"));
+         });
+}
+
+

 Element.dblclick(handler)

+

Adds event handler for double click for the element. +

+

Parameters +

+
handler
+
function
+
handler for the event
+
+

Returns: object Element

+

 Element.drag(onmove, onstart, onend, [mcontext], [scontext], [econtext])

+

Adds event handlers for drag of the element. +

+

Parameters +

+
onmove
+
function
+
handler for moving
+
onstart
+
function
+
handler for drag start
+
onend
+
function
+
handler for drag end
+
mcontext
+
optional
+
object
+
context for moving handler
+
scontext
+
optional
+
object
+
context for drag start handler
+
econtext
+
optional
+
object
+
context for drag end handler
+
+

Additionaly following drag events will be triggered: drag.start.<id> on start, +drag.end.<id> on end and drag.move.<id> on every move. When element will be dragged over another element +drag.over.<id> will be fired as well. +

+

Start event and start handler will be called in specified context or in context of the element with following parameters: +

+
  1. xnumberx position of the mouse +
  2. ynumbery position of the mouse +
  3. eventobjectDOM event object +
+

Move event and move handler will be called in specified context or in context of the element with following parameters: +

+
  1. dxnumbershift by x from the start point +
  2. dynumbershift by y from the start point +
  3. xnumberx position of the mouse +
  4. ynumbery position of the mouse +
  5. eventobjectDOM event object +
+

End event and end handler will be called in specified context or in context of the element with following parameters: +

+
  1. eventobjectDOM event object +
+

Returns: object Element

+

 Element.getBBox(isWithoutTransform)

+

Return bounding box for a given element +

+

Parameters +

+
isWithoutTransform
+
boolean
+
flag, true if you want to have bounding box before transformations. Default is false.
+
+

Returns: object Bounding box object:

+
  1. {
    1. x:numbertop left corner x +
    2. y:numbertop left corner y +
    3. width:numberwidth +
    4. height:numberheight +
  2. }
+

 Element.getPointAtLength(length)

+

Return coordinates of the point located at the given length on the given path. Only works for element of “path” type. +

+

Parameters +

+
length
+
number
+
 
+
+

Returns: object representation of the point:

+
  1. {
    1. x:numberx coordinate +
    2. y:numbery coordinate +
    3. alpha:numberangle of derivative +
  2. }
+

 Element.getSubpath(from, to)

+

Return subpath of a given element from given length to given length. Only works for element of “path” type. +

+

Parameters +

+
from
+
number
+
position of the start of the segment
+
to
+
number
+
position of the end of the segment
+
+

Returns: string pathstring for the segment

+

 Element.getTotalLength()

+

Returns length of the path in pixels. Only works for element of “path” type. +

+

Returns: number length.

+

 Element.glow([glow])

+

Return set of elements that create glow-like effect around given element. See Paper.set. +

+

Note: Glow is not connected to the element. If you change element attributes it won’t adjust itself. +

+

Parameters +

+
glow
+
optional
+
object
+
parameters object with all properties optional:
+
+
  1. {
    1. widthnumbersize of the glow, default is 10 +
    2. fillbooleanwill it be filled, default is false +
    3. opacitynumberopacity, default is 0.5 +
    4. offsetxnumberhorizontal offset, default is 0 +
    5. offsetynumbervertical offset, default is 0 +
    6. colorstringglow colour, default is black +
  2. }
+

Returns: object Paper.set of elements that represents glow

+

 Element.hide()

+

Makes element invisible. See Element.show. +

+

Returns: object Element

+

 Element.hover(f_in, f_out, [icontext], [ocontext])

+

Adds event handlers for hover for the element. +

+

Parameters +

+
f_in
+
function
+
handler for hover in
+
f_out
+
function
+
handler for hover out
+
icontext
+
optional
+
object
+
context for hover in handler
+
ocontext
+
optional
+
object
+
context for hover out handler
+
+

Returns: object Element

+

 Element.id

+
number

Unique id of the element. Especially usesful when you want to listen to events of the element, +because all events are fired in format <module>.<action>.<id>. Also useful for Paper.getById method. +

+

 Element.insertAfter()

+

Inserts current object after the given one. +

+

Returns: object Element

+

 Element.insertBefore()

+

Inserts current object before the given one. +

+

Returns: object Element

+

 Element.mousedown(handler)

+

Adds event handler for mousedown for the element. +

+

Parameters +

+
handler
+
function
+
handler for the event
+
+

Returns: object Element

+

 Element.mousemove(handler)

+

Adds event handler for mousemove for the element. +

+

Parameters +

+
handler
+
function
+
handler for the event
+
+

Returns: object Element

+

 Element.mouseout(handler)

+

Adds event handler for mouseout for the element. +

+

Parameters +

+
handler
+
function
+
handler for the event
+
+

Returns: object Element

+

 Element.mouseover(handler)

+

Adds event handler for mouseover for the element. +

+

Parameters +

+
handler
+
function
+
handler for the event
+
+

Returns: object Element

+

 Element.mouseup(handler)

+

Adds event handler for mouseup for the element. +

+

Parameters +

+
handler
+
function
+
handler for the event
+
+

Returns: object Element

+

 Element.next

+
object

Reference to the next element in the hierarchy. +

+

 Element.node

+
object

Gives you a reference to the DOM object, so you can assign event handlers or just mess around. +Note: Don’t mess with it. +

+

Usage +

+
// draw a circle at coordinate 10,10 with radius of 10
+var c = paper.circle(10, 10, 10);
+c.node.onclick = function () {
+    c.attr("fill", "red");
+};
+
+

 Element.onDragOver(f)

+

Shortcut for assigning event handler for drag.over.<id> event, where id is id of the element (see Element.id). +

+

Parameters +

+
f
+
function
+
handler for event, first argument would be the element you are dragging over
+
+

 Element.paper

+
object

Internal reference to “paper” where object drawn. Mainly for use in plugins and element extensions. +

