public Gee.HashMap<int,string> validateJavascript(
+ WindowState state,
string code,
string property,
string ptype,
var line = Javascript.singleton().validate(
testcode, out errmsg);
- if (line < 0) {
- print("no errors\n");
+ if (line > -1) {
+ if (ptype == "file") {
+ var err = new Json.Object();
+ err.set_int_member("ERR-TOTAL", 1);
+ var files_obj = new Json.Object();
+ var lines_obj = new Json.Object();
+ var lines_ar = new Json.Array();
+ lines_ar.add_string_element(errmsg);
+ lines_obj.set_array_member(line.to_string(), lines_ar);
+ files_obj.set_object_member(file.path, lines_obj);
+
+ err.set_object_member("ERR", files_obj);
+
+ state.showCompileResult(err);
+ return ret;
+ }
+ ret.set(line, errmsg); // depricated - this is used by the editor currently -- but we are planning to switch from that..
+ print("got errors\n");
return ret;
+
+ }
+ // now syntax is OK.. try the
+
+
+
+ if (ptype == "file") {
+ this.validateJavascriptCompression(file, state, code);
}
- ret.set(line, errmsg);
- print("got errors\n");
+ print("no errors\n");
return ret;
}
+
+ public void validateJavascriptCompression(JsRender.JsRender file, WindowState state, string code)
+ {
+ // this uses the roojspacker code to try and compress the code.
+ // it should highlight errors before we actually push live the code.
+
+ // standard error format: file %s, line %s, Error
+
+ var p = new JSDOC.Packer();
+ p.keepWhite = false;
+ p.skipScope = false;
+ p.dumpTokens = false;
+ p.cleanup = false;
+ var estr = "";
+ var ret = new Gee.HashMap<int,string>();
+
+ p.packFile(code, file.path,"");
+ if (!p.hasErrors("")) {
+ state.showCompileResult(new Json.Object());
+ }
+
+ if (estr.length > 0 ) {
+
+ var bits = estr.split(",");
+ if (bits.length > 2) {
+ var linebits = bits[1].strip().split(" ");
+ if (linebits.length > 1) {
+ var line = int.parse(linebits[1]);
+ // line is correct - but our standard for error messages is to do it start at '0'
+ ret.set(line -1 , bits[2]);
+ }
+
+ }
+ }
+
+ return ret;
+
+ }
+
+
public abstract void fillPack(JsRender.Node node,JsRender.Node parent);
public abstract void load();