From 8428227cc80584d7175f21d58fd4ec5246c356cb Mon Sep 17 00:00:00 2001 From: Alan Knowles Date: Wed, 11 Nov 2015 12:53:26 +0800 Subject: [PATCH] src/vapi/clutter-1.0.vapi --- src/vapi/clutter-1.0.vapi | 8349 +++++++++++++++++++++++++++++++++++++ 1 file changed, 8349 insertions(+) create mode 100644 src/vapi/clutter-1.0.vapi diff --git a/src/vapi/clutter-1.0.vapi b/src/vapi/clutter-1.0.vapi new file mode 100644 index 000000000..635ef89fc --- /dev/null +++ b/src/vapi/clutter-1.0.vapi @@ -0,0 +1,8349 @@ +/* clutter-1.0.vapi generated by vapigen, do not modify. */ + +[CCode (cprefix = "Clutter", gir_namespace = "Clutter", gir_version = "1.0", lower_case_cprefix = "clutter_")] +namespace Clutter { + namespace FrameSource { + [CCode (cheader_filename = "clutter/clutter.h")] + [Deprecated (since = "1.6")] + public static uint add (uint fps, GLib.SourceFunc func); + [CCode (cheader_filename = "clutter/clutter.h")] + [Deprecated (since = "1.6")] + public static uint add_full (int priority, uint fps, owned GLib.SourceFunc func); + } + namespace Key { + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_0")] + public const int @0; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_1")] + public const int @1; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_2")] + public const int @2; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_3")] + public const int @3; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_3270_AltCursor")] + public const int @3270_AltCursor; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_3270_Attn")] + public const int @3270_Attn; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_3270_BackTab")] + public const int @3270_BackTab; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_3270_ChangeScreen")] + public const int @3270_ChangeScreen; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_3270_Copy")] + public const int @3270_Copy; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_3270_CursorBlink")] + public const int @3270_CursorBlink; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_3270_CursorSelect")] + public const int @3270_CursorSelect; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_3270_DeleteWord")] + public const int @3270_DeleteWord; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_3270_Duplicate")] + public const int @3270_Duplicate; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_3270_Enter")] + public const int @3270_Enter; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_3270_EraseEOF")] + public const int @3270_EraseEOF; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_3270_EraseInput")] + public const int @3270_EraseInput; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_3270_ExSelect")] + public const int @3270_ExSelect; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_3270_FieldMark")] + public const int @3270_FieldMark; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_3270_Ident")] + public const int @3270_Ident; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_3270_Jump")] + public const int @3270_Jump; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_3270_KeyClick")] + public const int @3270_KeyClick; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_3270_Left2")] + public const int @3270_Left2; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_3270_PA1")] + public const int @3270_PA1; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_3270_PA2")] + public const int @3270_PA2; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_3270_PA3")] + public const int @3270_PA3; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_3270_Play")] + public const int @3270_Play; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_3270_PrintScreen")] + public const int @3270_PrintScreen; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_3270_Quit")] + public const int @3270_Quit; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_3270_Record")] + public const int @3270_Record; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_3270_Reset")] + public const int @3270_Reset; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_3270_Right2")] + public const int @3270_Right2; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_3270_Rule")] + public const int @3270_Rule; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_3270_Setup")] + public const int @3270_Setup; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_3270_Test")] + public const int @3270_Test; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_4")] + public const int @4; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_5")] + public const int @5; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_6")] + public const int @6; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_7")] + public const int @7; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_8")] + public const int @8; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_9")] + public const int @9; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_A")] + public const int A; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_AE")] + public const int AE; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Aacute")] + public const int Aacute; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Abelowdot")] + public const int Abelowdot; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Abreve")] + public const int Abreve; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Abreveacute")] + public const int Abreveacute; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Abrevebelowdot")] + public const int Abrevebelowdot; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Abrevegrave")] + public const int Abrevegrave; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Abrevehook")] + public const int Abrevehook; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Abrevetilde")] + public const int Abrevetilde; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_AccessX_Enable")] + public const int AccessX_Enable; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_AccessX_Feedback_Enable")] + public const int AccessX_Feedback_Enable; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Acircumflex")] + public const int Acircumflex; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Acircumflexacute")] + public const int Acircumflexacute; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Acircumflexbelowdot")] + public const int Acircumflexbelowdot; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Acircumflexgrave")] + public const int Acircumflexgrave; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Acircumflexhook")] + public const int Acircumflexhook; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Acircumflextilde")] + public const int Acircumflextilde; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_AddFavorite")] + public const int AddFavorite; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Adiaeresis")] + public const int Adiaeresis; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Agrave")] + public const int Agrave; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ahook")] + public const int Ahook; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Alt_L")] + public const int Alt_L; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Alt_R")] + public const int Alt_R; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Amacron")] + public const int Amacron; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Aogonek")] + public const int Aogonek; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ApplicationLeft")] + public const int ApplicationLeft; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ApplicationRight")] + public const int ApplicationRight; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_0")] + public const int Arabic_0; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_1")] + public const int Arabic_1; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_2")] + public const int Arabic_2; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_3")] + public const int Arabic_3; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_4")] + public const int Arabic_4; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_5")] + public const int Arabic_5; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_6")] + public const int Arabic_6; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_7")] + public const int Arabic_7; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_8")] + public const int Arabic_8; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_9")] + public const int Arabic_9; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_ain")] + public const int Arabic_ain; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_alef")] + public const int Arabic_alef; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_alefmaksura")] + public const int Arabic_alefmaksura; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_beh")] + public const int Arabic_beh; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_comma")] + public const int Arabic_comma; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_dad")] + public const int Arabic_dad; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_dal")] + public const int Arabic_dal; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_damma")] + public const int Arabic_damma; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_dammatan")] + public const int Arabic_dammatan; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_ddal")] + public const int Arabic_ddal; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_farsi_yeh")] + public const int Arabic_farsi_yeh; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_fatha")] + public const int Arabic_fatha; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_fathatan")] + public const int Arabic_fathatan; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_feh")] + public const int Arabic_feh; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_fullstop")] + public const int Arabic_fullstop; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_gaf")] + public const int Arabic_gaf; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_ghain")] + public const int Arabic_ghain; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_ha")] + public const int Arabic_ha; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_hah")] + public const int Arabic_hah; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_hamza")] + public const int Arabic_hamza; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_hamza_above")] + public const int Arabic_hamza_above; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_hamza_below")] + public const int Arabic_hamza_below; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_hamzaonalef")] + public const int Arabic_hamzaonalef; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_hamzaonwaw")] + public const int Arabic_hamzaonwaw; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_hamzaonyeh")] + public const int Arabic_hamzaonyeh; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_hamzaunderalef")] + public const int Arabic_hamzaunderalef; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_heh")] + public const int Arabic_heh; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_heh_doachashmee")] + public const int Arabic_heh_doachashmee; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_heh_goal")] + public const int Arabic_heh_goal; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_jeem")] + public const int Arabic_jeem; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_jeh")] + public const int Arabic_jeh; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_kaf")] + public const int Arabic_kaf; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_kasra")] + public const int Arabic_kasra; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_kasratan")] + public const int Arabic_kasratan; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_keheh")] + public const int Arabic_keheh; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_khah")] + public const int Arabic_khah; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_lam")] + public const int Arabic_lam; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_madda_above")] + public const int Arabic_madda_above; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_maddaonalef")] + public const int Arabic_maddaonalef; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_meem")] + public const int Arabic_meem; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_noon")] + public const int Arabic_noon; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_noon_ghunna")] + public const int Arabic_noon_ghunna; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_peh")] + public const int Arabic_peh; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_percent")] + public const int Arabic_percent; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_qaf")] + public const int Arabic_qaf; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_question_mark")] + public const int Arabic_question_mark; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_ra")] + public const int Arabic_ra; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_rreh")] + public const int Arabic_rreh; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_sad")] + public const int Arabic_sad; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_seen")] + public const int Arabic_seen; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_semicolon")] + public const int Arabic_semicolon; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_shadda")] + public const int Arabic_shadda; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_sheen")] + public const int Arabic_sheen; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_sukun")] + public const int Arabic_sukun; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_superscript_alef")] + public const int Arabic_superscript_alef; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_switch")] + public const int Arabic_switch; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_tah")] + public const int Arabic_tah; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_tatweel")] + public const int Arabic_tatweel; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_tcheh")] + public const int Arabic_tcheh; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_teh")] + public const int Arabic_teh; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_tehmarbuta")] + public const int Arabic_tehmarbuta; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_thal")] + public const int Arabic_thal; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_theh")] + public const int Arabic_theh; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_tteh")] + public const int Arabic_tteh; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_veh")] + public const int Arabic_veh; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_waw")] + public const int Arabic_waw; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_yeh")] + public const int Arabic_yeh; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_yeh_baree")] + public const int Arabic_yeh_baree; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_zah")] + public const int Arabic_zah; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_zain")] + public const int Arabic_zain; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Aring")] + public const int Aring; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_AT")] + public const int Armenian_AT; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_AYB")] + public const int Armenian_AYB; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_BEN")] + public const int Armenian_BEN; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_CHA")] + public const int Armenian_CHA; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_DA")] + public const int Armenian_DA; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_DZA")] + public const int Armenian_DZA; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_E")] + public const int Armenian_E; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_FE")] + public const int Armenian_FE; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_GHAT")] + public const int Armenian_GHAT; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_GIM")] + public const int Armenian_GIM; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_HI")] + public const int Armenian_HI; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_HO")] + public const int Armenian_HO; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_INI")] + public const int Armenian_INI; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_JE")] + public const int Armenian_JE; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_KE")] + public const int Armenian_KE; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_KEN")] + public const int Armenian_KEN; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_KHE")] + public const int Armenian_KHE; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_LYUN")] + public const int Armenian_LYUN; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_MEN")] + public const int Armenian_MEN; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_NU")] + public const int Armenian_NU; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_O")] + public const int Armenian_O; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_PE")] + public const int Armenian_PE; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_PYUR")] + public const int Armenian_PYUR; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_RA")] + public const int Armenian_RA; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_RE")] + public const int Armenian_RE; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_SE")] + public const int Armenian_SE; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_SHA")] + public const int Armenian_SHA; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_TCHE")] + public const int Armenian_TCHE; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_TO")] + public const int Armenian_TO; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_TSA")] + public const int Armenian_TSA; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_TSO")] + public const int Armenian_TSO; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_TYUN")] + public const int Armenian_TYUN; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_VEV")] + public const int Armenian_VEV; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_VO")] + public const int Armenian_VO; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_VYUN")] + public const int Armenian_VYUN; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_YECH")] + public const int Armenian_YECH; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_ZA")] + public const int Armenian_ZA; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_ZHE")] + public const int Armenian_ZHE; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_accent")] + public const int Armenian_accent; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_amanak")] + public const int Armenian_amanak; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_apostrophe")] + public const int Armenian_apostrophe; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_at")] + public const int Armenian_at; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_ayb")] + public const int Armenian_ayb; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_ben")] + public const int Armenian_ben; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_but")] + public const int Armenian_but; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_cha")] + public const int Armenian_cha; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_da")] + public const int Armenian_da; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_dza")] + public const int Armenian_dza; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_e")] + public const int Armenian_e; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_exclam")] + public const int Armenian_exclam; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_fe")] + public const int Armenian_fe; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_full_stop")] + public const int Armenian_full_stop; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_ghat")] + public const int Armenian_ghat; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_gim")] + public const int Armenian_gim; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_hi")] + public const int Armenian_hi; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_ho")] + public const int Armenian_ho; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_hyphen")] + public const int Armenian_hyphen; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_ini")] + public const int Armenian_ini; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_je")] + public const int Armenian_je; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_ke")] + public const int Armenian_ke; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_ken")] + public const int Armenian_ken; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_khe")] + public const int Armenian_khe; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_ligature_ew")] + public const int Armenian_ligature_ew; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_lyun")] + public const int Armenian_lyun; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_men")] + public const int Armenian_men; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_nu")] + public const int Armenian_nu; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_o")] + public const int Armenian_o; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_paruyk")] + public const int Armenian_paruyk; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_pe")] + public const int Armenian_pe; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_pyur")] + public const int Armenian_pyur; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_question")] + public const int Armenian_question; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_ra")] + public const int Armenian_ra; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_re")] + public const int Armenian_re; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_se")] + public const int Armenian_se; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_separation_mark")] + public const int Armenian_separation_mark; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_sha")] + public const int Armenian_sha; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_shesht")] + public const int Armenian_shesht; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_tche")] + public const int Armenian_tche; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_to")] + public const int Armenian_to; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_tsa")] + public const int Armenian_tsa; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_tso")] + public const int Armenian_tso; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_tyun")] + public const int Armenian_tyun; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_verjaket")] + public const int Armenian_verjaket; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_vev")] + public const int Armenian_vev; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_vo")] + public const int Armenian_vo; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_vyun")] + public const int Armenian_vyun; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_yech")] + public const int Armenian_yech; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_yentamna")] + public const int Armenian_yentamna; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_za")] + public const int Armenian_za; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_zhe")] + public const int Armenian_zhe; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Atilde")] + public const int Atilde; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_AudibleBell_Enable")] + public const int AudibleBell_Enable; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_AudioCycleTrack")] + public const int AudioCycleTrack; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_AudioForward")] + public const int AudioForward; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_AudioLowerVolume")] + public const int AudioLowerVolume; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_AudioMedia")] + public const int AudioMedia; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_AudioMicMute")] + public const int AudioMicMute; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_AudioMute")] + public const int AudioMute; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_AudioNext")] + public const int AudioNext; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_AudioPause")] + public const int AudioPause; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_AudioPlay")] + public const int AudioPlay; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_AudioPrev")] + public const int AudioPrev; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_AudioRaiseVolume")] + public const int AudioRaiseVolume; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_AudioRandomPlay")] + public const int AudioRandomPlay; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_AudioRecord")] + public const int AudioRecord; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_AudioRepeat")] + public const int AudioRepeat; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_AudioRewind")] + public const int AudioRewind; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_AudioStop")] + public const int AudioStop; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Away")] + public const int Away; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_B")] + public const int B; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Babovedot")] + public const int Babovedot; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Back")] + public const int Back; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_BackForward")] + public const int BackForward; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_BackSpace")] + public const int BackSpace; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Battery")] + public const int Battery; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Begin")] + public const int Begin; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Blue")] + public const int Blue; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Bluetooth")] + public const int Bluetooth; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Book")] + public const int Book; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_BounceKeys_Enable")] + public const int BounceKeys_Enable; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Break")] + public const int Break; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_BrightnessAdjust")] + public const int BrightnessAdjust; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Byelorussian_SHORTU")] + public const int Byelorussian_SHORTU; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Byelorussian_shortu")] + public const int Byelorussian_shortu; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_C")] + public const int C; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_CD")] + public const int CD; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_CH")] + public const int CH; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_C_H")] + public const int C_H; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_C_h")] + public const int C_h; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cabovedot")] + public const int Cabovedot; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cacute")] + public const int Cacute; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Calculator")] + public const int Calculator; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Calendar")] + public const int Calendar; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cancel")] + public const int Cancel; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Caps_Lock")] + public const int Caps_Lock; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ccaron")] + public const int Ccaron; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ccedilla")] + public const int Ccedilla; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ccircumflex")] + public const int Ccircumflex; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ch")] + public const int Ch; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Clear")] + public const int Clear; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ClearGrab")] + public const int ClearGrab; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Close")] + public const int Close; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Codeinput")] + public const int Codeinput; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ColonSign")] + public const int ColonSign; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Community")] + public const int Community; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ContrastAdjust")] + public const int ContrastAdjust; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Control_L")] + public const int Control_L; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Control_R")] + public const int Control_R; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Copy")] + public const int Copy; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_CruzeiroSign")] + public const int CruzeiroSign; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cut")] + public const int Cut; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_CycleAngle")] + public const int CycleAngle; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_A")] + public const int Cyrillic_A; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_BE")] + public const int Cyrillic_BE; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_CHE")] + public const int Cyrillic_CHE; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_CHE_descender")] + public const int Cyrillic_CHE_descender; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_CHE_vertstroke")] + public const int Cyrillic_CHE_vertstroke; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_DE")] + public const int Cyrillic_DE; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_DZHE")] + public const int Cyrillic_DZHE; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_E")] + public const int Cyrillic_E; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_EF")] + public const int Cyrillic_EF; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_EL")] + public const int Cyrillic_EL; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_EM")] + public const int Cyrillic_EM; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_EN")] + public const int Cyrillic_EN; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_EN_descender")] + public const int Cyrillic_EN_descender; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_ER")] + public const int Cyrillic_ER; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_ES")] + public const int Cyrillic_ES; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_GHE")] + public const int Cyrillic_GHE; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_GHE_bar")] + public const int Cyrillic_GHE_bar; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_HA")] + public const int Cyrillic_HA; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_HARDSIGN")] + public const int Cyrillic_HARDSIGN; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_HA_descender")] + public const int Cyrillic_HA_descender; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_I")] + public const int Cyrillic_I; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_IE")] + public const int Cyrillic_IE; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_IO")] + public const int Cyrillic_IO; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_I_macron")] + public const int Cyrillic_I_macron; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_JE")] + public const int Cyrillic_JE; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_KA")] + public const int Cyrillic_KA; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_KA_descender")] + public const int Cyrillic_KA_descender; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_KA_vertstroke")] + public const int Cyrillic_KA_vertstroke; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_LJE")] + public const int Cyrillic_LJE; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_NJE")] + public const int Cyrillic_NJE; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_O")] + public const int Cyrillic_O; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_O_bar")] + public const int Cyrillic_O_bar; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_PE")] + public const int Cyrillic_PE; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_SCHWA")] + public const int Cyrillic_SCHWA; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_SHA")] + public const int Cyrillic_SHA; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_SHCHA")] + public const int Cyrillic_SHCHA; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_SHHA")] + public const int Cyrillic_SHHA; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_SHORTI")] + public const int Cyrillic_SHORTI; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_SOFTSIGN")] + public const int Cyrillic_SOFTSIGN; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_TE")] + public const int Cyrillic_TE; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_TSE")] + public const int Cyrillic_TSE; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_U")] + public const int Cyrillic_U; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_U_macron")] + public const int Cyrillic_U_macron; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_U_straight")] + public const int Cyrillic_U_straight; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_U_straight_bar")] + public const int Cyrillic_U_straight_bar; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_VE")] + public const int Cyrillic_VE; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_YA")] + public const int Cyrillic_YA; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_YERU")] + public const int Cyrillic_YERU; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_YU")] + public const int Cyrillic_YU; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_ZE")] + public const int Cyrillic_ZE; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_ZHE")] + public const int Cyrillic_ZHE; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_ZHE_descender")] + public const int Cyrillic_ZHE_descender; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_a")] + public const int Cyrillic_a; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_be")] + public const int Cyrillic_be; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_che")] + public const int Cyrillic_che; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_che_descender")] + public const int Cyrillic_che_descender; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_che_vertstroke")] + public const int Cyrillic_che_vertstroke; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_de")] + public const int Cyrillic_de; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_dzhe")] + public const int Cyrillic_dzhe; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_e")] + public const int Cyrillic_e; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_ef")] + public const int Cyrillic_ef; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_el")] + public const int Cyrillic_el; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_em")] + public const int Cyrillic_em; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_en")] + public const int Cyrillic_en; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_en_descender")] + public const int Cyrillic_en_descender; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_er")] + public const int Cyrillic_er; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_es")] + public const int Cyrillic_es; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_ghe")] + public const int Cyrillic_ghe; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_ghe_bar")] + public const int Cyrillic_ghe_bar; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_ha")] + public const int Cyrillic_ha; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_ha_descender")] + public const int Cyrillic_ha_descender; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_hardsign")] + public const int Cyrillic_hardsign; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_i")] + public const int Cyrillic_i; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_i_macron")] + public const int Cyrillic_i_macron; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_ie")] + public const int Cyrillic_ie; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_io")] + public const int Cyrillic_io; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_je")] + public const int Cyrillic_je; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_ka")] + public const int Cyrillic_ka; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_ka_descender")] + public const int Cyrillic_ka_descender; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_ka_vertstroke")] + public const int Cyrillic_ka_vertstroke; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_lje")] + public const int Cyrillic_lje; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_nje")] + public const int Cyrillic_nje; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_o")] + public const int Cyrillic_o; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_o_bar")] + public const int Cyrillic_o_bar; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_pe")] + public const int Cyrillic_pe; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_schwa")] + public const int Cyrillic_schwa; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_sha")] + public const int Cyrillic_sha; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_shcha")] + public const int Cyrillic_shcha; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_shha")] + public const int Cyrillic_shha; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_shorti")] + public const int Cyrillic_shorti; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_softsign")] + public const int Cyrillic_softsign; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_te")] + public const int Cyrillic_te; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_tse")] + public const int Cyrillic_tse; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_u")] + public const int Cyrillic_u; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_u_macron")] + public const int Cyrillic_u_macron; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_u_straight")] + public const int Cyrillic_u_straight; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_u_straight_bar")] + public const int Cyrillic_u_straight_bar; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_ve")] + public const int Cyrillic_ve; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_ya")] + public const int Cyrillic_ya; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_yeru")] + public const int Cyrillic_yeru; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_yu")] + public const int Cyrillic_yu; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_ze")] + public const int Cyrillic_ze; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_zhe")] + public const int Cyrillic_zhe; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_zhe_descender")] + public const int Cyrillic_zhe_descender; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_D")] + public const int D; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_DOS")] + public const int DOS; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Dabovedot")] + public const int Dabovedot; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Dcaron")] + public const int Dcaron; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Delete")] + public const int Delete; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Display")] + public const int Display; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Documents")] + public const int Documents; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_DongSign")] + public const int DongSign; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Down")] + public const int Down; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Dstroke")] + public const int Dstroke; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_E")] + public const int E; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ENG")] + public const int ENG; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ETH")] + public const int ETH; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_EZH")] + public const int EZH; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Eabovedot")] + public const int Eabovedot; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Eacute")] + public const int Eacute; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ebelowdot")] + public const int Ebelowdot; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ecaron")] + public const int Ecaron; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ecircumflex")] + public const int Ecircumflex; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ecircumflexacute")] + public const int Ecircumflexacute; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ecircumflexbelowdot")] + public const int Ecircumflexbelowdot; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ecircumflexgrave")] + public const int Ecircumflexgrave; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ecircumflexhook")] + public const int Ecircumflexhook; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ecircumflextilde")] + public const int Ecircumflextilde; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_EcuSign")] + public const int EcuSign; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ediaeresis")] + public const int Ediaeresis; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Egrave")] + public const int Egrave; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ehook")] + public const int Ehook; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Eisu_Shift")] + public const int Eisu_Shift; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Eisu_toggle")] + public const int Eisu_toggle; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Eject")] + public const int Eject; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Emacron")] + public const int Emacron; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_End")] + public const int End; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Eogonek")] + public const int Eogonek; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Escape")] + public const int Escape; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Eth")] + public const int Eth; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Etilde")] + public const int Etilde; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_EuroSign")] + public const int EuroSign; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Excel")] + public const int Excel; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Execute")] + public const int Execute; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Explorer")] + public const int Explorer; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F")] + public const int F; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F1")] + public const int F1; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F10")] + public const int F10; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F11")] + public const int F11; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F12")] + public const int F12; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F13")] + public const int F13; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F14")] + public const int F14; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F15")] + public const int F15; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F16")] + public const int F16; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F17")] + public const int F17; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F18")] + public const int F18; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F19")] + public const int F19; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F2")] + public const int F2; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F20")] + public const int F20; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F21")] + public const int F21; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F22")] + public const int F22; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F23")] + public const int F23; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F24")] + public const int F24; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F25")] + public const int F25; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F26")] + public const int F26; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F27")] + public const int F27; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F28")] + public const int F28; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F29")] + public const int F29; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F3")] + public const int F3; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F30")] + public const int F30; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F31")] + public const int F31; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F32")] + public const int F32; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F33")] + public const int F33; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F34")] + public const int F34; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F35")] + public const int F35; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F4")] + public const int F4; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F5")] + public const int F5; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F6")] + public const int F6; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F7")] + public const int F7; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F8")] + public const int F8; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F9")] + public const int F9; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_FFrancSign")] + public const int FFrancSign; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Fabovedot")] + public const int Fabovedot; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Farsi_0")] + public const int Farsi_0; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Farsi_1")] + public const int Farsi_1; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Farsi_2")] + public const int Farsi_2; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Farsi_3")] + public const int Farsi_3; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Farsi_4")] + public const int Farsi_4; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Farsi_5")] + public const int Farsi_5; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Farsi_6")] + public const int Farsi_6; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Farsi_7")] + public const int Farsi_7; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Farsi_8")] + public const int Farsi_8; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Farsi_9")] + public const int Farsi_9; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Farsi_yeh")] + public const int Farsi_yeh; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Favorites")] + public const int Favorites; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Finance")] + public const int Finance; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Find")] + public const int Find; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_First_Virtual_Screen")] + public const int First_Virtual_Screen; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Forward")] + public const int Forward; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_FrameBack")] + public const int