+

Usage +

+
Raphael.el.cross = function () {
+    this.attr({fill: "red"});
+    this.paper.path("M10,10L50,50M50,10L10,50")
+        .attr({stroke: "red"});
+}
+
+

 Element.pause([anim])

+

Stops animation of the element with ability to resume it later on. +

+

Parameters +

+
anim
+
optional
+
object
+
animation object
+
+

Returns: object original element

+

 Element.prev

+
object

Reference to the previous element in the hierarchy. +

+

 Element.raphael

+
object

Internal reference to Raphael object. In case it is not available. +

+

Usage +

+
Raphael.el.red = function () {
+    var hsb = this.paper.raphael.rgb2hsb(this.attr("fill"));
+    hsb.h = 1;
+    this.attr({fill: this.paper.raphael.hsb2rgb(hsb).hex});
+}
+
+

 Element.remove()

+

Removes element form the paper. +

+

 Element.removeData([key])

+

Removes value associated with an element by given key. +If key is not provided, removes all the data of the element. +

+

Parameters +

+
key
+
optional
+
string
+
key
+
+

Returns: object Element

+

 Element.resume([anim])

+

Resumes animation if it was paused with Element.pause method. +

+

Parameters +

+
anim
+
optional
+
object
+
animation object
+
+

Returns: object original element

+

 Element.rotate(deg, [cx], [cy])

+

Adds rotation by given angle around given point to the list of +transformations of the element. +

+

Parameters +

+
deg
+
number
+
angle in degrees
+
cx
+
optional
+
number
+
x coordinate of the centre of rotation
+
cy
+
optional
+
number
+
y coordinate of the centre of rotation
+
+

If cx & cy aren’t specified centre of the shape is used as a point of rotation. +

+

Returns: object Element

+

 Element.scale(sx, sy, [cx], [cy])

+

Adds scale by given amount relative to given point to the list of +transformations of the element. +

+

Parameters +

+
sx
+
number
+
horisontal scale amount
+
sy
+
number
+
vertical scale amount
+
cx
+
optional
+
number
+
x coordinate of the centre of scale
+
cy
+
optional
+
number
+
y coordinate of the centre of scale
+
+

If cx & cy aren’t specified centre of the shape is used instead. +

+

Returns: object Element

+

 Element.setTime(anim, value)

+

Sets the status of animation of the element in milliseconds. Similar to Element.status method. +

+

Parameters +

+
anim
+
object
+
animation object
+
value
+
number
+
number of milliseconds from the beginning of the animation
+
+

Returns: object original element if value is specified

+

Note, that during animation following events are triggered: +

+

On each animation frame event anim.frame.<id>, on start anim.start.<id> and on end anim.finish.<id>. +

+

 Element.show()

+

Makes element visible. See Element.hide. +

+

Returns: object Element

+

 Element.status([anim], [value])

+

Gets or sets the status of animation of the element. +

+

Parameters +

+
anim
+
optional
+
object
+
animation object
+
value
+
optional
+
number
+
0 – 1. If specified, method works like a setter and sets the status of a given animation to the value. This will cause animation to jump to the given position.
+
+

Returns: number status

+

or +

+

Returns: array status if anim is not specified. Array of objects in format:

+
  1. {
    1. anim:objectanimation object +
    2. status:numberstatus +
  2. }
+

or +

+

Returns: object original element if value is specified

+

 Element.stop([anim])

+

Stops animation of the element. +

+

Parameters +

+
anim
+
optional
+
object
+
animation object
+
+

Returns: object original element

+

 Element.toBack()

+

Moves the element so it is the furthest from the viewer’s eyes, behind other elements. +

+

Returns: object Element

+

 Element.toFront()

+

Moves the element so it is the closest to the viewer’s eyes, on top of other elements. +

+

Returns: object Element

+

 Element.touchcancel(handler)

+

Adds event handler for touchcancel for the element. +

+

Parameters +

+
handler
+
function
+
handler for the event
+
+

Returns: object Element

+

 Element.touchend(handler)

+

Adds event handler for touchend for the element. +

+

Parameters +

+
handler
+
function
+
handler for the event
+
+

Returns: object Element

+

 Element.touchmove(handler)

+

Adds event handler for touchmove for the element. +

+

Parameters +

+
handler
+
function
+
handler for the event
+
+

Returns: object Element

+

 Element.touchstart(handler)

+

Adds event handler for touchstart for the element. +

+

Parameters +

+
handler
+
function
+
handler for the event
+
+

Returns: object Element

+

 Element.transform([tstr])

+

Adds transformation to the element which is separate to other attributes, +i.e. translation doesn’t change x or y of the rectange. The format +of transformation string is similar to the path string syntax: +

+
"t100,100r30,100,100s2,2,100,100r45s1.5"
+
+

Each letter is a command. There are four commands: t is for translate, r is for rotate, s is for +scale and m is for matrix. +

+

There are also alternative “absolute” translation, rotation and scale: T, R and S. They will not take previous transformation into account. For example, ...T100,0 will always move element 100 px horisontally, while ...t100,0 could move it vertically if there is r90 before. Just compare results of r90t100,0 and r90T100,0. +

+

So, the example line above could be read like “translate by 100, 100; rotate 30° around 100, 100; scale twice around 100, 100; +rotate 45° around centre; scale 1.5 times relative to centre”. As you can see rotate and scale commands have origin +coordinates as optional parameters, the default is the centre point of the element. +Matrix accepts six parameters. +

+

Usage +

+
var el = paper.rect(10, 20, 300, 200);
+// translate 100, 100, rotate 45°, translate -100, 0
+el.transform("t100,100r45t-100,0");
+// if you want you can append or prepend transformations
+el.transform("...t50,50");
+el.transform("s2...");
+// or even wrap
+el.transform("t50,50...t-50-50");
+// to reset transformation call method with empty string
+el.transform("");
+// to get current value call it without parameters
+console.log(el.transform());
+
+

Parameters +

+
tstr
+
optional
+
string
+
transformation string
+
+

If tstr isn’t specified +

+

Returns: string current transformation string

+

else +

+

Returns: object Element

+

 Element.translate(dx, dy)

