+//<script type="text/javascript">
+
+/**
+ * XObject
+ * Yet another attempt to create a usable object construction library for seed..
+ *
+ * Why is this useful?
+ * A) It turns rather messy code into a tree structure, making it easy to find code relating to
+ * an interface element
+ * B) In theory it should be gjs/Seed compatible..
+ * C) It provides getElementById style lookups for elements.
+ * D) It provides classic OO constructors for Javascript (extend/define)
+ * E) It does not modify any buildin prototypes..
+ *
+ * Extend this.. to use it's wonderful features..
+ *
+ * normal usage:
+ * XObject = imports.XObject.XObject;
+ *
+ * Xyz = new XObject({
+ * xtype: Gtk.Window,
+ * id : 'window',
+ * items : [
+ *
+ * ]
+ * });
+ * Xyz.init(); // create and show.
+ *
+ *
+ *
+ * @arg xtype {String|Function} constructor or string.
+ * @arg id {String} (optional) id for registry
+ * @arg xns {String|Object} (optional) namespace eg. Gtk or 'Gtk' - used with xtype.
+ * @arg items {Array} (optional) list of child elements which will be constructed.. using XObject
+ * @arg listeners {Object} (optional) map Gobject signals to functions
+ * @arg pack {Function|String|Array} (optional) how this object gets added to it's parent
+ * @arg el {Object} (optional) premade GObject
+ *
+ * --- needs a xdebug option!
+ *
+ *
+ * He's some questions.
+ * - should we generate ID's for all elements? (if so we probably need to garbage collect)
+ * - should we have a special property to use as the constructor / gobject.properties rather
+ * than sending all basic types to this?
+ *
+ *
+ */
+
+function XObject (cfg) {
+ // first apply cfg if set.
+ this.config = cfg;
+ if (cfg.init) {
+ this.init = cfg.init; // override!
+ }
+
+
+}
+
+
+
+XObject.prototype = {
+ /**
+ * @property el {GObject} the Gtk / etc. element.
+ */
+ el : false,
+ /*
+ * @property items {Array} list of sub elements
+ */
+ /**
+ * @property parent {XObject} parent Element
+ */
+
+ /**
+ * @property config {Object} the construction configuration.
+ */
+ /**
+ * @method init
+ * Initializes the Element (el) hooks up all the listeners
+ * and packs the children.
+ * you can override this, in child objects, then
+ * do this to do thi initaliztion.
+ *
+ * XObject.prototype.init.call(this);
+ *
+ */
+ init : function()
+ {
+ var cfg = this.config;
+
+ print("new xobj?" + XObject.keys(cfg).join(','));
+ //print(cfg);
+ o = {};
+
+ cfg.items = cfg.items || [];
+
+ XObject.extend(o, cfg); // copy everything into o.
+
+ o.pack = typeof(o.pack) == 'undefined' ? 'add' : o.pack;
+
+ XObject.extend(this, o);
+
+ // remove items.
+
+ this.listeners = this.listeners || {};
+ this.items = [];
+
+ // remove objects/functions from o, so they can be sent to the contructor.
+ for (var i in o) {
+ if ((typeof(o[i]) == 'object') ||
+ (typeof(o[i]) == 'function') ||
+ i == 'pack' ||
+ i == 'id' ||
+ i == 'xtype' ||
+ i == 'xdebug' ||
+ i == 'xns'
+ ) {
+ delete o[i];
+ }
+ }
+
+ // do we need to call 'beforeInit here?'
+
+ // handle include?
+ //if ((this.xtype == 'Include')) {
+ // o = this.pre_registry[cls];
+ //}
+ var isSeed = typeof(Seed) != 'undefined';
+
+ // xtype= Gtk.Menu ?? what about c_new stuff?