FrameBack; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_FrameForward")] + public const int FrameForward; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_G")] + public const int G; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Gabovedot")] + public const int Gabovedot; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Game")] + public const int Game; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Gbreve")] + public const int Gbreve; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Gcaron")] + public const int Gcaron; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Gcedilla")] + public const int Gcedilla; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Gcircumflex")] + public const int Gcircumflex; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_an")] + public const int Georgian_an; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_ban")] + public const int Georgian_ban; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_can")] + public const int Georgian_can; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_char")] + public const int Georgian_char; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_chin")] + public const int Georgian_chin; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_cil")] + public const int Georgian_cil; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_don")] + public const int Georgian_don; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_en")] + public const int Georgian_en; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_fi")] + public const int Georgian_fi; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_gan")] + public const int Georgian_gan; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_ghan")] + public const int Georgian_ghan; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_hae")] + public const int Georgian_hae; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_har")] + public const int Georgian_har; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_he")] + public const int Georgian_he; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_hie")] + public const int Georgian_hie; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_hoe")] + public const int Georgian_hoe; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_in")] + public const int Georgian_in; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_jhan")] + public const int Georgian_jhan; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_jil")] + public const int Georgian_jil; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_kan")] + public const int Georgian_kan; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_khar")] + public const int Georgian_khar; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_las")] + public const int Georgian_las; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_man")] + public const int Georgian_man; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_nar")] + public const int Georgian_nar; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_on")] + public const int Georgian_on; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_par")] + public const int Georgian_par; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_phar")] + public const int Georgian_phar; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_qar")] + public const int Georgian_qar; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_rae")] + public const int Georgian_rae; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_san")] + public const int Georgian_san; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_shin")] + public const int Georgian_shin; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_tan")] + public const int Georgian_tan; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_tar")] + public const int Georgian_tar; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_un")] + public const int Georgian_un; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_vin")] + public const int Georgian_vin; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_we")] + public const int Georgian_we; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_xan")] + public const int Georgian_xan; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_zen")] + public const int Georgian_zen; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_zhar")] + public const int Georgian_zhar; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Go")] + public const int Go; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_ALPHA")] + public const int Greek_ALPHA; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_ALPHAaccent")] + public const int Greek_ALPHAaccent; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_BETA")] + public const int Greek_BETA; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_CHI")] + public const int Greek_CHI; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_DELTA")] + public const int Greek_DELTA; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_EPSILON")] + public const int Greek_EPSILON; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_EPSILONaccent")] + public const int Greek_EPSILONaccent; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_ETA")] + public const int Greek_ETA; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_ETAaccent")] + public const int Greek_ETAaccent; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_GAMMA")] + public const int Greek_GAMMA; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_IOTA")] + public const int Greek_IOTA; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_IOTAaccent")] + public const int Greek_IOTAaccent; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_IOTAdiaeresis")] + public const int Greek_IOTAdiaeresis; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_IOTAdieresis")] + public const int Greek_IOTAdieresis; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_KAPPA")] + public const int Greek_KAPPA; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_LAMBDA")] + public const int Greek_LAMBDA; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_LAMDA")] + public const int Greek_LAMDA; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_MU")] + public const int Greek_MU; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_NU")] + public const int Greek_NU; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_OMEGA")] + public const int Greek_OMEGA; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_OMEGAaccent")] + public const int Greek_OMEGAaccent; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_OMICRON")] + public const int Greek_OMICRON; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_OMICRONaccent")] + public const int Greek_OMICRONaccent; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_PHI")] + public const int Greek_PHI; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_PI")] + public const int Greek_PI; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_PSI")] + public const int Greek_PSI; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_RHO")] + public const int Greek_RHO; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_SIGMA")] + public const int Greek_SIGMA; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_TAU")] + public const int Greek_TAU; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_THETA")] + public const int Greek_THETA; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_UPSILON")] + public const int Greek_UPSILON; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_UPSILONaccent")] + public const int Greek_UPSILONaccent; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_UPSILONdieresis")] + public const int Greek_UPSILONdieresis; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_XI")] + public const int Greek_XI; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_ZETA")] + public const int Greek_ZETA; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_accentdieresis")] + public const int Greek_accentdieresis; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_alpha")] + public const int Greek_alpha; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_alphaaccent")] + public const int Greek_alphaaccent; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_beta")] + public const int Greek_beta; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_chi")] + public const int Greek_chi; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_delta")] + public const int Greek_delta; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_epsilon")] + public const int Greek_epsilon; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_epsilonaccent")] + public const int Greek_epsilonaccent; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_eta")] + public const int Greek_eta; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_etaaccent")] + public const int Greek_etaaccent; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_finalsmallsigma")] + public const int Greek_finalsmallsigma; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_gamma")] + public const int Greek_gamma; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_horizbar")] + public const int Greek_horizbar; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_iota")] + public const int Greek_iota; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_iotaaccent")] + public const int Greek_iotaaccent; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_iotaaccentdieresis")] + public const int Greek_iotaaccentdieresis; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_iotadieresis")] + public const int Greek_iotadieresis; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_kappa")] + public const int Greek_kappa; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_lambda")] + public const int Greek_lambda; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_lamda")] + public const int Greek_lamda; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_mu")] + public const int Greek_mu; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_nu")] + public const int Greek_nu; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_omega")] + public const int Greek_omega; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_omegaaccent")] + public const int Greek_omegaaccent; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_omicron")] + public const int Greek_omicron; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_omicronaccent")] + public const int Greek_omicronaccent; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_phi")] + public const int Greek_phi; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_pi")] + public const int Greek_pi; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_psi")] + public const int Greek_psi; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_rho")] + public const int Greek_rho; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_sigma")] + public const int Greek_sigma; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_switch")] + public const int Greek_switch; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_tau")] + public const int Greek_tau; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_theta")] + public const int Greek_theta; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_upsilon")] + public const int Greek_upsilon; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_upsilonaccent")] + public const int Greek_upsilonaccent; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_upsilonaccentdieresis")] + public const int Greek_upsilonaccentdieresis; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_upsilondieresis")] + public const int Greek_upsilondieresis; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_xi")] + public const int Greek_xi; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_zeta")] + public const int Greek_zeta; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Green")] + public const int Green; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_H")] + public const int H; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul")] + public const int Hangul; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_A")] + public const int Hangul_A; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_AE")] + public const int Hangul_AE; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_AraeA")] + public const int Hangul_AraeA; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_AraeAE")] + public const int Hangul_AraeAE; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_Banja")] + public const int Hangul_Banja; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_Cieuc")] + public const int Hangul_Cieuc; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_Codeinput")] + public const int Hangul_Codeinput; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_Dikeud")] + public const int Hangul_Dikeud; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_E")] + public const int Hangul_E; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_EO")] + public const int Hangul_EO; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_EU")] + public const int Hangul_EU; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_End")] + public const int Hangul_End; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_Hanja")] + public const int Hangul_Hanja; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_Hieuh")] + public const int Hangul_Hieuh; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_I")] + public const int Hangul_I; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_Ieung")] + public const int Hangul_Ieung; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_J_Cieuc")] + public const int Hangul_J_Cieuc; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_J_Dikeud")] + public const int Hangul_J_Dikeud; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_J_Hieuh")] + public const int Hangul_J_Hieuh; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_J_Ieung")] + public const int Hangul_J_Ieung; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_J_Jieuj")] + public const int Hangul_J_Jieuj; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_J_Khieuq")] + public const int Hangul_J_Khieuq; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_J_Kiyeog")] + public const int Hangul_J_Kiyeog; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_J_KiyeogSios")] + public const int Hangul_J_KiyeogSios; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_J_KkogjiDalrinIeung")] + public const int Hangul_J_KkogjiDalrinIeung; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_J_Mieum")] + public const int Hangul_J_Mieum; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_J_Nieun")] + public const int Hangul_J_Nieun; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_J_NieunHieuh")] + public const int Hangul_J_NieunHieuh; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_J_NieunJieuj")] + public const int Hangul_J_NieunJieuj; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_J_PanSios")] + public const int Hangul_J_PanSios; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_J_Phieuf")] + public const int Hangul_J_Phieuf; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_J_Pieub")] + public const int Hangul_J_Pieub; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_J_PieubSios")] + public const int Hangul_J_PieubSios; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_J_Rieul")] + public const int Hangul_J_Rieul; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_J_RieulHieuh")] + public const int Hangul_J_RieulHieuh; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_J_RieulKiyeog")] + public const int Hangul_J_RieulKiyeog; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_J_RieulMieum")] + public const int Hangul_J_RieulMieum; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_J_RieulPhieuf")] + public const int Hangul_J_RieulPhieuf; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_J_RieulPieub")] + public const int Hangul_J_RieulPieub; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_J_RieulSios")] + public const int Hangul_J_RieulSios; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_J_RieulTieut")] + public const int Hangul_J_RieulTieut; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_J_Sios")] + public const int Hangul_J_Sios; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_J_SsangKiyeog")] + public const int Hangul_J_SsangKiyeog; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_J_SsangSios")] + public const int Hangul_J_SsangSios; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_J_Tieut")] + public const int Hangul_J_Tieut; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_J_YeorinHieuh")] + public const int Hangul_J_YeorinHieuh; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_Jamo")] + public const int Hangul_Jamo; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_Jeonja")] + public const int Hangul_Jeonja; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_Jieuj")] + public const int Hangul_Jieuj; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_Khieuq")] + public const int Hangul_Khieuq; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_Kiyeog")] + public const int Hangul_Kiyeog; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_KiyeogSios")] + public const int Hangul_KiyeogSios; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_KkogjiDalrinIeung")] + public const int Hangul_KkogjiDalrinIeung; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_Mieum")] + public const int Hangul_Mieum; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_MultipleCandidate")] + public const int Hangul_MultipleCandidate; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_Nieun")] + public const int Hangul_Nieun; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_NieunHieuh")] + public const int Hangul_NieunHieuh; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_NieunJieuj")] + public const int Hangul_NieunJieuj; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_O")] + public const int Hangul_O; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_OE")] + public const int Hangul_OE; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_PanSios")] + public const int Hangul_PanSios; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_Phieuf")] + public const int Hangul_Phieuf; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_Pieub")] + public const int Hangul_Pieub; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_PieubSios")] + public const int Hangul_PieubSios; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_PostHanja")] + public const int Hangul_PostHanja; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_PreHanja")] + public const int Hangul_PreHanja; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_PreviousCandidate")] + public const int Hangul_PreviousCandidate; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_Rieul")] + public const int Hangul_Rieul; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_RieulHieuh")] + public const int Hangul_RieulHieuh; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_RieulKiyeog")] + public const int Hangul_RieulKiyeog; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_RieulMieum")] + public const int Hangul_RieulMieum; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_RieulPhieuf")] + public const int Hangul_RieulPhieuf; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_RieulPieub")] + public const int Hangul_RieulPieub; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_RieulSios")] + public const int Hangul_RieulSios; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_RieulTieut")] + public const int Hangul_RieulTieut; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_RieulYeorinHieuh")] + public const int Hangul_RieulYeorinHieuh; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_Romaja")] + public const int Hangul_Romaja; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_SingleCandidate")] + public const int Hangul_SingleCandidate; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_Sios")] + public const int Hangul_Sios; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_Special")] + public const int Hangul_Special; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_SsangDikeud")] + public const int Hangul_SsangDikeud; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_SsangJieuj")] + public const int Hangul_SsangJieuj; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_SsangKiyeog")] + public const int Hangul_SsangKiyeog; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_SsangPieub")] + public const int Hangul_SsangPieub; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_SsangSios")] + public const int Hangul_SsangSios; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_Start")] + public const int Hangul_Start; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_SunkyeongeumMieum")] + public const int Hangul_SunkyeongeumMieum; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_SunkyeongeumPhieuf")] + public const int Hangul_SunkyeongeumPhieuf; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_SunkyeongeumPieub")] + public const int Hangul_SunkyeongeumPieub; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_Tieut")] + public const int Hangul_Tieut; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_U")] + public const int Hangul_U; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_WA")] + public const int Hangul_WA; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_WAE")] + public const int Hangul_WAE; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_WE")] + public const int Hangul_WE; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_WEO")] + public const int Hangul_WEO; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_WI")] + public const int Hangul_WI; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_YA")] + public const int Hangul_YA; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_YAE")] + public const int Hangul_YAE; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_YE")] + public const int Hangul_YE; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_YEO")] + public const int Hangul_YEO; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_YI")] + public const int Hangul_YI; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_YO")] + public const int Hangul_YO; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_YU")] + public const int Hangul_YU; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_YeorinHieuh")] + public const int Hangul_YeorinHieuh; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_switch")] + public const int Hangul_switch; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hankaku")] + public const int Hankaku; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hcircumflex")] + public const int Hcircumflex; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hebrew_switch")] + public const int Hebrew_switch; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Help")] + public const int Help; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Henkan")] + public const int Henkan; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Henkan_Mode")] + public const int Henkan_Mode; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hibernate")] + public const int Hibernate; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hiragana")] + public const int Hiragana; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hiragana_Katakana")] + public const int Hiragana_Katakana; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_History")] + public const int History; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Home")] + public const int Home; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_HomePage")] + public const int HomePage; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_HotLinks")] + public const int HotLinks; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hstroke")] + public const int Hstroke; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hyper_L")] + public const int Hyper_L; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hyper_R")] + public const int Hyper_R; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_I")] + public const int I; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Center_Object")] + public const int ISO_Center_Object; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Continuous_Underline")] + public const int ISO_Continuous_Underline; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Discontinuous_Underline")] + public const int ISO_Discontinuous_Underline; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Emphasize")] + public const int ISO_Emphasize; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Enter")] + public const int ISO_Enter; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Fast_Cursor_Down")] + public const int ISO_Fast_Cursor_Down; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Fast_Cursor_Left")] + public const int ISO_Fast_Cursor_Left; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Fast_Cursor_Right")] + public const int ISO_Fast_Cursor_Right; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Fast_Cursor_Up")] + public const int ISO_Fast_Cursor_Up; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_First_Group")] + public const int ISO_First_Group; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_First_Group_Lock")] + public const int ISO_First_Group_Lock; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Group_Latch")] + public const int ISO_Group_Latch; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Group_Lock")] + public const int ISO_Group_Lock; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Group_Shift")] + public const int ISO_Group_Shift; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Last_Group")] + public const int ISO_Last_Group; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Last_Group_Lock")] + public const int ISO_Last_Group_Lock; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Left_Tab")] + public const int ISO_Left_Tab; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Level2_Latch")] + public const int ISO_Level2_Latch; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Level3_Latch")] + public const int ISO_Level3_Latch; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Level3_Lock")] + public const int ISO_Level3_Lock; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Level3_Shift")] + public const int ISO_Level3_Shift; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Level5_Latch")] + public const int ISO_Level5_Latch; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Level5_Lock")] + public const int ISO_Level5_Lock; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Level5_Shift")] + public const int ISO_Level5_Shift; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Lock")] + public const int ISO_Lock; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Move_Line_Down")] + public const int ISO_Move_Line_Down; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Move_Line_Up")] + public const int ISO_Move_Line_Up; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Next_Group")] + public const int ISO_Next_Group; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Next_Group_Lock")] + public const int ISO_Next_Group_Lock; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Partial_Line_Down")] + public const int ISO_Partial_Line_Down; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Partial_Line_Up")] + public const int ISO_Partial_Line_Up; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Partial_Space_Left")] + public const int ISO_Partial_Space_Left; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Partial_Space_Right")] + public const int ISO_Partial_Space_Right; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Prev_Group")] + public const int ISO_Prev_Group; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Prev_Group_Lock")] + public const int ISO_Prev_Group_Lock; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Release_Both_Margins")] + public const int ISO_Release_Both_Margins; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Release_Margin_Left")] + public const int ISO_Release_Margin_Left; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Release_Margin_Right")] + public const int ISO_Release_Margin_Right; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Set_Margin_Left")] + public const int ISO_Set_Margin_Left; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Set_Margin_Right")] + public const int ISO_Set_Margin_Right; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Iabovedot")] + public const int Iabovedot; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Iacute")] + public const int Iacute; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ibelowdot")] + public const int Ibelowdot; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ibreve")] + public const int Ibreve; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Icircumflex")] + public const int Icircumflex; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Idiaeresis")] + public const int Idiaeresis; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Igrave")] + public const int Igrave; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ihook")] + public const int Ihook; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Imacron")] + public const int Imacron; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Insert")] + public const int Insert; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Iogonek")] + public const int Iogonek; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Itilde")] + public const int Itilde; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_J")] + public const int J; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Jcircumflex")] + public const int Jcircumflex; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_K")] + public const int K; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_0")] + public const int KP_0; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_1")] + public const int KP_1; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_2")] + public const int KP_2; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_3")] + public const int KP_3; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_4")] + public const int KP_4; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_5")] + public const int KP_5; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_6")] + public const int KP_6; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_7")] + public const int KP_7; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_8")] + public const int KP_8; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_9")] + public const int KP_9; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_Add")] + public const int KP_Add; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_Begin")] + public const int KP_Begin; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_Decimal")] + public const int KP_Decimal; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_Delete")] + public const int KP_Delete; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_Divide")] + public const int KP_Divide; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_Down")] + public const int KP_Down; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_End")] + public const int KP_End; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_Enter")] + public const int KP_Enter; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_Equal")] + public const int KP_Equal; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_F1")] + public const int KP_F1; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_F2")] + public const int KP_F2; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_F3")] + public const int KP_F3; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_F4")] + public const int KP_F4; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_Home")] + public const int KP_Home; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_Insert")] + public const int KP_Insert; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_Left")] + public const int KP_Left; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_Multiply")] + public const int KP_Multiply; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_Next")] + public const int KP_Next; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_Page_Down")] + public const int KP_Page_Down; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_Page_Up")] + public const int KP_Page_Up; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_Prior")] + public const int KP_Prior; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_Right")] + public const int KP_Right; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_Separator")] + public const int KP_Separator; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_Space")] + public const int KP_Space; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_Subtract")] + public const int KP_Subtract; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_Tab")] + public const int KP_Tab; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_Up")] + public const int KP_Up; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Kana_Lock")] + public const int Kana_Lock; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Kana_Shift")] + public const int Kana_Shift; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Kanji")] + public const int Kanji; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Kanji_Bangou")] + public const int Kanji_Bangou; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Katakana")] + public const int Katakana; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KbdBrightnessDown")] + public const int KbdBrightnessDown; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KbdBrightnessUp")] + public const int KbdBrightnessUp; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KbdLightOnOff")] + public const int KbdLightOnOff; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Kcedilla")] + public const int Kcedilla; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Korean_Won")] + public const int Korean_Won; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_L")] + public const int L; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_L1")] + public const int L1; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_L10")] + public const int L10; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_L2")] + public const int L2; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_L3")] + public const int L3; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_L4")] + public const int L4; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_L5")] + public const int L5; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_L6")] + public const int L6; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_L7")] + public const int L7; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_L8")] + public const int L8; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_L9")] + public const int L9; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Lacute")] + public const int Lacute; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Last_Virtual_Screen")] + public const int Last_Virtual_Screen; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Launch0")] + public const int Launch0; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Launch1")] + public const int Launch1; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Launch2")] + public const int Launch2; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Launch3")] + public const int Launch3; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Launch4")] + public const int Launch4; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Launch5")] + public const int Launch5; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Launch6")] + public const int Launch6; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Launch7")] + public const int Launch7; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Launch8")] + public const int Launch8; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Launch9")] + public const int Launch9; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_LaunchA")] + public const int LaunchA; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_LaunchB")] + public const int LaunchB; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_LaunchC")] + public const int LaunchC; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_LaunchD")] + public const int LaunchD; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_LaunchE")] + public const int LaunchE; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_LaunchF")] + public const int LaunchF; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Lbelowdot")] + public const int Lbelowdot; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Lcaron")] + public const int Lcaron; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Lcedilla")] + public const int Lcedilla; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Left")] + public const int Left; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_LightBulb")] + public const int LightBulb; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Linefeed")] + public const int Linefeed; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_LiraSign")] + public const int LiraSign; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_LogGrabInfo")] + public const int LogGrabInfo; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_LogOff")] + public const int LogOff; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_LogWindowTree")] + public const int LogWindowTree; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Lstroke")] + public const int Lstroke; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_M")] + public const int M; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Mabovedot")] + public const int Mabovedot; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Macedonia_DSE")] + public const int Macedonia_DSE; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Macedonia_GJE")] + public const int Macedonia_GJE; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Macedonia_KJE")] + public const int Macedonia_KJE; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Macedonia_dse")] + public const int Macedonia_dse; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Macedonia_gje")] + public const int Macedonia_gje; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Macedonia_kje")] + public const int Macedonia_kje; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Mae_Koho")] + public const int Mae_Koho; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Mail")] + public const int Mail; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_MailForward")] + public const int MailForward; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Market")] + public const int Market; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Massyo")] + public const int Massyo; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Meeting")] + public const int Meeting; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Memo")] + public const int Memo; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Menu")] + public const int Menu; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_MenuKB")] + public const int MenuKB; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_MenuPB")] + public const int MenuPB; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Messenger")] + public const int Messenger; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Meta_L")] + public const int Meta_L; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Meta_R")] + public const int Meta_R; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_MillSign")] + public const int MillSign; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ModeLock")] + public const int ModeLock; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Mode_switch")] + public const int Mode_switch; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_MonBrightnessDown")] + public const int MonBrightnessDown; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_MonBrightnessUp")] + public const int MonBrightnessUp; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_MouseKeys_Accel_Enable")] + public const int MouseKeys_Accel_Enable; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_MouseKeys_Enable")] + public const int MouseKeys_Enable; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Muhenkan")] + public const int Muhenkan; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Multi_key")] + public const int Multi_key; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_MultipleCandidate")] + public const int MultipleCandidate; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Music")] + public const int Music; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_MyComputer")] + public const int MyComputer; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_MySites")] + public const int MySites; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_N")] + public const int N; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Nacute")] + public const int Nacute; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_NairaSign")] + public const int NairaSign; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ncaron")] + public const int Ncaron; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ncedilla")] + public const int Ncedilla; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_New")] + public const int New; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_NewSheqelSign")] + public const int NewSheqelSign; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_News")] + public const int News; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Next")] + public const int Next; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Next_VMode")] + public const int Next_VMode; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Next_Virtual_Screen")] + public const int Next_Virtual_Screen; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ntilde")] + public const int Ntilde; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Num_Lock")] + public const int Num_Lock; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_O")] + public const int O; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_OE")] + public const int OE; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Oacute")] + public const int Oacute; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Obarred")] + public const int Obarred; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Obelowdot")] + public const int Obelowdot; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ocaron")] + public const int Ocaron; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ocircumflex")] + public const int Ocircumflex; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ocircumflexacute")] + public const int Ocircumflexacute; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ocircumflexbelowdot")] + public const int Ocircumflexbelowdot; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ocircumflexgrave")] + public const int Ocircumflexgrave; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ocircumflexhook")] + public const int Ocircumflexhook; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ocircumflextilde")] + public const int Ocircumflextilde; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Odiaeresis")] + public const int Odiaeresis; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Odoubleacute")] + public const int Odoubleacute; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_OfficeHome")] + public const int OfficeHome; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ograve")] + public const int Ograve; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ohook")] + public const int Ohook; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ohorn")] + public const int Ohorn; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ohornacute")] + public const int Ohornacute; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ohornbelowdot")] + public const int Ohornbelowdot; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ohorngrave")] + public const int Ohorngrave; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ohornhook")] + public const int Ohornhook; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ohorntilde")] + public const int Ohorntilde; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Omacron")] + public const int Omacron; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ooblique")] + public const int Ooblique; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Open")] + public const int Open; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_OpenURL")] + public const int OpenURL; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Option")] + public const int Option; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Oslash")] + public const int Oslash; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Otilde")] + public const int Otilde; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Overlay1_Enable")] + public const int Overlay1_Enable; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Overlay2_Enable")] + public const int Overlay2_Enable; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_P")] + public const int P; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pabovedot")] + public const int Pabovedot; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Page_Down")] + public const int Page_Down; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Page_Up")] + public const int Page_Up; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Paste")] + public const int Paste; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pause")] + public const int Pause; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_PesetaSign")] + public const int PesetaSign; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Phone")] + public const int Phone; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pictures")] + public const int Pictures; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pointer_Accelerate")] + public const int Pointer_Accelerate; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pointer_Button1")] + public const int Pointer_Button1; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pointer_Button2")] + public const int Pointer_Button2; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pointer_Button3")] + public const int Pointer_Button3; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pointer_Button4")] + public const int Pointer_Button4; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pointer_Button5")] + public const int Pointer_Button5; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pointer_Button_Dflt")] + public const int Pointer_Button_Dflt; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pointer_DblClick1")] + public const int Pointer_DblClick1; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pointer_DblClick2")] + public const int Pointer_DblClick2; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pointer_DblClick3")] + public const int Pointer_DblClick3; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pointer_DblClick4")] + public const int Pointer_DblClick4; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pointer_DblClick5")] + public const int Pointer_DblClick5; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pointer_DblClick_Dflt")] + public const int Pointer_DblClick_Dflt; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pointer_DfltBtnNext")] + public const int Pointer_DfltBtnNext; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pointer_DfltBtnPrev")] + public const int Pointer_DfltBtnPrev; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pointer_Down")] + public const int Pointer_Down; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pointer_DownLeft")] + public const int Pointer_DownLeft; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pointer_DownRight")] + public const int Pointer_DownRight; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pointer_Drag1")] + public const int Pointer_Drag1; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pointer_Drag2")] + public const int Pointer_Drag2; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pointer_Drag3")] + public