+

Adds translation by given amount to the list of transformations of the element. +

+

Parameters +

+
dx
+
number
+
horisontal shift
+
dy
+
number
+
vertical shift
+
+

Returns: object Element

+

 Element.unclick(handler)

+

Removes event handler for click for the element. +

+

Parameters +

+
handler
+
function
+
handler for the event
+
+

Returns: object Element

+

 Element.undblclick(handler)

+

Removes event handler for double click for the element. +

+

Parameters +

+
handler
+
function
+
handler for the event
+
+

Returns: object Element

+

 Element.undrag()

+

Removes all drag event handlers from given element. +

+

 Element.unhover(f_in, f_out)

+

Removes event handlers for hover for the element. +

+

Parameters +

+
f_in
+
function
+
handler for hover in
+
f_out
+
function
+
handler for hover out
+
+

Returns: object Element

+

 Element.unmousedown(handler)

+

Removes event handler for mousedown for the element. +

+

Parameters +

+
handler
+
function
+
handler for the event
+
+

Returns: object Element

+

 Element.unmousemove(handler)

+

Removes event handler for mousemove for the element. +

+

Parameters +

+
handler
+
function
+
handler for the event
+
+

Returns: object Element

+

 Element.unmouseout(handler)

+

Removes event handler for mouseout for the element. +

+

Parameters +

+
handler
+
function
+
handler for the event
+
+

Returns: object Element

+

 Element.unmouseover(handler)

+

Removes event handler for mouseover for the element. +

+

Parameters +

+
handler
+
function
+
handler for the event
+
+

Returns: object Element

+

 Element.unmouseup(handler)

+

Removes event handler for mouseup for the element. +

+

Parameters +

+
handler
+
function
+
handler for the event
+
+

Returns: object Element

+

 Element.untouchcancel(handler)

+

Removes event handler for touchcancel for the element. +

+

Parameters +

+
handler
+
function
+
handler for the event
+
+

Returns: object Element

+

 Element.untouchend(handler)

+

Removes event handler for touchend for the element. +

+

Parameters +

+
handler
+
function
+
handler for the event
+
+

Returns: object Element

+

 Element.untouchmove(handler)

+

Removes event handler for touchmove for the element. +

+

Parameters +

+
handler
+
function
+
handler for the event
+
+

Returns: object Element

+

 Element.untouchstart(handler)

+

Removes event handler for touchstart for the element. +

+

Parameters +

+
handler
+
function
+
handler for the event
+
+

Returns: object Element

+

 Matrix

+

 Matrix.add(a, b, c, d, e, f, matrix)

+

Adds given matrix to existing one. +

+

Parameters +

+
a
+
number
+
 
+
b
+
number
+
 
+
c
+
number
+
 
+
d
+
number
+
 
+
e
+
number
+
 
+
f
+
number
+
 
+
matrix
+
object
+
Matrix
+
+

 Matrix.clone()

+

Returns copy of the matrix +

+

Returns: object Matrix

+

 Matrix.invert()

+

Returns inverted version of the matrix +

+

Returns: object Matrix

+

 Matrix.rotate(a, x, y)

+

Rotates the matrix +

+

Parameters +

+
a
+
number
+
 
+
x
+
number
+
 
+
y
+
number
+
 
+
+

 Matrix.scale(x, [y], [cx], [cy])

+

Scales the matrix +

+

Parameters +

+
x
+
number
+
 
+
y
+
optional
+
number
+
 
+
cx
+
optional
+
number
+
 
+
cy
+
optional
+
number
+
 
+
+

 Matrix.split()

+

Splits matrix into primitive transformations +

+

Returns: object in format:

+
  1. dxnumbertranslation by x +
  2. dynumbertranslation by y +
  3. scalexnumberscale by x +
  4. scaleynumberscale by y +
  5. shearnumbershear +
  6. rotatenumberrotation in deg +
  7. isSimplebooleancould it be represented via simple transformations +
+

 Matrix.toTransformString()

+

Return transform string that represents given matrix +

+

Returns: string transform string

+

 Matrix.translate(x, y)

+

Translate the matrix +

+

Parameters +

+
x
+
number
+
 
+
y
+
number
+
 
+
+

 Matrix.x(x, y)

+

Return x coordinate for given point after transformation described by the matrix. See also Matrix.y +

+

Parameters +

+
x
+
number
+
 
+
y
+
number
+
 
+
+

Returns: number x

+

 Matrix.y(x, y)

+

Return y coordinate for given point after transformation described by the matrix. See also Matrix.x +

+

Parameters +

+
x
+
number
+
 
+
y
+
number
+
 
+
+

Returns: number y

+

 Paper

+

 Paper.add(json)

+

Imports elements in JSON array in format {type: type, <attributes>} +

+

Parameters +

+
json
+
array
+
 
+
+

Returns: object resulting set of imported elements

+

Usage +

+
paper.import([
+    {
+        type: "circle",
+        cx: 10,
+        cy: 10,
+        r: 5
+    },
+    {
+        type: "rect",
+        x: 10,
+        y: 10,
+        width: 10,
+        height: 10,
+        fill: "#fc0"
+    }
+]);
+
+

 Paper.bottom

+

Points to the bottom element on the paper +

+

 Paper.ca

+
object

Shortcut for Paper.customAttributes +

+

 Paper.circle(x, y, r)

+

Draws a circle. +

+

Parameters +

+
x
+
number
+
x coordinate of the centre
+
y
+
number
+
y coordinate of the centre
+
r
+
number
+
radius
+
+

Returns: object Raphaël element object with type “circle”

+

Usage +

+
var c = paper.circle(50, 50, 40);
+
+

 Paper.clear()

+

Clears the paper, i.e. removes all the elements. +

+

 Paper.customAttributes

+
object

If you have a set of attributes that you would like to represent +as a function of some number you can do it easily with custom attributes: +