+ print(this.xtype);
+ if (typeof(this.xtype) == 'function') {
+ print("func?" + XObject.keys(o).join(','));
+ this.el = this.el || this.xtype(o);
+ }
+ if (typeof(this.xtype) == 'object') {
+ print("obj?" + XObject.keys(o).join(','));
+ this.el = this.el || new this.xtype(o);
+ }
+ //print(this.el);
+ if (!this.el && o.xns) {
+
+ var NS = imports.gi[o.xns];
+ if (!NS) {
+ Seed.print('Invalid xns: ' + o.xns);
+ }
+ constructor = NS[o.xtype];
+ if (!constructor) {
+ Seed.print('Invalid xtype: ' + o.xns + '.' + o.xtype);
+ }
+ this.el = isSeed ? new constructor(o) : new constructor();
+
+ }
+ // always overlay props..
+ for (var i in o) {
+ this.el[i] = o[i];
+ }
+ // register it!
+ //if (o.xnsid && o.id) {
+ // XObject.registry = XObject.registry || { };
+ // XObject.registry[o.xnsid] = XObject.registry[o.xnsid] || {};
+ // XObject.registry[o.xnsid][o.id] = this;
+ //}
+
+ cfg.items.forEach(this.addItem, this);
+
+ for (var i in this.listeners) {
+ this.addListener(i, this.listeners[i]);
+ }
+ // delete this.listeners ?
+
+
+ // do we need to call 'init here?'
+ },
+
+
+ /**
+ * @method addItem
+ * Adds an item to the object using a new XObject
+ * uses pack property to determine how to add it.
+ * @arg cfg {Object} same as XObject constructor.
+ */
+ addItem : function(o) {
+
+
+ var item = (o.constructor == XObject) ? o : new XObject(o);
+ item.init();
+ item.parent = this;
+ this.items.push(item);
+
+ if (item.pack===false) { // no
+ return;
+ }
+ if (typeof(item.pack) == 'function') {
+ // parent, child
+ item.pack.apply(o, [ o , o.items[i] ]);
+ item.parent = this;
+ return;
+ }
+ var args = [];
+ var pack_m = false;
+ if (typeof(item.pack) == 'string') {
+ pack_m = item.pack;
+ } else {
+ pack_m = item.pack.shift();
+ args = item.pack;
+ }
+
+ // handle error.
+ if (pack_m && typeof(this.el[pack_m]) == 'undefined') {
+ Seed.print('pack method not available : ' + this.xtype + '.' + pack_m);
+ return;
+ }
+
+
+ //Seed.print('Pack ' + this.el + '.'+ pack_m + '(' + item.el + ')');
+
+ args.unshift(item.el);
+ print('[' + args.join(',') +']');
+ //Seed.print('args: ' + args.length);
+ if (pack_m) {
+ this.el[pack_m].apply(this.el, args);
+ }
+
+
+
+ },
+ /**
+ * @method addListener
+ * Connects a method to a signal. (gjs/Seed aware)
+ *
+ * @arg sig {String} name of signal
+ * @arg fn {Function} handler.
+ */
+ addListener : function(sig, fn)
+ {
+
+ Seed.print("Add signal " + sig);
+
+ var _li = XObject.createDelegate(fn,this);
+ // private listeners that are not copied to GTk.
+
+ if (typeof(Seed) != 'undefined') {
+ // Seed.print(typeof(_li));
+ this.el.signal[sig].connect(_li);
+ } else {
+ this.el.connect( sig, _li);
+ }
+
+
+ },
+ /**
+ * @method get
+ * Finds an object in the child elements using xid of object.
+ * prefix with '.' to look up the tree.. multiple '..' to look further up..
+ *
+ * @arg name {String} name of signal
+ * @return {XObject|false} the object if found.
+ */
+ get : function(xid)
+ {
+ var ret= false;
+ if (xid[0] == '.') {
+ return this.parent.get(xid.substring(1));
+ }
+
+
+ this.items.forEach(function(ch) {
+ if (ch.id == xid) {
+ ret = ch;
+ return true;
+ }
+ })
+ if (ret) {
+ return ret;
+ }
+ // iterate children.
+ this.items.forEach(function(ch) {
+ ret = ch.get(xid);
+ if (ret) {
+ return true;
+ }
+ })
+ return ret;
+ }
+
+
+}
+
+
+/**
+ * Copies all the properties of config to obj.