const int Pointer_Drag3; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pointer_Drag4")] + public const int Pointer_Drag4; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pointer_Drag5")] + public const int Pointer_Drag5; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pointer_Drag_Dflt")] + public const int Pointer_Drag_Dflt; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pointer_EnableKeys")] + public const int Pointer_EnableKeys; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pointer_Left")] + public const int Pointer_Left; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pointer_Right")] + public const int Pointer_Right; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pointer_Up")] + public const int Pointer_Up; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pointer_UpLeft")] + public const int Pointer_UpLeft; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pointer_UpRight")] + public const int Pointer_UpRight; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_PowerDown")] + public const int PowerDown; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_PowerOff")] + public const int PowerOff; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Prev_VMode")] + public const int Prev_VMode; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Prev_Virtual_Screen")] + public const int Prev_Virtual_Screen; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_PreviousCandidate")] + public const int PreviousCandidate; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Print")] + public const int Print; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Prior")] + public const int Prior; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Q")] + public const int Q; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_R")] + public const int R; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_R1")] + public const int R1; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_R10")] + public const int R10; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_R11")] + public const int R11; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_R12")] + public const int R12; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_R13")] + public const int R13; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_R14")] + public const int R14; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_R15")] + public const int R15; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_R2")] + public const int R2; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_R3")] + public const int R3; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_R4")] + public const int R4; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_R5")] + public const int R5; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_R6")] + public const int R6; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_R7")] + public const int R7; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_R8")] + public const int R8; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_R9")] + public const int R9; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Racute")] + public const int Racute; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Rcaron")] + public const int Rcaron; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Rcedilla")] + public const int Rcedilla; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Red")] + public const int Red; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Redo")] + public const int Redo; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Refresh")] + public const int Refresh; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Reload")] + public const int Reload; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_RepeatKeys_Enable")] + public const int RepeatKeys_Enable; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Reply")] + public const int Reply; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Return")] + public const int Return; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Right")] + public const int Right; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_RockerDown")] + public const int RockerDown; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_RockerEnter")] + public const int RockerEnter; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_RockerUp")] + public const int RockerUp; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Romaji")] + public const int Romaji; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_RotateWindows")] + public const int RotateWindows; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_RotationKB")] + public const int RotationKB; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_RotationPB")] + public const int RotationPB; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_RupeeSign")] + public const int RupeeSign; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_S")] + public const int S; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_SCHWA")] + public const int SCHWA; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sabovedot")] + public const int Sabovedot; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sacute")] + public const int Sacute; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Save")] + public const int Save; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Scaron")] + public const int Scaron; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Scedilla")] + public const int Scedilla; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Scircumflex")] + public const int Scircumflex; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ScreenSaver")] + public const int ScreenSaver; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ScrollClick")] + public const int ScrollClick; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ScrollDown")] + public const int ScrollDown; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ScrollUp")] + public const int ScrollUp; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Scroll_Lock")] + public const int Scroll_Lock; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Search")] + public const int Search; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Select")] + public const int Select; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_SelectButton")] + public const int SelectButton; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Send")] + public const int Send; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Serbian_DJE")] + public const int Serbian_DJE; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Serbian_DZE")] + public const int Serbian_DZE; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Serbian_JE")] + public const int Serbian_JE; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Serbian_LJE")] + public const int Serbian_LJE; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Serbian_NJE")] + public const int Serbian_NJE; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Serbian_TSHE")] + public const int Serbian_TSHE; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Serbian_dje")] + public const int Serbian_dje; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Serbian_dze")] + public const int Serbian_dze; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Serbian_je")] + public const int Serbian_je; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Serbian_lje")] + public const int Serbian_lje; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Serbian_nje")] + public const int Serbian_nje; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Serbian_tshe")] + public const int Serbian_tshe; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Shift_L")] + public const int Shift_L; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Shift_Lock")] + public const int Shift_Lock; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Shift_R")] + public const int Shift_R; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Shop")] + public const int Shop; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_SingleCandidate")] + public const int SingleCandidate; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_a")] + public const int Sinh_a; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_aa")] + public const int Sinh_aa; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_aa2")] + public const int Sinh_aa2; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_ae")] + public const int Sinh_ae; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_ae2")] + public const int Sinh_ae2; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_aee")] + public const int Sinh_aee; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_aee2")] + public const int Sinh_aee2; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_ai")] + public const int Sinh_ai; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_ai2")] + public const int Sinh_ai2; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_al")] + public const int Sinh_al; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_au")] + public const int Sinh_au; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_au2")] + public const int Sinh_au2; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_ba")] + public const int Sinh_ba; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_bha")] + public const int Sinh_bha; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_ca")] + public const int Sinh_ca; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_cha")] + public const int Sinh_cha; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_dda")] + public const int Sinh_dda; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_ddha")] + public const int Sinh_ddha; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_dha")] + public const int Sinh_dha; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_dhha")] + public const int Sinh_dhha; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_e")] + public const int Sinh_e; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_e2")] + public const int Sinh_e2; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_ee")] + public const int Sinh_ee; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_ee2")] + public const int Sinh_ee2; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_fa")] + public const int Sinh_fa; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_ga")] + public const int Sinh_ga; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_gha")] + public const int Sinh_gha; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_h2")] + public const int Sinh_h2; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_ha")] + public const int Sinh_ha; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_i")] + public const int Sinh_i; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_i2")] + public const int Sinh_i2; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_ii")] + public const int Sinh_ii; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_ii2")] + public const int Sinh_ii2; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_ja")] + public const int Sinh_ja; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_jha")] + public const int Sinh_jha; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_jnya")] + public const int Sinh_jnya; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_ka")] + public const int Sinh_ka; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_kha")] + public const int Sinh_kha; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_kunddaliya")] + public const int Sinh_kunddaliya; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_la")] + public const int Sinh_la; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_lla")] + public const int Sinh_lla; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_lu")] + public const int Sinh_lu; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_lu2")] + public const int Sinh_lu2; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_luu")] + public const int Sinh_luu; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_luu2")] + public const int Sinh_luu2; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_ma")] + public const int Sinh_ma; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_mba")] + public const int Sinh_mba; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_na")] + public const int Sinh_na; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_ndda")] + public const int Sinh_ndda; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_ndha")] + public const int Sinh_ndha; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_ng")] + public const int Sinh_ng; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_ng2")] + public const int Sinh_ng2; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_nga")] + public const int Sinh_nga; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_nja")] + public const int Sinh_nja; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_nna")] + public const int Sinh_nna; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_nya")] + public const int Sinh_nya; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_o")] + public const int Sinh_o; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_o2")] + public const int Sinh_o2; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_oo")] + public const int Sinh_oo; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_oo2")] + public const int Sinh_oo2; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_pa")] + public const int Sinh_pa; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_pha")] + public const int Sinh_pha; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_ra")] + public const int Sinh_ra; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_ri")] + public const int Sinh_ri; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_rii")] + public const int Sinh_rii; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_ru2")] + public const int Sinh_ru2; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_ruu2")] + public const int Sinh_ruu2; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_sa")] + public const int Sinh_sa; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_sha")] + public const int Sinh_sha; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_ssha")] + public const int Sinh_ssha; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_tha")] + public const int Sinh_tha; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_thha")] + public const int Sinh_thha; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_tta")] + public const int Sinh_tta; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_ttha")] + public const int Sinh_ttha; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_u")] + public const int Sinh_u; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_u2")] + public const int Sinh_u2; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_uu")] + public const int Sinh_uu; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_uu2")] + public const int Sinh_uu2; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_va")] + public const int Sinh_va; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_ya")] + public const int Sinh_ya; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sleep")] + public const int Sleep; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_SlowKeys_Enable")] + public const int SlowKeys_Enable; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Spell")] + public const int Spell; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_SplitScreen")] + public const int SplitScreen; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Standby")] + public const int Standby; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Start")] + public const int Start; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_StickyKeys_Enable")] + public const int StickyKeys_Enable; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Stop")] + public const int Stop; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Subtitle")] + public const int Subtitle; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Super_L")] + public const int Super_L; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Super_R")] + public const int Super_R; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Support")] + public const int Support; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Suspend")] + public const int Suspend; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Switch_VT_1")] + public const int Switch_VT_1; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Switch_VT_10")] + public const int Switch_VT_10; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Switch_VT_11")] + public const int Switch_VT_11; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Switch_VT_12")] + public const int Switch_VT_12; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Switch_VT_2")] + public const int Switch_VT_2; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Switch_VT_3")] + public const int Switch_VT_3; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Switch_VT_4")] + public const int Switch_VT_4; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Switch_VT_5")] + public const int Switch_VT_5; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Switch_VT_6")] + public const int Switch_VT_6; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Switch_VT_7")] + public const int Switch_VT_7; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Switch_VT_8")] + public const int Switch_VT_8; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Switch_VT_9")] + public const int Switch_VT_9; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sys_Req")] + public const int Sys_Req; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_T")] + public const int T; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_THORN")] + public const int THORN; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Tab")] + public const int Tab; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Tabovedot")] + public const int Tabovedot; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_TaskPane")] + public const int TaskPane; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Tcaron")] + public const int Tcaron; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Tcedilla")] + public const int Tcedilla; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Terminal")] + public const int Terminal; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Terminate_Server")] + public const int Terminate_Server; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_baht")] + public const int Thai_baht; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_bobaimai")] + public const int Thai_bobaimai; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_chochan")] + public const int Thai_chochan; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_chochang")] + public const int Thai_chochang; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_choching")] + public const int Thai_choching; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_chochoe")] + public const int Thai_chochoe; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_dochada")] + public const int Thai_dochada; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_dodek")] + public const int Thai_dodek; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_fofa")] + public const int Thai_fofa; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_fofan")] + public const int Thai_fofan; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_hohip")] + public const int Thai_hohip; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_honokhuk")] + public const int Thai_honokhuk; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_khokhai")] + public const int Thai_khokhai; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_khokhon")] + public const int Thai_khokhon; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_khokhuat")] + public const int Thai_khokhuat; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_khokhwai")] + public const int Thai_khokhwai; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_khorakhang")] + public const int Thai_khorakhang; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_kokai")] + public const int Thai_kokai; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_lakkhangyao")] + public const int Thai_lakkhangyao; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_lekchet")] + public const int Thai_lekchet; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_lekha")] + public const int Thai_lekha; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_lekhok")] + public const int Thai_lekhok; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_lekkao")] + public const int Thai_lekkao; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_leknung")] + public const int Thai_leknung; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_lekpaet")] + public const int Thai_lekpaet; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_leksam")] + public const int Thai_leksam; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_leksi")] + public const int Thai_leksi; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_leksong")] + public const int Thai_leksong; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_leksun")] + public const int Thai_leksun; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_lochula")] + public const int Thai_lochula; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_loling")] + public const int Thai_loling; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_lu")] + public const int Thai_lu; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_maichattawa")] + public const int Thai_maichattawa; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_maiek")] + public const int Thai_maiek; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_maihanakat")] + public const int Thai_maihanakat; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_maihanakat_maitho")] + public const int Thai_maihanakat_maitho; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_maitaikhu")] + public const int Thai_maitaikhu; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_maitho")] + public const int Thai_maitho; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_maitri")] + public const int Thai_maitri; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_maiyamok")] + public const int Thai_maiyamok; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_moma")] + public const int Thai_moma; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_ngongu")] + public const int Thai_ngongu; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_nikhahit")] + public const int Thai_nikhahit; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_nonen")] + public const int Thai_nonen; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_nonu")] + public const int Thai_nonu; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_oang")] + public const int Thai_oang; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_paiyannoi")] + public const int Thai_paiyannoi; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_phinthu")] + public const int Thai_phinthu; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_phophan")] + public const int Thai_phophan; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_phophung")] + public const int Thai_phophung; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_phosamphao")] + public const int Thai_phosamphao; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_popla")] + public const int Thai_popla; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_rorua")] + public const int Thai_rorua; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_ru")] + public const int Thai_ru; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_saraa")] + public const int Thai_saraa; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_saraaa")] + public const int Thai_saraaa; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_saraae")] + public const int Thai_saraae; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_saraaimaimalai")] + public const int Thai_saraaimaimalai; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_saraaimaimuan")] + public const int Thai_saraaimaimuan; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_saraam")] + public const int Thai_saraam; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_sarae")] + public const int Thai_sarae; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_sarai")] + public const int Thai_sarai; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_saraii")] + public const int Thai_saraii; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_sarao")] + public const int Thai_sarao; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_sarau")] + public const int Thai_sarau; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_saraue")] + public const int Thai_saraue; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_sarauee")] + public const int Thai_sarauee; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_sarauu")] + public const int Thai_sarauu; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_sorusi")] + public const int Thai_sorusi; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_sosala")] + public const int Thai_sosala; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_soso")] + public const int Thai_soso; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_sosua")] + public const int Thai_sosua; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_thanthakhat")] + public const int Thai_thanthakhat; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_thonangmontho")] + public const int Thai_thonangmontho; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_thophuthao")] + public const int Thai_thophuthao; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_thothahan")] + public const int Thai_thothahan; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_thothan")] + public const int Thai_thothan; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_thothong")] + public const int Thai_thothong; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_thothung")] + public const int Thai_thothung; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_topatak")] + public const int Thai_topatak; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_totao")] + public const int Thai_totao; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_wowaen")] + public const int Thai_wowaen; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_yoyak")] + public const int Thai_yoyak; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_yoying")] + public const int Thai_yoying; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thorn")] + public const int Thorn; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Time")] + public const int Time; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ToDoList")] + public const int ToDoList; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Tools")] + public const int Tools; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_TopMenu")] + public const int TopMenu; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_TouchpadOff")] + public const int TouchpadOff; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_TouchpadOn")] + public const int TouchpadOn; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_TouchpadToggle")] + public const int TouchpadToggle; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Touroku")] + public const int Touroku; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Travel")] + public const int Travel; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Tslash")] + public const int Tslash; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_U")] + public const int U; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_UWB")] + public const int UWB; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Uacute")] + public const int Uacute; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ubelowdot")] + public const int Ubelowdot; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ubreve")] + public const int Ubreve; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ucircumflex")] + public const int Ucircumflex; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Udiaeresis")] + public const int Udiaeresis; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Udoubleacute")] + public const int Udoubleacute; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ugrave")] + public const int Ugrave; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Uhook")] + public const int Uhook; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Uhorn")] + public const int Uhorn; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Uhornacute")] + public const int Uhornacute; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Uhornbelowdot")] + public const int Uhornbelowdot; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Uhorngrave")] + public const int Uhorngrave; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Uhornhook")] + public const int Uhornhook; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Uhorntilde")] + public const int Uhorntilde; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ukrainian_GHE_WITH_UPTURN")] + public const int Ukrainian_GHE_WITH_UPTURN; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ukrainian_I")] + public const int Ukrainian_I; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ukrainian_IE")] + public const int Ukrainian_IE; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ukrainian_YI")] + public const int Ukrainian_YI; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ukrainian_ghe_with_upturn")] + public const int Ukrainian_ghe_with_upturn; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ukrainian_i")] + public const int Ukrainian_i; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ukrainian_ie")] + public const int Ukrainian_ie; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ukrainian_yi")] + public const int Ukrainian_yi; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ukranian_I")] + public const int Ukranian_I; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ukranian_JE")] + public const int Ukranian_JE; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ukranian_YI")] + public const int Ukranian_YI; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ukranian_i")] + public const int Ukranian_i; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ukranian_je")] + public const int Ukranian_je; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ukranian_yi")] + public const int Ukranian_yi; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Umacron")] + public const int Umacron; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Undo")] + public const int Undo; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ungrab")] + public const int Ungrab; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Uogonek")] + public const int Uogonek; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Up")] + public const int Up; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Uring")] + public const int Uring; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_User1KB")] + public const int User1KB; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_User2KB")] + public const int User2KB; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_UserPB")] + public const int UserPB; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Utilde")] + public const int Utilde; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_V")] + public const int V; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_VendorHome")] + public const int VendorHome; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Video")] + public const int Video; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_View")] + public const int View; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_VoidSymbol")] + public const int VoidSymbol; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_W")] + public const int W; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_WLAN")] + public const int WLAN; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_WWW")] + public const int WWW; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Wacute")] + public const int Wacute; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_WakeUp")] + public const int WakeUp; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Wcircumflex")] + public const int Wcircumflex; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Wdiaeresis")] + public const int Wdiaeresis; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_WebCam")] + public const int WebCam; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Wgrave")] + public const int Wgrave; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_WheelButton")] + public const int WheelButton; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_WindowClear")] + public const int WindowClear; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_WonSign")] + public const int WonSign; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Word")] + public const int Word; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_X")] + public const int X; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Xabovedot")] + public const int Xabovedot; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Xfer")] + public const int Xfer; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Y")] + public const int Y; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Yacute")] + public const int Yacute; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ybelowdot")] + public const int Ybelowdot; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ycircumflex")] + public const int Ycircumflex; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ydiaeresis")] + public const int Ydiaeresis; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Yellow")] + public const int Yellow; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ygrave")] + public const int Ygrave; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Yhook")] + public const int Yhook; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ytilde")] + public const int Ytilde; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Z")] + public const int Z; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Zabovedot")] + public const int Zabovedot; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Zacute")] + public const int Zacute; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Zcaron")] + public const int Zcaron; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Zen_Koho")] + public const int Zen_Koho; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Zenkaku")] + public const int Zenkaku; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Zenkaku_Hankaku")] + public const int Zenkaku_Hankaku; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ZoomIn")] + public const int ZoomIn; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ZoomOut")] + public const int ZoomOut; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Zstroke")] + public const int Zstroke; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_a")] + public const int a; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_aacute")] + public const int aacute; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_abelowdot")] + public const int abelowdot; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_abovedot")] + public const int abovedot; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_abreve")] + public const int abreve; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_abreveacute")] + public const int abreveacute; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_abrevebelowdot")] + public const int abrevebelowdot; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_abrevegrave")] + public const int abrevegrave; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_abrevehook")] + public const int abrevehook; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_abrevetilde")] + public const int abrevetilde; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_acircumflex")] + public const int acircumflex; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_acircumflexacute")] + public const int acircumflexacute; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_acircumflexbelowdot")] + public const int acircumflexbelowdot; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_acircumflexgrave")] + public const int acircumflexgrave; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_acircumflexhook")] + public const int acircumflexhook; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_acircumflextilde")] + public const int acircumflextilde; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_acute")] + public const int acute; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_adiaeresis")] + public const int adiaeresis; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ae")] + public const int ae; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_agrave")] + public const int agrave; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ahook")] + public const int ahook; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_amacron")] + public const int amacron; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ampersand")] + public const int ampersand; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_aogonek")] + public const int aogonek; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_apostrophe")] + public const int apostrophe; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_approxeq")] + public const int approxeq; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_approximate")] + public const int approximate; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_aring")] + public const int aring; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_asciicircum")] + public const int asciicircum; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_asciitilde")] + public const int asciitilde; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_asterisk")] + public const int asterisk; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_at")] + public const int at; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_atilde")] + public const int atilde; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_b")] + public const int b; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_babovedot")] + public const int babovedot; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_backslash")] + public const int backslash; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ballotcross")] + public const int ballotcross; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_bar")] + public const int bar; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_because")] + public const int because; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_blank")] + public const int blank; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_botintegral")] + public const int botintegral; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_botleftparens")] + public const int botleftparens; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_botleftsqbracket")] + public const int botleftsqbracket; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_botleftsummation")] + public const int botleftsummation; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_botrightparens")] + public const int botrightparens; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_botrightsqbracket")] + public const int botrightsqbracket; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_botrightsummation")] + public const int botrightsummation; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_bott")] + public const int bott; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_botvertsummationconnector")] + public const int botvertsummationconnector; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braceleft")] + public const int braceleft; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braceright")] + public const int braceright; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_bracketleft")] + public const int bracketleft; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_bracketright")] + public const int bracketright; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_blank")] + public const int braille_blank; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dot_1")] + public const int braille_dot_1; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dot_10")] + public const int braille_dot_10; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dot_2")] + public const int braille_dot_2; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dot_3")] + public const int braille_dot_3; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dot_4")] + public const int braille_dot_4; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dot_5")] + public const int braille_dot_5; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dot_6")] + public const int braille_dot_6; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dot_7")] + public const int braille_dot_7; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dot_8")] + public const int braille_dot_8; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dot_9")] + public const int braille_dot_9; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1")] + public const int braille_dots_1; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_12")] + public const int braille_dots_12; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_123")] + public const int braille_dots_123; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1234")] + public const int braille_dots_1234; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_12345")] + public const int braille_dots_12345; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_123456")] + public const int braille_dots_123456; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1234567")] + public const int braille_dots_1234567; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_12345678")] + public const int braille_dots_12345678; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1234568")] + public const int braille_dots_1234568; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_123457")] + public const int braille_dots_123457; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1234578")] + public const int braille_dots_1234578; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_123458")] + public const int braille_dots_123458; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_12346")] + public const int braille_dots_12346; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_123467")] + public const int braille_dots_123467; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1234678")] + public const int braille_dots_1234678; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_123468")] + public const int braille_dots_123468; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_12347")] + public const int braille_dots_12347; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_123478")] + public const int braille_dots_123478; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_12348")] + public const int braille_dots_12348; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1235")] + public const int braille_dots_1235; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_12356")] + public const int braille_dots_12356; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_123567")] + public const int braille_dots_123567; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1235678")] + public const int braille_dots_1235678; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_123568")] + public const int braille_dots_123568; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_12357")] + public const int braille_dots_12357; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_123578")] + public const int braille_dots_123578; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_12358")] + public const int braille_dots_12358; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1236")] + public const int braille_dots_1236; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_12367")] + public const int braille_dots_12367; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_123678")] + public const int braille_dots_123678; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_12368")] + public const int braille_dots_12368; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1237")] + public const int braille_dots_1237; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_12378")] + public const int braille_dots_12378; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1238")] + public const int braille_dots_1238; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_124")] + public const int braille_dots_124; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1245")] + public const int braille_dots_1245; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_12456")] + public const int braille_dots_12456; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_124567")] + public const int braille_dots_124567; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1245678")] + public const int braille_dots_1245678; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_124568")] + public const int braille_dots_124568; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_12457")] + public const int braille_dots_12457; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_124578")] + public const int braille_dots_124578; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_12458")] + public const int braille_dots_12458; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1246")] + public const int braille_dots_1246; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_12467")] + public const int braille_dots_12467; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_124678")] + public const int braille_dots_124678; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_12468")] + public const int braille_dots_12468; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1247")] + public const int braille_dots_1247; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_12478")] + public const int braille_dots_12478; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1248")] + public const int braille_dots_1248; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_125")] + public const int braille_dots_125; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1256")] + public const int braille_dots_1256; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_12567")] + public const int braille_dots_12567; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_125678")] + public const int braille_dots_125678; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_12568")] + public const int braille_dots_12568; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1257")] + public const int braille_dots_1257; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_12578")] + public const int braille_dots_12578; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1258")] + public const int braille_dots_1258; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_126")] + public const int braille_dots_126; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1267")] + public const int braille_dots_1267; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_12678")] + public const int braille_dots_12678; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1268")] + public const int braille_dots_1268; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_127")] + public const int braille_dots_127; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1278")] + public const int braille_dots_1278; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_128")] + public const int braille_dots_128; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_13")] + public const int braille_dots_13; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_134")] + public const int braille_dots_134; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1345")] + public const int braille_dots_1345; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_13456")] + public const int braille_dots_13456; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_134567")] + public const int braille_dots_134567; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1345678")] + public