+

Usage +

+
paper.customAttributes.hue = function (num) {
+    num = num % 1;
+    return {fill: "hsb(" + num + ", 0.75, 1)"};
+};
+// Custom attribute “hue” will change fill
+// to be given hue with fixed saturation and brightness.
+// Now you can use it like this:
+var c = paper.circle(10, 10, 10).attr({hue: .45});
+// or even like this:
+c.animate({hue: 1}, 1e3);
+
+// You could also create custom attribute
+// with multiple parameters:
+paper.customAttributes.hsb = function (h, s, b) {
+    return {fill: "hsb(" + [h, s, b].join(",") + ")"};
+};
+c.attr({hsb: "0.5 .8 1"});
+c.animate({hsb: [1, 0, 0.5]}, 1e3);
+
+

 Paper.ellipse(x, y, rx, ry)

+

Draws an ellipse. +

+

Parameters +

+
x
+
number
+
x coordinate of the centre
+
y
+
number
+
y coordinate of the centre
+
rx
+
number
+
horizontal radius
+
ry
+
number
+
vertical radius
+
+

Returns: object Raphaël element object with type “ellipse”

+

Usage +

+
var c = paper.ellipse(50, 50, 40, 20);
+
+

 Paper.forEach(callback, thisArg)

+

Executes given function for each element on the paper +

+

If callback function returns false it will stop loop running. +

+

Parameters +

+
callback
+
function
+
function to run
+
thisArg
+
object
+
context object for the callback
+
+

Returns: object Paper object

+

 Paper.getById(id)

+

Returns you element by its internal ID. +

+

Parameters +

+
id
+
number
+
id
+
+

Returns: object Raphaël element object

+

 Paper.getElementByPoint(x, y)

+

Returns you topmost element under given point. +

+

Returns: object Raphaël element object

+

Parameters +

+
x
+
number
+
x coordinate from the top left corner of the window
+
y
+
number
+
y coordinate from the top left corner of the window
+
+

Usage +

+
paper.getElementByPoint(mouseX, mouseY).attr({stroke: "#f00"});
+
+

 Paper.getFont(family, [weight], [style], [stretch])

+

Finds font object in the registered fonts by given parameters. You could specify only one word from the font name, like “Myriad” for “Myriad Pro”. +

+

Parameters +

+
family
+
string
+
font family name or any word from it
+
weight
+
optional
+
string
+
font weight
+
style
+
optional
+
string
+
font style
+
stretch
+
optional
+
string
+
font stretch
+
+

Returns: object the font object

+

Usage +

+
paper.print(100, 100, "Test string", paper.getFont("Times", 800), 30);
+
+

 Paper.image(src, x, y, width, height)

+

Embeds an image into the surface. +

+

Parameters +

+
src
+
string
+
URI of the source image
+
x
+
number
+
x coordinate position
+
y
+
number
+
y coordinate position
+
width
+
number
+
width of the image
+
height
+
number
+
height of the image
+
+

Returns: object Raphaël element object with type “image”

+

Usage +

+
var c = paper.image("apple.png", 10, 10, 80, 80);
+
+

 Paper.path([pathString])

+

Creates a path element by given path data string. +

+

Parameters +

+
pathString
+
optional
+
string
+
path string in SVG format.
+
+

Path string consists of one-letter commands, followed by comma seprarated arguments in numercal form. Example: +

+
"M10,20L30,40"
+
+

Here we can see two commands: “M”, with arguments (10, 20) and “L” with arguments (30, 40). Upper case letter mean command is absolute, lower case—relative. +

+

+

Here is short list of commands available, for more details see SVG path string format.

+ + + + + + + + + + + +
CommandNameParameters
Mmoveto(x y)+
Zclosepath(none)
Llineto(x y)+
Hhorizontal linetox+
Vvertical linetoy+
Ccurveto(x1 y1 x2 y2 x y)+
Ssmooth curveto(x2 y2 x y)+
Qquadratic Bézier curveto(x1 y1 x y)+
Tsmooth quadratic Bézier curveto(x y)+
Aelliptical arc(rx ry x-axis-rotation large-arc-flag sweep-flag x y)+
RCatmull-Rom curveto*x1 y1 (x y)+
+

* “Catmull-Rom curveto” is a not standard SVG command and added in 2.0 to make life easier. +

+

Usage +

+
var c = paper.path("M10 10L90 90");
+// draw a diagonal line:
+// move to 10,10, line to 90,90
+
+

 Paper.print(x, y, text, font, [size], [origin], [letter_spacing])

+

Creates set of shapes to represent given font at given position with given size. +Result of the method is set object (see Paper.set) which contains each letter as separate path object. +

+

Parameters +

+
x
+
number
+
x position of the text
+
y
+
number
+
y position of the text
+
text
+
string
+
text to print
+
font
+
object
+
font object, see Paper.getFont
+
size
+
optional
+
number
+
size of the font, default is 16
+
origin
+
optional
+
string
+
could be "baseline" or "middle", default is "middle"
+
letter_spacing
+
optional
+
number
+
number in range -1..1, default is 0
+
+

Returns: object resulting set of letters

+

Usage +

+
var txt = r.print(10, 50, "print", r.getFont("Museo"), 30).attr({fill: "#fff"});
+// following line will paint first letter in red
+txt[0].attr({fill: "#f00"});
+
+

 Paper.raphael

+

Points to the Raphael object/function +

+

 Paper.rect(x, y, width, height, [r])

+

+

Draws a rectangle. +

+

Parameters +

+
x
+
number
+
x coordinate of the top left corner
+
y
+
number
+
y coordinate of the top left corner
+
width
+
number
+
width
+
height
+
number
+
height
+
r
+
optional
+
number
+
radius for rounded corners, default is 0
+
+

Returns: object Raphaël element object with type “rect”

+

Usage +

+
// regular rectangle
+var c = paper.rect(10, 10, 50, 50);
+// rectangle with rounded corners
+var c = paper.rect(40, 40, 50, 50, 10);
+
+

 Paper.remove()