+ *
+ * Pretty much the same as JQuery/Prototype..
+ * @param {Object} obj The receiver of the properties
+ * @param {Object} config The source of the properties
+ * @param {Object} defaults A different object that will also be applied for default values
+ * @return {Object} returns obj
+ * @member XObject extend
+ */
+
+
+XObject.extend = function(o, c, defaults){
+ if(defaults){
+ // no "this" reference for friendly out of scope calls
+ XObject.extend(o, defaults);
+ }
+ if(o && c && typeof c == 'object'){
+ for(var p in c){
+ o[p] = c[p];
+ }
+ }
+ return o;
+};
+
+XObject.extend(XObject,
+{
+ /**
+ * Copies all the properties of config to obj, if the do not exist.
+ * @param {Object} obj The receiver of the properties
+ * @param {Object} config The source of the properties
+ * @return {Object} returns obj
+ * @member Object extendIf
+ */
+
+
+ extendIf : function(o, c){
+
+ if(!o || !c || typeof c != 'object'){
+ return o;
+ }
+ for(var p in c){
+ if (typeof(o[p]) != 'undefined') {
+ continue;
+ }
+ o[p] = c[p];
+ }
+ return o;
+ },
+
+
+
+ /**
+ * Extends one class with another class and optionally overrides members with the passed literal. This class
+ * also adds the function "override()" to the class that can be used to override
+ * members on an instance.
+ *
+ * usage:
+ * MyObject = Object.define(
+ * function(...) {
+ * ....
+ * },
+ * parentClass, // or Object
+ * {
+ * ... methods and properties.
+ * }
+ * });
+ * @param {Function} constructor The class inheriting the functionality
+ * @param {Object} superclass The class being extended
+ * @param {Object} overrides (optional) A literal with members
+ * @return {Function} constructor (eg. class
+ * @method define
+ */
+ define : function(){
+ // inline overrides
+ var io = function(o){
+ for(var m in o){
+ this[m] = o[m];
+ }
+ };
+ return function(sb, sp, overrides) {
+ if (typeof(sp) == 'undefined') {
+ // error condition - try and dump..
+ throw "Missing superclass: when applying: " + sb
+ }
+
+ var F = function(){}, sbp, spp = sp.prototype;
+ F.prototype = spp;
+ sbp = sb.prototype = new F();
+ sbp.constructor=sb;
+ sb.superclass=spp;
+
+ // extends Object.
+ if(spp.constructor == Object.prototype.constructor){
+ spp.constructor=sp;
+ }
+
+ sb.override = function(o){
+ Object.extend(sb.prototype, o);
+ };
+ sbp.override = io;
+ XObject.extend(sb.prototype, overrides);
+ return sb;
+ };
+ }(),
+
+
+ /**
+ * returns a list of keys of the object.
+ * @param {Object} obj object to inspect
+ * @return {Array} returns list of kyes
+ * @member XObject keys
+ */
+ keys : function(o)
+ {
+ var ret = [];
+ for(var i in o) {
+ ret.push(i);
+ }
+ return ret;
+ },
+
+ /**
+ * @member XObject createDelegate
+ * creates a delage metdhod
+ * @param {Function} method to wrap
+ * @param {Object} scope
+ * @param {Array} args to add
+ * @param {Boolean|Number} append arguments or replace after N arguments.
+ * @return {Function} returns the delegate
+ */
+
+ createDelegate : function(method, obj, args, appendArgs){
+
+ return function() {
+ var callArgs = args || arguments;
+ if(appendArgs === true){
+ callArgs = Array.prototype.slice.call(arguments, 0);
+ callArgs = callArgs.concat(args);
+ }else if(typeof appendArgs == "number"){
+ callArgs = Array.prototype.slice.call(arguments, 0); // copy arguments first
+ var applyArgs = [appendArgs, 0].concat(args); // create method call params
+ Array.prototype.splice.apply(callArgs, applyArgs); // splice them in
+ }
+ return method.apply(obj || window, callArgs);
+ };
+ }
+
+});
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