const int braille_dots_1345678; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_134568")] + public const int braille_dots_134568; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_13457")] + public const int braille_dots_13457; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_134578")] + public const int braille_dots_134578; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_13458")] + public const int braille_dots_13458; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1346")] + public const int braille_dots_1346; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_13467")] + public const int braille_dots_13467; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_134678")] + public const int braille_dots_134678; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_13468")] + public const int braille_dots_13468; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1347")] + public const int braille_dots_1347; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_13478")] + public const int braille_dots_13478; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1348")] + public const int braille_dots_1348; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_135")] + public const int braille_dots_135; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1356")] + public const int braille_dots_1356; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_13567")] + public const int braille_dots_13567; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_135678")] + public const int braille_dots_135678; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_13568")] + public const int braille_dots_13568; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1357")] + public const int braille_dots_1357; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_13578")] + public const int braille_dots_13578; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1358")] + public const int braille_dots_1358; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_136")] + public const int braille_dots_136; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1367")] + public const int braille_dots_1367; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_13678")] + public const int braille_dots_13678; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1368")] + public const int braille_dots_1368; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_137")] + public const int braille_dots_137; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1378")] + public const int braille_dots_1378; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_138")] + public const int braille_dots_138; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_14")] + public const int braille_dots_14; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_145")] + public const int braille_dots_145; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1456")] + public const int braille_dots_1456; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_14567")] + public const int braille_dots_14567; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_145678")] + public const int braille_dots_145678; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_14568")] + public const int braille_dots_14568; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1457")] + public const int braille_dots_1457; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_14578")] + public const int braille_dots_14578; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1458")] + public const int braille_dots_1458; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_146")] + public const int braille_dots_146; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1467")] + public const int braille_dots_1467; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_14678")] + public const int braille_dots_14678; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1468")] + public const int braille_dots_1468; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_147")] + public const int braille_dots_147; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1478")] + public const int braille_dots_1478; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_148")] + public const int braille_dots_148; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_15")] + public const int braille_dots_15; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_156")] + public const int braille_dots_156; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1567")] + public const int braille_dots_1567; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_15678")] + public const int braille_dots_15678; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1568")] + public const int braille_dots_1568; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_157")] + public const int braille_dots_157; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1578")] + public const int braille_dots_1578; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_158")] + public const int braille_dots_158; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_16")] + public const int braille_dots_16; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_167")] + public const int braille_dots_167; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1678")] + public const int braille_dots_1678; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_168")] + public const int braille_dots_168; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_17")] + public const int braille_dots_17; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_178")] + public const int braille_dots_178; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_18")] + public const int braille_dots_18; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_2")] + public const int braille_dots_2; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_23")] + public const int braille_dots_23; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_234")] + public const int braille_dots_234; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_2345")] + public const int braille_dots_2345; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_23456")] + public const int braille_dots_23456; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_234567")] + public const int braille_dots_234567; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_2345678")] + public const int braille_dots_2345678; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_234568")] + public const int braille_dots_234568; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_23457")] + public const int braille_dots_23457; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_234578")] + public const int braille_dots_234578; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_23458")] + public const int braille_dots_23458; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_2346")] + public const int braille_dots_2346; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_23467")] + public const int braille_dots_23467; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_234678")] + public const int braille_dots_234678; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_23468")] + public const int braille_dots_23468; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_2347")] + public const int braille_dots_2347; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_23478")] + public const int braille_dots_23478; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_2348")] + public const int braille_dots_2348; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_235")] + public const int braille_dots_235; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_2356")] + public const int braille_dots_2356; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_23567")] + public const int braille_dots_23567; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_235678")] + public const int braille_dots_235678; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_23568")] + public const int braille_dots_23568; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_2357")] + public const int braille_dots_2357; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_23578")] + public const int braille_dots_23578; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_2358")] + public const int braille_dots_2358; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_236")] + public const int braille_dots_236; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_2367")] + public const int braille_dots_2367; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_23678")] + public const int braille_dots_23678; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_2368")] + public const int braille_dots_2368; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_237")] + public const int braille_dots_237; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_2378")] + public const int braille_dots_2378; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_238")] + public const int braille_dots_238; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_24")] + public const int braille_dots_24; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_245")] + public const int braille_dots_245; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_2456")] + public const int braille_dots_2456; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_24567")] + public const int braille_dots_24567; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_245678")] + public const int braille_dots_245678; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_24568")] + public const int braille_dots_24568; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_2457")] + public const int braille_dots_2457; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_24578")] + public const int braille_dots_24578; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_2458")] + public const int braille_dots_2458; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_246")] + public const int braille_dots_246; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_2467")] + public const int braille_dots_2467; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_24678")] + public const int braille_dots_24678; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_2468")] + public const int braille_dots_2468; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_247")] + public const int braille_dots_247; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_2478")] + public const int braille_dots_2478; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_248")] + public const int braille_dots_248; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_25")] + public const int braille_dots_25; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_256")] + public const int braille_dots_256; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_2567")] + public const int braille_dots_2567; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_25678")] + public const int braille_dots_25678; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_2568")] + public const int braille_dots_2568; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_257")] + public const int braille_dots_257; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_2578")] + public const int braille_dots_2578; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_258")] + public const int braille_dots_258; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_26")] + public const int braille_dots_26; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_267")] + public const int braille_dots_267; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_2678")] + public const int braille_dots_2678; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_268")] + public const int braille_dots_268; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_27")] + public const int braille_dots_27; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_278")] + public const int braille_dots_278; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_28")] + public const int braille_dots_28; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_3")] + public const int braille_dots_3; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_34")] + public const int braille_dots_34; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_345")] + public const int braille_dots_345; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_3456")] + public const int braille_dots_3456; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_34567")] + public const int braille_dots_34567; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_345678")] + public const int braille_dots_345678; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_34568")] + public const int braille_dots_34568; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_3457")] + public const int braille_dots_3457; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_34578")] + public const int braille_dots_34578; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_3458")] + public const int braille_dots_3458; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_346")] + public const int braille_dots_346; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_3467")] + public const int braille_dots_3467; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_34678")] + public const int braille_dots_34678; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_3468")] + public const int braille_dots_3468; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_347")] + public const int braille_dots_347; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_3478")] + public const int braille_dots_3478; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_348")] + public const int braille_dots_348; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_35")] + public const int braille_dots_35; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_356")] + public const int braille_dots_356; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_3567")] + public const int braille_dots_3567; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_35678")] + public const int braille_dots_35678; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_3568")] + public const int braille_dots_3568; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_357")] + public const int braille_dots_357; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_3578")] + public const int braille_dots_3578; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_358")] + public const int braille_dots_358; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_36")] + public const int braille_dots_36; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_367")] + public const int braille_dots_367; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_3678")] + public const int braille_dots_3678; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_368")] + public const int braille_dots_368; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_37")] + public const int braille_dots_37; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_378")] + public const int braille_dots_378; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_38")] + public const int braille_dots_38; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_4")] + public const int braille_dots_4; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_45")] + public const int braille_dots_45; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_456")] + public const int braille_dots_456; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_4567")] + public const int braille_dots_4567; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_45678")] + public const int braille_dots_45678; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_4568")] + public const int braille_dots_4568; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_457")] + public const int braille_dots_457; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_4578")] + public const int braille_dots_4578; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_458")] + public const int braille_dots_458; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_46")] + public const int braille_dots_46; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_467")] + public const int braille_dots_467; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_4678")] + public const int braille_dots_4678; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_468")] + public const int braille_dots_468; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_47")] + public const int braille_dots_47; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_478")] + public const int braille_dots_478; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_48")] + public const int braille_dots_48; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_5")] + public const int braille_dots_5; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_56")] + public const int braille_dots_56; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_567")] + public const int braille_dots_567; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_5678")] + public const int braille_dots_5678; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_568")] + public const int braille_dots_568; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_57")] + public const int braille_dots_57; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_578")] + public const int braille_dots_578; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_58")] + public const int braille_dots_58; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_6")] + public const int braille_dots_6; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_67")] + public const int braille_dots_67; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_678")] + public const int braille_dots_678; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_68")] + public const int braille_dots_68; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_7")] + public const int braille_dots_7; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_78")] + public const int braille_dots_78; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_8")] + public const int braille_dots_8; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_breve")] + public const int breve; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_brokenbar")] + public const int brokenbar; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_c")] + public const int c; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_c_h")] + public const int c_h; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_cabovedot")] + public const int cabovedot; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_cacute")] + public const int cacute; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_careof")] + public const int careof; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_caret")] + public const int caret; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_caron")] + public const int caron; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ccaron")] + public const int ccaron; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ccedilla")] + public const int ccedilla; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ccircumflex")] + public const int ccircumflex; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_cedilla")] + public const int cedilla; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_cent")] + public const int cent; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ch")] + public const int ch; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_checkerboard")] + public const int checkerboard; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_checkmark")] + public const int checkmark; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_circle")] + public const int circle; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_club")] + public const int club; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_colon")] + public const int colon; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_comma")] + public const int comma; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_containsas")] + public const int containsas; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_copyright")] + public const int copyright; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_cr")] + public const int cr; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_crossinglines")] + public const int crossinglines; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_cuberoot")] + public const int cuberoot; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_currency")] + public const int currency; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_cursor")] + public const int cursor; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_d")] + public const int d; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dabovedot")] + public const int dabovedot; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dagger")] + public const int dagger; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dcaron")] + public const int dcaron; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_A")] + public const int dead_A; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_E")] + public const int dead_E; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_I")] + public const int dead_I; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_O")] + public const int dead_O; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_U")] + public const int dead_U; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_a")] + public const int dead_a; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_abovecomma")] + public const int dead_abovecomma; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_abovedot")] + public const int dead_abovedot; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_abovereversedcomma")] + public const int dead_abovereversedcomma; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_abovering")] + public const int dead_abovering; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_aboveverticalline")] + public const int dead_aboveverticalline; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_acute")] + public const int dead_acute; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_belowbreve")] + public const int dead_belowbreve; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_belowcircumflex")] + public const int dead_belowcircumflex; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_belowcomma")] + public const int dead_belowcomma; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_belowdiaeresis")] + public const int dead_belowdiaeresis; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_belowdot")] + public const int dead_belowdot; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_belowmacron")] + public const int dead_belowmacron; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_belowring")] + public const int dead_belowring; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_belowtilde")] + public const int dead_belowtilde; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_belowverticalline")] + public const int dead_belowverticalline; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_breve")] + public const int dead_breve; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_capital_schwa")] + public const int dead_capital_schwa; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_caron")] + public const int dead_caron; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_cedilla")] + public const int dead_cedilla; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_circumflex")] + public const int dead_circumflex; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_currency")] + public const int dead_currency; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_dasia")] + public const int dead_dasia; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_diaeresis")] + public const int dead_diaeresis; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_doubleacute")] + public const int dead_doubleacute; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_doublegrave")] + public const int dead_doublegrave; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_e")] + public const int dead_e; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_grave")] + public const int dead_grave; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_greek")] + public const int dead_greek; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_hook")] + public const int dead_hook; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_horn")] + public const int dead_horn; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_i")] + public const int dead_i; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_invertedbreve")] + public const int dead_invertedbreve; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_iota")] + public const int dead_iota; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_longsolidusoverlay")] + public const int dead_longsolidusoverlay; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_lowline")] + public const int dead_lowline; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_macron")] + public const int dead_macron; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_o")] + public const int dead_o; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_ogonek")] + public const int dead_ogonek; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_perispomeni")] + public const int dead_perispomeni; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_psili")] + public const int dead_psili; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_semivoiced_sound")] + public const int dead_semivoiced_sound; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_small_schwa")] + public const int dead_small_schwa; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_stroke")] + public const int dead_stroke; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_tilde")] + public const int dead_tilde; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_u")] + public const int dead_u; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_voiced_sound")] + public const int dead_voiced_sound; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_decimalpoint")] + public const int decimalpoint; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_degree")] + public const int degree; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_diaeresis")] + public const int diaeresis; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_diamond")] + public const int diamond; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_digitspace")] + public const int digitspace; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dintegral")] + public const int dintegral; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_division")] + public const int division; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dollar")] + public const int dollar; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_doubbaselinedot")] + public const int doubbaselinedot; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_doubleacute")] + public const int doubleacute; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_doubledagger")] + public const int doubledagger; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_doublelowquotemark")] + public const int doublelowquotemark; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_downarrow")] + public const int downarrow; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_downcaret")] + public const int downcaret; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_downshoe")] + public const int downshoe; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_downstile")] + public const int downstile; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_downtack")] + public const int downtack; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dstroke")] + public const int dstroke; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_e")] + public const int e; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_eabovedot")] + public const int eabovedot; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_eacute")] + public const int eacute; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ebelowdot")] + public const int ebelowdot; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ecaron")] + public const int ecaron; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ecircumflex")] + public const int ecircumflex; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ecircumflexacute")] + public const int ecircumflexacute; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ecircumflexbelowdot")] + public const int ecircumflexbelowdot; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ecircumflexgrave")] + public const int ecircumflexgrave; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ecircumflexhook")] + public const int ecircumflexhook; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ecircumflextilde")] + public const int ecircumflextilde; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ediaeresis")] + public const int ediaeresis; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_egrave")] + public const int egrave; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ehook")] + public const int ehook; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_eightsubscript")] + public const int eightsubscript; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_eightsuperior")] + public const int eightsuperior; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_elementof")] + public const int elementof; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ellipsis")] + public const int ellipsis; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_em3space")] + public const int em3space; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_em4space")] + public const int em4space; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_emacron")] + public const int emacron; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_emdash")] + public const int emdash; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_emfilledcircle")] + public const int emfilledcircle; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_emfilledrect")] + public const int emfilledrect; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_emopencircle")] + public const int emopencircle; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_emopenrectangle")] + public const int emopenrectangle; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_emptyset")] + public const int emptyset; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_emspace")] + public const int emspace; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_endash")] + public const int endash; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_enfilledcircbullet")] + public const int enfilledcircbullet; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_enfilledsqbullet")] + public const int enfilledsqbullet; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_eng")] + public const int eng; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_enopencircbullet")] + public const int enopencircbullet; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_enopensquarebullet")] + public const int enopensquarebullet; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_enspace")] + public const int enspace; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_eogonek")] + public const int eogonek; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_equal")] + public const int equal; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_eth")] + public const int eth; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_etilde")] + public const int etilde; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_exclam")] + public const int exclam; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_exclamdown")] + public const int exclamdown; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ezh")] + public const int ezh; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_f")] + public const int f; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_fabovedot")] + public const int fabovedot; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_femalesymbol")] + public const int femalesymbol; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ff")] + public const int ff; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_figdash")] + public const int figdash; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_filledlefttribullet")] + public const int filledlefttribullet; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_filledrectbullet")] + public const int filledrectbullet; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_filledrighttribullet")] + public const int filledrighttribullet; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_filledtribulletdown")] + public const int filledtribulletdown; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_filledtribulletup")] + public const int filledtribulletup; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_fiveeighths")] + public const int fiveeighths; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_fivesixths")] + public const int fivesixths; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_fivesubscript")] + public const int fivesubscript; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_fivesuperior")] + public const int fivesuperior; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_fourfifths")] + public const int fourfifths; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_foursubscript")] + public const int foursubscript; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_foursuperior")] + public const int foursuperior; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_fourthroot")] + public const int fourthroot; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_function")] + public const int function; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_g")] + public const int g; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_gabovedot")] + public const int gabovedot; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_gbreve")] + public const int gbreve; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_gcaron")] + public const int gcaron; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_gcedilla")] + public const int gcedilla; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_gcircumflex")] + public const int gcircumflex; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_grave")] + public const int grave; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_greater")] + public const int greater; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_greaterthanequal")] + public const int greaterthanequal; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_guillemotleft")] + public const int guillemotleft; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_guillemotright")] + public const int guillemotright; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_h")] + public const int h; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hairspace")] + public const int hairspace; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hcircumflex")] + public const int hcircumflex; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_heart")] + public const int heart; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_aleph")] + public const int hebrew_aleph; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_ayin")] + public const int hebrew_ayin; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_bet")] + public const int hebrew_bet; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_beth")] + public const int hebrew_beth; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_chet")] + public const int hebrew_chet; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_dalet")] + public const int hebrew_dalet; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_daleth")] + public const int hebrew_daleth; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_doublelowline")] + public const int hebrew_doublelowline; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_finalkaph")] + public const int hebrew_finalkaph; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_finalmem")] + public const int hebrew_finalmem; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_finalnun")] + public const int hebrew_finalnun; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_finalpe")] + public const int hebrew_finalpe; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_finalzade")] + public const int hebrew_finalzade; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_finalzadi")] + public const int hebrew_finalzadi; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_gimel")] + public const int hebrew_gimel; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_gimmel")] + public const int hebrew_gimmel; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_he")] + public const int hebrew_he; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_het")] + public const int hebrew_het; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_kaph")] + public const int hebrew_kaph; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_kuf")] + public const int hebrew_kuf; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_lamed")] + public const int hebrew_lamed; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_mem")] + public const int hebrew_mem; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_nun")] + public const int hebrew_nun; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_pe")] + public const int hebrew_pe; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_qoph")] + public const int hebrew_qoph; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_resh")] + public const int hebrew_resh; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_samech")] + public const int hebrew_samech; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_samekh")] + public const int hebrew_samekh; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_shin")] + public const int hebrew_shin; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_taf")] + public const int hebrew_taf; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_taw")] + public const int hebrew_taw; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_tet")] + public const int hebrew_tet; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_teth")] + public const int hebrew_teth; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_waw")] + public const int hebrew_waw; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_yod")] + public const int hebrew_yod; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_zade")] + public const int hebrew_zade; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_zadi")] + public const int hebrew_zadi; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_zain")] + public const int hebrew_zain; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_zayin")] + public const int hebrew_zayin; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hexagram")] + public const int hexagram; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_horizconnector")] + public const int horizconnector; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_horizlinescan1")] + public const int horizlinescan1; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_horizlinescan3")] + public const int horizlinescan3; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_horizlinescan5")] + public const int horizlinescan5; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_horizlinescan7")] + public const int horizlinescan7; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_horizlinescan9")] + public const int horizlinescan9; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hstroke")] + public const int hstroke; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ht")] + public const int ht; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hyphen")] + public const int hyphen; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_i")] + public const int i; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_iTouch")] + public const int iTouch; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_iacute")] + public const int iacute; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ibelowdot")] + public const int ibelowdot; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ibreve")] + public const int ibreve; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_icircumflex")] + public const int icircumflex; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_identical")] + public const int identical; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_idiaeresis")] + public const int idiaeresis; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_idotless")] + public const int idotless; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ifonlyif")] + public const int ifonlyif; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_igrave")] + public const int igrave; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ihook")] + public const int ihook; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_imacron")] + public const int imacron; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_implies")] + public const int implies; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_includedin")] + public const int includedin; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_includes")] + public const int includes; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_infinity")] + public const int infinity; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_integral")] + public const int integral; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_intersection")] + public const int intersection; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_iogonek")] + public const int iogonek; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_itilde")] + public const int itilde; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_j")] + public const int j; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_jcircumflex")] + public const int jcircumflex; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_jot")] + public const int jot; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_k")] + public const int k; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_A")] + public const int kana_A; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_CHI")] + public const int kana_CHI; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_E")] + public const int kana_E; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_FU")] + public const int kana_FU; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_HA")] + public const int kana_HA; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_HE")] + public const int kana_HE; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_HI")] + public const int kana_HI; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_HO")] + public const int kana_HO; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_HU")] + public const int kana_HU; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_I")] + public const int kana_I; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_KA")] + public const int kana_KA; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_KE")] + public const int kana_KE; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_KI")] + public const int kana_KI; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_KO")] + public const int kana_KO; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_KU")] + public const int kana_KU; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_MA")] + public const int kana_MA; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_ME")] + public const int kana_ME; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_MI")] + public const int kana_MI; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_MO")] + public const int kana_MO; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_MU")] + public const int kana_MU; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_N")] + public const int kana_N; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_NA")] + public const int kana_NA; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_NE")] + public const int kana_NE; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_NI")] + public const int kana_NI; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_NO")] + public const int kana_NO; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_NU")] + public const int kana_NU; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_O")] + public const int kana_O; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_RA")] + public const int kana_RA; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_RE")] + public const int kana_RE; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_RI")] + public const int kana_RI; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_RO")] + public const int kana_RO; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_RU")] + public const int kana_RU; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_SA")] + public const int kana_SA; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_SE")] + public const int kana_SE; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_SHI")] + public const int kana_SHI; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_SO")] + public const int kana_SO; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_SU")] + public const int kana_SU; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_TA")] + public const int kana_TA; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_TE")] + public const int kana_TE; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_TI")] + public const int kana_TI; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_TO")] + public const int kana_TO; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_TSU")] + public const int kana_TSU; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_TU")] + public const int kana_TU; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_U")] + public const int kana_U; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_WA")] + public const int kana_WA; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_WO")] + public const int kana_WO; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_YA")] + public const int kana_YA; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_YO")] + public const int kana_YO; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_YU")] + public const int kana_YU; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_a")] + public const int kana_a; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_closingbracket")] + public const int kana_closingbracket; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_comma")] + public const int kana_comma; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_conjunctive")] + public const int kana_conjunctive; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_e")] + public const int kana_e; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_fullstop")] + public const int kana_fullstop; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_i")] + public const int kana_i; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_middledot")] + public const int kana_middledot; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_o")] + public const int kana_o; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_openingbracket")] + public const int kana_openingbracket; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_switch")] + public const int kana_switch; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_tsu")] + public const int kana_tsu; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_tu")] + public const int kana_tu; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_u")] + public const int kana_u; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_ya")] + public const int kana_ya; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_yo")] + public const int kana_yo; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_yu")] + public const int kana_yu; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kappa")] + public const int kappa; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kcedilla")] + public const int kcedilla; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kra")] + public