+

Removes the paper from the DOM. +

+

 Paper.renderfix()

+

Fixes the issue of Firefox and IE9 regarding subpixel rendering. If paper is dependant +on other elements after reflow it could shift half pixel which cause for lines to lost their crispness. +This method fixes the issue. +

+

 Paper.safari()

+

There is an inconvenient rendering bug in Safari (WebKit): +sometimes the rendering should be forced. +This method should help with dealing with this bug. +

+

 Paper.set()

+

Creates array-like object to keep and operate several elements at once. +Warning: it doesn’t create any elements for itself in the page, it just groups existing elements. +Sets act as pseudo elements — all methods available to an element can be used on a set. +

+

Returns: object array-like object that represents set of elements

+

Usage +

+
var st = paper.set();
+st.push(
+    paper.circle(10, 10, 5),
+    paper.circle(30, 10, 5)
+);
+st.attr({fill: "red"}); // changes the fill of both circles
+
+

 Paper.setFinish()

+

See Paper.setStart. This method finishes catching and returns resulting set. +

+

Returns: object set

+

 Paper.setSize(width, height)

+

If you need to change dimensions of the canvas call this method +

+

Parameters +

+
width
+
number
+
new width of the canvas
+
height
+
number
+
new height of the canvas
+
+

Usage +

+
var st = paper.set();
+st.push(
+    paper.circle(10, 10, 5),
+    paper.circle(30, 10, 5)
+);
+st.attr({fill: "red"});
+
+

 Paper.setStart()

+

Creates Paper.set. All elements that will be created after calling this method and before calling +Paper.setFinish will be added to the set. +

+

Usage +

+
paper.setStart();
+paper.circle(10, 10, 5),
+paper.circle(30, 10, 5)
+var st = paper.setFinish();
+st.attr({fill: "red"}); // changes the fill of both circles
+
+

 Paper.setViewBox(x, y, w, h, fit)

+

Sets the view box of the paper. Practically it gives you ability to zoom and pan whole paper surface by +specifying new boundaries. +

+

Parameters +

+
x
+
number
+
new x position, default is 0
+
y
+
number
+
new y position, default is 0
+
w
+
number
+
new width of the canvas
+
h
+
number
+
new height of the canvas
+
fit
+
boolean
+
true if you want graphics to fit into new boundary box
+
+

 Paper.text(x, y, text)

+

Draws a text string. If you need line breaks, put “\n” in the string. +

+

Parameters +

+
x
+
number
+
x coordinate position
+
y
+
number
+
y coordinate position
+
text
+
string
+
The text string to draw
+
+

Returns: object Raphaël element object with type “text”

+

Usage +

+
var t = paper.text(50, 50, "Raphaël\nkicks\nbutt!");
+
+

 Paper.top

+

Points to the topmost element on the paper +

+

 Raphael(…)

+

Creates a canvas object on which to draw. +You must do this first, as all future calls to drawing methods +from this instance will be bound to this canvas. +

+

Parameters +

+
container
+
HTMLElement string
+
DOM element or its ID which is going to be a parent for drawing surface
+
width
+
number
+
 
+
height
+
number
+
 
+
callback
+
optional
+
function
+
callback function which is going to be executed in the context of newly created paper
+
+

or +

+
x
+
number
+
 
+
y
+
number
+
 
+
width
+
number
+
 
+
height
+
number
+
 
+
callback
+
optional
+
function
+
callback function which is going to be executed in the context of newly created paper
+
+

or +

+
all
+
array
+
(first 3 or 4 elements in the array are equal to [containerID, width, height] or [x, y, width, height]. The rest are element descriptions in format {type: type, <attributes>}). See Paper.add.
+
callback
+
optional
+
function
+
callback function which is going to be executed in the context of newly created paper
+
+

or +

+
onReadyCallback
+
function
+
function that is going to be called on DOM ready event. You can also subscribe to this event via Eve’s “DOMLoad” event. In this case method returns undefined.
+
+

Returns: object Paper

+

Usage +

+
// Each of the following examples create a canvas
+// that is 320px wide by 200px high.
+// Canvas is created at the viewport’s 10,50 coordinate.
+var paper = Raphael(10, 50, 320, 200);
+// Canvas is created at the top left corner of the #notepad element
+// (or its top right corner in dir="rtl" elements)
+var paper = Raphael(document.getElementById("notepad"), 320, 200);
+// Same as above
+var paper = Raphael("notepad", 320, 200);
+// Image dump
+var set = Raphael(["notepad", 320, 200, {
+    type: "rect",
+    x: 10,
+    y: 10,
+    width: 25,
+    height: 25,
+    stroke: "#f00"
+}, {
+    type: "text",
+    x: 30,
+    y: 40,
+    text: "Dump"
+}]);
+
+

 Raphael.angle(x1, y1, x2, y2, [x3], [y3])

+

Returns angle between two or three points +

+

Parameters +

+
x1
+
number
+
x coord of first point
+
y1
+
number
+
y coord of first point
+
x2
+
number
+
x coord of second point
+
y2
+
number
+
y coord of second point
+
x3
+
optional
+
number
+
x coord of third point
+
y3
+
optional
+
number
+
y coord of third point
+
+

Returns: number angle in degrees.

+

 Raphael.animation(params, ms, [easing], [callback])

+

Creates an animation object that can be passed to the Element.animate or Element.animateWith methods. +See also Animation.delay and Animation.repeat methods. +

+

Parameters +

+
params
+
object
+
final attributes for the element, see also Element.attr
+
ms
+
number
+
number of milliseconds for animation to run
+
easing
+
optional
+
string
+
easing type. Accept one of Raphael.easing_formulas or CSS format: cubic‐bezier(XX, XX, XX, XX)
+
callback
+
optional
+
function
+
callback function. Will be called at the end of animation.
+
+

Returns: object Animation

+

 Raphael.color(clr)

+

Parses the color string and returns object with all values for the given color. +

+

Parameters +

+
clr
+
string
+
color string in one of the supported formats (see Raphael.getRGB)
+
+

Returns: object Combined RGB & HSB object in format:

+
  1. {
    1. rnumberred, +
    2. gnumbergreen, +
    3. bnumberblue, +
    4. hexstringcolor in HTML/CSS format: #••••••, +
    5. errorbooleantrue if string can’t be parsed, +
    6. hnumberhue, +
    7. snumbersaturation, +
    8. vnumbervalue (brightness), +
    9. lnumberlightness +
  2. }
+

 Raphael.createUUID()

+

Returns RFC4122, version 4 ID +

+

 Raphael.deg(deg)

+

Transform angle to degrees +

+

Parameters +

+
deg
+
number
+
angle in radians
+
+

Returns: number angle in degrees.