const int kra; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_l")] + public const int l; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_lacute")] + public const int lacute; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_latincross")] + public const int latincross; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_lbelowdot")] + public const int lbelowdot; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_lcaron")] + public const int lcaron; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_lcedilla")] + public const int lcedilla; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_leftanglebracket")] + public const int leftanglebracket; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_leftarrow")] + public const int leftarrow; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_leftcaret")] + public const int leftcaret; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_leftdoublequotemark")] + public const int leftdoublequotemark; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_leftmiddlecurlybrace")] + public const int leftmiddlecurlybrace; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_leftopentriangle")] + public const int leftopentriangle; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_leftpointer")] + public const int leftpointer; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_leftradical")] + public const int leftradical; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_leftshoe")] + public const int leftshoe; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_leftsinglequotemark")] + public const int leftsinglequotemark; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_leftt")] + public const int leftt; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_lefttack")] + public const int lefttack; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_less")] + public const int less; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_lessthanequal")] + public const int lessthanequal; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_lf")] + public const int lf; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_logicaland")] + public const int logicaland; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_logicalor")] + public const int logicalor; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_lowleftcorner")] + public const int lowleftcorner; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_lowrightcorner")] + public const int lowrightcorner; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_lstroke")] + public const int lstroke; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_m")] + public const int m; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_mabovedot")] + public const int mabovedot; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_macron")] + public const int macron; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_malesymbol")] + public const int malesymbol; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_maltesecross")] + public const int maltesecross; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_marker")] + public const int marker; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_masculine")] + public const int masculine; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_minus")] + public const int minus; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_minutes")] + public const int minutes; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_mu")] + public const int mu; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_multiply")] + public const int multiply; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_musicalflat")] + public const int musicalflat; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_musicalsharp")] + public const int musicalsharp; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_n")] + public const int n; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_nabla")] + public const int nabla; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_nacute")] + public const int nacute; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ncaron")] + public const int ncaron; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ncedilla")] + public const int ncedilla; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ninesubscript")] + public const int ninesubscript; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ninesuperior")] + public const int ninesuperior; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_nl")] + public const int nl; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_nobreakspace")] + public const int nobreakspace; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_notapproxeq")] + public const int notapproxeq; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_notelementof")] + public const int notelementof; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_notequal")] + public const int notequal; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_notidentical")] + public const int notidentical; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_notsign")] + public const int notsign; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ntilde")] + public const int ntilde; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_numbersign")] + public const int numbersign; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_numerosign")] + public const int numerosign; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_o")] + public const int o; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_oacute")] + public const int oacute; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_obarred")] + public const int obarred; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_obelowdot")] + public const int obelowdot; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ocaron")] + public const int ocaron; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ocircumflex")] + public const int ocircumflex; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ocircumflexacute")] + public const int ocircumflexacute; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ocircumflexbelowdot")] + public const int ocircumflexbelowdot; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ocircumflexgrave")] + public const int ocircumflexgrave; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ocircumflexhook")] + public const int ocircumflexhook; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ocircumflextilde")] + public const int ocircumflextilde; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_odiaeresis")] + public const int odiaeresis; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_odoubleacute")] + public const int odoubleacute; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_oe")] + public const int oe; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ogonek")] + public const int ogonek; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ograve")] + public const int ograve; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ohook")] + public const int ohook; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ohorn")] + public const int ohorn; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ohornacute")] + public const int ohornacute; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ohornbelowdot")] + public const int ohornbelowdot; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ohorngrave")] + public const int ohorngrave; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ohornhook")] + public const int ohornhook; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ohorntilde")] + public const int ohorntilde; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_omacron")] + public const int omacron; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_oneeighth")] + public const int oneeighth; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_onefifth")] + public const int onefifth; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_onehalf")] + public const int onehalf; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_onequarter")] + public const int onequarter; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_onesixth")] + public const int onesixth; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_onesubscript")] + public const int onesubscript; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_onesuperior")] + public const int onesuperior; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_onethird")] + public const int onethird; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ooblique")] + public const int ooblique; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_openrectbullet")] + public const int openrectbullet; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_openstar")] + public const int openstar; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_opentribulletdown")] + public const int opentribulletdown; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_opentribulletup")] + public const int opentribulletup; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ordfeminine")] + public const int ordfeminine; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_oslash")] + public const int oslash; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_otilde")] + public const int otilde; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_overbar")] + public const int overbar; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_overline")] + public const int overline; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_p")] + public const int p; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_pabovedot")] + public const int pabovedot; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_paragraph")] + public const int paragraph; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_parenleft")] + public const int parenleft; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_parenright")] + public const int parenright; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_partdifferential")] + public const int partdifferential; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_partialderivative")] + public const int partialderivative; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_percent")] + public const int percent; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_period")] + public const int period; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_periodcentered")] + public const int periodcentered; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_permille")] + public const int permille; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_phonographcopyright")] + public const int phonographcopyright; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_plus")] + public const int plus; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_plusminus")] + public const int plusminus; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_prescription")] + public const int prescription; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_prolongedsound")] + public const int prolongedsound; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_punctspace")] + public const int punctspace; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_q")] + public const int q; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_quad")] + public const int quad; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_question")] + public const int question; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_questiondown")] + public const int questiondown; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_quotedbl")] + public const int quotedbl; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_quoteleft")] + public const int quoteleft; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_quoteright")] + public const int quoteright; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_r")] + public const int r; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_racute")] + public const int racute; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_radical")] + public const int radical; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_rcaron")] + public const int rcaron; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_rcedilla")] + public const int rcedilla; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_registered")] + public const int registered; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_rightanglebracket")] + public const int rightanglebracket; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_rightarrow")] + public const int rightarrow; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_rightcaret")] + public const int rightcaret; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_rightdoublequotemark")] + public const int rightdoublequotemark; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_rightmiddlecurlybrace")] + public const int rightmiddlecurlybrace; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_rightmiddlesummation")] + public const int rightmiddlesummation; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_rightopentriangle")] + public const int rightopentriangle; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_rightpointer")] + public const int rightpointer; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_rightshoe")] + public const int rightshoe; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_rightsinglequotemark")] + public const int rightsinglequotemark; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_rightt")] + public const int rightt; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_righttack")] + public const int righttack; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_s")] + public const int s; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_sabovedot")] + public const int sabovedot; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_sacute")] + public const int sacute; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_scaron")] + public const int scaron; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_scedilla")] + public const int scedilla; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_schwa")] + public const int schwa; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_scircumflex")] + public const int scircumflex; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_script_switch")] + public const int script_switch; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_seconds")] + public const int seconds; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_section")] + public const int section; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_semicolon")] + public const int semicolon; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_semivoicedsound")] + public const int semivoicedsound; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_seveneighths")] + public const int seveneighths; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_sevensubscript")] + public const int sevensubscript; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_sevensuperior")] + public const int sevensuperior; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_signaturemark")] + public const int signaturemark; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_signifblank")] + public const int signifblank; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_similarequal")] + public const int similarequal; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_singlelowquotemark")] + public const int singlelowquotemark; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_sixsubscript")] + public const int sixsubscript; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_sixsuperior")] + public const int sixsuperior; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_slash")] + public const int slash; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_soliddiamond")] + public const int soliddiamond; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_space")] + public const int space; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_squareroot")] + public const int squareroot; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ssharp")] + public const int ssharp; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_sterling")] + public const int sterling; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_stricteq")] + public const int stricteq; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_t")] + public const int t; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_tabovedot")] + public const int tabovedot; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_tcaron")] + public const int tcaron; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_tcedilla")] + public const int tcedilla; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_telephone")] + public const int telephone; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_telephonerecorder")] + public const int telephonerecorder; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_therefore")] + public const int therefore; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_thinspace")] + public const int thinspace; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_thorn")] + public const int thorn; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_threeeighths")] + public const int threeeighths; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_threefifths")] + public const int threefifths; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_threequarters")] + public const int threequarters; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_threesubscript")] + public const int threesubscript; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_threesuperior")] + public const int threesuperior; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_tintegral")] + public const int tintegral; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_topintegral")] + public const int topintegral; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_topleftparens")] + public const int topleftparens; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_topleftradical")] + public const int topleftradical; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_topleftsqbracket")] + public const int topleftsqbracket; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_topleftsummation")] + public const int topleftsummation; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_toprightparens")] + public const int toprightparens; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_toprightsqbracket")] + public const int toprightsqbracket; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_toprightsummation")] + public const int toprightsummation; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_topt")] + public const int topt; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_topvertsummationconnector")] + public const int topvertsummationconnector; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_trademark")] + public const int trademark; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_trademarkincircle")] + public const int trademarkincircle; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_tslash")] + public const int tslash; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_twofifths")] + public const int twofifths; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_twosubscript")] + public const int twosubscript; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_twosuperior")] + public const int twosuperior; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_twothirds")] + public const int twothirds; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_u")] + public const int u; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_uacute")] + public const int uacute; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ubelowdot")] + public const int ubelowdot; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ubreve")] + public const int ubreve; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ucircumflex")] + public const int ucircumflex; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_udiaeresis")] + public const int udiaeresis; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_udoubleacute")] + public const int udoubleacute; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ugrave")] + public const int ugrave; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_uhook")] + public const int uhook; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_uhorn")] + public const int uhorn; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_uhornacute")] + public const int uhornacute; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_uhornbelowdot")] + public const int uhornbelowdot; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_uhorngrave")] + public const int uhorngrave; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_uhornhook")] + public const int uhornhook; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_uhorntilde")] + public const int uhorntilde; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_umacron")] + public const int umacron; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_underbar")] + public const int underbar; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_underscore")] + public const int underscore; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_union")] + public const int union; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_uogonek")] + public const int uogonek; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_uparrow")] + public const int uparrow; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_upcaret")] + public const int upcaret; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_upleftcorner")] + public const int upleftcorner; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_uprightcorner")] + public const int uprightcorner; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_upshoe")] + public const int upshoe; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_upstile")] + public const int upstile; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_uptack")] + public const int uptack; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_uring")] + public const int uring; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_utilde")] + public const int utilde; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_v")] + public const int v; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_variation")] + public const int variation; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_vertbar")] + public const int vertbar; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_vertconnector")] + public const int vertconnector; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_voicedsound")] + public const int voicedsound; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_vt")] + public const int vt; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_w")] + public const int w; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_wacute")] + public const int wacute; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_wcircumflex")] + public const int wcircumflex; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_wdiaeresis")] + public const int wdiaeresis; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_wgrave")] + public const int wgrave; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_x")] + public const int x; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_xabovedot")] + public const int xabovedot; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_y")] + public const int y; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_yacute")] + public const int yacute; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ybelowdot")] + public const int ybelowdot; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ycircumflex")] + public const int ycircumflex; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ydiaeresis")] + public const int ydiaeresis; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_yen")] + public const int yen; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ygrave")] + public const int ygrave; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_yhook")] + public const int yhook; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ytilde")] + public const int ytilde; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_z")] + public const int z; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_zabovedot")] + public const int zabovedot; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_zacute")] + public const int zacute; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_zcaron")] + public const int zcaron; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_zerosubscript")] + public const int zerosubscript; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_zerosuperior")] + public const int zerosuperior; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_zstroke")] + public const int zstroke; + } + namespace Threads { + namespace FrameSource { + [CCode (cheader_filename = "clutter/clutter.h", cname = "clutter_threads_add_frame_source")] + [Deprecated (since = "1.6")] + public static uint add (uint fps, GLib.SourceFunc func); + [CCode (cheader_filename = "clutter/clutter.h", cname = "clutter_threads_add_frame_source_full")] + [Deprecated (since = "1.6")] + public static uint add_full (int priority, uint fps, owned GLib.SourceFunc func); + } + namespace Idle { + [CCode (cheader_filename = "clutter/clutter.h", cname = "clutter_threads_add_idle")] + public static uint add (GLib.SourceFunc func); + [CCode (cheader_filename = "clutter/clutter.h", cname = "clutter_threads_add_idle_full")] + public static uint add_full (int priority, owned GLib.SourceFunc func); + } + namespace Timeout { + [CCode (cheader_filename = "clutter/clutter.h", cname = "clutter_threads_add_timeout")] + public static uint add (uint interval, GLib.SourceFunc func); + [CCode (cheader_filename = "clutter/clutter.h", cname = "clutter_threads_add_timeout_full")] + public static uint add_full (int priority, uint interval, owned GLib.SourceFunc func); + } + [CCode (cheader_filename = "clutter/clutter.h")] + public static uint add_repaint_func (owned GLib.SourceFunc func); + [CCode (cheader_filename = "clutter/clutter.h")] + public static uint add_repaint_func_full (Clutter.RepaintFlags flags, owned GLib.SourceFunc func); + [CCode (cheader_filename = "clutter/clutter.h")] + [Deprecated (since = "1.12")] + public static void enter (); + [CCode (cheader_filename = "clutter/clutter.h")] + [Deprecated (since = "1.10")] + public static void init (); + [CCode (cheader_filename = "clutter/clutter.h")] + [Deprecated (since = "1.12")] + public static void leave (); + [CCode (cheader_filename = "clutter/clutter.h")] + public static void remove_repaint_func (uint handle_id); + [CCode (cheader_filename = "clutter/clutter.h")] + public static void set_lock_functions (GLib.Callback enter_fn, GLib.Callback leave_fn); + } + namespace Util { + [CCode (cheader_filename = "clutter/clutter.h", cname = "clutter_util_next_p2")] + [Deprecated (since = "1.2")] + public static int next_power_of_2 (int a); + } + namespace Value { + [CCode (cheader_filename = "clutter/clutter.h")] + public static Clutter.PaintNode dup_paint_node (GLib.Value value); + [CCode (cheader_filename = "clutter/clutter.h")] + public static unowned Clutter.Color? get_color (GLib.Value value); + [CCode (cheader_filename = "clutter/clutter.h")] + [Deprecated (since = "1.10")] + public static unowned Cogl.Fixed? get_fixed (GLib.Value value); + [CCode (cheader_filename = "clutter/clutter.h")] + public static unowned Clutter.PaintNode get_paint_node (GLib.Value value); + [CCode (array_length_pos = 1.1, array_length_type = "gsize", cheader_filename = "clutter/clutter.h")] + public static unowned float[] get_shader_float (GLib.Value value); + [CCode (array_length_pos = 1.1, array_length_type = "gsize", cheader_filename = "clutter/clutter.h")] + public static unowned int[] get_shader_int (GLib.Value value); + [CCode (array_length_pos = 1.1, array_length_type = "gsize", cheader_filename = "clutter/clutter.h")] + public static unowned float[] get_shader_matrix (GLib.Value value); + [CCode (cheader_filename = "clutter/clutter.h")] + public static unowned Clutter.Units? get_units (GLib.Value value); + [CCode (cheader_filename = "clutter/clutter.h")] + public static void set_color (GLib.Value value, Clutter.Color color); + [CCode (cheader_filename = "clutter/clutter.h")] + [Deprecated (since = "1.10")] + public static void set_fixed (GLib.Value value, Cogl.Fixed fixed_); + [CCode (cheader_filename = "clutter/clutter.h")] + public static void set_paint_node (GLib.Value value, Clutter.PaintNode? node); + [CCode (cheader_filename = "clutter/clutter.h")] + public static void set_shader_float (GLib.Value value, [CCode (array_length_cname = "size", array_length_pos = 1.5)] float[] floats); + [CCode (cheader_filename = "clutter/clutter.h")] + public static void set_shader_int (GLib.Value value, [CCode (array_length_cname = "size", array_length_pos = 1.5)] int[] ints); + [CCode (cheader_filename = "clutter/clutter.h")] + public static void set_shader_matrix (GLib.Value value, [CCode (array_length_cname = "size", array_length_pos = 1.5)] float[] matrix); + [CCode (cheader_filename = "clutter/clutter.h")] + public static void set_units (GLib.Value value, Clutter.Units units); + [CCode (cheader_filename = "clutter/clutter.h")] + public static void take_paint_node (GLib.Value value, Clutter.PaintNode? node); + } + [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_action_get_type ()")] + public abstract class Action : Clutter.ActorMeta { + [CCode (has_construct_function = false)] + protected Action (); + } + [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_actor_get_type ()")] + public class Actor : GLib.InitiallyUnowned, Atk.Implementor, Clutter.Animatable, Clutter.Container, Clutter.Scriptable { + public uint32 flags; + [CCode (has_construct_function = false)] + public Actor (); + public void add_action (Clutter.Action action); + public void add_action_with_name (string name, Clutter.Action action); + public void add_child (Clutter.Actor child); + public void add_constraint (Clutter.Constraint constraint); + public void add_constraint_with_name (string name, Clutter.Constraint constraint); + public void add_effect (Clutter.Effect effect); + public void add_effect_with_name (string name, Clutter.Effect effect); + public void add_transition (string name, Clutter.Transition transition); + public virtual void allocate (Clutter.ActorBox box, Clutter.AllocationFlags flags); + public void allocate_align_fill (Clutter.ActorBox box, double x_align, double y_align, bool x_fill, bool y_fill, Clutter.AllocationFlags flags); + public void allocate_available_size (float x, float y, float available_width, float available_height, Clutter.AllocationFlags flags); + public void allocate_preferred_size (Clutter.AllocationFlags flags); + [Deprecated (since = "1.12")] + public unowned Clutter.Animation animate (ulong mode, uint duration, ...); + [Deprecated (since = "1.10")] + public unowned Clutter.Animation animate_with_alpha (Clutter.Alpha alpha, ...); + [Deprecated (since = "1.10")] + public unowned Clutter.Animation animate_with_alphav (Clutter.Alpha alpha, [CCode (array_length_cname = "n_properties", array_length_pos = 1.5)] string[] properties, [CCode (array_length_cname = "n_properties", array_length_pos = 1.5)] GLib.Value[] values); + [Deprecated (since = "1.12")] + public unowned Clutter.Animation animate_with_timeline (ulong mode, Clutter.Timeline timeline, ...); + [Deprecated (since = "1.12")] + public unowned Clutter.Animation animate_with_timelinev (ulong mode, Clutter.Timeline timeline, [CCode (array_length_cname = "n_properties", array_length_pos = 2.5)] string[] properties, [CCode (array_length_cname = "n_properties", array_length_pos = 2.5)] GLib.Value[] values); + [Deprecated (since = "1.12")] + public unowned Clutter.Animation animatev (ulong mode, uint duration, [CCode (array_length_cname = "n_properties", array_length_pos = 2.5)] string[] properties, [CCode (array_length_cname = "n_properties", array_length_pos = 2.5)] GLib.Value[] values); + public Clutter.Vertex apply_relative_transform_to_point (Clutter.Actor? ancestor, Clutter.Vertex point); + [NoWrapper] + public virtual void apply_transform (ref Clutter.Matrix matrix); + public Clutter.Vertex apply_transform_to_point (Clutter.Vertex point); + public void bind_model (GLib.ListModel model, owned Clutter.ActorCreateChildFunc create_child_func); + public void clear_actions (); + public void clear_constraints (); + public void clear_effects (); + public bool contains (Clutter.Actor descendant); + public void continue_paint (); + public Pango.Context create_pango_context (); + public Pango.Layout create_pango_layout (string? text); + public void destroy_all_children (); + [Deprecated (since = "1.12")] + public void detach_animation (); + [CCode (cname = "clutter_actor_event")] + public bool emit_event (Clutter.Event event, bool capture); + public void get_abs_allocation_vertices ([CCode (array_length = false)] Clutter.Vertex[] verts); + public virtual unowned Atk.Object get_accessible (); + public unowned Clutter.Action get_action (string name); + public GLib.List get_actions (); + public Clutter.ActorBox get_allocation_box (); + [Deprecated (since = "1.12")] + public Clutter.Geometry get_allocation_geometry (); + public void get_allocation_vertices (Clutter.Actor? ancestor, [CCode (array_length = false)] Clutter.Vertex[] verts); + [Deprecated (since = "1.12")] + public void get_anchor_point (out float anchor_x, out float anchor_y); + [Deprecated (since = "1.12")] + public Clutter.Gravity get_anchor_point_gravity (); + [Deprecated (since = "1.12")] + public unowned Clutter.Animation get_animation (); + public Clutter.Color get_background_color (); + [CCode (cname = "clutter_get_actor_by_gid")] + [Deprecated (since = "1.8")] + public static unowned Clutter.Actor get_by_gid (uint32 id_); + public unowned Clutter.Actor get_child_at_index (int index_); + public Clutter.Matrix get_child_transform (); + public GLib.List get_children (); + public void get_clip (out float xoff, out float yoff, out float width, out float height); + public bool get_clip_to_allocation (); + public unowned Clutter.Constraint get_constraint (string name); + public GLib.List get_constraints (); + public unowned Clutter.Content get_content (); + public Clutter.ActorBox get_content_box (); + public Clutter.ContentGravity get_content_gravity (); + public Clutter.ContentRepeat get_content_repeat (); + public void get_content_scaling_filters (out Clutter.ScalingFilter min_filter, out Clutter.ScalingFilter mag_filter); + public unowned Clutter.PaintVolume get_default_paint_volume (); + [Deprecated (since = "1.12")] + public float get_depth (); + public uint get_easing_delay (); + public uint get_easing_duration (); + public Clutter.AnimationMode get_easing_mode (); + public unowned Clutter.Effect get_effect (string name); + public GLib.List get_effects (); + public unowned Clutter.Actor get_first_child (); + public bool get_fixed_position_set (); + public Clutter.ActorFlags get_flags (); + [Deprecated (since = "1.10")] + public Clutter.Geometry get_geometry (); + [Deprecated (since = "1.8")] + public uint32 get_gid (); + [CCode (cname = "clutter_actor_has_pointer")] + public bool get_has_pointer (); + public float get_height (); + public unowned Clutter.Actor get_last_child (); + public unowned Clutter.LayoutManager get_layout_manager (); + public void get_margin (Clutter.Margin margin); + public float get_margin_bottom (); + public float get_margin_left (); + public float get_margin_right (); + public float get_margin_top (); + public int get_n_children (); + public unowned string get_name (); + public unowned Clutter.Actor get_next_sibling (); + public Clutter.OffscreenRedirect get_offscreen_redirect (); + public uint8 get_opacity (); + public bool get_paint_box (out Clutter.ActorBox box); + public uint8 get_paint_opacity (); + public bool get_paint_visibility (); + [NoWrapper] + public virtual bool get_paint_volume (Clutter.PaintVolume volume); + public unowned Pango.Context get_pango_context (); + public unowned Clutter.Actor? get_parent (); + public void get_pivot_point (out float pivot_x, out float pivot_y); + public float get_pivot_point_z (); + public void get_position (out float x, out float y); + public virtual void get_preferred_height (float for_width, out float min_height_p, out float natural_height_p); + public void get_preferred_size (out float min_width_p, out float min_height_p, out float natural_width_p, out float natural_height_p); + public virtual void get_preferred_width (float for_height, out float min_width_p, out float natural_width_p); + public unowned Clutter.Actor get_previous_sibling (); + public bool get_reactive (); + public Clutter.RequestMode get_request_mode (); + [Deprecated (since = "1.12")] + public double get_rotation (Clutter.RotateAxis axis, out float x, out float y, out float z); + public double get_rotation_angle (Clutter.RotateAxis axis); + public void get_scale (out double scale_x, out double scale_y); + [Deprecated (since = "1.12")] + public void get_scale_center (out float center_x, out float center_y); + [Deprecated (since = "1.12")] + public Clutter.Gravity get_scale_gravity (); + public double get_scale_z (); + [Deprecated (since = "1.8")] + public unowned Clutter.Shader get_shader (); + public void get_size (out float width, out float height); + public unowned Clutter.Stage get_stage (); + public Clutter.TextDirection get_text_direction (); + public Clutter.Matrix get_transform (); + [Deprecated (since = "1.12")] + public Clutter.Matrix get_transformation_matrix (); + public unowned Clutter.PaintVolume get_transformed_paint_volume (Clutter.Actor relative_to_ancestor); + public void get_transformed_position (out float x, out float y); + public void get_transformed_size (out float width, out float height); + public unowned Clutter.Transition get_transition (string name); + public void get_translation (out float translate_x, out float translate_y, out float translate_z); + public float get_width (); + public float get_x (); + public Clutter.ActorAlign get_x_align (); + public bool get_x_expand (); + public float get_y (); + public Clutter.ActorAlign get_y_align (); + public bool get_y_expand (); + public float get_z_position (); + [Deprecated (since = "1.12")] + public Clutter.Gravity get_z_rotation_gravity (); + public void grab_key_focus (); + public bool has_actions (); + public bool has_allocation (); + public bool has_constraints (); + public bool has_effects (); + public bool has_key_focus (); + public virtual bool has_overlaps (); + [Deprecated (since = "1.10")] + public virtual void hide_all (); + public void insert_child_above (Clutter.Actor child, Clutter.Actor? sibling); + public void insert_child_at_index (Clutter.Actor child, int index_); + public void insert_child_below (Clutter.Actor child, Clutter.Actor? sibling); + public bool is_in_clone_paint (); + public bool is_mapped (); + public bool is_realized (); + public bool is_rotated (); + public bool is_scaled (); + public bool is_visible (); + [Deprecated (since = "1.10")] + public void lower (Clutter.Actor? above); + [Deprecated (since = "1.10")] + public void lower_bottom (); + public virtual void map (); + [Deprecated (since = "1.12")] + public void move_anchor_point (float anchor_x, float anchor_y); + [Deprecated (since = "1.12")] + public void move_anchor_point_from_gravity (Clutter.Gravity gravity); + public void move_by (float dx, float dy); + public bool needs_expand (Clutter.Orientation orientation); + [NoWrapper] + public virtual void paint_node (Clutter.PaintNode root); + [Deprecated (since = "1.10")] + public void pop_internal (); + [Deprecated (since = "1.10")] + public void push_internal (); + public void queue_redraw (); + public void queue_redraw_with_clip (Cairo.RectangleInt? clip); + [Deprecated (since = "1.10")] + public void raise (Clutter.Actor? below); + [Deprecated (since = "1.10")] + public void raise_top (); + public void remove_action (Clutter.Action action); + public void remove_action_by_name (string name); + public void remove_all_children (); + public void remove_all_transitions (); + public void remove_child (Clutter.Actor child); + public void remove_clip (); + public void remove_constraint (Clutter.Constraint constraint); + public void remove_constraint_by_name (string name); + public void remove_effect (Clutter.Effect effect); + public void remove_effect_by_name (string name); + public void remove_transition (string name); + [Deprecated (since = "1.10")] + public void reparent (Clutter.Actor new_parent); + public void replace_child (Clutter.Actor old_child, Clutter.Actor new_child); + public void restore_easing_state (); + public void save_easing_state (); + public void set_allocation (Clutter.ActorBox box, Clutter.AllocationFlags flags); + [Deprecated (since = "1.12")] + public void set_anchor_point (float anchor_x, float anchor_y); + [Deprecated (since = "1.12")] + public void set_anchor_point_from_gravity (Clutter.Gravity gravity); + public void set_background_color (Clutter.Color? color); + public void set_child_above_sibling (Clutter.Actor child, Clutter.Actor? sibling); + public void set_child_at_index (Clutter.Actor child, int index_); + public void set_child_below_sibling (Clutter.Actor child, Clutter.Actor? sibling); + public void set_child_transform (Clutter.Matrix? transform); + public void set_clip (float xoff, float yoff, float width, float height); + public void set_clip_to_allocation (bool clip_set); + public void set_content (Clutter.Content? content); + public void set_content_gravity (Clutter.ContentGravity gravity); + public void set_content_repeat (Clutter.ContentRepeat repeat); + public void set_content_scaling_filters (Clutter.ScalingFilter min_filter, Clutter.ScalingFilter mag_filter); + [Deprecated (since = "1.12")] + public void set_depth (float depth); + public void set_easing_delay (uint msecs); + public void set_easing_duration (uint msecs); + public void set_easing_mode (Clutter.AnimationMode mode); + public void set_fixed_position_set (bool is_set); + public void set_flags (Clutter.ActorFlags flags); + [Deprecated (since = "1.10")] + public void set_geometry (Clutter.Geometry geometry); + public void set_height (float height); + public void set_layout_manager (Clutter.LayoutManager? manager); + public void set_margin (Clutter.Margin margin); + public void set_margin_bottom (float margin); + public void set_margin_left (float margin); + public void set_margin_right (float margin); + public void set_margin_top (float margin); + public void set_name (string name); + public void set_offscreen_redirect (Clutter.OffscreenRedirect redirect); + public void set_opacity (uint8 opacity); + [Deprecated (since = "1.10")] + public void set_parent (Clutter.Actor parent); + public void set_pivot_point (float pivot_x, float pivot_y); + public void set_pivot_point_z (float pivot_z); + public void set_position (float x, float y); + public void set_reactive (bool reactive); + public void set_request_mode (Clutter.RequestMode mode); + [Deprecated (since = "1.12")] + public void set_rotation (Clutter.RotateAxis axis, double angle, float x, float y, float z); + public void set_rotation_angle (Clutter.RotateAxis axis, double angle); + public void set_scale (double scale_x, double scale_y); + [Deprecated (since = "1.12")] + public void set_scale_full (double scale_x, double scale_y, float center_x, float center_y); + [Deprecated (since = "1.12")] + public void set_scale_with_gravity (double scale_x, double scale_y, Clutter.Gravity gravity); + public void set_scale_z (double scale_z); + [Deprecated (since = "1.8")] + public bool set_shader (Clutter.Shader? shader); + [Deprecated (since = "1.8")] + public void set_shader_param (string param, GLib.Value value); + [Deprecated (since = "1.8")] + public void set_shader_param_float (string param, float value); + [Deprecated (since = "1.8")] + public void set_shader_param_int (string param, int value); + public void set_size (float width, float height); + public void set_text_direction (Clutter.TextDirection text_dir); + public void set_transform (Clutter.Matrix? transform); + public void set_translation (float translate_x, float translate_y, float translate_z); + public void set_width (float width); + public void set_x (float x); + public void set_x_align (Clutter.ActorAlign x_align); + public void set_x_expand (bool expand); + public void set_y (float y); + public void set_y_align (Clutter.ActorAlign y_align); + public void set_y_expand (bool expand); + public void set_z_position (float z_position); + [Deprecated (since = "1.12")] + public void set_z_rotation_from_gravity (double angle, Clutter.Gravity gravity); + public bool should_pick_paint (); + [Deprecated (since = "1.10")] + public virtual void show_all (); + public bool transform_stage_point (float x, float y, out float x_out, out float y_out); + public virtual void unmap (); + [Deprecated (since = "1.10")] + public void unparent (); + public void unset_flags (Clutter.ActorFlags flags); + [NoAccessorMethod] + public Clutter.Action actions { set; } + [NoAccessorMethod] + public Clutter.ActorBox allocation { get; } + [Deprecated (since = "1.12")] + [NoAccessorMethod] + public Clutter.Gravity anchor_gravity { get; set; } + [Deprecated (since = "1.12")] + [NoAccessorMethod] + public float anchor_x { get; set; } + [Deprecated (since = "1.12")] + [NoAccessorMethod] + public float anchor_y { get; set; } + public Clutter.Color background_color { get; set; } + [NoAccessorMethod] + public bool background_color_set { get; } + [NoAccessorMethod] + public bool child_transform_set { get; } + [Deprecated (since = "1.12")] + [NoAccessorMethod] + public Clutter.Geometry clip { get; set; } + [NoAccessorMethod] + public Clutter.Rect clip_rect { owned get; set; } + public bool clip_to_allocation { get; set; } + [NoAccessorMethod] + public Clutter.Constraint constraints { set; } + public Clutter.Content content { get; set; } + public Clutter.ActorBox content_box { get; } + public Clutter.ContentGravity content_gravity { get; set; } + public Clutter.ContentRepeat content_repeat { get; set; } + [Deprecated (since = "1.12")] + public float depth { get; set; } + [NoAccessorMethod] + public Clutter.Effect effect { set; } + public Clutter.Actor first_child { get; } + public bool fixed_position_set { get; set; } + [NoAccessorMethod] + public float fixed_x { get; set; } + [NoAccessorMethod] + public float fixed_y { get; set; } + [NoAccessorMethod] + public bool has_clip { get; } + [NoAccessorMethod] + public bool has_pointer { get; } + public float height { get; set; } + public Clutter.Actor last_child { get; } + public Clutter.LayoutManager layout_manager { get; set; } + [NoAccessorMethod] + public Clutter.ScalingFilter magnification_filter { get; set; } + [NoAccessorMethod] + public bool mapped { get; } + public float margin_bottom { get; set; } + public float margin_left { get; set; } + public float margin_right { get; set; } + public float margin_top { get; set; } + [NoAccessorMethod] + public float min_height { get; set; } + [NoAccessorMethod] + public bool min_height_set { get; set; } + [NoAccessorMethod] + public float min_width { get; set; } + [NoAccessorMethod] + public bool min_width_set { get; set; } + [NoAccessorMethod] + public Clutter.ScalingFilter minification_filter { get; set; } + public string name { get; set; } + [NoAccessorMethod] + public float natural_height { get; set; } + [NoAccessorMethod] + public bool natural_height_set { get; set; } + [NoAccessorMethod] + public float natural_width { get; set; } + [NoAccessorMethod] + public bool natural_width_set { get; set; } + public Clutter.OffscreenRedirect offscreen_redirect { get; set; } + public uint opacity { get; set; } + [NoAccessorMethod] + public Clutter.Point pivot_point { owned get; set; } + public float pivot_point_z { get; set; } + [NoAccessorMethod] + public Clutter.Point position { owned get; set; } + public bool reactive { get; set; } + [NoAccessorMethod] + public bool realized { get; } + public Clutter.RequestMode request_mode { get; set; } + [NoAccessorMethod] + public double rotation_angle_x { get; set; } + [NoAccessorMethod] + public double rotation_angle_y { get; set; } + [NoAccessorMethod] + public double rotation_angle_z { get; set; } + [Deprecated (since = "1.12")] + [NoAccessorMethod] + public Clutter.Vertex rotation_center_x { get; set; } + [Deprecated (since = "1.12")] + [NoAccessorMethod] + public Clutter.Vertex rotation_center_y { get; set; } + [Deprecated (since = "1.12")] + [NoAccessorMethod] + public Clutter.Vertex rotation_center_z { get; set; } + [Deprecated (since = "1.12")] + [NoAccessorMethod] + public Clutter.Gravity rotation_center_z_gravity { get; set; } + [Deprecated (since = "1.12")] + [NoAccessorMethod] + public float scale_center_x { get; set; } + [Deprecated (since = "1.12")] + [NoAccessorMethod] + public float scale_center_y { get; set; } + [Deprecated (since = "1.12")] + [NoAccessorMethod] + public Clutter.Gravity scale_gravity { get; set; } + [NoAccessorMethod] + public double scale_x { get; set; } + [NoAccessorMethod] + public double scale_y { get; set; } + public double scale_z { get; set; } + [NoAccessorMethod] + public bool show_on_set_parent { get; set; } + [NoAccessorMethod] + public Clutter.Size size { owned get; set; } + public Clutter.TextDirection text_direction { get; set; } + [NoAccessorMethod] + public bool transform_set { get; } + [NoAccessorMethod] + public float translation_x { get; set; } + [NoAccessorMethod] + public float translation_y { get; set; } + [NoAccessorMethod] + public float translation_z { get; set; } + [NoAccessorMethod] + public bool visible { get; set; } + public float width { get; set; } + public float x { get; set; } + public Clutter.ActorAlign x_align { get; set; } + public bool x_expand { get; set; } + public float y { get; set; } + public Clutter.ActorAlign y_align { get; set; } + public bool y_expand { get; set; } + public float z_position { get; set; } + public signal void allocation_changed (Clutter.ActorBox box, Clutter.AllocationFlags flags); + public virtual signal bool button_press_event (Clutter.ButtonEvent event); + public virtual signal bool button_release_event (Clutter.ButtonEvent event); + public virtual signal bool captured_event (Clutter.Event event); + [HasEmitter] + public virtual signal void destroy (); + public virtual signal bool enter_event (Clutter.CrossingEvent event); + public virtual signal bool event (Clutter.Event event); + [HasEmitter] + public virtual signal void hide (); + public virtual signal void key_focus_in (); + public virtual signal void key_focus_out (); + public virtual signal bool key_press_event (Clutter.KeyEvent event); + public virtual signal bool key_release_event (Clutter.KeyEvent event); + public virtual signal bool leave_event (Clutter.CrossingEvent event); + public virtual signal bool motion_event (Clutter.MotionEvent event); + [Deprecated (since = "1.12")] + [HasEmitter] + public virtual signal void paint (); + public virtual signal void parent_set (Clutter.Actor? old_parent); + [Deprecated (since = "1.12")] + public virtual signal void pick (Clutter.Color color); + [HasEmitter] + public virtual signal void queue_relayout (); + [Deprecated (since = "1.16")] + [HasEmitter] + public virtual signal void realize (); + public virtual signal bool scroll_event (Clutter.ScrollEvent event); + [HasEmitter] + public virtual signal void show (); + public virtual signal bool touch_event (Clutter.Event event); + public signal void transition_stopped (string name, bool is_finished); + public signal void transitions_completed (); + [Deprecated (since = "1.16")] + [HasEmitter] + public virtual signal void unrealize (); + } + [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_actor_meta_get_type ()")] + public abstract class ActorMeta : GLib.InitiallyUnowned { + [CCode (has_construct_function = false)] + protected ActorMeta (); + public unowned Clutter.Actor get_actor (); + public bool get_enabled (); + public unowned string get_name (); + [NoWrapper] + public virtual void set_actor (Clutter.Actor? actor); + public void set_enabled (bool is_enabled); + public void set_name (string name); + public Clutter.Actor actor { get; } + public bool enabled { get; set; } + public string name { get; set; } + } + [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_align_constraint_get_type ()")] + public class AlignConstraint : Clutter.Constraint { + [CCode (has_construct_function = false, type = "ClutterConstraint*")] + public AlignConstraint (Clutter.Actor? source, Clutter.AlignAxis axis, float factor); + public Clutter.AlignAxis get_align_axis (); + public float get_factor (); + public unowned Clutter.Actor get_source (); + public void set_align_axis (Clutter.AlignAxis axis); + public void set_factor (float factor); + public void set_source (Clutter.Actor? source); + public Clutter.AlignAxis align_axis { get; set construct; } + public float factor { get; set construct; } + public Clutter.Actor source { get; set construct; } + } + [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_alpha_get_type ()")] + [Deprecated (since = "1.12")] + public class Alpha : GLib.InitiallyUnowned, Clutter.Scriptable { + [CCode (has_construct_function = false)] + public Alpha (); + [CCode (has_construct_function = false)] + public Alpha.full (Clutter.Timeline timeline, ulong mode); + public double get_alpha (); + public ulong get_mode (); + public unowned Clutter.Timeline get_timeline (); + public static ulong register_closure (GLib.Closure closure); + public static ulong register_func (Clutter.AlphaFunc func); + public void set_closure (GLib.Closure closure); + public void set_func (owned Clutter.AlphaFunc func); + public void set_mode (ulong mode); + public void set_timeline (Clutter.Timeline timeline); + [CCode (has_construct_function = false)] + public Alpha.with_func (Clutter.Timeline timeline, owned Clutter.AlphaFunc func); + public double alpha { get; } + public ulong mode { get; set construct; } + public Clutter.Timeline timeline { get; set; } + } + [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_animation_get_type ()")] + [Deprecated (since = "1.12")] + public class Animation : GLib.Object, Clutter.Scriptable { + [CCode (has_construct_function = false)] + public Animation (); + public unowned Clutter.Animation bind (string property_name, GLib.Value final); + public unowned Clutter.Animation bind_interval (string property_name, owned Clutter.Interval interval); + [Deprecated (since = "1.10")] + public unowned Clutter.Alpha get_alpha (); + public uint get_duration (); + public unowned Clutter.Interval get_interval (string property_name); + public bool get_loop (); + public ulong get_mode (); + public unowned GLib.Object get_object (); + public unowned Clutter.Timeline get_timeline (); + public bool has_property (string property_name); + [Deprecated (since = "1.10")] + public void set_alpha (Clutter.Alpha alpha); + public void set_duration (uint msecs); + public void set_loop (bool loop); + public void set_mode (ulong mode); + public void set_object (GLib.Object object); + public void set_timeline (Clutter.Timeline? timeline); + public void unbind_property (string property_name); + public unowned Clutter.Animation update (string property_name, GLib.Value final); + public void update_interval (string property_name, Clutter.Interval interval); + [Deprecated (since = "1.10")] + public Clutter.Alpha alpha { get; set; } + public uint duration { get; set; } + public bool loop { get; set; } + public ulong mode { get; set; } + public GLib.Object object { get; set; } + public Clutter.Timeline timeline { get; set; } + [HasEmitter] + public virtual signal void completed (); + public virtual signal void started (); + } + [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_animator_get_type ()")] + [Deprecated (since = "1.12")] + public class Animator : GLib.Object, Clutter.Scriptable { + [CCode (has_construct_function = false)] + public Animator (); + public bool compute_value (GLib.Object object, string property_name, double progress, GLib.Value value); + public uint get_duration (); + public GLib.List get_keys (GLib.Object? object, string? property_name, double progress); + public unowned Clutter.Timeline get_timeline (); + public bool property_get_ease_in (GLib.Object object, string property_name); + public Clutter.Interpolation property_get_interpolation (GLib.Object object, string property_name); + public void property_set_ease_in (GLib.Object object, string property_name, bool ease_in); + public void property_set_interpolation (GLib.Object object, string property_name, Clutter.Interpolation interpolation); + public void remove_key (GLib.Object? object, string? property_name, double progress); + public void @set (void* first_object, string first_property_name, uint first_mode, ...); + public void set_duration (uint duration); + public unowned Clutter.Animator set_key (GLib.Object object, string property_name, uint mode, double progress, GLib.Value value); + public void set_timeline (Clutter.Timeline timeline); + public unowned Clutter.Timeline start (); + public uint duration { get; set; } + public Clutter.Timeline timeline { get; set; } + } + [CCode (cheader_filename = "clutter/clutter.h", copy_function = "g_boxed_copy", free_function = "g_boxed_free", type_id = "clutter_animator_key_get_type ()")] + [Compact] + [Deprecated (since = "1.12")] + public class AnimatorKey { + public ulong get_mode (); + public unowned GLib.Object get_object (); + public double get_progress (); + public unowned string get_property_name (); + public GLib.Type get_property_type (); + public bool get_value (GLib.Value value); + } + [CCode (cheader_filename = "clutter/clutter.h")] + public class Backend : GLib.Object { + [CCode (has_construct_function = false)] + protected Backend (); + [NoWrapper] + public virtual void add_options (GLib.OptionGroup group); + [NoWrapper] + public virtual bool create_context () throws GLib.Error; + [NoWrapper] + public virtual unowned Clutter.StageWindow create_stage (Clutter.Stage wrapper) throws GLib.Error; + [NoWrapper] + public virtual void ensure_context (Clutter.Stage stage); + [NoWrapper] + public virtual unowned Clutter.DeviceManager get_device_manager (); + [Deprecated (since = "1.4")] + public uint get_double_click_distance (); + [Deprecated (since = "1.4")] + public uint get_double_click_time (); + [NoWrapper] + public virtual Clutter.FeatureFlags get_features (); + [Deprecated (since = "1.4")] + public unowned string get_font_name (); + public unowned Cairo.FontOptions get_font_options (); + public double get_resolution (); + [NoWrapper] + public virtual void init_events (); + [NoWrapper] + public virtual void init_features (); + [NoWrapper] + public virtual bool post_parse () throws GLib.Error; + [NoWrapper] + public virtual bool pre_parse () throws GLib.Error; + [NoWrapper] + public virtual void redraw (Clutter.Stage stage); + [Deprecated (since = "1.4")] + public void set_double_click_distance (uint distance); + [Deprecated (since = "1.4")] + public void set_double_click_time (uint msec); + [Deprecated (since = "1.4")] + public void set_font_name (string font_name); + public void set_font_options (Cairo.FontOptions options); + [Deprecated (since = "1.4")] + public void set_resolution (double dpi); + public signal void font_changed (); + public signal void resolution_changed (); + public signal void settings_changed (); + } + [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_behaviour_get_type ()")] + [Deprecated (since = "1.6")] + public abstract class Behaviour : GLib.Object, Clutter.Scriptable { + [CCode (has_construct_function = false)] + protected Behaviour (); + public void actors_foreach (Clutter.BehaviourForeachFunc func); + [NoWrapper] + public virtual void alpha_notify (double alpha_value); + public void apply (Clutter.Actor actor); + public GLib.SList get_actors (); + public unowned Clutter.Alpha get_alpha (); + public int get_n_actors (); + public unowned Clutter.Actor get_nth_actor (int index_); + public bool is_applied (Clutter.Actor actor); + public void remove (Clutter.Actor actor); + public void remove_all (); + public void set_alpha (Clutter.Alpha alpha); + public Clutter.Alpha alpha { get; set; } + public virtual signal void applied (Clutter.Actor actor); + public virtual signal void removed (Clutter.Actor actor); + } + [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_behaviour_depth_get_type ()")] + [Deprecated (since = "1.6")] + public class BehaviourDepth : Clutter.Behaviour, Clutter.Scriptable { + [CCode (has_construct_function = false, type = "ClutterBehaviour*")] + public BehaviourDepth (Clutter.Alpha? alpha, int depth_start, int depth_end); + public void get_bounds (out int depth_start, out int depth_end); + public void set_bounds (int depth_start, int depth_end); + [NoAccessorMethod] + public int depth_end { get; set; } + [NoAccessorMethod] + public int depth_start { get; set; } + } + [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_behaviour_ellipse_get_type ()")] + [Deprecated (since = "1.6")] + public class BehaviourEllipse : Clutter.Behaviour, Clutter.Scriptable { + [CCode (has_construct_function = false, type = "ClutterBehaviour*")] + public BehaviourEllipse (Clutter.Alpha? alpha, int x, int y, int width, int height, Clutter.RotateDirection direction, double start, double end); + public double get_angle_end (); + public double get_angle_start (); + public double get_angle_tilt (Clutter.RotateAxis axis); + public void get_center (out int x, out int y); + public Clutter.RotateDirection get_direction (); + public int get_height (); + public void get_tilt (out double angle_tilt_x, out double angle_tilt_y, out double angle_tilt_z); + public int get_width (); + public void set_angle_end (double angle_end); + public void set_angle_start (double angle_start); + public void set_angle_tilt (Clutter.RotateAxis axis, double angle_tilt); + public void set_center (int x, int y); + public void set_direction (Clutter.RotateDirection direction); + public void set_height (int height); + public void set_tilt (double angle_tilt_x, double angle_tilt_y, double angle_tilt_z); + public void set_width (int width); + public double angle_end { get; set; } + public double angle_start { get; set; } + [NoAccessorMethod] + public double angle_tilt_x { get; set; } + [NoAccessorMethod] + public double angle_tilt_y { get; set; } + [NoAccessorMethod] + public double angle_tilt_z { get; set; } + [NoAccessorMethod] + public Clutter.Knot center { get; set; } + public Clutter.RotateDirection direction { get; set; } + public int height { get; set; } + public int width { get; set; } + } + [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_behaviour_opacity_get_type ()")] + [Deprecated (since = "1.6")] + public class BehaviourOpacity : Clutter.Behaviour, Clutter.Scriptable { + [CCode (has_construct_function = false, type = "ClutterBehaviour*")] + public BehaviourOpacity (Clutter.Alpha? alpha, uint8 opacity_start, uint8 opacity_end); + public void get_bounds (out uint8 opacity_start, out uint8 opacity_end); + public void set_bounds (uint8 opacity_start, uint8 opacity_end); + [NoAccessorMethod] + public uint opacity_end { get; set; } + [NoAccessorMethod] + public uint opacity_start { get; set; } + } + [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_behaviour_path_get_type ()")] + [Deprecated (since = "1.6")] + public class BehaviourPath : Clutter.Behaviour, Clutter.Scriptable { + [CCode (has_construct_function = false, type = "ClutterBehaviour*")] + public BehaviourPath (Clutter.Alpha? alpha, Clutter.Path path); + public unowned Clutter.Path get_path (); + public void set_path (Clutter.Path path); + [CCode (has_construct_function = false, type = "ClutterBehaviour*")] + public BehaviourPath.with_description (Clutter.Alpha? alpha, string desc); + [CCode (has_construct_function = false, type = "ClutterBehaviour*")] + public BehaviourPath.with_knots (Clutter.Alpha? alpha, [CCode (array_length_cname = "n_knots", array_length_pos = 2.1, array_length_type = "guint")] Clutter.Knot[] knots); + public Clutter.Path path { get; set; } + public virtual signal void knot_reached (uint knot_num); + } + [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_behaviour_rotate_get_type ()")] + [Deprecated (since = "1.6")] + public class BehaviourRotate : Clutter.Behaviour, Clutter.Scriptable { + [CCode (has_construct_function = false, type = "ClutterBehaviour*")] + public BehaviourRotate (Clutter.Alpha? alpha, Clutter.RotateAxis axis, Clutter.RotateDirection direction, double angle_start, double angle_end); + public Clutter.RotateAxis get_axis (); + public void get_bounds (out double angle_start, out double angle_end); + public void get_center (out int x, out int y, out int z); + public Clutter.RotateDirection get_direction (); + public void set_axis (Clutter.RotateAxis axis); + public void set_bounds (double angle_start, double angle_end); + public void set_center (int x, int y, int z); + public void set_direction (Clutter.RotateDirection direction); + [NoAccessorMethod] + public double angle_end { get; set; } + [NoAccessorMethod] + public double angle_start { get; set; } + public Clutter.RotateAxis axis { get; set; } + [NoAccessorMethod] + public int center_x { get; set; } + [NoAccessorMethod] + public int center_y { get; set; } + [NoAccessorMethod] + public int center_z { get; set; } + public Clutter.RotateDirection direction { get; set; } + } + [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_behaviour_scale_get_type ()")] + [Deprecated (since = "1.6")] + public class BehaviourScale : Clutter.Behaviour, Clutter.Scriptable { + [CCode (has_construct_function = false, type = "ClutterBehaviour*")] + public BehaviourScale (Clutter.Alpha? alpha, double x_scale_start, double y_scale_start, double x_scale_end, double y_scale_end); + public void get_bounds (out double x_scale_start, out double y_scale_start, out double x_scale_end, out double y_scale_end); + public void set_bounds (double x_scale_start, double y_scale_start, double x_scale_end, double y_scale_end); + [NoAccessorMethod] + public double x_scale_end { get; set; } + [NoAccessorMethod] + public double x_scale_start { get; set; } + [NoAccessorMethod] + public double y_scale_end { get; set; } + [NoAccessorMethod] + public double y_scale_start { get; set; } + } + [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_bin_layout_get_type ()")] + public class BinLayout : Clutter.LayoutManager { + [CCode (has_construct_function = false, type = "ClutterLayoutManager*")] + public BinLayout (Clutter.BinAlignment x_align = Clutter.BinAlignment.START, Clutter.BinAlignment y_align = Clutter.BinAlignment.START); + [Deprecated (since = "1.12")] + public void add (Clutter.Actor child, Clutter.BinAlignment x_align, Clutter.BinAlignment y_align); + [Deprecated (since = "1.12")] + public void get_alignment (Clutter.Actor? child, out Clutter.BinAlignment x_align, out Clutter.BinAlignment y_align); + [Deprecated (since = "1.12")] + public void set_alignment (Clutter.Actor? child, Clutter.BinAlignment x_align, Clutter.BinAlignment y_align); + [Deprecated (since = "1.12")] + [NoAccessorMethod] + public Clutter.BinAlignment x_align { get; set; } + [Deprecated (since = "1.12")] + [NoAccessorMethod] + public Clutter.BinAlignment y_align { get; set; } + } + [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_bind_constraint_get_type ()")] + public class BindConstraint : Clutter.Constraint { + [CCode (has_construct_function = false, type = "ClutterConstraint*")] + public BindConstraint (Clutter.Actor? source, Clutter.BindCoordinate coordinate, float offset); + public Clutter.BindCoordinate get_coordinate (); + public float get_offset (); + public unowned Clutter.Actor get_source (); + public void set_coordinate (Clutter.BindCoordinate coordinate); + public void set_offset (float offset); + public void set_source (Clutter.Actor? source); + public Clutter.BindCoordinate coordinate { get; set construct; } + public float offset { get; set construct; } + public Clutter.Actor source { get; set construct; } + } + [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_binding_pool_get_type ()")] + public class BindingPool : GLib.Object { + [CCode (has_construct_function = false)] + public BindingPool (string name); + public bool activate (uint key_val, Clutter.ModifierType modifiers, GLib.Object gobject); + public void block_action (string action_name); + public static unowned Clutter.BindingPool find (string name); + public unowned string find_action (uint key_val, Clutter.ModifierType modifiers); + public static unowned Clutter.BindingPool get_for_class (void* klass); + public void install_action (string action_name, uint key_val, Clutter.ModifierType modifiers, owned Clutter.BindingActionFunc callback); + public void install_closure (string action_name, uint key_val, Clutter.ModifierType modifiers, GLib.Closure closure); + public void override_action (uint key_val, Clutter.ModifierType modifiers, owned GLib.Callback callback); + public void override_closure (uint key_val, Clutter.ModifierType modifiers, GLib.Closure closure); + public void remove_action (uint key_val, Clutter.ModifierType modifiers); + public void unblock_action (string action_name); + [NoAccessorMethod] + public string name { owned get; construct; } + } + [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_blur_effect_get_type ()")] + public class BlurEffect : Clutter.OffscreenEffect { + [CCode (has_construct_function = false, type = "ClutterEffect*")] + public BlurEffect (); + } + [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_box_get_type ()")] + public class Box : Clutter.Actor, Atk.Implementor, Clutter.Animatable, Clutter.Container, Clutter.Scriptable { + [CCode (has_construct_function = false, type = "ClutterActor*")] + [Deprecated (since = "1.10")] + public Box (Clutter.LayoutManager manager); + [Deprecated (since = "1.10")] + public Clutter.Color get_color (); + [Deprecated (since = "1.10")] + public unowned Clutter.LayoutManager get_layout_manager (); + [Deprecated (since = "1.10")] + public void pack (Clutter.Actor actor, ...); + [Deprecated (since = "1.10")] + public void pack_after (Clutter.Actor actor, Clutter.Actor? sibling, ...); + [Deprecated (since = "1.10")] + public void pack_at (Clutter.Actor actor, int position, ...); + [Deprecated (since = "1.10")] + public void pack_before (Clutter.Actor actor, Clutter.Actor? sibling, ...); + [Deprecated (since = "1.10")] + public void packv (Clutter.Actor actor, [CCode (array_length_cname = "n_properties", array_length_pos = 1.5, array_length_type = "guint")] string[] properties, [CCode (array_length_cname = "n_properties", array_length_pos = 1.5, array_length_type = "guint")] GLib.Value[] values); + [Deprecated (since = "1.10")] + public void set_color (Clutter.Color? color); + [Deprecated (since = "1.10")] + public void set_layout_manager (Clutter.LayoutManager manager); + [Deprecated (since = "1.10")] + public Clutter.Color color { get; set; } + [Deprecated (since = "1.10")] + [NoAccessorMethod] + public bool color_set { get; set; } + public Clutter.LayoutManager layout_manager { get; set; } + } + [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_box_layout_get_type ()")] + public class BoxLayout : Clutter.LayoutManager { + [CCode (has_construct_function = false, type = "ClutterLayoutManager*")] + public BoxLayout (); + [Deprecated (since = "1.12")] + public void get_alignment (Clutter.Actor actor, out Clutter.BoxAlignment x_align, out Clutter.BoxAlignment y_align); + [Deprecated (since = "1.12")] + public uint get_easing_duration (); + [Deprecated (since = "1.12")] + public ulong get_easing_mode (); + [Deprecated (since = "1.12")] + public bool get_expand (Clutter.Actor actor); + [Deprecated (since = "1.12")] + public void get_fill (Clutter.Actor actor, out bool x_fill, out bool y_fill); + public bool get_homogeneous (); + public Clutter.Orientation get_orientation (); + public bool get_pack_start (); + public uint get_spacing (); + [Deprecated (since = "1.12")] + public bool get_use_animations (); + [Deprecated (since = "1.12")] + public bool get_vertical (); + [Deprecated (since = "1.12")] + public void pack (Clutter.Actor actor, bool expand, bool x_fill, bool y_fill, Clutter.BoxAlignment x_align, Clutter.BoxAlignment y_align); + [Deprecated (since = "1.12")] + public void set_alignment (Clutter.Actor actor, Clutter.BoxAlignment x_align, Clutter.BoxAlignment y_align); + [Deprecated (since = "1.12")] + public void set_easing_duration (uint msecs); + [Deprecated (since = "1.12")] + public void set_easing_mode (ulong mode); + [Deprecated (since = "1.12")] + public void set_expand (Clutter.Actor actor, bool expand); + [Deprecated (since = "1.12")] + public void set_fill (Clutter.Actor actor, bool x_fill, bool y_fill); + public void set_homogeneous (bool homogeneous); + public void set_orientation (Clutter.Orientation orientation); + public void set_pack_start (bool pack_start); + public void set_spacing (uint spacing); + [Deprecated (since = "1.12")] + public void set_use_animations (bool animate); + [Deprecated (since = "1.12")] + public void set_vertical (bool vertical); + [Deprecated (since = "1.12")] + public uint easing_duration { get; set; } + [Deprecated (since = "1.12")] + public ulong easing_mode { get; set; } + public bool homogeneous { get; set; } + public Clutter.Orientation orientation { get; set; } + public bool pack_start { get; set; } + public uint spacing { get; set; } + [Deprecated (since = "1.12")] + public bool use_animations { get; set; } + [Deprecated (since = "1.12")] + public bool vertical { get; set; } + } + [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_brightness_contrast_effect_get_type ()")] + public class BrightnessContrastEffect : Clutter.OffscreenEffect { + [CCode (has_construct_function = false, type = "ClutterEffect*")] + public BrightnessContrastEffect (); + public void get_brightness (out float red, out float green, out float blue); + public void get_contrast (out float red, out float green, out float blue); + public void set_brightness (float brightness); + public void set_brightness_full (float red, float green, float blue); + public void set_contrast (float contrast); + public void set_contrast_full (float red, float green, float blue); + [NoAccessorMethod] + public Clutter.Color brightness { get; set; } + [NoAccessorMethod] + public Clutter.Color contrast { get; set; } + } + [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_cairo_texture_get_type ()")] + [Deprecated (since = "1.12")] + public class CairoTexture : Clutter.Texture, Atk.Implementor, Clutter.Animatable, Clutter.Container, Clutter.Scriptable { + [CCode (has_construct_function = false, type = "ClutterActor*")] + public CairoTexture (uint width, uint height); + public void clear (); + [Deprecated (since = "1.8")] + public Cairo.Context create (); + [Deprecated (since = "1.8")] + public Cairo.Context create_region (int x_offset, int y_offset, int width, int height); + public bool get_auto_resize (); + public void get_surface_size (out uint width, out uint height); + public void invalidate (); + public void invalidate_rectangle (Cairo.RectangleInt? rect); + public void set_auto_resize (bool value); + public void set_surface_size (uint width, uint height); + public bool auto_resize { get; set; } + [NoAccessorMethod] + public uint surface_height { get; set; } + [NoAccessorMethod] + public uint surface_width { get; set; } + public virtual signal Cairo.Surface create_surface (uint width, uint height); + public virtual signal bool draw (Cairo.Context cr); + } + [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_canvas_get_type ()")] + public class Canvas : GLib.Object, Clutter.Content { + [CCode (has_construct_function = false)] + protected Canvas (); + public int get_scale_factor (); + public static Clutter.Content @new (); + public void set_scale_factor (int scale); + public bool set_size (int width, int height); + [NoAccessorMethod] + public int height { get; set; } + public int scale_factor { get; set; } + [NoAccessorMethod] + public bool scale_factor_set { get; } + [NoAccessorMethod] + public int width { get; set; } + public virtual signal bool draw (Cairo.Context cr, int width, int height); + } + [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_child_meta_get_type ()")] + public abstract class ChildMeta : GLib.Object { + [CCode (has_construct_function = false)] + protected ChildMeta (); + public unowned Clutter.Actor get_actor (); + public unowned Clutter.Container get_container (); + public Clutter.Actor actor { get; construct; } + public Clutter.Container container { get; construct; } + } + [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_click_action_get_type ()")] + public class ClickAction : Clutter.Action { + [CCode (has_construct_function = false, type = "ClutterAction*")] + public ClickAction (); + public uint get_button (); + public void get_coords (out float press_x, out float press_y); + public Clutter.ModifierType get_state (); + public void release (); + [NoAccessorMethod] + public bool held { get; } + [NoAccessorMethod] + public int long_press_duration { get; set; } + [NoAccessorMethod] + public int long_press_threshold { get; set; } + [NoAccessorMethod] + public bool pressed { get; } + public virtual signal void clicked (Clutter.Actor actor); + public virtual signal bool long_press (Clutter.Actor actor, Clutter.LongPressState state); + } + [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_clip_node_get_type ()")] + public class ClipNode : Clutter.PaintNode { + [CCode (has_construct_function = false, type = "ClutterPaintNode*")] + public ClipNode (); + } + [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_clone_get_type ()")] + public class Clone : Clutter.Actor, Atk.Implementor, Clutter.Animatable, Clutter.Container, Clutter.Scriptable { + [CCode (has_construct_function = false, type = "ClutterActor*")] + public Clone (Clutter.Actor source); + public unowned Clutter.Actor get_source (); + public void set_source (Clutter.Actor? source); + public Clutter.Actor source { get; set construct; } + } + [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_color_node_get_type ()")] + public class ColorNode : Clutter.PipelineNode { + [CCode (has_construct_function = false, type = "ClutterPaintNode*")] + public ColorNode (Clutter.Color? color); + } + [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_colorize_effect_get_type ()")] + public class ColorizeEffect : Clutter.OffscreenEffect { + [CCode (has_construct_function = false, type = "ClutterEffect*")] + public ColorizeEffect (Clutter.Color tint); + public Clutter.Color get_tint (); + public void set_tint (Clutter.Color tint); + public Clutter.Color tint { get; set; } + } + [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_constraint_get_type ()")] + public abstract class Constraint : Clutter.ActorMeta { + [CCode (has_construct_function = false)] + protected Constraint (); + [NoWrapper] + public virtual void update_allocation (Clutter.Actor actor, Clutter.ActorBox allocation); + [NoWrapper] + public virtual void update_preferred_size (Clutter.Actor actor, Clutter.Orientation direction, float for_size, float minimum_size, float natural_size); + } + [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_deform_effect_get_type ()")] + public abstract class DeformEffect : Clutter.OffscreenEffect { + [CCode (has_construct_function = false)] + protected DeformEffect (); + [NoWrapper] + public virtual void deform_vertex (float width, float height, Cogl.TextureVertex vertex); + public unowned Cogl.Handle get_back_material (); + public void get_n_tiles (out uint x_tiles, out uint y_tiles); + public void invalidate (); + public void set_back_material (Cogl.Handle? material); + public void set_n_tiles (uint x_tiles, uint y_tiles); + [NoAccessorMethod] + public uint x_tiles { get; set; } + [NoAccessorMethod] + public uint y_tiles { get; set; } + } + [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_desaturate_effect_get_type ()")] + public class DesaturateEffect : Clutter.OffscreenEffect { + [CCode (has_construct_function = false, type = "ClutterEffect*")] + public DesaturateEffect (double factor); + public double get_factor (); + public void set_factor (double factor); + public double factor { get; set; } + } + [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_device_manager_get_type ()")] + public abstract class DeviceManager : GLib.Object { + [CCode (has_construct_function = false)] + protected DeviceManager (); + [NoWrapper] + public virtual void add_device (Clutter.InputDevice device); + public virtual unowned Clutter.InputDevice get_core_device (Clutter.InputDeviceType device_type); + public static unowned Clutter.DeviceManager get_default (); + public virtual unowned Clutter.InputDevice get_device (int device_id); + public GLib.SList list_devices (); + public unowned GLib.SList peek_devices (); + [NoWrapper] + public virtual void remove_device (Clutter.InputDevice device); + [NoWrapper] + public virtual void select_stage_events (Clutter.Stage stage); + [NoAccessorMethod] + public Clutter.Backend backend { owned get; construct; } + public signal void device_added (Clutter.InputDevice device); + public signal void device_removed (Clutter.InputDevice device); + } + [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_drag_action_get_type ()")] + public class DragAction : Clutter.Action { + [CCode (has_construct_function = false, type = "ClutterAction*")] + public DragAction (); + public bool get_drag_area (Clutter.Rect drag_area); + public Clutter.DragAxis get_drag_axis (); + public unowned Clutter.Actor get_drag_handle (); + public void get_drag_threshold (out uint x_threshold, out uint y_threshold); + public void get_motion_coords (out float motion_x, out float motion_y); + public void get_press_coords (out float press_x, out float press_y); + public void set_drag_area (Clutter.Rect? drag_area); + public void set_drag_axis (Clutter.DragAxis axis); + public void set_drag_handle (Clutter.Actor? handle); + public void set_drag_threshold (int x_threshold, int y_threshold); + [NoAccessorMethod] + public Clutter.Rect drag_area { owned get; set; } + [NoAccessorMethod] + public bool drag_area_set { get; } + public Clutter.DragAxis drag_axis { get; set; } + public Clutter.Actor drag_handle { get; set; } + [NoAccessorMethod] + public int x_drag_threshold { get; set; } + [NoAccessorMethod] + public int y_drag_threshold { get; set; } + public virtual signal void drag_begin (Clutter.Actor actor, float event_x, float event_y, Clutter.ModifierType modifiers); + public virtual signal void drag_end (Clutter.Actor actor, float event_x, float event_y, Clutter.ModifierType modifiers); + public virtual signal void drag_motion (Clutter.Actor actor, float delta_x, float delta_y); + public virtual signal bool drag_progress (Clutter.Actor actor, float delta_x, float delta_y); + } + [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_drop_action_get_type ()")] + public class DropAction : Clutter.Action { + [CCode (has_construct_function = false, type = "ClutterAction*")] + public DropAction (); + public virtual signal bool can_drop (Clutter.Actor actor, float event_x, float event_y); + public virtual signal void drop (Clutter.Actor actor, float event_x, float event_y); + public signal void drop_cancel (Clutter.Actor actor, float event_x, float event_y); + public virtual signal void over_in (Clutter.Actor actor); + public virtual signal void over_out (Clutter.Actor actor); + } + [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_effect_get_type ()")] + public abstract class Effect : Clutter.ActorMeta { + [CCode (has_construct_function = false)] + protected Effect (); + [NoWrapper] + public virtual bool get_paint_volume (Clutter.PaintVolume volume); + [NoWrapper] + public virtual void paint (Clutter.EffectPaintFlags flags); + [NoWrapper] + public virtual void pick (Clutter.EffectPaintFlags flags); + [NoWrapper] + public virtual void post_paint (); + [NoWrapper] + public virtual bool pre_paint (); + public void queue_repaint (); + } + [CCode (cheader_filename = "clutter/clutter.h", copy_function = "g_boxed_copy", free_function = "g_boxed_free", type_id = "clutter_event_get_type ()")] + [Compact] + public class Event { + public Clutter.AnyEvent any; + public Clutter.ButtonEvent button; + public Clutter.CrossingEvent crossing; + public Clutter.KeyEvent key; + public Clutter.MotionEvent motion; + public Clutter.ScrollEvent scroll; + public Clutter.StageStateEvent stage_state; + public Clutter.TouchEvent touch; + public Clutter.TouchpadPinchEvent touchpad_pinch; + public Clutter.TouchpadSwipeEvent touchpad_swipe; + public Clutter.EventType type; + [CCode (has_construct_function = false)] + public Event (Clutter.EventType type); + public static uint add_filter (Clutter.Stage? stage, [CCode (delegate_target_pos = 2.2, destroy_notify_pos = 2.1)] owned Clutter.EventFilterFunc func); + public Clutter.Event copy (); + public void free (); + public static Clutter.Event @get (); + public double get_angle (Clutter.Event target); + public double get_axes (out uint n_axes); + public uint32 get_button (); + public uint get_click_count (); + public void get_coords (out float x, out float y); + public unowned Clutter.InputDevice get_device (); + public int get_device_id (); + public Clutter.InputDeviceType get_device_type (); + public float get_distance (Clutter.Event target); + public unowned Clutter.EventSequence get_event_sequence (); + public Clutter.EventFlags get_flags (); + public void get_gesture_motion_delta (out double dx, out double dy); + public Clutter.TouchpadGesturePhase get_gesture_phase (); + public double get_gesture_pinch_angle_delta (); + public double get_gesture_pinch_scale (); + public uint get_gesture_swipe_finger_count (); + public uint16 get_key_code (); + public uint get_key_symbol (); + public unichar get_key_unicode (); + public void get_position (Clutter.Point position); + public unowned Clutter.Actor get_related (); + public void get_scroll_delta (out double dx, out double dy); + public Clutter.ScrollDirection get_scroll_direction (); + public unowned Clutter.Actor get_source (); + public unowned Clutter.InputDevice get_source_device (); + public unowned Clutter.Stage get_stage (); + public Clutter.ModifierType get_state (); + public void get_state_full (out Clutter.ModifierType button_state, out Clutter.ModifierType base_state, out Clutter.ModifierType latched_state, out Clutter.ModifierType locked_state, out Clutter.ModifierType effective_state); + public uint32 get_time (); + [CCode (cname = "clutter_event_type")] + public Clutter.EventType get_type (); + public bool has_control_modifier (); + public bool has_shift_modifier (); + public bool is_pointer_emulated (); + public static unowned Clutter.Event peek (); + public void put (); + public static void remove_filter (uint id); + public void set_button (uint32 button); + public void set_coords (float x, float y); + public void set_device (Clutter.InputDevice? device); + public void set_flags (Clutter.EventFlags flags); + public void set_key_code (uint16 key_code); + public void set_key_symbol (uint key_sym); + public void set_key_unicode (unichar key_unicode); + public void set_related (Clutter.Actor? actor); + public void set_scroll_delta (double dx, double dy); + public void set_scroll_direction (Clutter.ScrollDirection direction); + public void set_source (Clutter.Actor? actor); + public void set_source_device (Clutter.InputDevice? device); + public void set_stage (Clutter.Stage? stage); + public void set_state (Clutter.ModifierType state); + public void set_time (uint32 time_); + } + [CCode (cheader_filename = "clutter/clutter.h", copy_function = "g_boxed_copy", free_function = "g_boxed_free", type_id = "clutter_event_sequence_get_type ()")] + [Compact] + public class EventSequence { + } + [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_fixed_layout_get_type ()")] + public class FixedLayout : Clutter.LayoutManager { + [CCode (has_construct_function = false, type = "ClutterLayoutManager*")] + public FixedLayout (); + } + [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_flow_layout_get_type ()")] + public class FlowLayout : Clutter.LayoutManager { + [CCode (has_construct_function = false, type = "ClutterLayoutManager*")] + public FlowLayout (Clutter.FlowOrientation orientation); + public float get_column_spacing (); + public void get_column_width (out float min_width, out float max_width); + public bool get_homogeneous (); + public Clutter.FlowOrientation get_orientation (); + public void get_row_height (out float min_height, out float max_height); + public float get_row_spacing (); + public bool get_snap_to_grid (); + public void set_column_spacing (float spacing); + public void set_column_width (float min_width, float max_width); + public void set_homogeneous (bool homogeneous); + public void set_orientation (Clutter.FlowOrientation orientation); + public void set_row_height (float min_height, float max_height); + public void set_row_spacing (float spacing); + public void set_snap_to_grid (bool snap_to_grid); + public float column_spacing { get; set; } + public bool homogeneous { get; set; } + [NoAccessorMethod] + public float max_column_width { get; set; } + [NoAccessorMethod] + public float max_row_height { get; set; } + [NoAccessorMethod] + public float min_column_width { get; set; } + [NoAccessorMethod] + public float min_row_height { get; set; } + public Clutter.FlowOrientation orientation { get; set construct; } + public float row_spacing { get; set; } + public bool snap_to_grid { get; set; } + } + [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_gesture_action_get_type ()")] + public class GestureAction : Clutter.Action { + [CCode (has_construct_function = false, type = "ClutterAction*")] + public GestureAction (); + public void cancel (); + [NoWrapper] + public virtual bool gesture_prepare (Clutter.Actor actor); + public unowned Clutter.InputDevice get_device (uint point); + public unowned Clutter.Event get_last_event (uint point); + public void get_motion_coords (uint point, out float motion_x, out float motion_y); + public float get_motion_delta (uint point, out float delta_x, out float delta_y); + public uint get_n_current_points (); + public int get_n_touch_points (); + public void get_press_coords (uint point, out float press_x, out float press_y); + public void get_release_coords (uint point, out float release_x, out float release_y); + public unowned Clutter.EventSequence get_sequence (uint point); + public void get_threshold_trigger_distance (out float x, out float y); + public Clutter.GestureTriggerEdge get_threshold_trigger_edge (); + [Deprecated (since = "1.20")] + public Clutter.GestureTriggerEdge get_threshold_trigger_egde (); + public float get_velocity (uint point, out float velocity_x, out float velocity_y); + public void set_n_touch_points (int nb_points); + public void set_threshold_trigger_distance (float x, float y); + public void set_threshold_trigger_edge (Clutter.GestureTriggerEdge edge); + public int n_touch_points { get; set; } + [NoAccessorMethod] + public float threshold_trigger_distance_x { get; construct; } + [NoAccessorMethod] + public float threshold_trigger_distance_y { get; construct; } + public Clutter.GestureTriggerEdge threshold_trigger_edge { get; construct; } + public virtual signal bool gesture_begin (Clutter.Actor actor); + public virtual signal void gesture_cancel (Clutter.Actor actor); + public virtual signal void gesture_end (Clutter.Actor actor); + public virtual signal bool gesture_progress (Clutter.Actor actor); + } + [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_grid_layout_get_type ()")] + public class GridLayout : Clutter.LayoutManager { + [CCode (has_construct_function = false, type = "ClutterLayoutManager*")] + public GridLayout (); + public void attach (Clutter.Actor child, int left, int top, int width, int height); + public void attach_next_to (Clutter.Actor child, Clutter.Actor? sibling, Clutter.GridPosition side, int width, int height); + public unowned Clutter.Actor get_child_at (int left, int top); + public bool get_column_homogeneous (); + public uint get_column_spacing (); + public Clutter.Orientation get_orientation (); + public bool get_row_homogeneous (); + public uint get_row_spacing (); + public void insert_column (int position); + public void insert_next_to (Clutter.Actor sibling, Clutter.GridPosition side); + public void insert_row (int position); + public void set_column_homogeneous (bool homogeneous); + public void set_column_spacing (uint spacing); + public void set_orientation (Clutter.Orientation orientation); + public void set_row_homogeneous (bool homogeneous); + public void set_row_spacing (uint spacing); + public bool column_homogeneous { get; set; } + public uint column_spacing { get; set; } + public Clutter.Orientation orientation { get; set; } + public bool row_homogeneous { get; set; } + public uint row_spacing { get; set; } + } + [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_group_get_type ()")] + public class Group : Clutter.Actor, Atk.Implementor, Clutter.Animatable, Clutter.Container, Clutter.Scriptable { + [CCode (has_construct_function = false, type = "ClutterActor*")] + [Deprecated (since = "1.10")] + public Group (); + [Deprecated (since = "1.10")] + public int get_n_children (); + [Deprecated (since = "1.10")] + public unowned Clutter.Actor get_nth_child (int index_); + [Deprecated (since = "1.10")] + public void remove_all (); + } + [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_image_get_type ()")] + public class Image : GLib.Object, Clutter.Content { + [CCode (has_construct_function = false)] + protected Image (); + public static Clutter.Content @new (); + public bool set_area ([CCode (array_length = false)] uint8[] data, Cogl.PixelFormat pixel_format, Cairo.RectangleInt rect, uint row_stride) throws GLib.Error; + public bool set_bytes (GLib.Bytes data, Cogl.PixelFormat pixel_format, uint width, uint height, uint row_stride) throws GLib.Error; + public bool set_data ([CCode (array_length = false)] uint8[] data, Cogl.PixelFormat pixel_format, uint width, uint height, uint row_stride) throws GLib.Error; + } + [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_input_device_get_type ()")] + public class InputDevice : GLib.Object { + [CCode (has_construct_function = false)] + protected InputDevice (); + public unowned Clutter.InputDevice get_associated_device (); + public Clutter.InputAxis get_axis (uint index_); + public bool get_axis_value ([CCode (array_length = false)] double[] axes, Clutter.InputAxis axis, out double value); + public bool get_coords (Clutter.EventSequence? sequence, Clutter.Point point); + [Deprecated (since = "1.12")] + public void get_device_coords (out int x, out int y); + public int get_device_id (); + public Clutter.InputMode get_device_mode (); + public unowned string get_device_name (); + public Clutter.InputDeviceType get_device_type (); + public bool get_enabled (); + [CCode (cname = "clutter_get_input_device_for_id")] + [Deprecated (since = "1.10")] + public static unowned Clutter.InputDevice get_for_id (int id_); + public unowned Clutter.Actor get_grabbed_actor (); + public bool get_has_cursor (); + public bool get_key (uint index_, out uint keyval, out Clutter.ModifierType modifiers); + public Clutter.ModifierType get_modifier_state (); + public uint get_n_axes (); + public uint get_n_keys (); + public unowned Clutter.Actor get_pointer_actor (); + public unowned Clutter.Stage get_pointer_stage (); + public unowned string get_product_id (); + public GLib.List get_slave_devices (); + public unowned string get_vendor_id (); + public void grab (Clutter.Actor actor); + public bool keycode_to_evdev (uint hardware_keycode, uint evdev_keycode); + public unowned Clutter.Actor sequence_get_grabbed_actor (Clutter.EventSequence sequence); + public void sequence_grab (Clutter.EventSequence sequence, Clutter.Actor actor); + public void sequence_ungrab (Clutter.EventSequence sequence); + public void set_enabled (bool enabled); + public void set_key (uint index_, uint keyval, Clutter.ModifierType modifiers); + public void ungrab (); + public void