+

 Raphael.easing_formulas

+

Object that contains easing formulas for animation. You could extend it with your own. By default it has following list of easing: +

+
    +
  • “linear”
  • +
  • “<” or “easeIn” or “ease-in”
  • +
  • “>” or “easeOut” or “ease-out”
  • +
  • “<>” or “easeInOut” or “ease-in-out”
  • +
  • “backIn” or “back-in”
  • +
  • “backOut” or “back-out”
  • +
  • “elastic”
  • +
  • “bounce”
  • +
+

See also Easing demo.

+

 Raphael.el

+
object

You can add your own method to elements. This is usefull when you want to hack default functionality or +want to wrap some common transformation or attributes in one method. In difference to canvas methods, +you can redefine element method at any time. Expending element methods wouldn’t affect set. +

+

Usage +

+
Raphael.el.red = function () {
+    this.attr({fill: "#f00"});
+};
+// then use it
+paper.circle(100, 100, 20).red();
+
+

 Raphael.findDotsAtSegment(p1x, p1y, c1x, c1y, c2x, c2y, p2x, p2y, t)

+

Utility method +Find dot coordinates on the given cubic bezier curve at the given t. +

+

Parameters +

+
p1x
+
number
+
x of the first point of the curve
+
p1y
+
number
+
y of the first point of the curve
+
c1x
+
number
+
x of the first anchor of the curve
+
c1y
+
number
+
y of the first anchor of the curve
+
c2x
+
number
+
x of the second anchor of the curve
+
c2y
+
number
+
y of the second anchor of the curve
+
p2x
+
number
+
x of the second point of the curve
+
p2y
+
number
+
y of the second point of the curve
+
t
+
number
+
position on the curve (0..1)
+
+

Returns: object point information in format:

+
  1. {
    1. x:numberx coordinate of the point +
    2. y:numbery coordinate of the point +
    3. m: {
      1. x:numberx coordinate of the left anchor +
      2. y:numbery coordinate of the left anchor +
    4. }
    5. n: {
      1. x:numberx coordinate of the right anchor +
      2. y:numbery coordinate of the right anchor +
    6. }
    7. start: {
      1. x:numberx coordinate of the start of the curve +
      2. y:numbery coordinate of the start of the curve +
    8. }
    9. end: {
      1. x:numberx coordinate of the end of the curve +
      2. y:numbery coordinate of the end of the curve +
    10. }
    11. alpha:numberangle of the curve derivative at the point +
  2. }
+

 Raphael.fn

+
object

You can add your own method to the canvas. For example if you want to draw a pie chart, +you can create your own pie chart function and ship it as a Raphaël plugin. To do this +you need to extend the Raphael.fn object. You should modify the fn object before a +Raphaël instance is created, otherwise it will take no effect. Please note that the +ability for namespaced plugins was removed in Raphael 2.0. It is up to the plugin to +ensure any namespacing ensures proper context. +

+

Usage +

+
Raphael.fn.arrow = function (x1, y1, x2, y2, size) {
+    return this.path( ... );
+};
+// or create namespace
+Raphael.fn.mystuff = {
+    arrow: function () {…},
+    star: function () {…},
+    // etc…
+};
+var paper = Raphael(10, 10, 630, 480);
+// then use it
+paper.arrow(10, 10, 30, 30, 5).attr({fill: "#f00"});
+paper.mystuff.arrow();
+paper.mystuff.star();
+
+

 Raphael.format(token, …)

+

Simple format function. Replaces construction of type “{<number>}” to the corresponding argument. +

+

Parameters +

+
token
+
string
+
string to format
+
…
+
string
+
rest of arguments will be treated as parameters for replacement
+
+

Returns: string formated string

+

Usage +

+
var x = 10,
+    y = 20,
+    width = 40,
+    height = 50;
+// this will draw a rectangular shape equivalent to "M10,20h40v50h-40z"
+paper.path(Raphael.format("M{0},{1}h{2}v{3}h{4}z", x, y, width, height, -width));
+
+

 Raphael.fullfill(token, json)

+

A little bit more advanced format function than Raphael.format. Replaces construction of type “{<name>}” to the corresponding argument. +

+

Parameters +

+
token
+
string
+
string to format
+
json
+
object
+
object which properties will be used as a replacement
+
+

Returns: string formated string

+

Usage +

+
// this will draw a rectangular shape equivalent to "M10,20h40v50h-40z"
+paper.path(Raphael.format("M{x},{y}h{dim.width}v{dim.height}h{dim['negative width']}z", {
+    x: 10,
+    y: 20,
+    dim: {
+        width: 40,
+        height: 50,
+        "negative width": -40
+    }
+}));
+
+

 Raphael.getColor([value])

+

On each call returns next colour in the spectrum. To reset it back to red call Raphael.getColor.reset +

+

Parameters +

+
value
+
optional
+
number
+
brightness, default is 0.75
+
+

Returns: string hex representation of the colour.