update_from_event (Clutter.Event event, bool update_stage); + [NoAccessorMethod] + public Clutter.Backend backend { owned get; construct; } + [NoAccessorMethod] + public Clutter.DeviceManager device_manager { owned get; construct; } + public Clutter.InputMode device_mode { get; construct; } + public Clutter.InputDeviceType device_type { get; construct; } + public bool enabled { get; set; } + public bool has_cursor { get; construct; } + [NoAccessorMethod] + public int id { get; construct; } + public uint n_axes { get; } + [NoAccessorMethod] + public string name { owned get; construct; } + public string product_id { get; construct; } + public string vendor_id { get; construct; } + } + [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_interval_get_type ()")] + public class Interval : GLib.InitiallyUnowned, Clutter.Scriptable { + [CCode (has_construct_function = false)] + public Interval (GLib.Type gtype, ...); + public Clutter.Interval clone (); + public unowned GLib.Value? compute (double factor); + public virtual bool compute_value (double factor, out GLib.Value value); + public GLib.Value get_final_value (); + public GLib.Value get_initial_value (); + public void get_interval (...); + public GLib.Type get_value_type (); + public bool is_valid (); + public unowned GLib.Value? peek_final_value (); + public unowned GLib.Value? peek_initial_value (); + public static void register_progress_func (GLib.Type value_type, Clutter.ProgressFunc func); + public void set_final (...); + public void set_final_value (GLib.Value value); + public void set_initial (...); + public void set_initial_value (GLib.Value value); + public void set_interval (...); + public virtual bool validate (GLib.ParamSpec pspec); + [CCode (has_construct_function = false)] + public Interval.with_values (GLib.Type gtype, GLib.Value? initial, GLib.Value? final); + [NoAccessorMethod] + public GLib.Value final { owned get; set; } + [NoAccessorMethod] + public GLib.Value initial { owned get; set; } + public GLib.Type value_type { get; construct; } + } + [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_keyframe_transition_get_type ()")] + public class KeyframeTransition : Clutter.PropertyTransition, Clutter.Scriptable { + [CCode (has_construct_function = false, type = "ClutterTransition*")] + public KeyframeTransition (string property_name); + public void clear (); + public void get_key_frame (uint index_, out double key, out Clutter.AnimationMode mode, out GLib.Value value); + public uint get_n_key_frames (); + public void set_key_frame (uint index_, double key, Clutter.AnimationMode mode, GLib.Value value); + public void set_key_frames ([CCode (array_length_cname = "n_key_frames", array_length_pos = 0.5, array_length_type = "guint")] double[] key_frames); + public void set_modes ([CCode (array_length_cname = "n_modes", array_length_pos = 0.5, array_length_type = "guint")] Clutter.AnimationMode[] modes); + public void set_values ([CCode (array_length_cname = "n_values", array_length_pos = 0.5, array_length_type = "guint")] GLib.Value[] values); + } + [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_layout_manager_get_type ()")] + public abstract class LayoutManager : GLib.InitiallyUnowned { + [CCode (has_construct_function = false)] + protected LayoutManager (); + public virtual void allocate (Clutter.Container container, Clutter.ActorBox allocation, Clutter.AllocationFlags flags); + [Deprecated (since = "1.12")] + public virtual unowned Clutter.Alpha begin_animation (uint duration, ulong mode); + public void child_get (Clutter.Container container, Clutter.Actor actor, ...); + public void child_get_property (Clutter.Container container, Clutter.Actor actor, string property_name, GLib.Value value); + public void child_set (Clutter.Container container, Clutter.Actor actor, ...); + public void child_set_property (Clutter.Container container, Clutter.Actor actor, string property_name, GLib.Value value); + [NoWrapper] + public virtual unowned Clutter.LayoutMeta create_child_meta (Clutter.Container container, Clutter.Actor actor); + [Deprecated (since = "1.12")] + public virtual void end_animation (); + public unowned GLib.ParamSpec find_child_property (string name); + [Deprecated (since = "1.12")] + public virtual double get_animation_progress (); + public unowned Clutter.LayoutMeta get_child_meta (Clutter.Container container, Clutter.Actor actor); + [NoWrapper] + public virtual GLib.Type get_child_meta_type (); + public virtual void get_preferred_height (Clutter.Container container, float for_width, out float min_height_p, out float nat_height_p); + public virtual void get_preferred_width (Clutter.Container container, float for_height, out float min_width_p, out float nat_width_p); + [CCode (array_length_pos = 0.1, array_length_type = "guint")] + public GLib.ParamSpec[] list_child_properties (); + public virtual void set_container (Clutter.Container? container); + [HasEmitter] + public virtual signal void layout_changed (); + } + [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_layout_meta_get_type ()")] + public abstract class LayoutMeta : Clutter.ChildMeta { + [CCode (has_construct_function = false)] + protected LayoutMeta (); + public unowned Clutter.LayoutManager get_manager (); + public Clutter.LayoutManager manager { get; construct; } + } + [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_list_model_get_type ()")] + [Deprecated (since = "1.24")] + public class ListModel : Clutter.Model, Clutter.Scriptable { + [CCode (has_construct_function = false, type = "ClutterModel*")] + public ListModel (uint n_columns, ...); + [CCode (cname = "clutter_list_model_newv", has_construct_function = false, type = "ClutterModel*")] + public ListModel.newv ([CCode (array_length_cname = "n_columns", array_length_pos = 0.5, array_length_type = "guint")] GLib.Type[] types, [CCode (array_length_cname = "n_columns", array_length_pos = 0.5, array_length_type = "guint")] string[] names); + } + [CCode (cheader_filename = "clutter/clutter.h", copy_function = "g_boxed_copy", free_function = "g_boxed_free", type_id = "clutter_margin_get_type ()")] + [Compact] + public class Margin { + public float bottom; + public float left; + public float right; + public float top; + [CCode (has_construct_function = false)] + public Margin (); + public Clutter.Margin copy (); + public void free (); + } + [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_model_get_type ()")] + [Deprecated (since = "1.24")] + public abstract class Model : GLib.Object, Clutter.Scriptable { + [CCode (has_construct_function = false)] + protected Model (); + public void append (...); + public void appendv ([CCode (array_length_cname = "n_columns", array_length_pos = 0.5, array_length_type = "guint")] uint[] columns, [CCode (array_length_cname = "n_columns", array_length_pos = 0.5, array_length_type = "guint")] GLib.Value[] values); + public bool filter_iter (Clutter.ModelIter iter); + public bool filter_row (uint row); + public void @foreach (Clutter.ModelForeachFunc func); + public virtual unowned string get_column_name (uint column); + public virtual GLib.Type get_column_type (uint column); + public bool get_filter_set (); + public Clutter.ModelIter get_first_iter (); + public virtual Clutter.ModelIter get_iter_at_row (uint row); + public Clutter.ModelIter get_last_iter (); + public virtual uint get_n_columns (); + public virtual uint get_n_rows (); + public int get_sorting_column (); + public void insert (uint row, ...); + [NoWrapper] + public virtual unowned Clutter.ModelIter insert_row (int index_); + public void insert_value (uint row, uint column, GLib.Value value); + public void insertv (uint row, [CCode (array_length_cname = "n_columns", array_length_pos = 1.5, array_length_type = "guint")] uint[] columns, [CCode (array_length_cname = "n_columns", array_length_pos = 1.5, array_length_type = "guint")] GLib.Value[] values); + public void prepend (...); + public void prependv ([CCode (array_length_cname = "n_columns", array_length_pos = 0.5, array_length_type = "guint")] uint[] columns, [CCode (array_length_cname = "n_columns", array_length_pos = 0.5, array_length_type = "guint")] GLib.Value[] values); + public void remove (uint row); + [NoWrapper] + public virtual void remove_row (uint row); + public void resort (); + public void set_filter (owned Clutter.ModelFilterFunc? func); + public void set_names ([CCode (array_length_cname = "n_columns", array_length_pos = 0.5, array_length_type = "guint")] string[] names); + public void set_sort (int column, owned Clutter.ModelSortFunc? func); + public void set_sorting_column (int column); + public void set_types ([CCode (array_length_cname = "n_columns", array_length_pos = 0.5, array_length_type = "guint")] GLib.Type[] types); + public bool filter_set { get; } + public virtual signal void filter_changed (); + public virtual signal void row_added (Clutter.ModelIter iter); + public virtual signal void row_changed (Clutter.ModelIter iter); + public virtual signal void row_removed (Clutter.ModelIter iter); + public virtual signal void sort_changed (); + } + [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_model_iter_get_type ()")] + [Deprecated (since = "1.24")] + public abstract class ModelIter : GLib.Object { + [CCode (has_construct_function = false)] + protected ModelIter (); + public virtual Clutter.ModelIter copy (); + public void @get (...); + public virtual unowned Clutter.Model get_model (); + public virtual uint get_row (); + public virtual GLib.Value get_value (uint column); + public virtual bool is_first (); + public virtual bool is_last (); + public virtual unowned Clutter.ModelIter next (); + public virtual unowned Clutter.ModelIter prev (); + public void @set (...); + public virtual void set_value (uint column, GLib.Value value); + [NoAccessorMethod] + public Clutter.Model model { owned get; set; } + [NoAccessorMethod] + public uint row { get; set; } + } + [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_offscreen_effect_get_type ()")] + public abstract class OffscreenEffect : Clutter.Effect { + [CCode (has_construct_function = false)] + protected OffscreenEffect (); + public virtual Cogl.Handle create_texture (float width, float height); + public unowned Cogl.Material get_target (); + public bool get_target_rect (out unowned Clutter.Rect rect); + [Deprecated (since = "1.14")] + public bool get_target_size (out float width, out float height); + public unowned Cogl.Handle get_texture (); + public virtual void paint_target (); + } + [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_page_turn_effect_get_type ()")] + public class PageTurnEffect : Clutter.DeformEffect { + [CCode (has_construct_function = false, type = "ClutterEffect*")] + public PageTurnEffect (double period, double angle, float radius); + public double get_angle (); + public double get_period (); + public float get_radius (); + public void set_angle (double angle); + public void set_period (double period); + public void set_radius (float radius); + public double angle { get; set; } + public double period { get; set; } + public float radius { get; set; } + } + [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_paint_node_get_type ()")] + public abstract class PaintNode { + [CCode (has_construct_function = false)] + protected PaintNode (); + public void add_child (Clutter.PaintNode child); + public void add_rectangle (Clutter.ActorBox rect); + public void add_texture_rectangle (Clutter.ActorBox rect, float x_1, float y_1, float x_2, float y_2); + public Clutter.PaintNode @ref (); + public void set_name (string name); + public void unref (); + } + [CCode (cheader_filename = "clutter/clutter.h", copy_function = "g_boxed_copy", free_function = "g_boxed_free", type_id = "clutter_paint_volume_get_type ()")] + [Compact] + public class PaintVolume { + public Clutter.PaintVolume copy (); + public void free (); + public float get_depth (); + public float get_height (); + public Clutter.Vertex get_origin (); + public float get_width (); + public void set_depth (float depth); + public bool set_from_allocation (Clutter.Actor actor); + public void set_height (float height); + public void set_origin (Clutter.Vertex origin); + public void set_width (float width); + public void union (Clutter.PaintVolume another_pv); + public void union_box (Clutter.ActorBox box); + } + [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_pan_action_get_type ()")] + public class PanAction : Clutter.GestureAction { + [CCode (has_construct_function = false, type = "ClutterAction*")] + public PanAction (); + public double get_acceleration_factor (); + public float get_constrained_motion_delta (uint point, out float delta_x, out float delta_y); + public double get_deceleration (); + public bool get_interpolate (); + public void get_interpolated_coords (out float interpolated_x, out float interpolated_y); + public float get_interpolated_delta (out float delta_x, out float delta_y); + public void get_motion_coords (uint point, out float motion_x, out float motion_y); + public float get_motion_delta (uint point, out float delta_x, out float delta_y); + public Clutter.PanAxis get_pan_axis (); + public void set_acceleration_factor (double factor); + public void set_deceleration (double rate); + public void set_interpolate (bool should_interpolate); + public void set_pan_axis (Clutter.PanAxis axis); + public double acceleration_factor { get; set; } + public double deceleration { get; set; } + public bool interpolate { get; set; } + public Clutter.PanAxis pan_axis { get; set; } + public virtual signal bool pan (Clutter.Actor actor, bool is_interpolated); + public virtual signal void pan_stopped (Clutter.Actor actor); + } + [CCode (cheader_filename = "clutter/clutter.h", lower_case_csuffix = "param_units", type_id = "clutter_param_units_get_type ()")] + public class ParamSpecUnit : GLib.ParamSpec { + [CCode (has_construct_function = false)] + protected ParamSpecUnit (); + } + [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_path_get_type ()")] + public class Path : GLib.InitiallyUnowned { + [CCode (has_construct_function = false)] + public Path (); + public void add_cairo_path (Cairo.Path cpath); + public void add_close (); + public void add_curve_to (int x_1, int y_1, int x_2, int y_2, int x_3, int y_3); + public void add_line_to (int x, int y); + public void add_move_to (int x, int y); + public void add_node (Clutter.PathNode node); + public void add_rel_curve_to (int x_1, int y_1, int x_2, int y_2, int x_3, int y_3); + public void add_rel_line_to (int x, int y); + public void add_rel_move_to (int x, int y); + public bool add_string (string str); + public void clear (); + public void @foreach (Clutter.PathCallback callback); + public string get_description (); + public uint get_length (); + public uint get_n_nodes (); + public Clutter.PathNode get_node (uint index_); + public GLib.SList get_nodes (); + public uint get_position (double progress, out Clutter.Knot position); + public void insert_node (int index_, Clutter.PathNode node); + public void remove_node (uint index_); + public void replace_node (uint index_, Clutter.PathNode node); + public bool set_description (string str); + public void to_cairo_path (Cairo.Context cr); + [CCode (has_construct_function = false)] + public Path.with_description (string desc); + [NoAccessorMethod] + public string description { owned get; set; } + public uint length { get; } + } + [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_path_constraint_get_type ()")] + public class PathConstraint : Clutter.Constraint { + [CCode (has_construct_function = false, type = "ClutterConstraint*")] + public PathConstraint (Clutter.Path? path, float offset); + public float get_offset (); + public unowned Clutter.Path get_path (); + public void set_offset (float offset); + public void set_path (Clutter.Path? path); + public float offset { get; set; } + public Clutter.Path path { get; set; } + public signal void node_reached (Clutter.Actor actor, uint index); + } + [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_pipeline_node_get_type ()")] + public class PipelineNode : Clutter.PaintNode { + [CCode (has_construct_function = false)] + protected PipelineNode (); + } + [CCode (cheader_filename = "clutter/clutter.h", copy_function = "g_boxed_copy", free_function = "g_boxed_free", type_id = "clutter_point_get_type ()")] + [Compact] + public class Point { + public float x; + public float y; + public static Clutter.Point alloc (); + public Clutter.Point copy (); + public float distance (Clutter.Point b, out float x_distance, out float y_distance); + public bool equals (Clutter.Point b); + public void free (); + public unowned Clutter.Point init (float x, float y); + public static unowned Clutter.Point zero (); + } + [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_property_transition_get_type ()")] + public class PropertyTransition : Clutter.Transition, Clutter.Scriptable { + [CCode (has_construct_function = false, type = "ClutterTransition*")] + public PropertyTransition (string? property_name); + public unowned string get_property_name (); + public void set_property_name (string? property_name); + public string property_name { get; set; } + } + [CCode (cheader_filename = "clutter/clutter.h", copy_function = "g_boxed_copy", free_function = "g_boxed_free", type_id = "clutter_rect_get_type ()")] + [Compact] + public class Rect { + public weak Clutter.Point origin; + public weak Clutter.Size size; + public static Clutter.Rect alloc (); + public void clamp_to_pixel (); + public bool contains_point (Clutter.Point point); + public bool contains_rect (Clutter.Rect b); + public Clutter.Rect copy (); + public bool equals (Clutter.Rect b); + public void free (); + public void get_center (Clutter.Point center); + public float get_height (); + public float get_width (); + public float get_x (); + public float get_y (); + public unowned Clutter.Rect init (float x, float y, float width, float height); + public void inset (float d_x, float d_y); + public bool intersection (Clutter.Rect b, Clutter.Rect? res); + public Clutter.Rect normalize (); + public void offset (float d_x, float d_y); + public void union (Clutter.Rect b, Clutter.Rect res); + public static unowned Clutter.Rect zero (); + } + [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_rectangle_get_type ()")] + public class Rectangle : Clutter.Actor, Atk.Implementor, Clutter.Animatable, Clutter.Container, Clutter.Scriptable { + [CCode (has_construct_function = false, type = "ClutterActor*")] + [Deprecated (since = "1.10")] + public Rectangle (); + [Deprecated (since = "1.10")] + public Clutter.Color get_border_color (); + [Deprecated (since = "1.10")] + public uint get_border_width (); + [Deprecated (since = "1.10")] + public Clutter.Color get_color (); + [Deprecated (since = "1.10")] + public void set_border_color (Clutter.Color color); + [Deprecated (since = "1.10")] + public void set_border_width (uint width); + [Deprecated (since = "1.10")] + public void set_color (Clutter.Color color); + [CCode (has_construct_function = false, type = "ClutterActor*")] + [Deprecated (since = "1.10")] + public Rectangle.with_color (Clutter.Color color); + public Clutter.Color border_color { get; set; } + public uint border_width { get; set; } + public Clutter.Color color { get; set; } + [NoAccessorMethod] + public bool has_border { get; set; } + } + [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_rotate_action_get_type ()")] + public class RotateAction : Clutter.GestureAction { + [CCode (has_construct_function = false, type = "ClutterAction*")] + public RotateAction (); + public virtual signal bool rotate (Clutter.Actor actor, double angle); + } + [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_score_get_type ()")] + public class Score : GLib.Object { + [CCode (has_construct_function = false)] + [Deprecated (since = "1.8")] + public Score (); + [Deprecated (since = "1.8")] + public ulong append (Clutter.Timeline? parent, Clutter.Timeline timeline); + [Deprecated (since = "1.8")] + public ulong append_at_marker (Clutter.Timeline parent, string marker_name, Clutter.Timeline timeline); + [Deprecated (since = "1.8")] + public bool get_loop (); + [Deprecated (since = "1.8")] + public unowned Clutter.Timeline get_timeline (ulong id_); + [Deprecated (since = "1.8")] + public bool is_playing (); + [Deprecated (since = "1.8")] + public GLib.SList list_timelines (); + [Deprecated (since = "1.8")] + public void pause (); + [Deprecated (since = "1.8")] + public void remove (ulong id_); + [Deprecated (since = "1.8")] + public void remove_all (); + [Deprecated (since = "1.8")] + public void rewind (); + [Deprecated (since = "1.8")] + public void set_loop (bool loop); + [Deprecated (since = "1.8")] + public void start (); + [Deprecated (since = "1.8")] + public void stop (); + [Deprecated (since = "1.8")] + public bool loop { get; set; } + [Deprecated (since = "1.8")] + public virtual signal void completed (); + [Deprecated (since = "1.8")] + public virtual signal void paused (); + [Deprecated (since = "1.8")] + public virtual signal void started (); + [Deprecated (since = "1.8")] + public virtual signal void timeline_completed (Clutter.Timeline timeline); + [Deprecated (since = "1.8")] + public virtual signal void timeline_started (Clutter.Timeline timeline); + } + [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_script_get_type ()")] + public class Script : GLib.Object { + [CCode (has_construct_function = false)] + public Script (); + public void add_search_paths ([CCode (array_length_cname = "n_paths", array_length_pos = 1.1, array_length_type = "gsize")] string[] paths); + [Deprecated (since = "1.12")] + public void add_states (string? name, Clutter.State state); + public void connect_signals (void* user_data); + public void connect_signals_full (Clutter.ScriptConnectFunc func); + public void ensure_objects (); + public unowned GLib.Object get_object (string name); + public int get_objects (...); + [Deprecated (since = "1.12")] + public unowned Clutter.State get_states (string? name); + public unowned string get_translation_domain (); + public virtual GLib.Type get_type_from_name (string type_name); + public GLib.List list_objects (); + public uint load_from_data (string data, ssize_t length) throws GLib.Error; + public uint load_from_file (string filename) throws GLib.Error; + public uint load_from_resource (string resource_path) throws GLib.Error; + public string lookup_filename (string filename); + public void set_translation_domain (string? domain); + public void unmerge_objects (uint merge_id); + [NoAccessorMethod] + public string filename { owned get; } + [NoAccessorMethod] + public bool filename_set { get; } + public string translation_domain { get; set; } + } + [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_scroll_actor_get_type ()")] + public class ScrollActor : Clutter.Actor, Atk.Implementor, Clutter.Animatable, Clutter.Container, Clutter.Scriptable { + [CCode (has_construct_function = false, type = "ClutterActor*")] + public ScrollActor (); + public Clutter.ScrollMode get_scroll_mode (); + public void scroll_to_point (Clutter.Point point); + public void scroll_to_rect (Clutter.Rect rect); + public void set_scroll_mode (Clutter.ScrollMode mode); + public Clutter.ScrollMode scroll_mode { get; set; } + } + [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_settings_get_type ()")] + public class Settings : GLib.Object { + [CCode (has_construct_function = false)] + protected Settings (); + public static unowned Clutter.Settings get_default (); + [Deprecated (since = "1.10")] + public Clutter.Backend backend { construct; } + [NoAccessorMethod] + public int dnd_drag_threshold { get; set; } + [NoAccessorMethod] + public int double_click_distance { get; set; } + [NoAccessorMethod] + public int double_click_time { get; set; } + [NoAccessorMethod] + public int font_antialias { get; set; } + [NoAccessorMethod] + public int font_dpi { get; set; } + [NoAccessorMethod] + public string font_hint_style { owned get; set; } + [NoAccessorMethod] + public int font_hinting { get; set; } + [NoAccessorMethod] + public string font_name { owned get; set; } + [NoAccessorMethod] + public string font_subpixel_order { owned get; set; } + [NoAccessorMethod] + public uint fontconfig_timestamp { set; } + [NoAccessorMethod] + public int long_press_duration { get; set; } + [NoAccessorMethod] + public uint password_hint_time { get; set; } + [NoAccessorMethod] + public int unscaled_font_dpi { set; } + [NoAccessorMethod] + public int window_scaling_factor { get; set; } + } + [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_shader_get_type ()")] + [Deprecated (since = "1.8")] + public class Shader : GLib.Object { + [CCode (has_construct_function = false)] + public Shader (); + public bool compile () throws GLib.Error; + public unowned Cogl.Handle get_cogl_fragment_shader (); + public unowned Cogl.Handle get_cogl_program (); + public unowned Cogl.Handle get_cogl_vertex_shader (); + public unowned string get_fragment_source (); + public bool get_is_enabled (); + public unowned string get_vertex_source (); + public bool is_compiled (); + public void release (); + public void set_fragment_source (string data, ssize_t length); + public void set_is_enabled (bool enabled); + public void set_uniform (string name, GLib.Value value); + public void set_vertex_source (string data, ssize_t length); + [NoAccessorMethod] + public bool compiled { get; } + [NoAccessorMethod] + public bool enabled { get; set; } + [NoAccessorMethod] + public string fragment_source { owned get; set; } + [NoAccessorMethod] + public string vertex_source { owned get; set; } + } + [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_shader_effect_get_type ()")] + public class ShaderEffect : Clutter.OffscreenEffect { + [CCode (has_construct_function = false, type = "ClutterEffect*")] + public ShaderEffect (Clutter.ShaderType shader_type); + public unowned Cogl.Handle get_program (); + public unowned Cogl.Handle get_shader (); + [NoWrapper] + public virtual string get_static_shader_source (); + public bool set_shader_source (string source); + public void set_uniform_value (string name, GLib.Value value); + public Clutter.ShaderType shader_type { construct; } + } + [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_shader_float_get_type ()")] + public class ShaderFloat { + [CCode (has_construct_function = false)] + protected ShaderFloat (); + } + [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_shader_int_get_type ()")] + public class ShaderInt { + [CCode (has_construct_function = false)] + protected ShaderInt (); + } + [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_shader_matrix_get_type ()")] + public class ShaderMatrix { + [CCode (has_construct_function = false)] + protected ShaderMatrix (); + } + [CCode (cheader_filename = "clutter/clutter.h", copy_function = "g_boxed_copy", free_function = "g_boxed_free", type_id = "clutter_size_get_type ()")] + [Compact] + public class Size { + public float height; + public float width; + public static Clutter.Size alloc (); + public Clutter.Size copy (); + public bool equals (Clutter.Size b); + public void free (); + public unowned Clutter.Size init (float width, float height); + } + [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_snap_constraint_get_type ()")] + public class SnapConstraint : Clutter.Constraint { + [CCode (has_construct_function = false, type = "ClutterConstraint*")] + public SnapConstraint (Clutter.Actor? source, Clutter.SnapEdge from_edge, Clutter.SnapEdge to_edge, float offset); + public void get_edges (out Clutter.SnapEdge from_edge, out Clutter.SnapEdge to_edge); + public float get_offset (); + public unowned Clutter.Actor get_source (); + public void set_edges (Clutter.SnapEdge from_edge, Clutter.SnapEdge to_edge); + public void set_offset (float offset); + public void set_source (Clutter.Actor? source); + [NoAccessorMethod] + public Clutter.SnapEdge from_edge { get; set construct; } + public float offset { get; set construct; } + public Clutter.Actor source { get; set construct; } + [NoAccessorMethod] + public Clutter.SnapEdge to_edge { get; set construct; } + } + [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_stage_get_type ()")] + public class Stage : Clutter.Group, Atk.Implementor, Clutter.Animatable, Clutter.Container, Clutter.Scriptable, Atk.Implementor, Clutter.Animatable, Clutter.Container, Clutter.Scriptable { + [CCode (has_construct_function = false, type = "ClutterActor*")] + public Stage (); + [CCode (cname = "clutter_stage_event")] + public bool emit_event (Clutter.Event event); + public void ensure_current (); + public void ensure_redraw (); + public void ensure_viewport (); + public bool get_accept_focus (); + public unowned Clutter.Actor get_actor_at_pos (Clutter.PickMode pick_mode, int x, int y); + [Deprecated (since = "1.10")] + public Clutter.Color get_color (); + [Deprecated (since = "1.10")] + public static unowned Clutter.Stage get_default (); + [Deprecated (since = "1.10")] + public Clutter.Fog get_fog (); + public bool get_fullscreen (); + public unowned Clutter.Actor get_key_focus (); + public void get_minimum_size (out uint width, out uint height); + public bool get_motion_events_enabled (); + public bool get_no_clear_hint (); + public Clutter.Perspective get_perspective (); + public Cairo.RectangleInt get_redraw_clip_bounds (); + public bool get_throttle_motion_events (); + public unowned string get_title (); + public bool get_use_alpha (); + [Deprecated (since = "1.10")] + public bool get_use_fog (); + public bool get_user_resizable (); + public void hide_cursor (); + [Deprecated (since = "1.10")] + public bool is_default (); + [Deprecated (since = "1.10")] + public void queue_redraw (); + [CCode (array_length = false)] + public uint8[] read_pixels (int x, int y, int width = -1, int height = -1); + [CCode (cname = "clutter_redraw")] + public void redraw (); + public void set_accept_focus (bool accept_focus); + [Deprecated (since = "1.10")] + public void set_color (Clutter.Color color); + [Deprecated (since = "1.10")] + public void set_fog (Clutter.Fog fog); + public void set_fullscreen (bool fullscreen); + public void set_key_focus (Clutter.Actor? actor); + public void set_minimum_size (uint width, uint height); + public void set_motion_events_enabled (bool enabled); + public void set_no_clear_hint (bool no_clear); + public void set_perspective (Clutter.Perspective perspective); + public void set_throttle_motion_events (bool throttle); + public void set_title (string title); + public void set_use_alpha (bool use_alpha); + [Deprecated (since = "1.10")] + public void set_use_fog (bool fog); + public void set_user_resizable (bool resizable); + public void show_cursor (); + public bool accept_focus { get; set; } + [Deprecated (since = "1.10")] + public Clutter.Color color { get; set; } + [NoAccessorMethod] + public bool cursor_visible { get; set; } + [Deprecated (since = "1.10")] + public Clutter.Fog fog { get; set; } + [NoAccessorMethod] + public bool fullscreen_set { get; } + public Clutter.Actor key_focus { get; set; } + public bool no_clear_hint { get; set; } + [Deprecated (since = "1.10")] + [NoAccessorMethod] + public bool offscreen { get; set; } + public Clutter.Perspective perspective { get; set; } + public string title { get; set; } + public bool use_alpha { get; set; } + [Deprecated (since = "1.10")] + public bool use_fog { get; set; } + public bool user_resizable { get; set; } + public virtual signal void activate (); + public signal void after_paint (); + public virtual signal void deactivate (); + public virtual signal bool delete_event (Clutter.Event event); + public virtual signal void fullscreen (); + public virtual signal void unfullscreen (); + } + [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_stage_manager_get_type ()")] + public class StageManager : GLib.Object { + [CCode (has_construct_function = false)] + protected StageManager (); + public static unowned Clutter.StageManager get_default (); + public unowned Clutter.Stage get_default_stage (); + public GLib.SList list_stages (); + public unowned GLib.SList peek_stages (); + [Deprecated (since = "1.2")] + public void set_default_stage (Clutter.Stage stage); + public Clutter.Stage default_stage { get; } + public virtual signal void stage_added (Clutter.Stage stage); + public virtual signal void stage_removed (Clutter.Stage stage); + } + [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_state_get_type ()")] + public class State : GLib.Object, Clutter.Scriptable { + [CCode (has_construct_function = false)] + [Deprecated (since = "1.12")] + public State (); + [Deprecated (since = "1.12")] + public unowned Clutter.Animator get_animator (string source_state_name, string target_state_name); + [Deprecated (since = "1.12")] + public uint get_duration (string? source_state_name, string? target_state_name); + [Deprecated (since = "1.12")] + public GLib.List get_keys (string? source_state_name, string? target_state_name, GLib.Object? object, string? property_name); + [Deprecated (since = "1.12")] + public unowned string get_state (); + [Deprecated (since = "1.12")] + public GLib.List get_states (); + [Deprecated (since = "1.12")] + public unowned Clutter.Timeline get_timeline (); + [Deprecated (since = "1.12")] + public void remove_key (string? source_state_name, string? target_state_name, GLib.Object? object, string? property_name); + [Deprecated (since = "1.12")] + public void set_animator (string source_state_name, string target_state_name, Clutter.Animator? animator); + [Deprecated (since = "1.12")] + public void set_duration (string? source_state_name, string? target_state_name, uint duration); + [Deprecated (since = "1.12")] + public unowned Clutter.State set_key (string? source_state_name, string target_state_name, GLib.Object object, string property_name, uint mode, GLib.Value value, double pre_delay, double post_delay); + [Deprecated (since = "1.12")] + public unowned Clutter.Timeline set_state (string target_state_name); + [Deprecated (since = "1.12")] + public unowned Clutter.Timeline warp_to_state (string target_state_name); + [Deprecated (since = "1.12")] + [NoAccessorMethod] + public uint duration { get; set; } + [Deprecated (since = "1.12")] + [NoAccessorMethod] + public string state { owned get; set; } + [Deprecated (since = "1.12")] + public virtual signal void completed (); + } + [CCode (cheader_filename = "clutter/clutter.h", copy_function = "g_boxed_copy", free_function = "g_boxed_free", type_id = "clutter_state_key_get_type ()")] + [Compact] + public class StateKey { + [Deprecated (since = "1.12")] + public ulong get_mode (); + [Deprecated (since = "1.12")] + public unowned GLib.Object get_object (); + [Deprecated (since = "1.12")] + public double get_post_delay (); + [Deprecated (since = "1.12")] + public double get_pre_delay (); + [Deprecated (since = "1.12")] + public unowned string get_property_name (); + [Deprecated (since = "1.12")] + public GLib.Type get_property_type (); + [Deprecated (since = "1.12")] + public unowned string get_source_state_name (); + [Deprecated (since = "1.12")] + public unowned string get_target_state_name (); + [Deprecated (since = "1.12")] + public bool get_value (GLib.Value value); + } + [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_swipe_action_get_type ()")] + public class SwipeAction : Clutter.GestureAction { + [CCode (has_construct_function = false, type = "ClutterAction*")] + public SwipeAction (); + [Deprecated (since = "1.14")] + public virtual signal void swept (Clutter.Actor actor, Clutter.SwipeDirection direction); + public virtual signal bool swipe (Clutter.Actor actor, Clutter.SwipeDirection direction); + } + [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_table_layout_get_type ()")] + [Deprecated (since = "1.18")] + public class TableLayout : Clutter.LayoutManager { + [CCode (has_construct_function = false, type = "ClutterLayoutManager*")] + public TableLayout (); + [Deprecated (since = "1.12")] + public void get_alignment (Clutter.Actor actor, out Clutter.TableAlignment x_align, out Clutter.TableAlignment y_align); + public int get_column_count (); + public uint get_column_spacing (); + [Deprecated (since = "1.12")] + public uint get_easing_duration (); + [Deprecated (since = "1.12")] + public ulong get_easing_mode (); + [Deprecated (since = "1.12")] + public void get_expand (Clutter.Actor actor, out bool x_expand, out bool y_expand); + [Deprecated (since = "1.12")] + public void get_fill (Clutter.Actor actor, out bool x_fill, out bool y_fill); + public int get_row_count (); + public uint get_row_spacing (); + public void get_span (Clutter.Actor actor, out int column_span, out int row_span); + [Deprecated (since = "1.12")] + public bool get_use_animations (); + public void pack (Clutter.Actor actor, int column, int row); + [Deprecated (since = "1.12")] + public void set_alignment (Clutter.Actor actor, Clutter.TableAlignment x_align, Clutter.TableAlignment y_align); + public void set_column_spacing (uint spacing); + [Deprecated (since = "1.12")] + public void set_easing_duration (uint msecs); + [Deprecated (since = "1.12")] + public void set_easing_mode (ulong mode); + [Deprecated (since = "1.12")] + public void set_expand (Clutter.Actor actor, bool x_expand, bool y_expand); + [Deprecated (since = "1.12")] + public void set_fill (Clutter.Actor actor, bool x_fill, bool y_fill); + public void set_row_spacing (uint spacing); + public void set_span (Clutter.Actor actor, int column_span, int row_span); + [Deprecated (since = "1.12")] + public void set_use_animations (bool animate); + public uint column_spacing { get; set; } + [Deprecated (since = "1.12")] + public uint easing_duration { get; set; } + [Deprecated (since = "1.12")] + public ulong easing_mode { get; set; } + public uint row_spacing { get; set; } + [Deprecated (since = "1.12")] + public bool use_animations { get; set; } + } + [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_tap_action_get_type ()")] + public class TapAction : Clutter.GestureAction { + [CCode (has_construct_function = false, type = "ClutterAction*")] + public TapAction (); + public virtual signal void tap (Clutter.Actor actor); + } + [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_text_get_type ()")] + public class Text : Clutter.Actor, Atk.Implementor, Clutter.Animatable, Clutter.Container, Clutter.Scriptable { + [CCode (has_construct_function = false, type = "ClutterActor*")] + public Text (); + public int coords_to_position (float x, float y); + public void delete_chars (uint n_chars); + public bool delete_selection (); + [CCode (has_construct_function = false, type = "ClutterActor*")] + public Text.full (string font_name, string text, Clutter.Color color); + public bool get_activatable (); + public unowned Pango.AttrList get_attributes (); + public unowned Clutter.TextBuffer get_buffer (); + public string get_chars (ssize_t start_pos, ssize_t end_pos); + public Clutter.Color get_color (); + public Clutter.Color get_cursor_color (); + public int get_cursor_position (); + public void get_cursor_rect (out unowned Clutter.Rect rect); + public uint get_cursor_size (); + public bool get_cursor_visible (); + public bool get_editable (); + public Pango.EllipsizeMode get_ellipsize (); + public Pango.FontDescription get_font_description (); + public unowned string get_font_name (); + public bool get_justify (); + public unowned Pango.Layout get_layout (); + public void get_layout_offsets (out int x, out int y); + public Pango.Alignment get_line_alignment (); + public bool get_line_wrap (); + public Pango.WrapMode get_line_wrap_mode (); + public int get_max_length (); + public unichar get_password_char (); + public bool get_selectable (); + public Clutter.Color get_selected_text_color (); + public string get_selection (); + public int get_selection_bound (); + public Clutter.Color get_selection_color (); + public bool get_single_line_mode (); + public unowned string get_text (); + public bool get_use_markup (); + public void insert_text (string text, ssize_t position); + public void insert_unichar (unichar wc); + public bool position_to_coords (int position, out float x, out float y, out float line_height = null); + public void set_activatable (bool activatable); + public void set_attributes (Pango.AttrList? attrs); + public void set_buffer (Clutter.TextBuffer buffer); + public void set_color (Clutter.Color color); + public void set_cursor_color (Clutter.Color? color); + public void set_cursor_position (int position); + public void set_cursor_size (int size); + public void set_cursor_visible (bool cursor_visible); + public void set_editable (bool editable); + public void set_ellipsize (Pango.EllipsizeMode mode); + public void set_font_description (Pango.FontDescription font_desc); + public void set_font_name (string? font_name); + public void set_justify (bool justify); + public void set_line_alignment (Pango.Alignment alignment); + public void set_line_wrap (bool line_wrap); + public void set_line_wrap_mode (Pango.WrapMode wrap_mode); + public void set_markup (string? markup); + public void set_max_length (int max); + public void set_password_char (unichar wc); + public void set_preedit_string (string? preedit_str, Pango.AttrList? preedit_attrs, uint cursor_pos); + public void set_selectable (bool selectable); + public void set_selected_text_color (Clutter.Color? color); + public void set_selection (ssize_t start_pos, ssize_t end_pos); + public void set_selection_bound (int selection_bound); + public void set_selection_color (Clutter.Color? color); + public void set_single_line_mode (bool single_line); + public void set_text (string? text); + public void set_use_markup (bool setting); + [CCode (cname = "clutter_text_activate")] + public bool try_activate (); + [CCode (has_construct_function = false, type = "ClutterActor*")] + public Text.with_buffer (Clutter.TextBuffer buffer); + [CCode (has_construct_function = false, type = "ClutterActor*")] + public Text.with_text (string? font_name, string text); + public bool activatable { get; set; } + public Pango.AttrList attributes { get; set; } + public Clutter.TextBuffer buffer { get; set; } + public Clutter.Color color { get; set; } + public Clutter.Color cursor_color { get; set; } + [NoAccessorMethod] + public bool cursor_color_set { get; } + public int cursor_position { get; set; } + public int cursor_size { get; set; } + public bool cursor_visible { get; set; } + public bool editable { get; set; } + public Pango.EllipsizeMode ellipsize { get; set; } + public Pango.FontDescription font_description { owned get; set; } + public string font_name { get; set; } + public bool justify { get; set; } + public Pango.Alignment line_alignment { get; set; } + public bool line_wrap { get; set; } + public Pango.WrapMode line_wrap_mode { get; set; } + public int max_length { get; set; } + public uint password_char { get; set; } + [Deprecated (since = "1.12")] + [NoAccessorMethod] + public int position { get; set; } + public bool selectable { get; set; } + public Clutter.Color selected_text_color { get; set; } + [NoAccessorMethod] + public bool selected_text_color_set { get; } + public int selection_bound { get; set; } + public Clutter.Color selection_color { get; set; } + [NoAccessorMethod] + public bool selection_color_set { get; } + public bool single_line_mode { get; set; } + public string text { get; set; } + public bool use_markup { get; set; } + public virtual signal void activate (); + public virtual signal void cursor_changed (); + [Deprecated (since = "1.16")] + public virtual signal void cursor_event (Clutter.Geometry geometry); + [HasEmitter] + public signal void delete_text (int start_pos, int end_pos); + public virtual signal void text_changed (); + } + [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_text_buffer_get_type ()")] + public class TextBuffer : GLib.Object { + [CCode (has_construct_function = false)] + public TextBuffer (); + public virtual uint delete_text (uint position, uint n_chars); + public void emit_deleted_text (uint position, uint n_chars); + public void emit_inserted_text (uint position, string chars, uint n_chars); + public size_t get_bytes (); + public virtual uint get_length (); + public int get_max_length (); + public unowned string get_text (); + [CCode (vfunc_name = "get_text")] + [NoWrapper] + public virtual unowned string get_text_with_length (size_t n_bytes); + public virtual uint insert_text (uint position, string chars, uint n_chars); + public void set_max_length (int max_length); + public void set_text (string chars, int n_chars); + [CCode (has_construct_function = false)] + public TextBuffer.with_text (string? text, ssize_t text_len); + public uint length { get; } + public int max_length { get; set; } + public string text { get; } + public virtual signal void deleted_text (uint position, uint n_chars); + public virtual signal void inserted_text (uint position, string chars, uint n_chars); + } + [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_text_node_get_type ()")] + public class TextNode : Clutter.PaintNode { + [CCode (has_construct_function = false, type = "ClutterPaintNode*")] + public TextNode (Pango.Layout? layout, Clutter.Color? color); + } + [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_texture_get_type ()")] + public class Texture : Clutter.Actor, Atk.Implementor, Clutter.Animatable, Clutter.Scriptable, Atk.Implementor, Clutter.Animatable, Clutter.Container, Clutter.Scriptable { + [CCode (has_construct_function = false, type = "ClutterActor*")] + [Deprecated (since = "1.12")] + public Texture (); + [CCode (has_construct_function = false, type = "ClutterActor*")] + [Deprecated (since = "1.8")] + public Texture.from_actor (Clutter.Actor actor); + [CCode (has_construct_function = false, type = "ClutterActor*")] + [Deprecated (since = "1.12")] + public Texture.from_file (string filename) throws Clutter.TextureError; + [Deprecated (since = "1.12")] + public void get_base_size (out int width, out int height); + [Deprecated (since = "1.12")] + public unowned Cogl.Handle get_cogl_material (); + [Deprecated (since = "1.12")] + public unowned Cogl.Handle get_cogl_texture (); + [Deprecated (since = "1.12")] + public Clutter.TextureQuality get_filter_quality (); + [Deprecated (since = "1.12")] + public bool get_keep_aspect_ratio (); + [Deprecated (since = "1.12")] + public bool get_load_async (); + [Deprecated (since = "1.12")] + public bool get_load_data_async (); + [Deprecated (since = "1.12")] + public int get_max_tile_waste (); + [Deprecated (since = "1.12")] + public bool get_pick_with_alpha (); + [Deprecated (since = "1.12")] + public Cogl.PixelFormat get_pixel_format (); + [Deprecated (since = "1.12")] + public void get_repeat (out bool repeat_x, out bool repeat_y); + [Deprecated (since = "1.12")] + public bool get_sync_size (); + [Deprecated (since = "1.12")] + public bool set_area_from_rgb_data ([CCode (array_length = false)] uint8[] data, bool has_alpha, int x, int y, int width, int height, int rowstride, int bpp, Clutter.TextureFlags flags) throws GLib.Error; + [Deprecated (since = "1.12")] + public void set_cogl_material (Cogl.Handle cogl_material); + [Deprecated (since = "1.12")] + public void set_cogl_texture (Cogl.Handle cogl_tex); + [Deprecated (since = "1.12")] + public void set_filter_quality (Clutter.TextureQuality filter_quality); + [Deprecated (since = "1.12")] + public bool set_from_file (string filename) throws GLib.Error; + [Deprecated (since = "1.12")] + public bool set_from_rgb_data ([CCode (array_length = false)] uint8[] data, bool has_alpha, int width, int height, int rowstride, int bpp, Clutter.TextureFlags flags) throws GLib.Error; + [Deprecated (since = "1.10")] + public bool set_from_yuv_data ([CCode (array_length = false)] uint8[] data, int width, int height, Clutter.TextureFlags flags) throws GLib.Error; + [Deprecated (since = "1.12")] + public void set_keep_aspect_ratio (bool keep_aspect); + [Deprecated (since = "1.12")] + public void set_load_async (bool load_async); + [Deprecated (since = "1.12")] + public void set_load_data_async (bool load_async); + [Deprecated (since = "1.12")] + public void set_pick_with_alpha (bool pick_with_alpha); + [Deprecated (since = "1.12")] + public void set_repeat (bool repeat_x, bool repeat_y); + [Deprecated (since = "1.12")] + public void set_sync_size (bool sync_size); + public Cogl.Material cogl_material { get; set; } + public Cogl.Texture cogl_texture { get; set; } + [NoAccessorMethod] + public bool disable_slicing { get; construct; } + [Deprecated (since = "1.12")] + [NoAccessorMethod] + public string filename { owned get; set; } + public Clutter.TextureQuality filter_quality { get; set construct; } + public bool keep_aspect_ratio { get; set; } + [Deprecated (since = "1.12")] + public bool load_async { set; } + [Deprecated (since = "1.12")] + public bool load_data_async { set; } + public bool pick_with_alpha { get; set; } + public Cogl.PixelFormat pixel_format { get; } + [NoAccessorMethod] + public bool repeat_x { get; set; } + [NoAccessorMethod] + public bool repeat_y { get; set; } + public bool sync_size { get; set; } + [NoAccessorMethod] + public int tile_waste { get; } + [Deprecated (since = "1.12")] + public virtual signal void load_finished (GLib.Error error); + [Deprecated (since = "1.12")] + public virtual signal void pixbuf_change (); + [Deprecated (since = "1.12")] + public virtual signal void size_change (int width, int height); + } + [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_texture_node_get_type ()")] + public class TextureNode : Clutter.PipelineNode { + [CCode (has_construct_function = false, type = "ClutterPaintNode*")] + public TextureNode (Cogl.Texture texture, Clutter.Color? color, Clutter.ScalingFilter min_filter, Clutter.ScalingFilter mag_filter); + } + [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_timeline_get_type ()")] + public class Timeline : GLib.Object, Clutter.Scriptable { + [CCode (has_construct_function = false)] + public Timeline (uint msecs); + public void add_marker (string marker_name, double progress); + public void add_marker_at_time (string marker_name, uint msecs); + public void advance (uint msecs); + public void advance_to_marker (string marker_name); + [Deprecated (since = "1.10")] + public Clutter.Timeline clone (); + public bool get_auto_reverse (); + public bool get_cubic_bezier_progress (Clutter.Point c_1, Clutter.Point c_2); + public int get_current_repeat (); + public uint get_delay (); + public uint get_delta (); + public Clutter.TimelineDirection get_direction (); + public uint get_duration (); + public int64 get_duration_hint (); + public uint get_elapsed_time (); + [Deprecated (since = "1.10")] + public bool get_loop (); + public double get_progress (); + public Clutter.AnimationMode get_progress_mode (); + public int get_repeat_count (); + public bool get_step_progress (out int n_steps, out Clutter.StepMode step_mode); + public bool has_marker (string marker_name); + public bool is_playing (); + [CCode (array_length_pos = 1.1, array_length_type = "gsize", array_null_terminated = true)] + public string[] list_markers (int msecs); + public void pause (); + public void remove_marker (string marker_name); + public void rewind (); + public void set_auto_reverse (bool reverse); + public void set_cubic_bezier_progress (Clutter.Point c_1, Clutter.Point c_2); + public void set_delay (uint msecs); + public void set_direction (Clutter.TimelineDirection direction); + public void set_duration (uint msecs); + [Deprecated (since = "1.10")] + public void set_loop (bool loop); + public void set_progress_func (owned Clutter.TimelineProgressFunc? func); + public void set_progress_mode (Clutter.AnimationMode mode); + public void set_repeat_count (int count); + public void set_step_progress (int n_steps, Clutter.StepMode step_mode); + public void skip (uint msecs); + public void start (); + public void stop (); + public bool auto_reverse { get; set; } + public uint delay { get; set; } + public Clutter.TimelineDirection direction { get; set; } + public uint duration { get; set; } + [Deprecated (since = "1.10")] + public bool loop { get; set; } + public Clutter.AnimationMode progress_mode { get; set; } + public int repeat_count { get; set; } + public virtual signal void completed (); + public virtual signal void marker_reached (string marker_name, int msecs); + public virtual signal void new_frame (int msecs); + public virtual signal void paused (); + public virtual signal void started (); + public virtual signal void stopped (bool is_finished); + } + [CCode (cheader_filename = "clutter/clutter.h")] + [Compact] + [Deprecated (since = "1.6")] + public class TimeoutPool { + [CCode (has_construct_function = false)] + public TimeoutPool (int priority); + public uint add (uint fps, owned GLib.SourceFunc func); + public void remove (uint id_); + } + [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_transition_get_type ()")] + public abstract class Transition : Clutter.Timeline, Clutter.Scriptable { + [CCode (has_construct_function = false)] + protected Transition (); + [NoWrapper] + public virtual void attached (Clutter.Animatable animatable); + [NoWrapper] + public virtual void compute_value (Clutter.Animatable animatable, Clutter.Interval interval, double progress); + [NoWrapper] + public virtual void detached (Clutter.Animatable animatable); + public unowned Clutter.Animatable get_animatable (); + public unowned Clutter.Interval get_interval (); + public bool get_remove_on_complete (); + public void set_animatable (Clutter.Animatable? animatable); + public void set_from_value (GLib.Value value); + public void set_interval (Clutter.Interval? interval); + public void set_remove_on_complete (bool remove_complete); + public void set_to_value (GLib.Value value); + public Clutter.Animatable animatable { get; set; } + public Clutter.Interval interval { get; set; } + public bool remove_on_complete { get; set; } + } + [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_transition_group_get_type ()")] + public class TransitionGroup : Clutter.Transition, Clutter.Scriptable { + [CCode (has_construct_function = false, type = "ClutterTransition*")] + public TransitionGroup (); + public void add_transition (Clutter.Transition transition); + public void remove_all (); + public void remove_transition (Clutter.Transition transition); + } + [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_zoom_action_get_type ()")] + public class ZoomAction : Clutter.GestureAction { + [CCode (has_construct_function = false, type = "ClutterAction*")] + public ZoomAction (); + public void get_focal_point (Clutter.Point point); + public void get_transformed_focal_point (Clutter.Point point); + public Clutter.ZoomAxis get_zoom_axis (); + public void set_zoom_axis (Clutter.ZoomAxis axis); + public Clutter.ZoomAxis zoom_axis { get; set; } + public virtual signal bool zoom (Clutter.Actor actor, Clutter.Point focal_point, double factor); + } + [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_animatable_get_type ()")] + public interface Animatable : GLib.Object { + [Deprecated (since = "1.8")] + public abstract bool animate_property (Clutter.Animation animation, string property_name, GLib.Value initial_value, GLib.Value final_value, double progress, GLib.Value value); + public abstract unowned GLib.ParamSpec find_property (string property_name); + public abstract void get_initial_state (string property_name, GLib.Value value); + public abstract bool interpolate_value (string property_name, Clutter.Interval interval, double progress, out GLib.Value value); + public abstract void set_final_state (string property_name, GLib.Value value); + } + [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_container_get_type ()")] + public interface Container : GLib.Object { + public void add (params Clutter.Actor[] actors); + [CCode (vfunc_name = "add")] + [Deprecated (since = "1.10")] + public abstract void add_actor (Clutter.Actor actor); + [Deprecated (since = "1.10")] + public void add_valist (Clutter.Actor first_actor, va_list var_args); + public void child_get (Clutter.Actor actor, ...); + public void child_get_property (Clutter.Actor child, string property, GLib.Value value); + public void child_set (Clutter.Actor actor, ...); + public void child_set_property (Clutter.Actor child, string property, GLib.Value value); + public static unowned GLib.ParamSpec class_find_child_property (GLib.ObjectClass klass, string property_name); + [CCode (array_length_pos = 1.1, array_length_type = "guint")] + public static GLib.ParamSpec[] class_list_child_properties (GLib.ObjectClass klass); + public virtual void create_child_meta (Clutter.Actor actor); + public virtual void destroy_child_meta (Clutter.Actor actor); + public unowned Clutter.Actor find_child_by_name (string child_name); + [CCode (cname = "clutter_container_class_find_child_property")] + public class unowned GLib.ParamSpec find_child_property (string property_name); + [Deprecated (since = "1.10")] + public abstract void @foreach (Clutter.Callback callback); + [Deprecated (since = "1.10")] + public virtual void foreach_with_internals (Clutter.Callback callback); + public virtual unowned Clutter.ChildMeta get_child_meta (Clutter.Actor actor); + [Deprecated (since = "1.10")] + public GLib.List get_children (); + [CCode (cname = "clutter_container_class_list_child_properties")] + public class unowned GLib.ParamSpec[] list_child_properties (); + [CCode (vfunc_name = "lower")] + [Deprecated (since = "1.10")] + public virtual void lower_child (Clutter.Actor actor, Clutter.Actor? sibling = null); + [CCode (vfunc_name = "raise")] + [Deprecated (since = "1.10")] + public virtual void raise_child (Clutter.Actor actor, Clutter.Actor? sibling = null); + [Deprecated (since = "1.10")] + public void remove (...); + [CCode (vfunc_name = "remove")] + [Deprecated (since = "1.10")] + public abstract void remove_actor (Clutter.Actor actor); + [Deprecated (since = "1.10")] + public void remove_valist (Clutter.Actor first_actor, va_list var_args); + [Deprecated (since = "1.10")] + public abstract void sort_depth_order (); + public virtual signal void actor_added (Clutter.Actor actor); + public virtual signal void actor_removed (Clutter.Actor actor); + [HasEmitter] + public virtual signal void child_notify (Clutter.Actor child, GLib.ParamSpec pspec); + } + [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_content_get_type ()")] + public interface Content : GLib.Object { + public abstract bool get_preferred_size (out float width, out float height); + public abstract void invalidate (); + [NoWrapper] + public abstract void paint_content (Clutter.Actor actor, Clutter.PaintNode node); + public virtual signal void attached (Clutter.Actor actor); + public virtual signal void detached (Clutter.Actor actor); + } + [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_media_get_type ()")] + public interface Media : GLib.Object { + [Deprecated (since = "1.12")] + public double get_audio_volume (); + [Deprecated (since = "1.12")] + public double get_buffer_fill (); + [Deprecated (since = "1.12")] + public bool get_can_seek (); + [Deprecated (since = "1.12")] + public double get_duration (); + [Deprecated (since = "1.12")] + public bool get_playing (); + [Deprecated (since = "1.12")] + public double get_progress (); + [Deprecated (since = "1.12")] + public string get_subtitle_font_name (); + [Deprecated (since = "1.12")] + public string get_subtitle_uri (); + [Deprecated (since = "1.12")] + public string get_uri (); + [Deprecated (since = "1.12")] + public void set_audio_volume (double volume); + [Deprecated (since = "1.12")] + public void set_filename (string filename); + [Deprecated (since = "1.12")] + public void set_playing (bool playing); + [Deprecated (since = "1.12")] + public void set_progress (double progress); + [Deprecated (since = "1.12")] + public void set_subtitle_font_name (string font_name); + [Deprecated (since = "1.12")] + public void set_subtitle_uri (string uri); + [Deprecated (since = "1.12")] + public void set_uri (string uri); + [ConcreteAccessor] + [Deprecated (since = "1.12")] + public abstract double audio_volume { get; set; } + [ConcreteAccessor] + [Deprecated (since = "1.12")] + public abstract double buffer_fill { get; } + [ConcreteAccessor] + [Deprecated (since = "1.12")] + public abstract bool can_seek { get; } + [ConcreteAccessor] + [Deprecated (since = "1.12")] + public abstract double duration { get; } + [ConcreteAccessor] + [Deprecated (since = "1.12")] + public abstract bool playing { get; set; } + [ConcreteAccessor] + [Deprecated (since = "1.12")] + public abstract double progress { get; set; } + [ConcreteAccessor] + [Deprecated (since = "1.12")] + public abstract string subtitle_font_name { owned get; set; } + [ConcreteAccessor] + [Deprecated (since = "1.12")] + public abstract string subtitle_uri { owned get; set; } + [ConcreteAccessor] + [Deprecated (since = "1.12")] + public abstract string uri { owned get; set; } + [Deprecated (since = "1.12")] + public virtual signal void eos (); + [Deprecated (since = "1.12")] + public virtual signal void error (GLib.Error error); + } + [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_scriptable_get_type ()")] + public interface Scriptable : GLib.Object { + public abstract unowned string get_id (); + public abstract bool parse_custom_node (Clutter.Script script, GLib.Value value, string name, Json.Node node); + public abstract void set_custom_property (Clutter.Script script, string name, GLib.Value value); + public abstract void set_id (string id_); + } + [CCode (cheader_filename = "clutter/clutter.h")] + public interface StageWindow : GLib.Object { + [NoWrapper] + public abstract void add_redraw_clip (Clutter.Geometry stage_rectangle); + [NoWrapper] + public abstract void get_geometry (Clutter.Geometry geometry); + [NoWrapper] + public abstract int get_pending_swaps (); + [NoWrapper] + public abstract unowned Clutter.Actor get_wrapper (); + [NoWrapper] + public abstract bool has_redraw_clips (); + [NoWrapper] + public abstract void hide (); + [NoWrapper] + public abstract bool ignoring_redraw_clips (); + [NoWrapper] + public abstract bool realize (); + [NoWrapper] + public abstract void resize (int width, int height); + [NoWrapper] + public abstract void set_cursor_visible (bool cursor_visible); + [NoWrapper] + public abstract void set_fullscreen (bool is_fullscreen); + [NoWrapper] + public abstract void set_title (string title); + [NoWrapper] + public abstract void set_user_resizable (bool is_resizable); + [NoWrapper] + public abstract void show (bool do_raise); + [NoWrapper] + public abstract void unrealize (); + } + [CCode (cheader_filename = "clutter/clutter.h", type_id = "CLUTTER_TYPE_ACTOR_BOX")] + public struct ActorBox { + public float x1; + public float y1; + public float x2; + public float y2; + public static Clutter.ActorBox? alloc (); + public void clamp_to_pixel (); + public bool contains (float x, float y); + public Clutter.ActorBox? copy (); + public bool equal (Clutter.ActorBox box_b); + public void free (); + [CCode (cname = "clutter_actor_box_from_vertices")] + public ActorBox.from_vertices (Clutter.Vertex[] verts); + public float get_area (); + public float get_height (); + public void get_origin (out float x, out float y); + public void get_size (out float width, out float height); + public float get_width (); + public float get_x (); + public float get_y (); + public unowned Clutter.ActorBox? init (float x_1, float y_1, float x_2, float y_2); + public void init_rect (float x, float y, float width, float height); + public Clutter.ActorBox interpolate (Clutter.ActorBox final, double progress); + public void set_origin (float x, float y); + public void set_size (float width, float height); + public Clutter.ActorBox union (Clutter.ActorBox b); + } + [CCode (cheader_filename = "clutter/clutter.h", has_type_id = false)] + public struct ActorIter { + public void destroy (); + public void init (Clutter.Actor root); + public bool is_valid (); + public bool next (out unowned Clutter.Actor child); + public bool prev (out unowned Clutter.Actor child); + public void remove (); + } + [CCode (cheader_filename = "clutter/clutter.h", has_type_id = false)] + public struct AnyEvent { + public Clutter.EventType type; + public uint32 time; + public Clutter.EventFlags flags; + public weak Clutter.Stage stage; + public weak Clutter.Actor source; + } + [CCode (cheader_filename = "clutter/clutter.h", has_type_id = false)] + public struct ButtonEvent { + public Clutter.EventType type; + public uint32 time; + public Clutter.EventFlags flags; + public weak Clutter.Stage stage; + public weak Clutter.Actor source; + public float x; + public float y; + public Clutter.ModifierType modifier_state; + public uint32 button; + public uint click_count; + public double axes; + public weak Clutter.InputDevice device; + } + [CCode (cheader_filename = "clutter/clutter.h", type_id = "CLUTTER_TYPE_COLOR")] + public struct Color { + public uint8 red; + public uint8 green; + public uint8 blue; + public uint8 alpha; + public Clutter.Color add (Clutter.Color b); + public static Clutter.Color? alloc (); + public Clutter.Color? copy (); + public Clutter.Color darken (); + public bool equal (Clutter.Color v2); + public void free (); + [CCode (cname = "clutter_color_from_hls")] + public Color.from_hls (float hue, float luminance, float saturation); + [CCode (cname = "clutter_color_from_pixel")] + public Color.from_pixel (uint32 pixel); + [CCode (cname = "clutter_color_from_string")] + public Color.from_string (string str); + public static unowned Clutter.Color? get_static (Clutter.StaticColor color); + public uint hash (); + public unowned Clutter.Color? init (uint8 red, uint8 green, uint8 blue, uint8 alpha); + public Clutter.Color interpolate (Clutter.Color final, double progress); + public Clutter.Color lighten (); + [CCode (cname = "clutter_color_from_string")] + public bool parse_string (string str); + public Clutter.Color shade (double factor); + public Clutter.Color subtract (Clutter.Color b); + public void to_hls (out float hue, out float luminance, out float saturation); + public uint32 to_pixel (); + public string to_string (); + } + [CCode (cheader_filename = "clutter/clutter.h", has_type_id = false)] + public struct CrossingEvent { + public Clutter.EventType type; + public uint32 time; + public Clutter.EventFlags flags; + public weak Clutter.Stage stage; + public weak Clutter.Actor source; + public float x; + public float y; + public weak Clutter.InputDevice device; + public weak Clutter.Actor related; + } + [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_fog_get_type ()")] + [Deprecated (since = "1.10")] + public struct Fog { + public float z_near; + public float z_far; + } + [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_geometry_get_type ()")] + [Deprecated (since = "1.16")] + public struct Geometry { + public int x; + public int y; + public uint width; + public uint height; + public bool intersects (Clutter.Geometry geometry1); + public Clutter.Geometry union (Clutter.Geometry geometry_b); + } + [CCode (cheader_filename = "clutter/clutter.h", has_type_id = false)] + public struct KeyEvent { + public Clutter.EventType type; + public uint32 time; + public Clutter.EventFlags flags; + public weak Clutter.Stage stage; + public weak Clutter.Actor source; + public Clutter.ModifierType modifier_state; + public uint keyval; + public uint16 hardware_keycode; + public unichar unicode_value; + public weak Clutter.InputDevice device; + } + [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_knot_get_type ()")] + public struct Knot { + public int x; + public int y; + public Clutter.Knot? copy (); + public bool equal (Clutter.Knot knot_b); + public void free (); + } + [CCode (cheader_filename = "clutter/clutter.h")] + public struct Matrix : Cogl.Matrix { + public static Clutter.Matrix? alloc (); + public static void free (Clutter.Matrix? matrix); + public static GLib.Type get_type (); + public static unowned Clutter.Matrix? init_from_array (Clutter.Matrix matrix, [CCode (array_length = false)] float[] values); + public static unowned Clutter.Matrix? init_from_matrix (Clutter.Matrix a, Clutter.Matrix b); + public static unowned Clutter.Matrix? init_identity (Clutter.Matrix matrix); + } + [CCode (cheader_filename = "clutter/clutter.h", has_type_id = false)] + public struct MotionEvent { + public Clutter.EventType type; + public uint32 time; + public Clutter.EventFlags flags; + public weak Clutter.Stage stage; + public weak Clutter.Actor source; + public float x; + public float y; + public Clutter.ModifierType modifier_state; + public double axes; + public weak Clutter.InputDevice device; + } + [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_path_node_get_type ()")] + public struct PathNode { + public Clutter.PathNodeType type; + [CCode (array_length = false, array_null_terminated = true)] + public weak Clutter.Knot[] points; + public Clutter.PathNode? copy (); + public bool equal (Clutter.PathNode node_b); + public void free (); + } + [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_perspective_get_type ()")] + public struct Perspective { + public float fovy; + public float aspect; + public float z_near; + public float z_far; + } + [CCode (cheader_filename = "clutter/clutter.h", has_type_id = false)] + public class ScrollEvent : Event { + public Clutter.EventType type; + public uint32 time; + public Clutter.EventFlags flags; + public weak Clutter.Stage stage; + public weak Clutter.Actor source; + public float x; + public float y; + public Clutter.ScrollDirection direction; + public Clutter.ModifierType modifier_state; + public double axes; + public weak Clutter.InputDevice device; + } + [CCode (cheader_filename = "clutter/clutter.h", has_type_id = false)] + public struct StageStateEvent { + public Clutter.EventType type; + public uint32 time; + public Clutter.EventFlags flags; + public weak Clutter.Stage stage; + public weak Clutter.Actor source; + public Clutter.StageState changed_mask; + public Clutter.StageState new_state; + } + [CCode (cheader_filename = "clutter/clutter.h", has_type_id = false)] + public struct TouchEvent { + public Clutter.EventType type; + public uint32 time; + public Clutter.EventFlags flags; + public weak Clutter.Stage stage; + public weak Clutter.Actor source; + public float x; + public float y; + public weak Clutter.EventSequence sequence; + public Clutter.ModifierType modifier_state; + public double axes; + public weak Clutter.InputDevice device; + } + [CCode (cheader_filename = "clutter/clutter.h", has_type_id = false)] + public struct TouchpadPinchEvent { + public Clutter.EventType type; + public uint32 time; + public Clutter.EventFlags flags; + public weak Clutter.Stage stage; + public weak Clutter.Actor source; + public Clutter.TouchpadGesturePhase phase; + public float x; + public float y; + public float dx; + public float dy; + public float angle_delta; + public float scale; + } + [CCode (cheader_filename = "clutter/clutter.h", has_type_id = false)] + public struct TouchpadSwipeEvent { + public Clutter.EventType type; + public uint32 time; + public Clutter.EventFlags flags; + public weak Clutter.Stage stage; + public weak Clutter.Actor source; + public Clutter.TouchpadGesturePhase phase; + public uint n_fingers; + public float x; + public float y; + public float dx; + public float dy; + } + [CCode (cheader_filename = "clutter/clutter.h", type_id = "CLUTTER_TYPE_UNITS")] + public struct Units { + public Clutter.Units? copy (); + public void free (); + [CCode (cname = "clutter_units_from_cm")] + public Units.from_cm (float cm); + [CCode (cname = "clutter_units_from_em")] + public Units.from_em (float em); + [CCode (cname = "clutter_units_from_em_for_font")] + public Units.from_em_for_font (string font_name, float em); + [CCode (cname = "clutter_units_from_mm")] + public Units.from_mm (float mm); + [CCode (cname = "clutter_units_from_pixels")] + public Units.from_pixels (int px); + [CCode (cname = "clutter_units_from_pt")] + public Units.from_pt (float pt); + [CCode (cname = "clutter_units_from_string")] + public Units.from_string (string str); + public Clutter.UnitType get_unit_type (); + public float get_unit_value (); + public float to_pixels (); + public string to_string (); + } + [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_vertex_get_type ()")] + public struct Vertex { + public float x; + public float y; + public float z; + public static Clutter.Vertex? alloc (); + public Clutter.Vertex? copy (); + public bool equal (Clutter.Vertex vertex_b); + public void free (); + public unowned Clutter.Vertex? init (float x, float y, float z); + } + [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_ACTOR_ALIGN_", type_id = "clutter_actor_align_get_type ()")] + public enum ActorAlign { + FILL, + START, + CENTER, + END + } + [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_ACTOR_", type_id = "clutter_actor_flags_get_type ()")] + [Flags] + public enum ActorFlags { + MAPPED, + REALIZED, + REACTIVE, + VISIBLE, + NO_LAYOUT + } + [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_ALIGN_", type_id = "clutter_align_axis_get_type ()")] + public enum AlignAxis { + X_AXIS, + Y_AXIS, + BOTH + } + [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_", type_id = "clutter_allocation_flags_get_type ()")] + [Flags] + public enum AllocationFlags { + ALLOCATION_NONE, + ABSOLUTE_ORIGIN_CHANGED, + DELEGATE_LAYOUT + } + [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_", type_id = "clutter_animation_mode_get_type ()")] + public enum AnimationMode { + CUSTOM_MODE, + LINEAR, + EASE_IN_QUAD, + EASE_OUT_QUAD, + EASE_IN_OUT_QUAD, + EASE_IN_CUBIC, + EASE_OUT_CUBIC, + EASE_IN_OUT_CUBIC, + EASE_IN_QUART, + EASE_OUT_QUART, + EASE_IN_OUT_QUART, + EASE_IN_QUINT, + EASE_OUT_QUINT, + EASE_IN_OUT_QUINT, + EASE_IN_SINE, + EASE_OUT_SINE, + EASE_IN_OUT_SINE, + EASE_IN_EXPO, + EASE_OUT_EXPO, + EASE_IN_OUT_EXPO, + EASE_IN_CIRC, + EASE_OUT_CIRC, + EASE_IN_OUT_CIRC, + EASE_IN_ELASTIC, + EASE_OUT_ELASTIC, + EASE_IN_OUT_ELASTIC, + EASE_IN_BACK, + EASE_OUT_BACK, + EASE_IN_OUT_BACK, + EASE_IN_BOUNCE, + EASE_OUT_BOUNCE, + EASE_IN_OUT_BOUNCE, + STEPS, + STEP_START, + STEP_END, + CUBIC_BEZIER, + EASE, + EASE_IN, + EASE_OUT, + EASE_IN_OUT, + ANIMATION_LAST + } + [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_BIN_ALIGNMENT_", type_id = "clutter_bin_alignment_get_type ()")] + public enum BinAlignment { + [Deprecated] + FIXED, + [Deprecated] + FILL, + START, + [Deprecated] + END, + [Deprecated] + CENTER + } + [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_BIND_", type_id = "clutter_bind_coordinate_get_type ()")] + public enum BindCoordinate { + X, + Y, + WIDTH, + HEIGHT, + POSITION, + SIZE, + ALL + } + [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_BOX_ALIGNMENT_", type_id = "clutter_box_alignment_get_type ()")] + public enum BoxAlignment { + START, + END, + CENTER + } + [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_CONTENT_GRAVITY_", type_id = "clutter_content_gravity_get_type ()")] + public enum ContentGravity { + TOP_LEFT, + TOP, + TOP_RIGHT, + LEFT, + CENTER, + RIGHT, + BOTTOM_LEFT, + BOTTOM, + BOTTOM_RIGHT, + RESIZE_FILL, + RESIZE_ASPECT + } + [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_REPEAT_", type_id = "clutter_content_repeat_get_type ()")] + [Flags] + public enum ContentRepeat { + NONE, + X_AXIS, + Y_AXIS, + BOTH + } + [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_DRAG_", type_id = "clutter_drag_axis_get_type ()")] + public enum DragAxis { + AXIS_NONE, + X_AXIS, + Y_AXIS + } + [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_EFFECT_PAINT_ACTOR_", type_id = "clutter_effect_paint_flags_get_type ()")] + [Flags] + public enum EffectPaintFlags { + [CCode (cname = "CLUTTER_EFFECT_PAINT_ACTOR_DIRTY")] + ACTOR_DIRTY + } + [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_EVENT_", type_id = "clutter_event_flags_get_type ()")] + [Flags] + public enum EventFlags { + NONE, + FLAG_SYNTHETIC + } + [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_", type_id = "clutter_event_type_get_type ()")] + public enum EventType { + NOTHING, + KEY_PRESS, + KEY_RELEASE, + MOTION, + ENTER, + LEAVE, + BUTTON_PRESS, + BUTTON_RELEASE, + SCROLL, + STAGE_STATE, + DESTROY_NOTIFY, + CLIENT_MESSAGE, + DELETE, + TOUCH_BEGIN, + TOUCH_UPDATE, + TOUCH_END, + TOUCH_CANCEL, + TOUCHPAD_PINCH, + TOUCHPAD_SWIPE, + EVENT_LAST + } + [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_FEATURE_")] + [Flags] + public enum FeatureFlags { + TEXTURE_NPOT, + SYNC_TO_VBLANK, + TEXTURE_YUV, + TEXTURE_READ_PIXELS, + STAGE_STATIC, + STAGE_USER_RESIZE, + STAGE_CURSOR, + SHADERS_GLSL, + OFFSCREEN, + STAGE_MULTIPLE, + SWAP_EVENTS; + [CCode (cname = "clutter_feature_available")] + public bool is_available (); + [CCode (cname = "clutter_feature_get_all")] + public static Clutter.FeatureFlags @get (); + } + [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_FLOW_", type_id = "clutter_flow_orientation_get_type ()")] + public enum FlowOrientation { + HORIZONTAL, + VERTICAL + } + [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_FONT_", type_id = "clutter_font_flags_get_type ()")] + [Deprecated (since = "1.22")] + [Flags] + public enum FontFlags { + MIPMAPPING, + HINTING + } + [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_GESTURE_TRIGGER_EDGE_", type_id = "clutter_gesture_trigger_edge_get_type ()")] + public enum GestureTriggerEdge { + NONE, + AFTER, + BEFORE + } + [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_GRAVITY_", type_id = "clutter_gravity_get_type ()")] + [Deprecated (since = "1.22")] + public enum Gravity { + NONE, + NORTH, + NORTH_EAST, + EAST, + SOUTH_EAST, + SOUTH, + SOUTH_WEST, + WEST, + NORTH_WEST, + CENTER + } + [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_GRID_POSITION_", type_id = "clutter_grid_position_get_type ()")] + public enum GridPosition { + LEFT, + RIGHT, + TOP, + BOTTOM + } + [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_INIT_", type_id = "clutter_init_error_get_type ()")] + public enum InitError { + SUCCESS, + ERROR_UNKNOWN, + ERROR_THREADS, + ERROR_BACKEND, + ERROR_INTERNAL; + public static GLib.Quark quark (); + } + [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_INPUT_AXIS_", type_id = "clutter_input_axis_get_type ()")] + public enum InputAxis { + IGNORE, + X, + Y, + PRESSURE, + XTILT, + YTILT, + WHEEL, + DISTANCE, + LAST + } + [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_", type_id = "clutter_input_device_type_get_type ()")] + public enum InputDeviceType { + POINTER_DEVICE, + KEYBOARD_DEVICE, + EXTENSION_DEVICE, + JOYSTICK_DEVICE, + TABLET_DEVICE, + TOUCHPAD_DEVICE, + TOUCHSCREEN_DEVICE, + PEN_DEVICE, + ERASER_DEVICE, + CURSOR_DEVICE, + N_DEVICE_TYPES + } + [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_INPUT_MODE_", type_id = "clutter_input_mode_get_type ()")] + public enum InputMode { + MASTER, + SLAVE, + FLOATING + } + [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_INTERPOLATION_", type_id = "clutter_interpolation_get_type ()")] + [Deprecated (since = "1.22")] + public enum Interpolation { + LINEAR, + CUBIC + } + [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_LONG_PRESS_", type_id = "clutter_long_press_state_get_type ()")] + public enum LongPressState { + QUERY, + ACTIVATE, + CANCEL + } + [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_", type_id = "clutter_modifier_type_get_type ()")] + [Flags] + public enum ModifierType { + SHIFT_MASK, + LOCK_MASK, + CONTROL_MASK, + MOD1_MASK, + MOD2_MASK, + MOD3_MASK, + MOD4_MASK, + MOD5_MASK, + BUTTON1_MASK, + BUTTON2_MASK, + BUTTON3_MASK, + BUTTON4_MASK, + BUTTON5_MASK, + MODIFIER_RESERVED_13_MASK, + MODIFIER_RESERVED_14_MASK, + MODIFIER_RESERVED_15_MASK, + MODIFIER_RESERVED_16_MASK, + MODIFIER_RESERVED_17_MASK, + MODIFIER_RESERVED_18_MASK, + MODIFIER_RESERVED_19_MASK, + MODIFIER_RESERVED_20_MASK, + MODIFIER_RESERVED_21_MASK, + MODIFIER_RESERVED_22_MASK, + MODIFIER_RESERVED_23_MASK, + MODIFIER_RESERVED_24_MASK, + MODIFIER_RESERVED_25_MASK, + SUPER_MASK, + HYPER_MASK, + META_MASK, + MODIFIER_RESERVED_29_MASK, + RELEASE_MASK, + MODIFIER_MASK + } + [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_OFFSCREEN_REDIRECT_", type_id = "clutter_offscreen_redirect_get_type ()")] + [Flags] + public enum OffscreenRedirect { + AUTOMATIC_FOR_OPACITY, + ALWAYS + } + [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_ORIENTATION_", type_id = "clutter_orientation_get_type ()")] + public enum Orientation { + HORIZONTAL, + VERTICAL + } + [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_PAN_", type_id = "clutter_pan_axis_get_type ()")] + public enum PanAxis { + AXIS_NONE, + X_AXIS, + Y_AXIS, + AXIS_AUTO + } + [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_PATH_", type_id = "clutter_path_node_type_get_type ()")] + public enum PathNodeType { + MOVE_TO, + LINE_TO, + CURVE_TO, + CLOSE, + REL_MOVE_TO, + REL_LINE_TO, + REL_CURVE_TO + } + [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_PICK_", type_id = "clutter_pick_mode_get_type ()")] + public enum PickMode { + NONE, + REACTIVE, + ALL + } + [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_REPAINT_FLAGS_", type_id = "clutter_repaint_flags_get_type ()")] + [Flags] + public enum RepaintFlags { + PRE_PAINT, + POST_PAINT, + QUEUE_REDRAW_ON_ADD + } + [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_REQUEST_", type_id = "clutter_request_mode_get_type ()")] + public enum RequestMode { + HEIGHT_FOR_WIDTH, + WIDTH_FOR_HEIGHT, + CONTENT_SIZE + } + [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_", type_id = "clutter_rotate_axis_get_type ()")] + public enum RotateAxis { + X_AXIS, + Y_AXIS, + Z_AXIS + } + [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_ROTATE_", type_id = "clutter_rotate_direction_get_type ()")] + [Deprecated (since = "1.22")] + public enum RotateDirection { + CW, + CCW + } + [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_SCALING_FILTER_", type_id = "clutter_scaling_filter_get_type ()")] + public enum ScalingFilter { + LINEAR, + NEAREST, + TRILINEAR + } + [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_SCROLL_", type_id = "clutter_scroll_direction_get_type ()")] + public enum ScrollDirection { + UP, + DOWN, + LEFT, + RIGHT, + SMOOTH + } + [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_SCROLL_", type_id = "clutter_scroll_mode_get_type ()")] + [Flags] + public enum ScrollMode { + NONE, + HORIZONTALLY, + VERTICALLY, + BOTH + } + [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_", type_id = "clutter_shader_type_get_type ()")] + public enum ShaderType { + VERTEX_SHADER, + FRAGMENT_SHADER + } + [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_SNAP_EDGE_", type_id = "clutter_snap_edge_get_type ()")] + public enum SnapEdge { + TOP, + RIGHT, + BOTTOM, + LEFT + } + [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_STAGE_STATE_", type_id = "clutter_stage_state_get_type ()")] + [Flags] + public enum StageState { + FULLSCREEN, + OFFSCREEN, + ACTIVATED + } + [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_COLOR_", type_id = "clutter_static_color_get_type ()")] + public enum StaticColor { + WHITE, + BLACK, + RED, + DARK_RED, + GREEN, + DARK_GREEN, + BLUE, + DARK_BLUE, + CYAN, + DARK_CYAN, + MAGENTA, + DARK_MAGENTA, + YELLOW, + DARK_YELLOW, + GRAY, + DARK_GRAY, + LIGHT_GRAY, + BUTTER, + BUTTER_LIGHT, + BUTTER_DARK, + ORANGE, + ORANGE_LIGHT, + ORANGE_DARK, + CHOCOLATE, + CHOCOLATE_LIGHT, + CHOCOLATE_DARK, + CHAMELEON, + CHAMELEON_LIGHT, + CHAMELEON_DARK, + SKY_BLUE, + SKY_BLUE_LIGHT, + SKY_BLUE_DARK, + PLUM, + PLUM_LIGHT, + PLUM_DARK, + SCARLET_RED, + SCARLET_RED_LIGHT, + SCARLET_RED_DARK, + ALUMINIUM_1, + ALUMINIUM_2, + ALUMINIUM_3, + ALUMINIUM_4, + ALUMINIUM_5, + ALUMINIUM_6, + TRANSPARENT + } + [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_STEP_MODE_", type_id = "clutter_step_mode_get_type ()")] + public enum StepMode { + START, + END + } + [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_SWIPE_DIRECTION_", type_id = "clutter_swipe_direction_get_type ()")] + [Flags] + public enum SwipeDirection { + UP, + DOWN, + LEFT, + RIGHT + } + [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_TABLE_ALIGNMENT_", type_id = "clutter_table_alignment_get_type ()")] + [Deprecated (since = "1.22")] + public enum TableAlignment { + START, + CENTER, + END + } + [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_TEXT_DIRECTION_", type_id = "clutter_text_direction_get_type ()")] + public enum TextDirection { + DEFAULT, + LTR, + RTL + } + [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_TEXTURE_", type_id = "clutter_texture_flags_get_type ()")] + [Deprecated (since = "1.22")] + [Flags] + public enum TextureFlags { + NONE, + RGB_FLAG_BGR, + RGB_FLAG_PREMULT, + YUV_FLAG_YUV2 + } + [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_TEXTURE_QUALITY_", type_id = "clutter_texture_quality_get_type ()")] + [Deprecated (since = "1.22")] + public enum TextureQuality { + LOW, + MEDIUM, + HIGH + } + [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_TIMELINE_", type_id = "clutter_timeline_direction_get_type ()")] + public enum TimelineDirection { + FORWARD, + BACKWARD + } + [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_TOUCHPAD_GESTURE_PHASE_", type_id = "clutter_touchpad_gesture_phase_get_type ()")] + public enum TouchpadGesturePhase { + BEGIN, + UPDATE, + END, + CANCEL + } + [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_UNIT_", type_id = "clutter_unit_type_get_type ()")] + public enum UnitType { + PIXEL, + EM, + MM, + POINT, + CM + } + [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_ZOOM_", type_id = "clutter_zoom_axis_get_type ()")] + public enum ZoomAxis { + X_AXIS, + Y_AXIS, + BOTH + } + [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_IMAGE_ERROR_INVALID_")] + public errordomain ImageError { + DATA; + public static GLib.Quark quark (); + } + [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_SCRIPT_ERROR_INVALID_")] + public errordomain ScriptError { + TYPE_FUNCTION, + PROPERTY, + VALUE; + public static GLib.Quark quark (); + } + [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_SHADER_ERROR_")] + [Deprecated (since = "1.8")] + public errordomain ShaderError { + NO_ASM, + NO_GLSL, + COMPILE; + public static GLib.Quark quark (); + } + [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_TEXTURE_ERROR_")] + public errordomain TextureError { + OUT_OF_MEMORY, + NO_YUV, + BAD_FORMAT; + public static GLib.Quark quark (); + } + [CCode (cheader_filename = "clutter/clutter.h", instance_pos = 1.9)] + public delegate Clutter.Actor ActorCreateChildFunc (GLib.Object item); + [CCode (cheader_filename = "clutter/clutter.h", instance_pos = 1.9)] + [Deprecated (since = "1.12")] + public delegate double AlphaFunc (Clutter.Alpha alpha); + [CCode (cheader_filename = "clutter/clutter.h", instance_pos = 2.9)] + [Deprecated (since = "1.6")] + public delegate void BehaviourForeachFunc (Clutter.Behaviour behaviour, Clutter.Actor actor); + [CCode (cheader_filename = "clutter/clutter.h", instance_pos = 4.9)] + public delegate bool BindingActionFunc (GLib.Object gobject, string action_name, uint key_val, Clutter.ModifierType modifiers); + [CCode (cheader_filename = "clutter/clutter.h", instance_pos = 1.9)] + public delegate void Callback (Clutter.Actor actor); + [CCode (cheader_filename = "clutter/clutter.h", instance_pos = 1.9)] + public delegate bool EventFilterFunc (Clutter.Event event); + [CCode (cheader_filename = "clutter/clutter.h", instance_pos = 2.9)] + [Deprecated (since = "1.24")] + public delegate bool ModelFilterFunc (Clutter.Model model, Clutter.ModelIter iter); + [CCode (cheader_filename = "clutter/clutter.h", instance_pos = 2.9)] + [Deprecated (since = "1.24")] + public delegate bool ModelForeachFunc (Clutter.Model model, Clutter.ModelIter iter); + [CCode (cheader_filename = "clutter/clutter.h", instance_pos = 3.9)] + [Deprecated (since = "1.24")] + public delegate int ModelSortFunc (Clutter.Model model, GLib.Value a, GLib.Value b); + [CCode (cheader_filename = "clutter/clutter.h", instance_pos = 1.9)] + public delegate void PathCallback (Clutter.PathNode node); + [CCode (cheader_filename = "clutter/clutter.h", has_target = false)] + public delegate bool ProgressFunc (GLib.Value a, GLib.Value b, double progress, GLib.Value retval); + [CCode (cheader_filename = "clutter/clutter.h", instance_pos = 6.9)] + public delegate void ScriptConnectFunc (Clutter.Script script, GLib.Object object, string signal_name, string handler_name, GLib.Object connect_object, GLib.ConnectFlags flags); + [CCode (cheader_filename = "clutter/clutter.h", instance_pos = 3.9)] + public delegate double TimelineProgressFunc (Clutter.Timeline timeline, double elapsed, double total); + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_COGL")] + [Deprecated (since = "1.10")] + public const string COGL; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_CURRENT_TIME")] + public const int CURRENT_TIME; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_FLAVOUR")] + [Deprecated (since = "1.10")] + public const string FLAVOUR; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_MAJOR_VERSION")] + public const int MAJOR_VERSION; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_MICRO_VERSION")] + public const int MICRO_VERSION; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_MINOR_VERSION")] + public const int MINOR_VERSION; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_PATH_RELATIVE")] + public const int PATH_RELATIVE; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_PRIORITY_REDRAW")] + public const int PRIORITY_REDRAW; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_VERSION")] + public const double VERSION; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_VERSION_HEX")] + public const int VERSION_HEX; + [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_VERSION_S")] + public const string VERSION_S; + [CCode (cheader_filename = "clutter/clutter.h")] + public static void base_init (); + [CCode (cheader_filename = "clutter/clutter.h")] + public static void cairo_clear (Cairo.Context cr); + [CCode (cheader_filename = "clutter/clutter.h")] + public static void cairo_set_source_color (Cairo.Context cr, Clutter.Color color); + [CCode (cheader_filename = "clutter/clutter.h")] + public static bool check_version (uint major, uint minor, uint micro); + [CCode (cheader_filename = "clutter/clutter.h")] + public static bool check_windowing_backend (string backend_type); + [CCode (cheader_filename = "clutter/clutter.h")] + [Deprecated (since = "1.10")] + public static void clear_glyph_cache (); + [CCode (cheader_filename = "clutter/clutter.h")] + public static void disable_accessibility (); + [CCode (cheader_filename = "clutter/clutter.h")] + public static void do_event (Clutter.Event event); + [CCode (cheader_filename = "clutter/clutter.h")] + public static bool events_pending (); + [CCode (cheader_filename = "clutter/clutter.h")] + public static bool get_accessibility_enabled (); + [CCode (cheader_filename = "clutter/clutter.h")] + public static unowned Clutter.Event get_current_event (); + [CCode (cheader_filename = "clutter/clutter.h")] + public static uint32 get_current_event_time (); + [CCode (cheader_filename = "clutter/clutter.h")] + [Deprecated (since = "1.10")] + public static bool get_debug_enabled (); + [CCode (cheader_filename = "clutter/clutter.h")] + public static unowned Clutter.Backend get_default_backend (); + [CCode (cheader_filename = "clutter/clutter.h")] + public static uint get_default_frame_rate (); + [CCode (cheader_filename = "clutter/clutter.h")] + public static Clutter.TextDirection get_default_text_direction (); + [CCode (cheader_filename = "clutter/clutter.h")] + [Deprecated (since = "1.10")] + public static Clutter.FontFlags get_font_flags (); + [CCode (cheader_filename = "clutter/clutter.h")] + public static unowned Pango.FontMap get_font_map (); + [CCode (cheader_filename = "clutter/clutter.h")] + public static unowned Clutter.Actor get_keyboard_grab (); + [CCode (cheader_filename = "clutter/clutter.h")] + [Deprecated (since = "1.8")] + public static bool get_motion_events_enabled (); + [CCode (cheader_filename = "clutter/clutter.h")] + public static GLib.OptionGroup get_option_group (); + [CCode (cheader_filename = "clutter/clutter.h")] + public static GLib.OptionGroup get_option_group_without_init (); + [CCode (cheader_filename = "clutter/clutter.h")] + public static unowned Clutter.Actor get_pointer_grab (); + [CCode (cheader_filename = "clutter/clutter.h")] + public static unowned string get_script_id (GLib.Object gobject); + [CCode (cheader_filename = "clutter/clutter.h")] + [Deprecated (since = "1.10")] + public static bool get_show_fps (); + [CCode (cheader_filename = "clutter/clutter.h")] + [Deprecated (since = "1.10")] + public static ulong get_timestamp (); + [CCode (cheader_filename = "clutter/clutter.h")] + public static void grab_keyboard (Clutter.Actor actor); + [CCode (cheader_filename = "clutter/clutter.h")] + public static void grab_pointer (Clutter.Actor actor); + [CCode (cheader_filename = "clutter/clutter.h")] + [Deprecated (since = "1.10")] + public static void grab_pointer_for_device (Clutter.Actor actor, int id_); + [CCode (cheader_filename = "clutter/clutter.h")] + public static Clutter.InitError init ([CCode (array_length_cname = "argc", array_length_pos = 0.5)] ref unowned string[]? argv); + [CCode (cheader_filename = "clutter/clutter.h")] + public static Clutter.InitError init_with_args ([CCode (array_length_cname = "argc", array_length_pos = 0.5)] ref unowned string[]? argv, string? parameter_string, [CCode (array_length = false)] GLib.OptionEntry[]? entries, string? translation_domain) throws GLib.Error; + [CCode (cheader_filename = "clutter/clutter.h")] + public static uint32 keysym_to_unicode (uint keyval); + [CCode (cheader_filename = "clutter/clutter.h")] + public static void main (); + [CCode (cheader_filename = "clutter/clutter.h")] + public static int main_level (); + [CCode (cheader_filename = "clutter/clutter.h")] + public static void main_quit (); + [CCode (cheader_filename = "clutter/clutter.h")] + [Deprecated (since = "1.10")] + public static void set_default_frame_rate (uint frames_per_sec); + [CCode (cheader_filename = "clutter/clutter.h")] + [Deprecated (since = "1.10")] + public static void set_font_flags (Clutter.FontFlags flags); + [CCode (cheader_filename = "clutter/clutter.h")] + [Deprecated (since = "1.8")] + public static void set_motion_events_enabled (bool enable); + [CCode (cheader_filename = "clutter/clutter.h")] + public static void set_windowing_backend (string backend_type); + [CCode (cheader_filename = "clutter/clutter.h")] + public static void test_add_data_full (string test_path, owned GLib.TestDataFunc test_func); + [CCode (cheader_filename = "clutter/clutter.h")] + public static bool test_check_actor_at_point (Clutter.Actor stage, Clutter.Point point, Clutter.Actor actor, out Clutter.Actor? result); + [CCode (cheader_filename = "clutter/clutter.h")] + public static bool test_check_color_at_point (Clutter.Actor stage, Clutter.Point point, Clutter.Color color, out Clutter.Color result); + [CCode (cheader_filename = "clutter/clutter.h")] + public static unowned Clutter.Actor test_get_stage (); + [CCode (cheader_filename = "clutter/clutter.h")] + public static void test_init (int argc, string argv); + [CCode (cheader_filename = "clutter/clutter.h")] + public static int test_run (); + [CCode (cheader_filename = "clutter/clutter.h")] + [Deprecated (replacement = "Threads.add_repaint_func", since = "vala-0.14")] + public static uint threads_add_repaint_func (GLib.SourceFunc func, void* data, GLib.DestroyNotify notify); + [CCode (cheader_filename = "clutter/clutter.h")] + [Deprecated (replacement = "Threads.remove_repaint_func", since = "vala-0.14")] + public static void threads_remove_repaint_func (uint handle_id); + [CCode (cheader_filename = "clutter/clutter.h")] + public static void ungrab_keyboard (); + [CCode (cheader_filename = "clutter/clutter.h")] + public static void ungrab_pointer (); + [CCode (cheader_filename = "clutter/clutter.h")] + [Deprecated (since = "1.10")] + public static void ungrab_pointer_for_device (int id_); + [CCode (cheader_filename = "clutter/clutter.h")] + public static uint unicode_to_keysym (uint32 wc); +} -- 2.39.2