+

 Raphael.getColor.reset()

+

Resets spectrum position for Raphael.getColor back to red. +

+

 Raphael.getPointAtLength(path, length)

+

Return coordinates of the point located at the given length on the given path. +

+

Parameters +

+
path
+
string
+
SVG path string
+
length
+
number
+
 
+
+

Returns: object representation of the point:

+
  1. {
    1. x:numberx coordinate +
    2. y:numbery coordinate +
    3. alpha:numberangle of derivative +
  2. }
+

 Raphael.getRGB(colour)

+

Parses colour string as RGB object +

+

Parameters +

+
colour
+
string
+
colour string in one of formats:
+
+
    +
  • Colour name (“red”, “green”, “cornflowerblue”, etc)
  • +
  • #••• — shortened HTML colour: (“#000”, “#fc0”, etc)
  • +
  • #•••••• — full length HTML colour: (“#000000”, “#bd2300”)
  • +
  • rgb(•••, •••, •••) — red, green and blue channels’ values: (“rgb(200, 100, 0)”)
  • +
  • rgb(•••%, •••%, •••%) — same as above, but in %: (“rgb(100%, 175%, 0%)”)
  • +
  • hsb(•••, •••, •••) — hue, saturation and brightness values: (“hsb(0.5, 0.25, 1)”)
  • +
  • hsb(•••%, •••%, •••%) — same as above, but in %
  • +
  • hsl(•••, •••, •••) — same as hsb
  • +
  • hsl(•••%, •••%, •••%) — same as hsb
  • +
+

Returns: object RGB object in format:

+
  1. {
    1. rnumberred, +
    2. gnumbergreen, +
    3. bnumberblue +
    4. hexstringcolor in HTML/CSS format: #••••••, +
    5. errorbooleantrue if string can’t be parsed +
  2. }
+

 Raphael.getSubpath(path, from, to)

+

Return subpath of a given path from given length to given length. +

+

Parameters +

+
path
+
string
+
SVG path string
+
from
+
number
+
position of the start of the segment
+
to
+
number
+
position of the end of the segment
+
+

Returns: string pathstring for the segment

+

 Raphael.getTotalLength(path)

+

Returns length of the given path in pixels. +

+

Parameters +

+
path
+
string
+
SVG path string.
+
+

Returns: number length.

+

 Raphael.hsb(h, s, b)

+

Converts HSB values to hex representation of the colour. +

+

Parameters +

+
h
+
number
+
hue
+
s
+
number
+
saturation
+
b
+
number
+
value or brightness
+
+

Returns: string hex representation of the colour.

+

 Raphael.hsb2rgb(h, s, v)

+

Converts HSB values to RGB object. +

+

Parameters +

+
h
+
number
+
hue
+
s
+
number
+
saturation
+
v
+
number
+
value or brightness
+
+

Returns: object RGB object in format:

+
  1. {
    1. rnumberred, +
    2. gnumbergreen, +
    3. bnumberblue, +
    4. hexstringcolor in HTML/CSS format: #•••••• +
  2. }
+

 Raphael.hsl(h, s, l)

+

Converts HSL values to hex representation of the colour. +

+

Parameters +

+
h
+
number
+
hue
+
s
+
number
+
saturation
+
l
+
number
+
luminosity
+
+

Returns: string hex representation of the colour.

+

 Raphael.hsl2rgb(h, s, l)

+

Converts HSL values to RGB object. +

+

Parameters +

+
h
+
number
+
hue
+
s
+
number
+
saturation
+
l
+
number
+
luminosity
+
+

Returns: object RGB object in format:

+
  1. {
    1. rnumberred, +
    2. gnumbergreen, +
    3. bnumberblue, +
    4. hexstringcolor in HTML/CSS format: #•••••• +
  2. }
+

 Raphael.is(o, type)

+

Handfull replacement for typeof operator. +

+

Parameters +

+
o
+
…
+
any object or primitive
+
type
+
string
+
name of the type, i.e. “string”, “function”, “number”, etc.
+
+

Returns: boolean is given value is of given type

+

 Raphael.matrix(a, b, c, d, e, f)

+

Utility method +Returns matrix based on given parameters. +

+

Parameters +

+
a
+
number
+
 
+
b
+
number
+
 
+
c
+
number
+
 
+
d
+
number
+
 
+
e
+
number
+
 
+
f
+
number
+
 
+
+

Returns: object Matrix

+

 Raphael.ninja()

+

If you want to leave no trace of Raphaël (Well, Raphaël creates only one global variable Raphael, but anyway.) You can use ninja method. +Beware, that in this case plugins could stop working, because they are depending on global variable existance. +

+

Returns: object Raphael object

+

Usage +

+
(function (local_raphael) {
+    var paper = local_raphael(10, 10, 320, 200);
+    …
+})(Raphael.ninja());
+
+

 Raphael.parsePathString(pathString)

+

Utility method +Parses given path string into an array of arrays of path segments. +

+

Parameters +

+
pathString
+
string array
+
path string or array of segments (in the last case it will be returned straight away)
+
+

Returns: array array of segments.

+

 Raphael.parseTransformString(TString)

+

Utility method +Parses given path string into an array of transformations. +

+

Parameters +

+
TString
+
string array
+
transform string or array of transformations (in the last case it will be returned straight away)
+
+

Returns: array array of transformations.

+

 Raphael.path2curve(pathString)

+

Utility method +Converts path to a new path where all segments are cubic bezier curves. +

+

Parameters +

+
pathString
+
string array
+
path string or array of segments
+
+

Returns: array array of segments.

+

 Raphael.pathToRelative(pathString)

+

Utility method +Converts path to relative form +

+

Parameters +

+
pathString
+
string array
+
path string or array of segments
+
+

Returns: array array of segments.

+

 Raphael.rad(deg)

+

Transform angle to radians +

+

Parameters +

+
deg
+
number
+
angle in degrees
+
+

Returns: number angle in radians.

+

 Raphael.registerFont(font)

+

Adds given font to the registered set of fonts for Raphaël. Should be used as an internal call from within Cufón’s font file. +Returns original parameter, so it could be used with chaining. +

+More about Cufón and how to convert your font form TTF, OTF, etc to JavaScript file. +

Parameters +

+
font
+
object
+
the font to register
+
+

Returns: object the font you passed in

+

Usage +

+
Cufon.registerFont(Raphael.registerFont({…}));
+
+

 Raphael.rgb(r, g, b)

+

Converts RGB values to hex representation of the colour. +

+

Parameters +

+
r
+
number
+
red
+
g
+
number
+
green
+
b
+
number
+
blue
+
+

Returns: string hex representation of the colour.

+

 Raphael.rgb2hsb(r, g, b)

+

Converts RGB values to HSB object. +

+

Parameters +

+
r
+
number
+
red
+
g
+
number
+
green
+
b
+
number
+
blue
+
+

Returns: object HSB object in format:

+
  1. {
    1. hnumberhue +
    2. snumbersaturation +
    3. bnumberbrightness +
  2. }
+

 Raphael.rgb2hsl(r, g, b)

+

Converts RGB values to HSL object. +

+

Parameters +

+
r
+
number
+
red
+
g
+
number
+
green
+
b
+
number
+
blue
+
+

Returns: object HSL object in format:

+
  1. {
    1. hnumberhue +
    2. snumbersaturation +
    3. lnumberluminosity +
  2. }
+

 Raphael.setWindow(newwin)

+

Used when you need to draw in <iframe>. Switched window to the iframe one. +

+

Parameters +

+
newwin
+
window
+
new window object
+
+

 Raphael.snapTo(values, value, [tolerance])

+

Snaps given value to given grid. +

+

Parameters +

+
values
+
array number
+
given array of values or step of the grid
+
value
+
number
+
value to adjust
+
tolerance
+
optional
+
number
+
tolerance for snapping. Default is 10.
+
+

Returns: number adjusted value.

+

 Raphael.st

+
object

You can add your own method to elements and sets. It is wise to add a set method for each element method +you added, so you will be able to call the same method on sets too. +See also Raphael.el. +

+

Usage +

+
Raphael.el.red = function () {
+    this.attr({fill: "#f00"});
+};
+Raphael.st.red = function () {
+    this.forEach(function () {
+        this.red();
+    });
+};
+// then use it
+paper.set(paper.circle(100, 100, 20), paper.circle(110, 100, 20)).red();
+
+

 Raphael.svg

+
boolean

true if browser supports SVG. +

+

 Raphael.type

+
string

Can be “SVG”, “VML” or empty, depending on browser support. +

+

 Raphael.vml

+
boolean

true if browser supports VML. +

+

 Set

+

 Set.clear()

+

Removeds all elements from the set +

+

 Set.exclude(element)

+

Removes given element from the set +

+

Parameters +

+
element
+
object
+
element to remove
+
+

Returns: boolean true if object was found & removed from the set

+

 Set.forEach(callback, thisArg)

+

Executes given function for each element in the set. +

+

If function returns false it will stop loop running. +

+

Parameters +

+
callback
+
function
+
function to run
+
thisArg
+
object
+
context object for the callback
+
+

Returns: object Set object

+

 Set.pop()

+

Removes last element and returns it. +

+

Returns: object element

+

 Set.push()

+

Adds each argument to the current set. +

+

Returns: object original element

+

 Set.splice(index, count, [insertion…])

+

Removes given element from the set +

+

Parameters +

+
index
+
number
+
position of the deletion
+
count
+
number
+
number of element to remove
+
insertion…
+
optional
+
object
+
elements to insert
+
+

Returns: object set elements that were deleted

+

 eve(name, scope, varargs)

+

Fires event with given name, given scope and other parameters. +

+

Arguments +

+
name
+
string
+
name of the event, dot (.) or slash (/) separated
+
scope
+
object
+
context for the event handlers
+
varargs
+
...
+
the rest of arguments will be sent to event handlers
+
+

Returns: object array of returned values from the listeners

+

 eve.listeners(name)

+

Internal method which gives you array of all event handlers that will be triggered by the given name. +

+

Arguments +

+
name
+
string
+
name of the event, dot (.) or slash (/) separated
+
+

Returns: array array of event handlers

+

 eve.nt([subname])

+

Could be used inside event handler to figure out actual name of the event. +

+

Arguments +

+
subname
+
optional
+
string
+
subname of the event
+
+

Returns: string name of the event, if subname is not specified

+

or +

+

Returns: boolean true, if current event’s name contains subname

+

 eve.on(name, f)

+

Binds given event handler with a given name. You can use wildcards “*” for the names: +

+
eve.on("*.under.*", f);
+eve("mouse.under.floor"); // triggers f
+
+

Use eve to trigger the listener. +

+

Arguments +

+
name
+
string
+
name of the event, dot (.) or slash (/) separated, with optional wildcards
+
f
+
function
+
event handler function
+
+

Returns: function returned function accepts a single numeric parameter that represents z-index of the handler. It is an optional feature and only used when you need to ensure that some subset of handlers will be invoked in a given order, despite of the order of assignment.

+

Example: +

+
eve.on("mouse", eat)(2);
+eve.on("mouse", scream);
+eve.on("mouse", catch)(1);
+
+

This will ensure that catch function will be called before eat. +If you want to put your handler before non-indexed handlers, specify a negative value. +Note: I assume most of the time you don’t need to worry about z-index, but it’s nice to have this feature “just in case”. +

+

 eve.once(name, f)

+

Binds given event handler with a given name to only run once then unbind itself. +

+
eve.once("login", f);
+eve("login"); // triggers f
+eve("login"); // no listeners
+
+

Use eve to trigger the listener. +

+

Arguments +

+
name
+
string
+
name of the event, dot (.) or slash (/) separated, with optional wildcards
+
f
+
function
+
event handler function
+
+

Returns: function same return function as eve.on

+

 eve.stop()

+

Is used inside an event handler to stop the event, preventing any subsequent listeners from firing. +

+

 eve.unbind(name, f)

+

Removes given function from the list of event listeners assigned to given name. +

+

Arguments +

+
name
+
string
+
name of the event, dot (.) or slash (/) separated, with optional wildcards
+
f
+
function
+
event handler function
+
+

 eve.version

+
string

Current version of the library. +

+
+ + + \ No newline at end of file